code logs -> 2015 -> Mon, 27 Apr 2015< code.20150426.log - code.20150428.log >
--- Log opened Mon Apr 27 00:00:30 2015
00:23 Meatyhandbag [sebastianfe@Nightstar-dk0.5eb.224.136.IP] has quit [Client exited]
01:02
< [R]>
<nulluser> http://blog.mdsec.co.uk/2015/03/bruteforcing-ios-screenlock.html
01:18 Meatyhandbag [sebastianfe@Nightstar-dk0.5eb.224.136.IP] has joined #code
01:43
<@macdjord>
Anybody know of a resource for Nonogram puzzles and solutions which I can download intextual format? I'm working on a nonogram solver, and I need test scenarios.
02:06
<~Vornicus>
No, but if you find one, tell me
02:06
<&McMartin>
Yeah, I'd be interested in finding one too
02:34
<@Alek>
V0rn, http://imgur.com/gallery/zi4CG3W
02:42
< simon>
can you combine PCA and meta-heuristics?
02:43
< simon>
I mean, if you have a high-dimensional problem and you say "to heck with it, just apply some generic search strategy", would there be any benefit in reducing your data into principal components? I mean, is there any way back from knowledge gained on principal components?
03:02
<~Vornicus>
the log one is wrong
03:51
<@Wizard>
http://www.nonograms.org/js/extensions/nonograms/nonogram.min.022.js
03:51
<@Wizard>
Not very salvageable, this
03:52
<@Wizard>
macdjord: If all else fails, your solver does not need legible images, so just generate a bit matrix and build the test scenario from that
03:57
<@macdjord>
Wizard: I'm not sure all bitmaps will generate solvable puzzles.
03:58
<@macdjord>
(i.E. that the block counts so generated are guerenteed to have a unique solution)
03:58
<~Vornicus>
01 10 and 10 01 are indistinguishable
03:59
<@Wizard>
Sure, but in that case you can just report a failure
04:08
<~Vornicus>
(that said, a given bitmap creates a unique block count; thus the answer can be used to generate the question!)
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04:15
<@Wizard>
Also dangit macdjord now I'm doing nonograms
04:21
<~Vornicus>
(I do wonder how one detects whether a given bitmap is unambiguous as a nonogram)
04:22
<@macdjord>
Vornicus: By running a nonogram solver on it and seeing how many answers it find~
04:24
<~Vornicus>
hahah
04:24
<~Vornicus>
a
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09:42 macdjord is now known as macdjord|slep
09:45
<@Wizard>
"Error: RIGHT and FULL OUTER JOINs are not currently supported"
09:45
<@Wizard>
Thanks SQLite for pimping my ride
09:50
<@Reivthia>
RIGHT joins are syntactic sugar, to be fair
09:50
<@Reivthia>
FULL OUTER... does it support CARTESEAN?
09:52
< EvilDarkLord>
*CARTESIAN
09:52
<@TheWatcher>
Reivthia: as CROSS JOIN, yes
09:53 * Wizard gets an acute case of Monday http://paste.debian.net/hidden/0d129114/
10:28
<@Reivthia>
Well, that's something anyway
10:28
<@Reivthia>
And I can hardly be expected to spell it right, I've used it once in my entire career :p
10:29
< abudhabi>
Wizard: You have a case of the vi. :V
10:30
<@TheWatcher>
:q!
10:35
<@Tarinaky>
https://groups.google.com/forum/#!msg/unofficial-real-time-cxx/j8gDKf4SzKM/p2Obh 31eD60J
11:53
<@Tarinaky>
http://www.reddit.com/r/talesfromtechsupport/comments/33pa0s/clocking_out/
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13:44
<@TheWatcher>
...
13:45
<@TheWatcher>
So much refactoring and rewriting to do ;.;
14:11
< abudhabi>
Hmm.
14:12
< abudhabi>
HTML. Is there any way to make table cells within a row behave like text that's word-wrapped?
14:13
< abudhabi>
I mean, if the available space becomes less than what is needed for the row's cells to display, I'd like them to line-break and go below, rather than enforcing a wide page with scrollbars.
