--- Log opened Thu Feb 25 00:00:28 2016 |
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01:12 | <&McMartin> | Reiv: I never answered you: where, say, GameMaker includes a little mini paint program inside of it and tile editor &c &c, Unity's documentation is more "have your art department export their textures and meshes and skyboxes in one of the following twelve formats" |
01:13 | <@celticminstrel> | What's a skybox? |
01:13 | <&McMartin> | https://en.wikipedia.org/wiki/Skybox_(video_games) |
01:29 | <&Derakon> | It's an easier-to-handle version of the Celestial Spheres~ |
01:50 | <@Reiv> | McMartin: Ah-/hah/ |
01:58 | <@celticminstrel> | Huh, my collision detection for walls is a little flawed after all. |
01:58 | <@celticminstrel> | Well, it's not a big deal, I'll fix it later. >_> |
02:00 | | * celticminstrel made it draw the bounding boxes to make sure that my change to use the centre of the sprite as its location worked properly. |
02:01 | <&McMartin> | You probably want a programmable hotspot there |
02:01 | <&McMartin> | (e.g., being able to set any point as 'the location') |
02:01 | <&McMartin> | What genre is this, anyway? |
02:01 | <@celticminstrel> | Maybe, but I can't think of any specific object where that would be needed. |
02:02 | <@celticminstrel> | Uh, I dunno what genre it would be. |
02:02 | <&McMartin> | ... I guess I should ask if you're writing a game or a game engine |
02:03 | <@celticminstrel> | It's not something generic, so I guess "game". |
02:03 | <&McMartin> | I guess I'm asking after gameplay genre: you've mentioned bullets and walls, so some kind of maze shooter? |
02:04 | <@celticminstrel> | That's a surprisingly accurate description. |
02:05 | | * McMartin is very systematic about his misspent youth playing videogames |
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03:50 | | * Vornicus pokes at his gondola update code, tries to tease it out. |
04:24 | <@celticminstrel> | Why are the shared_ptr constructors explicit... |
04:27 | <&McMartin> | Becuase if you take a raw pointer and pass it to two shared_ptr constructors, that pointer will get double-freed, and that is extremely bad. |
04:27 | <&McMartin> | Having implicit conversion constructors would make the compiler do this behind your back. |
04:27 | <@celticminstrel> | I can't even write shared_ptr<...> p = new ...() |
04:28 | <@celticminstrel> | Even though assignments in a declaration are supposed to invoke the constructor. |
04:30 | <&McMartin> | The preferred spelling of that is "auto p = std::make_shared<...>(constructor arguments)" |
04:32 | <~Vornicus> | fuck yeah, auto |
04:33 | <&McMartin> | (make_shared has slightly different underlying semantics than constructing from a raw pointer) |
04:35 | <@celticminstrel> | Since I'm using a factory function, I went with shared_ptr<...> p(call_function()). |
04:35 | <@celticminstrel> | I don't think make_shared exists on my computer. |
04:36 | <@celticminstrel> | Maybe I'm wrong... it would be implementable in C++11, I think... |
04:36 | <&McMartin> | ... it and shared_ptr are both part of <memory> |
04:36 | <&McMartin> | It's make_unique that doesn't show up until C++14 |
04:40 | <@celticminstrel> | Ah, okay. |
04:45 | | * Vornicus tries to figure out what unique_ptr even *does* exactly |
04:52 | <&McMartin> | Is what auto_ptr tried to be |
04:52 | <&McMartin> | It's a heap pointer that can't be copied and autodestroys. |
04:52 | <&McMartin> | This is useless as written unless you have a notion of "move" |
04:53 | <&McMartin> | Which C++11 does have, and unique_ptrs *can* be moved. |
04:58 | <~Vornicus> | So -- you can return them and pass them into things, as though it were a thing? |
04:58 | <~Vornicus> | but if they actually leave the stack then it blows up the targeted object? |
