code logs -> 2015 -> Sat, 23 May 2015< code.20150522.log - code.20150524.log >
--- Log opened Sat May 23 00:00:37 2015
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03:19 * Derakon mutters at wget.
03:19
<&Derakon>
I'm trying to manipulate a PHP script on the server via wget, like so:
03:19
<&Derakon>
wget --load-cookies cookies.txt -p http://lpix.org/ajax/massmove.php --post-data 'gallery=11550&ids=1608990,1608991,1608992,1608993,1608994,1608995,1608996,16136 26,1613627,1613628'
03:19
<&Derakon>
This gives me the error "invalid dest gallery".
03:20
<&Derakon>
However, if I go to my browser and load http://lpix.org/ajax/massmove.php?gallery=11550&ids=1608990,1608991,1608992,1608 993,1608994,1608995,1608996,1613626,1613627,1613628 then it works.
03:24 * Derakon settles for having his script spit out URLs that he then pastes into the browser.
03:29
<@celticminstrel>
I wonder whether crawler bots usually pass a referrer...
03:29
<&Derakon>
That shouldn't be needed.
03:31
<&Derakon>
Yeah, pasting the URL into a new browser window (which means no referer) works fine.
03:33
<&Derakon>
Goddamn I have way too many images on this sitet.
03:33
<&Derakon>
Er, site.
03:34
<@celticminstrel>
My comment was unrelated to anything you said, sorry.
03:34
<&Derakon>
Ah.
03:35
<@celticminstrel>
You can't put it in the query string when passing to wget?
03:36
<&McMartin>
It doesn't go in the query string regardless; it would go in the HTTP header, outside of the URL
03:36
<&McMartin>
Curl can be made to do that; I'm not sure if wget can
03:36
<@celticminstrel>
Well, PHP usually merges query string data with post data, though... sort of...
03:37
<~Vornicus>
Not quite
03:37
<&Derakon>
Note it also doesn't work if I do it as a GET.
03:37
<~Vornicus>
I haven't seen anybody use $_REQUEST in a while
03:37
<@celticminstrel>
(More precisely, I think scripts can access either a merged or an unmerged version, if I recall correctly.)
03:37
<~Vornicus>
(not least because it's Just A Bad Plan)
03:37
<~Vornicus>
you use $_GET and $_POST
03:37
<&Derakon>
Anyway I've moved like 400 images out of the default folder, so it's no longer causing massive lag when I try to load it.
03:37
<@celticminstrel>
But you said it works if you load that query URL in the browser?
03:38
<@celticminstrel>
That's a GET request, isn't it?
03:38
<&Derakon>
Yep.
03:38
<&Derakon>
Should be, I thtink.
03:38
<&Derakon>
Er, think.
03:38
<@celticminstrel>
But then...
03:38
<@celticminstrel>
[May 22@10:37:16pm] Derakon: Note it also doesn't work if I do it as a GET.
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03:39
<&Derakon>
Yeah, I don't know. wget must be doing something screwy.
03:41
<~Vornicus>
It might also have anti-scraping powers
03:41
<&Derakon>
The entire rest of my interactions with the site are done via wget, so I doubt that.
03:44
<~Vornicus>
well ok
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04:24
<@celticminstrel>
For some reason, my HTML table somehow gains an extra <th> that's not in the source.
04:25
<~Vornicus>
Maybe you should pastebin it to me
04:25
<@celticminstrel>
I should probably minimalize it if I'm going to do that...
04:26
<~Vornicus>
no, give it to us, raw and wriggling
04:26
<@celticminstrel>
It's really long.
04:27
<~Vornicus>
I'll live
04:29
<@celticminstrel>
You'd rather have pastebin than loading the page and viewing source?
04:34
<@celticminstrel>
Well, whatever, here: http://pastebin.com/VpT61hbi
04:35
<~Vornicus>
<th>Known Owners<th>
04:35
<@celticminstrel>
:O
04:35
<~Vornicus>
(that took about 8 seconds)
04:35
<@celticminstrel>
Yay.
04:37
<@celticminstrel>
Apparently Firefox just added ruby support in its latest release.
04:42
<@celticminstrel>
(Also, thanks.)
