--- Log opened Mon Apr 27 00:00:30 2015 |
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01:02 | < [R]> | <nulluser> http://blog.mdsec.co.uk/2015/03/bruteforcing-ios-screenlock.html |
01:18 | | Meatyhandbag [sebastianfe@Nightstar-dk0.5eb.224.136.IP] has joined #code |
01:43 | <@macdjord> | Anybody know of a resource for Nonogram puzzles and solutions which I can download intextual format? I'm working on a nonogram solver, and I need test scenarios. |
02:06 | <~Vornicus> | No, but if you find one, tell me |
02:06 | <&McMartin> | Yeah, I'd be interested in finding one too |
02:34 | <@Alek> | V0rn, http://imgur.com/gallery/zi4CG3W |
02:42 | < simon> | can you combine PCA and meta-heuristics? |
02:43 | < simon> | I mean, if you have a high-dimensional problem and you say "to heck with it, just apply some generic search strategy", would there be any benefit in reducing your data into principal components? I mean, is there any way back from knowledge gained on principal components? |
03:02 | <~Vornicus> | the log one is wrong |
03:51 | <@Wizard> | http://www.nonograms.org/js/extensions/nonograms/nonogram.min.022.js |
03:51 | <@Wizard> | Not very salvageable, this |
03:52 | <@Wizard> | macdjord: If all else fails, your solver does not need legible images, so just generate a bit matrix and build the test scenario from that |
03:57 | <@macdjord> | Wizard: I'm not sure all bitmaps will generate solvable puzzles. |
03:58 | <@macdjord> | (i.E. that the block counts so generated are guerenteed to have a unique solution) |
03:58 | <~Vornicus> | 01 10 and 10 01 are indistinguishable |
03:59 | <@Wizard> | Sure, but in that case you can just report a failure |
04:08 | <~Vornicus> | (that said, a given bitmap creates a unique block count; thus the answer can be used to generate the question!) |
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04:15 | <@Wizard> | Also dangit macdjord now I'm doing nonograms |
04:21 | <~Vornicus> | (I do wonder how one detects whether a given bitmap is unambiguous as a nonogram) |
04:22 | <@macdjord> | Vornicus: By running a nonogram solver on it and seeing how many answers it find~ |
04:24 | <~Vornicus> | hahah |
04:24 | <~Vornicus> | a |
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09:42 | | macdjord is now known as macdjord|slep |
09:45 | <@Wizard> | "Error: RIGHT and FULL OUTER JOINs are not currently supported" |
09:45 | <@Wizard> | Thanks SQLite for pimping my ride |
09:50 | <@Reivthia> | RIGHT joins are syntactic sugar, to be fair |
09:50 | <@Reivthia> | FULL OUTER... does it support CARTESEAN? |
09:52 | < EvilDarkLord> | *CARTESIAN |
09:52 | <@TheWatcher> | Reivthia: as CROSS JOIN, yes |
09:53 | | * Wizard gets an acute case of Monday http://paste.debian.net/hidden/0d129114/ |
10:28 | <@Reivthia> | Well, that's something anyway |
10:28 | <@Reivthia> | And I can hardly be expected to spell it right, I've used it once in my entire career :p |
10:29 | < abudhabi> | Wizard: You have a case of the vi. :V |
10:30 | <@TheWatcher> | :q! |
10:35 | <@Tarinaky> | https://groups.google.com/forum/#!msg/unofficial-real-time-cxx/j8gDKf4SzKM/p2Obh 31eD60J |
11:53 | <@Tarinaky> | http://www.reddit.com/r/talesfromtechsupport/comments/33pa0s/clocking_out/ |
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13:44 | <@TheWatcher> | ... |
13:45 | <@TheWatcher> | So much refactoring and rewriting to do ;.; |
14:11 | < abudhabi> | Hmm. |
14:12 | < abudhabi> | HTML. Is there any way to make table cells within a row behave like text that's word-wrapped? |
14:13 | < abudhabi> | I mean, if the available space becomes less than what is needed for the row's cells to display, I'd like them to line-break and go below, rather than enforcing a wide page with scrollbars. |
14:14 | <@TheWatcher> | sounds like something you want inline-block divs for rather than a table |