04:58 | <&McMartin> | Yep |
04:59 | <&McMartin> | Alternately, have it as a field in your object that isn't supposed to be copied either |
04:59 | <&McMartin> | And it cleans itself up during destruction |
04:59 | <~Vornicus> | shiny. |
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13:40 | < Emmy> | Aaaaah~ |
13:41 | < Emmy> | that feeling when your code just WORKS. :D |
13:43 | | * Tamber happydances |
13:47 | | * Emmy nodnods |
13:47 | < Emmy> | i've had comments for that before. :P |
13:47 | < Emmy> | about that, i mean. :P |
13:47 | < Azash_> | Generally "it just works" is not a good thing about code, IME |
13:47 | < Azash_> | >> |
13:48 | < Azash_> | "holy FUCK what's happening in here" |
13:48 | < Azash_> | "eh, it works" |
13:48 | <@Tamber> | Nah, wrong emphasis. |
13:48 | <@Tamber> | not it just about works; but it... just worked? first time? What? |
13:49 | < Azash_> | Tamber: As if that doesn't cause immense paranoia :p |
13:49 | <@Tamber> | Oh, I never said it didn't. :) |
13:49 | < Azash_> | "Am I totally sure this won't wipe the DB five minutes in" |
13:49 | <@Tamber> | It worked first time; cold sweats ahoy |
13:50 | < Azash_> | re. cold sweat |
13:50 | < Azash_> | I'm doing test automation for a massive project now, probably a hundred people incl. 30-35 test people |
13:50 | | Azash_ is now known as Azash |
13:50 | < Azash> | So I fixed a broken test, approved for verification as it was |
13:51 | < Azash> | And wasn't sure if it'd work, but went home after I was as sure as I could |
13:51 | < Azash> | Next day verifications were run and, well, Jenkins emails build status to everyone who's under possible culprit |
13:51 | < Azash> | So I come in the next morning and sit down and check my inbox |
13:51 | < Azash> | And it has like 20 "BUILD FAILED!!!!!" emails |
13:51 | <@Tamber> | :( |
13:52 | < Azash> | I was spooped until I realized none of them were from what I was testing so yay |
13:52 | < Azash> | It just went to like a dozen people who had made changes |
13:52 | <@Tamber> | hee |
13:52 | < Azash> | And of course re. jenkins, same setup and all |
13:52 | < Azash> | A build slave ran out of HDD space |
13:52 | < Azash> | So I check on the test status in Jenkins |
13:52 | < Azash> | And it's full of like |
13:53 | < Azash> | What's the colour code |
13:53 | <@Tamber> | Horrible Bleeding Red? |
13:53 | < Azash> | Test executor: <team>-<device>-<number> (DEAD!) |
13:53 | <@Tamber> | Excuted! |
13:53 | < Azash> | Yeah |
13:53 | < Emmy> | You'd think there'd be a check to see whether there's enough disk space in that build code somewhere? |
13:54 | < Azash> | It's kind of chilling when you're dealing with prototype devices and those tend to throw fits on the regular |
13:54 | < Emmy> | executed: for failure to execute |
13:54 | < Azash> | Emmy: Partitioning issue so turns out the monitoring didn't realize it |
13:54 | < Emmy> | 0.o |
13:54 | < Azash> | As in it checked the whole drive and not the specific partition given to jenkem |
13:55 | <@Tamber> | ...oops |
13:56 | < Emmy> | ...ah |
13:56 | < Azash> | There's one very cool thing about testing in device development though |
13:56 | < Emmy> | don't you mean quotum, not partition? |
13:57 | < Azash> | The partition that's mounted for use |
13:57 | < Azash> | Also re. cool thing |
13:57 | < Azash> | You can schedule a build |
13:57 | < Azash> | Run over to the lab |
13:57 | < Azash> | Look at cool prototype devices crudely built onto makeshift platters |
13:57 | < Azash> | And go "ooh" and "aah" and "oh fuck my test failed there" |
13:58 | < Emmy> | what kind of devices, anyway? |
13:58 | | * Azash mulls over NDA |
13:58 | < Azash> | Healthcare technology |
13:58 | <@Alek> | sounds like 3D printing and related. |