14:14
<@TheWatcher>
sounds like something you want inline-block divs for rather than a table
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14:16
< abudhabi>
That's one way to do it, yes. But that would require a bit of work to rewrite, so I seek alternatives that require less effort.
14:20
<@TheWatcher>
You could put the <divs> inside a <td>?
14:21
< abudhabi>
Mhm.
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--- Log closed Mon Apr 27 14:40:01 2015
--- Log opened Mon Apr 27 14:47:18 2015
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--- Log closed Mon Apr 27 14:51:28 2015
--- Log opened Mon Apr 27 15:48:53 2015
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17:32
<@Tarinaky>
Well, I have a diagram I'm mostly happy with.
17:32
<@Tarinaky>
Now I just need to find the time to actually implement the game :P
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19:18 catalyst [catalyst@Nightstar-bt5k4h.81.in-addr.arpa] has joined #code
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19:19 * ToxicFrog meeps catalyst in here too
19:20 * catalyst is all meeped, all the time
19:20
< kourbou|krow>
Guys
19:20
< kourbou|krow>
Have a GIF
19:20
< kourbou|krow>
http://38.media.tumblr.com/55383682fbf411fba96f0b1430ed1504/tumblr_nn6hl0p3KV1tj n752o2_500.gif
19:21
< kourbou|krow>
In fact have a whole tumblr blog of Sylveon GIFs. http://robosylveon.tumblr.com/
19:21
<&ToxicFrog>
...why?
19:21
< kourbou|krow>
I don't know.
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19:42
< [R]>
kourbou|krow: how's your Docker challenge going?
19:46
< kourbou|krow>
[R] Haven't plzyed with Docker in a while.
19:47
< kourbou|krow>
Been busy building the server.
19:47
< kourbou|krow>
And I'm not done yet.
19:47
< [R]>
Oh good
19:48
< kourbou|krow>
And also doing homwewrok.
19:48
< kourbou|krow>
That's always fun.
20:07
<@Alek>
At least it's not a docking challenge.
20:07
< kourbou|phone>
lol
20:07
< kourbou|phone>
Have to agree.
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20:11
<&ToxicFrog>
Docking is easy if you brought enough RCS.
20:14
<@thalass>
:D
20:14
<@thalass>
I am looking forward to playing around with kOS.
20:17
<&ToxicFrog>
I've never used kOS
20:18
<&ToxicFrog>
I did use an earlier attempt at embedding lua in mechjeb, but it went badly
20:18
<&ToxicFrog>
After reading Deep Space Craft: an Overview of Interplanetary Flight, though, I decided I want to install kOS on my next KSP playthrough and write safing routines for all of my probes~
20:18
< [R]>
kOS?
20:19
<&ToxicFrog>
(which isn't really relevant in stock, but is potentially mission-saving with remotetech installed)
20:19
<&ToxicFrog>
[R]: programmable flight computers for KSP
20:22
< kourbou>
Sounds phun.
20:23
< Meatyhandbag>
hey [R] is it possible, since Deathless are sentient, and I'd be creating Deathless instead of undead, that I could teach my Deathless how to use Incarnum magic?
20:24
< Meatyhandbag>
:P
20:24
< Meatyhandbag>
sorry
20:24
< Meatyhandbag>
wrong thread
20:24
< [R]>
Channel*
20:26
<@thalass>
From what I've read of KSP 1.0 it seems that kOS and wossname line-of-sight radio thingymod are the only mods I'll need. And interstellar, if that is getting worked on.
20:31
<@Alek>
Meat, you'd want to go to #dnd for that.
20:36
<&ToxicFrog>
thalass: I would add most/all of the Roverdude mods, especially UKS and ART; Engineer; Station Science, Impactor Science, and the other * Science mods; Chatterer; Alarm Clock; and Routine Mission Manager.
20:36
<&ToxicFrog>
And possibly the Klockheed Martian Smart Parts, if kOS doesn't obsolete them, which it might.
20:37
<&ToxicFrog>
...and TAC Self Destruct for entertainingly overcomplicated LES setups.
20:38
<@thalass>
hehe
20:38
<@thalass>
I forgot there were parts for UKS that weren't resource-related. Yes. Farms in space!
20:39
<&ToxicFrog>
RoverDude has done a lot of stuff and all of it is quality; the resource stuff that got integrated into KSP1.0 is just the tiniest tip of the iceberg.
