--- Log opened Wed Oct 07 00:00:09 2015 |
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00:27 | <@Reiv> | HEY VORN |
00:27 | <@Reiv> | I have some ridiculously specific math for you |
00:27 | <@Reiv> | X-wing dice: 3 dodge, 2 eyes, 3 blanks. |
00:28 | <@Reiv> | They've just released a dude that can turn one eye into a dodge, one evade into a dodge, and has two dice to do it with. |
00:28 | <@Reiv> | People keep going "Lol that's like two automatic dodge a round" and it is most manifestly not (Even if one eye + one blank sure is) |
00:28 | <@Reiv> | But I am being thwarted by the exact odds of 1 vs 2 vs 0 (Well, OK, /that/ one is easy :P) |
00:32 | <~Vornicus> | okay so - you have two dice, of that spread above, and you're wondering how often you get 1 dodge, and how often you get two |
00:32 | <~Vornicus> | there are 13 ways you can get only one dodge, out of 64. |
00:33 | <~Vornicus> | EV of 1.796875 |
00:33 | <~Vornicus> | there's no way to get 0 dodges. |
00:50 | <@Reiv> | Indeed not; I did work /that/ part out myself. :p |
00:52 | <@Reiv> | Double blanks? One dodge. Double eyes? One dodge. Anything else? /Two/ dodges. |
00:52 | <@Reiv> | !2d6 |
00:52 | <@Reiv> | aw |
00:57 | <~Vornicus> | 8 |
00:58 | <~Vornicus> | huh. W|A understands d notation |
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01:04 | <@Reiv> | snerk |
01:05 | <@Reiv> | That doesn't shock me too excessively at all |
01:29 | <~Vornicus> | not really, no |
01:35 | <@Alek> | wait, are those 8-sided dice? |
01:36 | <@Alek> | and if so, why are you rolling d6? |
01:36 | <@Alek> | unless it's unrelated. |
01:37 | <@Reiv> | It was a test if we had a working dicebot in channel. |
01:37 | <@Alek> | k |
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18:16 | | * Azash encounters an issue where a separate JAR component is broken, hmms, can't find the issue |
18:16 | | * Azash adds three print statements into the code and deploys |
18:16 | | * Azash can no longer reproduce the issue |
18:16 | < Azash> | ??? |
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20:16 | | * [R] had that with a printf once |
20:16 | < [R]> | All it did was print out the addresses of four pointers. |
20:16 | < [R]> | Removing it caused the function to start segfaulting. |
20:30 | < catadroid> | lovely |
20:30 | < catadroid> | I had an amazing debug error once where an iterative call to a function was overlaying the previous initialisation to an otherwise uninitialised variable |
20:31 | < catadroid> | so it was all correct except the first and last items |
20:31 | < catadroid> | just off by one |
20:37 | | * McMartin engages lldbception |
20:37 | <&McMartin> | lldb itself has been crashing whenever I try to run a program that links my library :/ |
20:41 | < catadroid> | :< |
20:41 | < catadroid> | oh hurray my car is fixed and I can go home |
20:42 | <&McMartin> | ! |
20:42 | <&McMartin> | lldb is getting into an infinite recursion in the name demangler |
20:43 | <&McMartin> | what the fuck |
20:43 | < catadroid> | that sounds exciting! |
20:43 | < catadroid> | I had an infinite loop in a file path handling routine the other day |
20:44 | <&McMartin> | It is exciting |
20:44 | <&McMartin> | It means I'll be debugging via cout for awhile |
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23:19 | <&McMartin> | This C++ symbol is over 2kb long and it's one of the smaller ones. |
23:23 | | * Derakon grumbles at Java's documentation. |
23:23 | <&Derakon> | I am having a devil of a time figuring out how to turn a short[] into a grayscale image I can display on-screen. |
23:23 | <&Derakon> | I can find plenty of questions/answers but even when I follow their advice I just get black. |
23:23 | <&Derakon> | (And no, my short[] is not filled with zeros) |
23:24 | <&McMartin> | My experience with Image is that it wants int[]s. |
23:24 | <&McMartin> | And a specified RGBA format |
23:24 | <&Derakon> | Yeah, so I'm copying them into an int[]. |
23:24 | <&Derakon> | Every format I've tried has the same result. |
23:24 | <&Derakon> | (Well, except for ARGB which is white instead, presumably because it sees zero opacity) |
23:24 | <&McMartin> | I don't have them handy, but I've done my share of going to-from PNGs with Java and/or Clojure, I can dig it out once I get home. |
23:25 | <&Derakon> | That'd be appreciated; thanks. |
23:26 | <&Derakon> | Current demo app: http://pastebin.com/CFMm9jpM |
23:27 | <&McMartin> | Which probably means it'll be ready by the time you wake up tomorrow morning, given when I've been getting home lately~ |
23:27 | <&Derakon> | Heh. |
23:27 | <&Derakon> | Better than my spending half of tomorrow figuring it out. |
23:29 | <&Derakon> | Oh wait, found the problem. |
23:29 | <&Derakon> | Right before the g.drawImage() call there, I need to do "buf.setData(raster)". |
23:29 | <&McMartin> | Ah good |
23:29 | <&McMartin> | (My memory was that this wasn't *hard*) |
23:29 | <&McMartin> | (But you do need the correct incantations) |
23:29 | <&Derakon> | Yeah, I just somehow missed a step. |
23:31 | <&Derakon> | Yay it works in my actual program too. |
23:32 | <&McMartin> | Yay |
23:32 | <&McMartin> | OK, problem solved |
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--- Log closed Thu Oct 08 00:00:25 2015 |