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14:16 | < abudhabi> | That's one way to do it, yes. But that would require a bit of work to rewrite, so I seek alternatives that require less effort. |
14:20 | <@TheWatcher> | You could put the <divs> inside a <td>? |
14:21 | < abudhabi> | Mhm. |
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--- Log closed Mon Apr 27 14:40:01 2015 |
--- Log opened Mon Apr 27 14:47:18 2015 |
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--- Log closed Mon Apr 27 14:51:28 2015 |
--- Log opened Mon Apr 27 15:48:53 2015 |
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17:32 | <@Tarinaky> | Well, I have a diagram I'm mostly happy with. |
17:32 | <@Tarinaky> | Now I just need to find the time to actually implement the game :P |
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19:19 | | * ToxicFrog meeps catalyst in here too |
19:20 | | * catalyst is all meeped, all the time |
19:20 | < kourbou|krow> | Guys |
19:20 | < kourbou|krow> | Have a GIF |
19:20 | < kourbou|krow> | http://38.media.tumblr.com/55383682fbf411fba96f0b1430ed1504/tumblr_nn6hl0p3KV1tj n752o2_500.gif |
19:21 | < kourbou|krow> | In fact have a whole tumblr blog of Sylveon GIFs. http://robosylveon.tumblr.com/ |
19:21 | <&ToxicFrog> | ...why? |
19:21 | < kourbou|krow> | I don't know. |
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19:42 | < [R]> | kourbou|krow: how's your Docker challenge going? |
19:46 | < kourbou|krow> | [R] Haven't plzyed with Docker in a while. |
19:47 | < kourbou|krow> | Been busy building the server. |
19:47 | < kourbou|krow> | And I'm not done yet. |
19:47 | < [R]> | Oh good |
19:48 | < kourbou|krow> | And also doing homwewrok. |
19:48 | < kourbou|krow> | That's always fun. |
20:07 | <@Alek> | At least it's not a docking challenge. |
20:07 | < kourbou|phone> | lol |
20:07 | < kourbou|phone> | Have to agree. |
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20:11 | <&ToxicFrog> | Docking is easy if you brought enough RCS. |
20:14 | <@thalass> | :D |
20:14 | <@thalass> | I am looking forward to playing around with kOS. |
20:17 | <&ToxicFrog> | I've never used kOS |
20:18 | <&ToxicFrog> | I did use an earlier attempt at embedding lua in mechjeb, but it went badly |
20:18 | <&ToxicFrog> | After reading Deep Space Craft: an Overview of Interplanetary Flight, though, I decided I want to install kOS on my next KSP playthrough and write safing routines for all of my probes~ |
20:18 | < [R]> | kOS? |
20:19 | <&ToxicFrog> | (which isn't really relevant in stock, but is potentially mission-saving with remotetech installed) |
20:19 | <&ToxicFrog> | [R]: programmable flight computers for KSP |
20:22 | < kourbou> | Sounds phun. |
20:23 | < Meatyhandbag> | hey [R] is it possible, since Deathless are sentient, and I'd be creating Deathless instead of undead, that I could teach my Deathless how to use Incarnum magic? |
20:24 | < Meatyhandbag> | :P |
20:24 | < Meatyhandbag> | sorry |
20:24 | < Meatyhandbag> | wrong thread |
20:24 | < [R]> | Channel* |
20:26 | <@thalass> | From what I've read of KSP 1.0 it seems that kOS and wossname line-of-sight radio thingymod are the only mods I'll need. And interstellar, if that is getting worked on. |
20:31 | <@Alek> | Meat, you'd want to go to #dnd for that. |
20:36 | <&ToxicFrog> | thalass: I would add most/all of the Roverdude mods, especially UKS and ART; Engineer; Station Science, Impactor Science, and the other * Science mods; Chatterer; Alarm Clock; and Routine Mission Manager. |
20:36 | <&ToxicFrog> | And possibly the Klockheed Martian Smart Parts, if kOS doesn't obsolete them, which it might. |
20:37 | <&ToxicFrog> | ...and TAC Self Destruct for entertainingly overcomplicated LES setups. |
20:38 | <@thalass> | hehe |
20:38 | <@thalass> | I forgot there were parts for UKS that weren't resource-related. Yes. Farms in space! |
