code logs -> 2015 -> Wed, 07 Oct 2015< code.20151006.log - code.20151008.log >
--- Log opened Wed Oct 07 00:00:09 2015
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00:27
<@Reiv>
HEY VORN
00:27
<@Reiv>
I have some ridiculously specific math for you
00:27
<@Reiv>
X-wing dice: 3 dodge, 2 eyes, 3 blanks.
00:28
<@Reiv>
They've just released a dude that can turn one eye into a dodge, one evade into a dodge, and has two dice to do it with.
00:28
<@Reiv>
People keep going "Lol that's like two automatic dodge a round" and it is most manifestly not (Even if one eye + one blank sure is)
00:28
<@Reiv>
But I am being thwarted by the exact odds of 1 vs 2 vs 0 (Well, OK, /that/ one is easy :P)
00:32
<~Vornicus>
okay so - you have two dice, of that spread above, and you're wondering how often you get 1 dodge, and how often you get two
00:32
<~Vornicus>
there are 13 ways you can get only one dodge, out of 64.
00:33
<~Vornicus>
EV of 1.796875
00:33
<~Vornicus>
there's no way to get 0 dodges.
00:50
<@Reiv>
Indeed not; I did work /that/ part out myself. :p
00:52
<@Reiv>
Double blanks? One dodge. Double eyes? One dodge. Anything else? /Two/ dodges.
00:52
<@Reiv>
!2d6
00:52
<@Reiv>
aw
00:57
<~Vornicus>
8
00:58
<~Vornicus>
huh. W|A understands d notation
00:59 Derakon[AFK] is now known as Derakon
01:04
<@Reiv>
snerk
01:05
<@Reiv>
That doesn't shock me too excessively at all
01:29
<~Vornicus>
not really, no
01:35
<@Alek>
wait, are those 8-sided dice?
01:36
<@Alek>
and if so, why are you rolling d6?
01:36
<@Alek>
unless it's unrelated.
01:37
<@Reiv>
It was a test if we had a working dicebot in channel.
01:37
<@Alek>
k
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18:16 * Azash encounters an issue where a separate JAR component is broken, hmms, can't find the issue
18:16 * Azash adds three print statements into the code and deploys
18:16 * Azash can no longer reproduce the issue
18:16
< Azash>
???
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20:16 * [R] had that with a printf once
20:16
< [R]>
All it did was print out the addresses of four pointers.
20:16
< [R]>
Removing it caused the function to start segfaulting.
20:30
< catadroid>
lovely
20:30
< catadroid>
I had an amazing debug error once where an iterative call to a function was overlaying the previous initialisation to an otherwise uninitialised variable
20:31
< catadroid>
so it was all correct except the first and last items
20:31
< catadroid>
just off by one
20:37 * McMartin engages lldbception
20:37
<&McMartin>
lldb itself has been crashing whenever I try to run a program that links my library :/
20:41
< catadroid>
:<
20:41
< catadroid>
oh hurray my car is fixed and I can go home
20:42
<&McMartin>
!
20:42
<&McMartin>
lldb is getting into an infinite recursion in the name demangler
20:43
<&McMartin>
what the fuck
20:43
< catadroid>
that sounds exciting!
20:43
< catadroid>
I had an infinite loop in a file path handling routine the other day
20:44
<&McMartin>
It is exciting
20:44
<&McMartin>
It means I'll be debugging via cout for awhile
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23:19
<&McMartin>
This C++ symbol is over 2kb long and it's one of the smaller ones.
23:23 * Derakon grumbles at Java's documentation.
23:23
<&Derakon>
I am having a devil of a time figuring out how to turn a short[] into a grayscale image I can display on-screen.
23:23
<&Derakon>
I can find plenty of questions/answers but even when I follow their advice I just get black.
23:23
<&Derakon>
(And no, my short[] is not filled with zeros)
23:24
<&McMartin>
My experience with Image is that it wants int[]s.
23:24
<&McMartin>
And a specified RGBA format
23:24
<&Derakon>
Yeah, so I'm copying them into an int[].
23:24
<&Derakon>
Every format I've tried has the same result.
23:24
<&Derakon>
(Well, except for ARGB which is white instead, presumably because it sees zero opacity)
23:24
<&McMartin>
I don't have them handy, but I've done my share of going to-from PNGs with Java and/or Clojure, I can dig it out once I get home.
23:25
<&Derakon>
That'd be appreciated; thanks.
23:26
<&Derakon>
Current demo app: http://pastebin.com/CFMm9jpM
23:27
<&McMartin>
Which probably means it'll be ready by the time you wake up tomorrow morning, given when I've been getting home lately~
23:27
<&Derakon>
Heh.
23:27
<&Derakon>
Better than my spending half of tomorrow figuring it out.
23:29
<&Derakon>
Oh wait, found the problem.
23:29
<&Derakon>
Right before the g.drawImage() call there, I need to do "buf.setData(raster)".
23:29
<&McMartin>
Ah good
23:29
<&McMartin>
(My memory was that this wasn't *hard*)
23:29
<&McMartin>
(But you do need the correct incantations)
23:29
<&Derakon>
Yeah, I just somehow missed a step.
23:31
<&Derakon>
Yay it works in my actual program too.
23:32
<&McMartin>
Yay
23:32
<&McMartin>
OK, problem solved
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--- Log closed Thu Oct 08 00:00:25 2015
code logs -> 2015 -> Wed, 07 Oct 2015< code.20151006.log - code.20151008.log >

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