13:58 | < Emmy> | ah, right. lovely. |
13:58 | <@Alek> | cool, Azash |
13:59 | < Azash> | Which makes the lab excruciating fwiw |
13:59 | < Azash> | When you go in and there's 20 devices currently testing critical alarms |
13:59 | < Emmy> | i was thinking of mobile (phone/tablet) things for some reason. |
13:59 | < Azash> | BEEP BOOP BEEP WEE-OO from every direction and you regret not wearing earmuffs |
14:00 | < Azash> | In a sense |
14:02 | < Emmy> | hmmmh. OK, adding another table to the query went easier than i expected. |
14:02 | < Emmy> | now i only need to stop it from displaying 'duplicate' entries. |
14:20 | <@gnolam> | Azash: heh. Reminds me of when I did the radiation protection simulator. |
14:20 | <@gnolam> | Turned out you couldn't actually trust the manual and specification for the instrument. |
14:20 | <@gnolam> | So I had to go and manually set off its various alarms all the time. |
14:21 | <@gnolam> | To test how it /actually/ responded. |
14:22 | <@gnolam> | And yeah, they kinda make those HEY YOU, YOU'RE ABOUT TO STEP INTO GLOWY DEATH alarms annoying on purpose.~ |
14:26 | < Emmy> | oh gee, whuddathunk :P |
14:26 | < Emmy> | why a radiation protection simulator? |
14:27 | <@TheWatcher> | Because it's safer than checking with real radiation |
14:29 | < Emmy> | oh gee really. |
14:29 | < Emmy> | but i mean for whom/what/where/why |
14:32 | <@gnolam> | Because I am a whore and do what people pay me to do.~ |
14:32 | <@gnolam> | (Also, it was v. interesting) |
14:38 | <@gnolam> | Ok, so. There are seven "preparedness laboratories" throughout the country, operating under the Swedish Radiation Safety Authority. |
14:38 | <@gnolam> | They're this sort of weird combo of research lab and response team for RN events. |
14:39 | <@gnolam> | ("radiological/nuclear") |
14:40 | <@gnolam> | One of those happens to be here. |
14:40 | <@gnolam> | And I used to do various odd jobs for them. |
14:42 | < Emmy> | ah. sounds fun |
14:42 | < Emmy> | as in actually fun :P |
14:42 | < Emmy> | also, BLARGH at M$ |
14:43 | <@gnolam> | One of those was a radiation protection simulator implemented in Half-Life 2 (no pun intended). It was aimed at teaching first responders (firemen and the like) the basics of radiation protection, because that is something they are supposed to be equipped to handle - but they never get to practice it. |
14:43 | <@gnolam> | And setting up live exercises is _a bitch_. |
14:43 | | * Emmy nods |
14:43 | < Emmy> | the dutch army does it sometimes for for example our nuclear power plant(s) |
14:44 | <@gnolam> | So the goal was to create a simulator where they could learn the basics of radiation protection (inverse square law, shielding), as well as how their instruments actually work, without having to set up live exercises or putting anyone at risk. |
14:44 | < Emmy> | Every time it's a newspaper frontpage article-worthy event. :P |
14:45 | <@gnolam> | (An inofficial goal was also, actually, to teach them that it's really not that dangerous.) |
14:45 | < Emmy> | also, lol, academic/emergency-professional training in game engines never cease to amuse me |
14:47 | <@gnolam> | *unofficial |
14:47 | | * Emmy nodnods |
14:48 | < Emmy> | the usual 'EEEK the N(uclear)-word' reaction is no help. :P |
14:48 | < Emmy> | as are most un-informed reactions, but yea. :P |
14:50 | <@gnolam> | (At the end of a scenario, the player gets to see the actual dose they received along with a comparison, e.g. "equivalent to a week's worth of normal background radiation" or "equivalent to a chest X-ray". People were usually surprised at how low the dose they received actually was.) |
14:50 | < Emmy> | neato. sounds like fun! |
14:51 | <@gnolam> | It was! |