20:39 | <&ToxicFrog> | RoverDude has done a lot of stuff and all of it is quality; the resource stuff that got integrated into KSP1.0 is just the tiniest tip of the iceberg. |
20:39 | <&ToxicFrog> | What 1.0 got is most of Karbonite, I think. |
20:39 | <@thalass> | And with female Kerbals being a thing now I wouln't be surprised if there was a mod relating to base-buildling and manufacturing ships off Kerbin that also spawned new crew members periodically |
20:39 | <&ToxicFrog> | UKS is absent, as is ART, Karborundum, life support... |
20:39 | | * thalass nods |
20:40 | <&ToxicFrog> | Also, Chatterer is amazing. |
20:40 | <&ToxicFrog> | And with the performance enhancements I might be able to handle Astronomer's Visual Pack now, too. |
20:42 | | Turaiel[Offline] is now known as Turaiel |
20:48 | <@thalass> | whee |
20:48 | <@thalass> | I'll take it slow with the mods. This laptop might not handle too many at once |
21:01 | <@TheWatcher> | How does the new atmosphere model compare to FAR? |
21:01 | <&ToxicFrog> | I haven't played it yet because I'M STILL AT WORK ARGH |
21:01 | <&ToxicFrog> | But I'm told it behaves pretty similar to FAR |
21:02 | | * TheWatcher needs to wait to go near KSP; has to make some decent progress on INDELIBLE TRUE CHAOS |
21:02 | <&ToxicFrog> | Atmosphere is much thinner, lift and drag are properly calculated |
21:02 | <&ToxicFrog> | You can make lifting bodies now, too |
21:02 | <&ToxicFrog> | And fairings properly shield their contents from heat and atmosphere related fuckery, which was not previously the case even with FAR |
21:02 | <@TheWatcher> | TF: aah, I was under the impression you were a tester for some reason. |
21:02 | <&ToxicFrog> | TheWatcher: I was for some earlier versions before I had a kid and thus had significant time to devote to KSP-related tool development. |
21:03 | | * TheWatcher nod |
21:10 | <@thalass> | Judging by the pre-release videos by Scott Manley and others it does seem to compare pretty favourably with FAR |
21:11 | <@thalass> | also: brb |
21:11 | | thalass is now known as Thalass|KSP |
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21:33 | <&ToxicFrog> | I just discovered that kOS has an integrated telnetd. |
21:33 | <&ToxicFrog> | It's kind of tempting to fire up KSP on durandal, disconnect the keyboard, and hand it to Alex while I remote control the rocket from my laptop~ |
21:33 | | Kindamoody|afk is now known as Kindamoody |
21:34 | < catalyst> | :D |
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22:50 | | * TheWatcher eyes this code |
22:51 | <@TheWatcher> | This is one of those situations where the solution looks sensible, and should work, but I'm bleedin sure it's going to come back and bit me in the arse.... |
22:51 | <@TheWatcher> | le sigh |
22:54 | <@TheWatcher> | Still, it may be worth it just for the excuse to do 'my $brian = blessed($self -> {"dbh"}); return $self -> self_error("THIS IS NOT A BLESSED REFERENCE!") if(!ref($self -> {"dbh"}) || !$brian);' |
22:56 | <@TheWatcher> | s/bit/bite/ |
22:58 | < catalyst> | http://search.cpan.org/~ibb/Acme-Damn-0.02/Damn.pm |
22:59 | <@Tamber> | "but just because it's of no use doesn't mean that you shouldn't be able to do it." :perl: :) |
22:59 | < catalyst> | :D |
22:59 | < catalyst> | pretty much |
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23:14 | <@TheWatcher> | Of course, to me that's more of a challenge really. |
23:15 | <@TheWatcher> | That said, I can't actually think of any situation it'd ever be needed in either... but who knows, I may think of something. |
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23:23 | <&McMartin> | That certainly is not a Blessed Reference. |
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--- Log closed Tue Apr 28 00:00:51 2015 |