--- Log opened Sun Mar 22 00:00:58 2015 |
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19:43 | <@gnolam> | https://twitter.com/FioraAeterna/status/578034347183185920 |
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20:52 | <&McMartin> | I think I should go write some code at a coffeeshop. |
20:53 | <&McMartin> | It's been awhile since I've done that! I'm losing my touch. |
20:53 | <&McMartin> | ... at being in coffeeshops, I guess |
20:53 | <&McMartin> | gnolam: UNSCHEDULED BURN |
20:54 | <&McMartin> | Also, twitterwalking from that, I find this |
20:55 | <&McMartin> | https://twitter.com/Managore/status/577252673621102592 |
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22:07 | <@Tarinaky> | McMartin: I think that stopped being trendy. The kids will taunt you and your trousers will be out of fashion or something |
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23:26 | | * Reiv decides. |
23:27 | <@Reiv> | I want a game engine that can draw hexagons. I suspect I want Unity to do this, because Unity has plugins for Everything, amirite |
23:30 | <&ToxicFrog> | It probably does, but drawing hexagons by hand is pretty simple. |
23:31 | <@Reiv> | sssh, you assume I am competent |
23:41 | <&Derakon> | Unity and UE4 are the current indie darlings. |
23:42 | <&Derakon> | They're both free* |
23:42 | <@Reiv> | Of course they are |
23:42 | <&Derakon> | (Subject to limitations if your game is actually successful) |
23:42 | <@Reiv> | Source remains awful, unles they actually bothered to improve it |
23:42 | <@Reiv> | Which given Valve's historical attitude to such things, is ... questionable |
23:43 | <@Reiv> | Unity flatfees, while UE4 takes 5% or something, right |
23:43 | <@Shiz> | a hexagon is just 6 triangles |
23:43 | <&Derakon> | I forget, honestly. |
23:43 | <&Derakon> | Shiz: four triangles! |
23:43 | <&Derakon> | I mean, you can do it with two quads. |
23:44 | <@Reiv> | Or one hexagon! |
23:44 | <@gnolam> | Derakon: ... how? |
23:45 | <@Reiv> | trapezoids |
23:45 | <&Derakon> | Gnolam: two quads should be pretty obvious: split the hexagon in half and each half has three perimeter edges and one "diameter". |
23:45 | <&Derakon> | And any quad can be cut in half to make two tris. |
23:48 | <@Shiz> | smart |
23:58 | <&ToxicFrog> | Reiv: they're working on Source 2, which will be free. |
23:59 | <&ToxicFrog> | If you want something completely free and with no setup overhead to quickly bang out a prototype in, there's also love2d |
23:59 | <~Vornicus> | though note that love2d doesn't give you, for instance, an object model, out of the box |
--- Log closed Mon Mar 23 00:00:14 2015 |