14:51 | < Emmy> | make a chernobyl sim, where they get to walk past the elephant's foot, or medusa. :P |
14:52 | < Emmy> | suddenly: "You saw medusa. You died instantly." :P |
14:56 | <@gnolam> | For reference, here is the "dose exceeded" alarm for the instrument our firemen use: http://www.lysator.liu.se/~gnolam/temp/SRV-2000_dose_alarm.wav |
14:56 | <@gnolam> | :) |
14:57 | <@gnolam> | It's like they found the frequency that causes the most damage to the human ear or something. |
14:59 | <@TheWatcher> | Yeah, I am so not going to that url. |
15:02 | < Emmy> | it's not that loud |
15:02 | < Emmy> | but yes, were it any louder i would kill. i'm oversensitive to (high-pitched) sound. D: |
15:04 | <@gnolam> | Oh believe you me, it is loud IRL. |
15:08 | < Emmy> | i can understand. |
15:09 | < Emmy> | there's reason to, of course, but still. :P |
15:10 | < Emmy> | Also, dear diary, today marks the first time i ever found M$' MSDN to be lacking |
15:16 | < ion> | So, I had a friend randomly drop in from out of town the other day |
15:17 | < ion> | and now there's an Altair 8800 clone sitting in my living room |
15:17 | < ion> | now I have to figure out something fun to do with it |
15:21 | < Emmy> | lol |
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15:53 | < natan> | Hi |
16:02 | | Emmy [NSwebIRC@Nightstar-41pbej.static.chello.nl] has quit [[NS] Quit: i must go. my people need me] |
16:04 | <@gnolam> | And my plan to banish Guile's Theme from my brain with the Turbo Kid soundtrack backfired horribly. |
16:04 | < natan> | bey |
16:05 | < natan> | bye sorry |
16:05 | <@gnolam> | Today I've had Le Matos - Chronicles Of The Wasteland on repeat all day. :P |
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16:47 | < Azash> | gnolam: Which is good, but alarm fatigue is also a problem |
16:47 | < Azash> | We have nurses and doctors on the team who are fully aware they can never go back to a hospital |
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17:22 | < Emmy-Werk> | Azash, ? |
17:22 | | Emmy-Werk is now known as Emmy |
17:22 | < Emmy> | <Azash> gnolam: Which is good, but alarm fatigue is also a problem |
17:22 | < Emmy> | <Azash> We have nurses and doctors on the team who are fully aware they can never go back to a hospital |
17:43 | | * jerith downloads the new Unity3d to see if they've fixed any relevant IL2CPP bugs. |
17:53 | <&jerith> | Emmy: I find MSDN (which I've only really used recently) to be fairly annoying. |
17:54 | | Turaiel is now known as Tur-Trek |
17:54 | <&jerith> | The URLs are meaningless and navigation tools are poor. |
17:54 | < Emmy> | jerith: that's what duckduckgo is for |
17:55 | <&jerith> | Emmy: Sure, but bouncing through an external search tool on African internet is painful. |
17:56 | < Emmy> | african, even? |
17:57 | <@Tamber> | More like african't, when it comes to internet, I think. |
17:58 | <&jerith> | Yes. Our connection to the rest of the world has moderately high latency and our last mile infrastructure is pretty poor. |
18:04 | | NewUser_ [NSwebIRC@Nightstar-hlgt9e.abo.wanadoo.fr] has joined #code |
18:04 | < NewUser_> | Go to http://www.truthcontest.com , read the top entries, and spread the truth. This will blow your mind. As said in the books, the truth is like water, and it will slip through your fingers. The translations are available on http://www.truthcontest.com/translations.html |
18:04 | | NewUser_ [NSwebIRC@Nightstar-hlgt9e.abo.wanadoo.fr] has left #code [""] |
18:04 | | Emmy is now known as Emmy-Noms |
18:07 | | * gnolam eyes the .fr there. |
18:07 | <@gnolam> | ... is that the creationist? |
18:07 | <@gnolam> | (Not gonna click the links to find out) |
18:08 | <@ErikMesoy> | It drove by #exalted too. Ban? |
18:08 | <@ErikMesoy> | And now #dnd. |
18:08 | <@ErikMesoy> | Network ban it plz |
