code logs -> 2015 -> Tue, 07 Apr 2015< code.20150406.log - code.20150408.log >
--- Log opened Tue Apr 07 00:00:02 2015
00:01
< Reiv>
HEY VORN
00:01
< Reiv>
help me with math for a minute
00:01
<~Vornicus>
uhoh
00:02
< Reiv>
Don't worry you don't need excel
00:03
< Reiv>
Bang in 4 attack, 3 defense, and Target Lock http://www.xwingdice.com/diceresults.php
00:03
< Reiv>
whoops http://www.xwingdice.com/
00:03
< Reiv>
I had 2 HP. What were my odds of surviving?
00:15
<~Vornicus>
...36%?
00:16
< [R]>
You fool! Never tell him the odds.
00:18
<&McMartin>
Actually, the C3PO card is all about telling the odds.
00:18
<&McMartin>
(You guess your dice result and if you're right you get bonuses. It's hilarious)
00:18
<~Vornicus>
Or slightly less I guess -- uh... 34ish% including direct hit crits, and then the "minor explosion" I don't know how the hell it works
00:20
<~Vornicus>
(there's an 11% chance of getting 0h1c, and 7/33 of those give direct hits which are 2 damage, so that's 2 1/3% of getting 0h1c direct hit death)
00:22
<~Vornicus>
How does minor explosion work?
00:37
< Reiv>
take a damage as normal, 50/50 of taking extra damage
00:37
< Reiv>
I think that's calculated into the Real damage already
00:37
< Reiv>
I was just having trouble of reading the table
00:37
< Reiv>
hrm
00:37
< Reiv>
So I can't remember if he spent a Target Lock or not
00:38
< Reiv>
... wait, we're all in #SpaceRPG let's do this there
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10:28 * TheWatcher vaguely eyes this student
10:30
<@TheWatcher>
He keeps choosing (*structptr).field or structptr->field at apparent random. One line will use one way, the next will use the other, even when accessing the same field.
10:31
<@Tarinaky>
One assumes he wrote or reworked some of the lines later.
10:31
<@Tarinaky>
As their understanding shifted as a part of completing this assignment.
10:51
<@Tarinaky>
Meanwhile in politics... Tony Blaire just called Milliband 'courageous' in the Yes Minister meaning of the phrease.
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12:35
<@Tarinaky>
So. A lot of games seem really hit and miss when it comes to my touch screen working properly.
12:35
<@Tarinaky>
And I'm having difficulty finding out why this is, tech speaking.
12:35
<@Tarinaky>
Some games I can't right click.
12:35
<@Tarinaky>
Some games I can't drag and drop.
12:35
<@Tarinaky>
I'd have thought it'd have 'just worked' like a Mouse
12:36
<@Tarinaky>
Any ideas what to search for on Google to find information on how to avoid this?
12:36
<@Tarinaky>
Most the stuff for touch screens seems to be specifically for tablet OSs
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15:50
<@Tarinaky>
So I think there's some sugar I'm missing.
15:50
<@Tarinaky>
I'm looking at the spec for std::thread.
15:51
<@Tarinaky>
http://en.cppreference.com/w/cpp/thread/thread/thread
15:52
<@Tarinaky>
Specifically form (3) confuses me.
15:52
<@Tarinaky>
1) What does '&&' signify?
15:53
<@Tarinaky>
2) The example at the bottom of the page lists std::thread t2(f1, n+1); as an invocation.
15:53
<@Tarinaky>
Why is it that and not std::thread<void, int> ?
15:54
<@Tarinaky>
Or whatever the syntax I'm thinking of is.
15:54
<@Tarinaky>
And yes, I suck at function pointers shh.
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16:04
<@Tarinaky>
Apparently 2) is because the type is being deduced.
16:10
<@Tarinaky>
So && is... a reference to the address of the function being passed in?
16:11
<@Tarinaky>
No wait, that's not right.
16:18
<@Tarinaky>
Oh I see.
16:18
<@Tarinaky>
Something something move semantics.
16:18
<@Tarinaky>
Consider my question withdrawn.
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--- Log closed Tue Apr 07 16:27:16 2015
--- Log opened Tue Apr 07 16:27:31 2015
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16:33
<@celticminstrel>
&& is an r-value reference, yes.
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--- Log closed Wed Apr 08 00:00:26 2015
code logs -> 2015 -> Tue, 07 Apr 2015< code.20150406.log - code.20150408.log >

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