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05:30 * McMartin does some Math to #156, gets some surprising results, proves some theorems based on those, finds the surprising results are in fact unsurprising and could be proven with a handwavy argument
05:30
<&McMartin>
Always fun.
05:55
<~Vornicus>
heh
05:55
<~Vornicus>
I should get back to making my Stride Seive to make 60 possibly go faster
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06:04
<&McMartin>
Also it seems like my think-about-Project-Euler personality facet is also my fiddle-with-DROD personality facet.
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12:13
<@froztbyte>
McMartin: running euler solutions often makes me feel like I know way too little math :(
12:14
<@froztbyte>
and then it gets pretty hard to search/research for some of it without the search results insta-spoiling
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14:09
< abudhabi>
McMartin: UQM has procedurally a generated starmap, right?
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--- Log closed Sat May 23 17:20:00 2015
--- Log opened Sat May 23 17:20:20 2015
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17:21 *.Nightstar.Net changed the topic of #code to: Welcome to #Code! || Ask, then hang about till someone appears who can help: We have high latency, but excellent signal. || We <3 newbies. || Rants and monologues are encouraged; many cores, no waiting || Pastebin: http://pastebin.starforge.co.uk/ (Antispam question: answer 'yes')
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18:27
< abudhabi>
Hmm. Java, design. I have planets, I have populations, I have empires. Populations belong to empires and are attached to planets.
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18:28
< kourbou>
lol
18:28
< kourbou>
Population.Dispose();
18:28
< abudhabi>
I'm thinking of having a collection of populations in the empire class (all belonging to the empire), and also a collection of populations in the planet class (all attached to the planet), which as I understand, Java lets me do by having both collections have shared members.
18:28
< abudhabi>
Am I wrong?
18:33
<@ErikMesoy>
Java collections can have shared members. Java also has functions for getting the intersection and other relations of two collections. Does this answer what you want to know?
18:34
< abudhabi>
I want to know if my design has major flaws as it is.
18:46
< abudhabi>
I definitely want to be able to easily access both lists, when going over empires and planets.
18:46
< abudhabi>
Well, each of the lists.
18:47
< abudhabi>
Not necessarily need walking between the three at-will, but that would be great if possible.
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19:08
<~Vornicus>
abudhabi: the biggest difficulty you may have is - so I'm imagining this like Sword of the Stars or Space Empires 4, where planets may have multiple races on each planet, and the population of each race is homogeneous on it - you may, if you're not careful, have deletion anomalies: running out of population on a planet you *must* delete it from both empire and planet populations
19:11
< abudhabi>
And if I don't, I get candy (NPE)?
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19:13
<~Vornicus>
Probably not that, but you will get - if you go, uh, "I'm in the empire screen, and I've selected a planet's population, and now I want to see that population in its planet context" and you'll get "I can't find that" errors
19:16
< kourbou>
Anyone know a good Unity Custom Input Manager?
19:16
< kourbou>
I hate the default one that doesn't let you reprogram keys inside the game.
19:16
< abudhabi>
Vornicus: I see.
19:16
<~Vornicus>
Or, like, if you're on the planet and one of your metrics is "happiness rank of the Amon'krie population on this planet among all amon'krie in the empire" you'll get "I can't find that in the empire's populations list"
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20:12
<&McMartin>
abudhabi: UQM has procedural solarsystem generation, but not procedural starmap generation. The locations of the stars are hardcoded and serve as the seeds for planet generation within that system
20:12
< abudhabi>
I see.
20:13
< abudhabi>
Even Sol?
20:13
<@celticminstrel>
Sol is hard-coded too.
20:14
<@celticminstrel>
I wouldn't be surprised if UQM's procedural generation is incapable of generating Sol... >_>
20:14
< abudhabi>
Haw.
20:15
<&McMartin>
Plot systems have an override
20:15
<&McMartin>
All homeworlds have overrides.
20:16
<&McMartin>
Sometimes the override is just "stick an encounter on planet 1" though
20:16
<@celticminstrel>
Or rainbow worlds!
20:33
<~Vornicus>
Vash is writing on rice.
20:39
<~Vornicus>
oh, this is not #fleet
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--- Log closed Sun May 24 00:00:53 2015
code logs -> 2015 -> Sat, 23 May 2015< code.20150522.log - code.20150524.log >

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