18:09 | <&jerith> | Killed. |
18:12 | <@iospace> | jerith: as in it's banned or just DCed? |
18:13 | <&jerith> | I used /kill, which just kicks it off the network. |
18:13 | <&jerith> | Banning requires syntax that I don't keep in my head, and it's really only warranted if they come back. |
18:15 | <@gnolam> | If it is who I think it is, he only comes in and spams a couple of times a year. |
18:15 | <&jerith> | gnolam: It's not YoLtA. |
18:15 | <@gnolam> | Oh. |
18:16 | <&jerith> | Well, it might be another facet of YoLtA with different behaviour and a different agenda. |
18:19 | <@iospace> | YoLtA? |
18:20 | <&jerith> | YoLtA regularly spams various networks with Intelligent Design propaganda. |
18:21 | <&jerith> | Hasn't changed nick or script in several years. |
18:22 | <&jerith> | This one spams content-free new age stuff about "the truth" and seems to not hit all the networks at once. |
18:32 | <@gnolam> | Perhaps the woo pushers divvied up the networks between themselves? Had a YoLtA Conference, so to speak. |
18:32 | < Azash> | Emmy-Noms: Alarm fatigue is the phenomenon which medical personnel (and eg. us device testers) get, along with, say, people in detonation |
18:33 | < Azash> | Constant exposure to alarms renders you eventually unable to react to them |
18:34 | < Azash> | For example I only notice alarms when they are at deafening volume like in the testing lab |
18:34 | < Azash> | The device on my desk can scream about maximum severity for five minutes before I even realize |
18:35 | < Azash> | Emmy-Noms: https://www.youtube.com/watch?v=AJuZobj45P8 |
18:36 | <@gnolam> | Also an issue in the nuclear industry, I might add. |
18:40 | < Emmy-Noms> | ah, that |
18:40 | < Emmy-Noms> | not really an issue i suffer from, (un)fortunately. |
18:40 | < Azash> | I think you can drop the un :b |
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20:17 | <@abudhabi> | if [[ $EUID -e 0 ]]; then |
20:17 | <@abudhabi> | Will that detect root? |
20:19 | <@Alek> | try it? |
20:19 | <@abudhabi> | >shell command involving root detection |
20:19 | <@abudhabi> | >try it |
20:20 | <&McMartin> | Okay, so, code inspection on that line, assuming it guards a command like "echo" |
20:20 | <&McMartin> | That code should be safe |
20:20 | <&McMartin> | Unless $EUID is computed elsewhere with a backtick command or something |
20:25 | <@abudhabi> | Not sure what's wrong, but it doesn't seem to be working the way I want. |
20:25 | <@abudhabi> | I want to detect if the script executor is root, via sudo or not. |
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20:41 | <&McMartin> | When you run commands as a sudo'd shell script, privileges re-drop on some systems, IIRC |
20:42 | <&McMartin> | Mac in particular is a lot stricter about this than stock Linux, IIRC, but it's been a long time since I've had to actually subvert that~ |
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21:13 | <@abudhabi> | Hm. Might have found a way... how do I test for a variable being empty or not? |
21:15 | <@abudhabi> | Gotcha! |
21:24 | | * Vornicus uses css flex for the first time, gets what he wants really, really quickly. |
21:26 | | * abudhabi uses `env | grep 'SUDO_'` to check if user is root or not. If root, then the output will not be empty. |
21:29 | <&jerith> | abudhabi: That won't work if you're logged in as root. |
21:30 | <@abudhabi> | What will work? |
21:30 | <&jerith> | I don't know. I've never had to deal with this particular problem. |
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22:14 | <@celticminstrel> | jerith, abudhabi: Maybe 'who'? |
22:15 | <@celticminstrel> | Something like 'who | grep root' |
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--- Log closed Fri Feb 26 00:00:44 2016 |