20:39
<&ToxicFrog>
What 1.0 got is most of Karbonite, I think.
20:39
<@thalass>
And with female Kerbals being a thing now I wouln't be surprised if there was a mod relating to base-buildling and manufacturing ships off Kerbin that also spawned new crew members periodically
20:39
<&ToxicFrog>
UKS is absent, as is ART, Karborundum, life support...
20:39 * thalass nods
20:40
<&ToxicFrog>
Also, Chatterer is amazing.
20:40
<&ToxicFrog>
And with the performance enhancements I might be able to handle Astronomer's Visual Pack now, too.
20:42 Turaiel[Offline] is now known as Turaiel
20:48
<@thalass>
whee
20:48
<@thalass>
I'll take it slow with the mods. This laptop might not handle too many at once
21:01
<@TheWatcher>
How does the new atmosphere model compare to FAR?
21:01
<&ToxicFrog>
I haven't played it yet because I'M STILL AT WORK ARGH
21:01
<&ToxicFrog>
But I'm told it behaves pretty similar to FAR
21:02 * TheWatcher needs to wait to go near KSP; has to make some decent progress on INDELIBLE TRUE CHAOS
21:02
<&ToxicFrog>
Atmosphere is much thinner, lift and drag are properly calculated
21:02
<&ToxicFrog>
You can make lifting bodies now, too
21:02
<&ToxicFrog>
And fairings properly shield their contents from heat and atmosphere related fuckery, which was not previously the case even with FAR
21:02
<@TheWatcher>
TF: aah, I was under the impression you were a tester for some reason.
21:02
<&ToxicFrog>
TheWatcher: I was for some earlier versions before I had a kid and thus had significant time to devote to KSP-related tool development.
21:03 * TheWatcher nod
21:10
<@thalass>
Judging by the pre-release videos by Scott Manley and others it does seem to compare pretty favourably with FAR
21:11
<@thalass>
also: brb
21:11 thalass is now known as Thalass|KSP
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21:33
<&ToxicFrog>
I just discovered that kOS has an integrated telnetd.
21:33
<&ToxicFrog>
It's kind of tempting to fire up KSP on durandal, disconnect the keyboard, and hand it to Alex while I remote control the rocket from my laptop~
21:33 Kindamoody|afk is now known as Kindamoody
21:34
< catalyst>
:D
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22:14 Turaiel is now known as Turaiel[Offline]
22:30 Kindamoody is now known as Kindamoody[zZz]
22:50 * TheWatcher eyes this code
22:51
<@TheWatcher>
This is one of those situations where the solution looks sensible, and should work, but I'm bleedin sure it's going to come back and bit me in the arse....
22:51
<@TheWatcher>
le sigh
22:54
<@TheWatcher>
Still, it may be worth it just for the excuse to do 'my $brian = blessed($self -> {"dbh"}); return $self -> self_error("THIS IS NOT A BLESSED REFERENCE!") if(!ref($self -> {"dbh"}) || !$brian);'
22:56
<@TheWatcher>
s/bit/bite/
22:58
< catalyst>
http://search.cpan.org/~ibb/Acme-Damn-0.02/Damn.pm
22:59
<@Tamber>
"but just because it's of no use doesn't mean that you shouldn't be able to do it." :perl: :)
22:59
< catalyst>
:D
22:59
< catalyst>
pretty much
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23:14
<@TheWatcher>
Of course, to me that's more of a challenge really.
23:15
<@TheWatcher>
That said, I can't actually think of any situation it'd ever be needed in either... but who knows, I may think of something.
23:18 catalyst [catalyst@Nightstar-bt5k4h.81.in-addr.arpa] has quit [[NS] Quit: ]
23:23
<&McMartin>
That certainly is not a Blessed Reference.
23:33 kourbou [kourbou@Nightstar-deqg8j.fbx.proxad.net] has quit [[NS] Quit: Bye]
23:33 kourbou [kourbou@Nightstar-deqg8j.fbx.proxad.net] has joined #code
--- Log closed Tue Apr 28 00:00:51 2015
code logs -> 2015 -> Mon, 27 Apr 2015< code.20150426.log - code.20150428.log >

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