--- Log opened Tue Apr 07 00:00:02 2015 |
00:01 | < Reiv> | HEY VORN |
00:01 | < Reiv> | help me with math for a minute |
00:01 | <~Vornicus> | uhoh |
00:02 | < Reiv> | Don't worry you don't need excel |
00:03 | < Reiv> | Bang in 4 attack, 3 defense, and Target Lock http://www.xwingdice.com/diceresults.php |
00:03 | < Reiv> | whoops http://www.xwingdice.com/ |
00:03 | < Reiv> | I had 2 HP. What were my odds of surviving? |
00:15 | <~Vornicus> | ...36%? |
00:16 | < [R]> | You fool! Never tell him the odds. |
00:18 | <&McMartin> | Actually, the C3PO card is all about telling the odds. |
00:18 | <&McMartin> | (You guess your dice result and if you're right you get bonuses. It's hilarious) |
00:18 | <~Vornicus> | Or slightly less I guess -- uh... 34ish% including direct hit crits, and then the "minor explosion" I don't know how the hell it works |
00:20 | <~Vornicus> | (there's an 11% chance of getting 0h1c, and 7/33 of those give direct hits which are 2 damage, so that's 2 1/3% of getting 0h1c direct hit death) |
00:22 | <~Vornicus> | How does minor explosion work? |
00:37 | < Reiv> | take a damage as normal, 50/50 of taking extra damage |
00:37 | < Reiv> | I think that's calculated into the Real damage already |
00:37 | < Reiv> | I was just having trouble of reading the table |
00:37 | < Reiv> | hrm |
00:37 | < Reiv> | So I can't remember if he spent a Target Lock or not |
00:38 | < Reiv> | ... wait, we're all in #SpaceRPG let's do this there |
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10:28 | | * TheWatcher vaguely eyes this student |
10:30 | <@TheWatcher> | He keeps choosing (*structptr).field or structptr->field at apparent random. One line will use one way, the next will use the other, even when accessing the same field. |
10:31 | <@Tarinaky> | One assumes he wrote or reworked some of the lines later. |
10:31 | <@Tarinaky> | As their understanding shifted as a part of completing this assignment. |
10:51 | <@Tarinaky> | Meanwhile in politics... Tony Blaire just called Milliband 'courageous' in the Yes Minister meaning of the phrease. |
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12:35 | <@Tarinaky> | So. A lot of games seem really hit and miss when it comes to my touch screen working properly. |
12:35 | <@Tarinaky> | And I'm having difficulty finding out why this is, tech speaking. |
12:35 | <@Tarinaky> | Some games I can't right click. |
12:35 | <@Tarinaky> | Some games I can't drag and drop. |
12:35 | <@Tarinaky> | I'd have thought it'd have 'just worked' like a Mouse |
12:36 | <@Tarinaky> | Any ideas what to search for on Google to find information on how to avoid this? |
12:36 | <@Tarinaky> | Most the stuff for touch screens seems to be specifically for tablet OSs |
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15:50 | <@Tarinaky> | So I think there's some sugar I'm missing. |
15:50 | <@Tarinaky> | I'm looking at the spec for std::thread. |
15:51 | <@Tarinaky> | http://en.cppreference.com/w/cpp/thread/thread/thread |
15:52 | <@Tarinaky> | Specifically form (3) confuses me. |
15:52 | <@Tarinaky> | 1) What does '&&' signify? |
15:53 | <@Tarinaky> | 2) The example at the bottom of the page lists std::thread t2(f1, n+1); as an invocation. |
15:53 | <@Tarinaky> | Why is it that and not std::thread<void, int> ? |
15:54 | <@Tarinaky> | Or whatever the syntax I'm thinking of is. |
15:54 | <@Tarinaky> | And yes, I suck at function pointers shh. |
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16:04 | <@Tarinaky> | Apparently 2) is because the type is being deduced. |
16:10 | <@Tarinaky> | So && is... a reference to the address of the function being passed in? |
16:11 | <@Tarinaky> | No wait, that's not right. |
16:18 | <@Tarinaky> | Oh I see. |
16:18 | <@Tarinaky> | Something something move semantics. |
16:18 | <@Tarinaky> | Consider my question withdrawn. |
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--- Log closed Tue Apr 07 16:27:16 2015 |
--- Log opened Tue Apr 07 16:27:31 2015 |
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16:33 | <@celticminstrel> | && is an r-value reference, yes. |
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--- Log closed Wed Apr 08 00:00:26 2015 |