--- Log opened Tue Feb 17 00:00:30 2015 |
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08:29 | < AnnoDomini> | Hmm. I have a function that I'd like to take a couple of trinary parameters, yes/no/don't care. |
08:30 | < AnnoDomini> | Would Boolean (as opposed to boolean) work? Where null would equate to "don't care"? (Java, BTW.) |
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13:17 | | * TheWatcher eyes perl 5.20 |
13:17 | <@TheWatcher> | WTF, seriously |
13:18 | <@TheWatcher> | I'm getting a load of "possible precedence issue" errors for shit that's perfectly fine |
13:19 | < AnnoDomini> | We sense something, something ancient. A sickly smell... a chilling wind... my ancestors scream inside their chambers in my mind, but I cannot understand their words. |
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15:16 | <@gnolam> | Bleh. Telephones. |
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15:55 | < AnnoDomini> | Bluh. |
15:55 | < AnnoDomini> | Libre Office uses newfangled icon. |
15:55 | < AnnoDomini> | I actually had to use the tooltip to identify the Save icon. |
15:55 | < AnnoDomini> | JUST USE THE FLOPPY DISK YOU GUYS. |
15:56 | <@TheWatcher> | Hah |
15:57 | <@TheWatcher> | What've they used instead? |
15:58 | < AnnoDomini> | A rectangle with a down arrow next to it. |
15:58 | <@TheWatcher> | .... right O.o |
15:59 | < Shiz> | lol |
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16:50 | | * gnolam begins the process of hiring a designer. |
16:51 | <&McMartin> | Good luck. |
16:59 | <&McMartin> | http://simonsapin.github.io/wtf-8/ |
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--- Log closed Tue Feb 17 17:12:49 2015 |
--- Log opened Tue Feb 17 17:12:58 2015 |
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17:13 | <&McMartin> | "To convert lossily from WTF-8 to UTF-8, replace any surrogate byte sequence with the sequence of three bytes <0xEF, 0xBF, 0xBD>, the UTF-8 encoding of the replacement character. Since surrogate byte sequences are also three bytes long, this conversion can be done in place." |
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17:15 | <&McMartin> | Also ha, the reference implementations were from Scheme dialects. |
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19:51 | < RchrdB> | gnolam: on working with graphic designers, bear in mind that the best phrase in the English language is "it's nice, but can you make the logo smaller?" |
19:52 | <@gnolam> | :) |
19:59 | | MahalWurk [NSwebIRC@Nightstar-cbc.dav.27.202.IP] has joined #code |
19:59 | < MahalWurk> | Good morning, Code. |
20:00 | < MahalWurk> | Do any of you have any experience with any/all of the following: Powershell, the Exchange Managed API, and how the feck to enable paging so that I don't overflow my maximum number of "Find" commands reporting off the number of meetings in our room calendars in the last year? |
20:03 | < MahalWurk> | I'm loosely using this script as a base. http://stackoverflow.com/questions/10921563/extract-the-report-of-room-calendar- from-exchage-server-using-powershell-scripti |
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22:55 | | * Reiv muses on just how hard it is to make a computer board game, sans VASSAL. |
22:56 | | * Reiv is reminded that he never did write SnakeMaze, promptly shelves anything more complex. |
22:56 | <&McMartin> | Unfortunately, Mahal, if I have Powershell questions I'm inclined to ask you -_- |
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23:35 | <@Reiv> | That said |
23:35 | <@Reiv> | Are there game engines that deal cleanly with hexes? Surely there must be libraries for that stuff out there. |
23:48 | <&McMartin> | Define "cleanly" |
23:48 | <&McMartin> | The basics of indexing hexes is not that hard but there are two obvious ways to do it and both have ugly bits |
23:50 | <@Reiv> | yeah |
23:50 | <@Reiv> | I don't especially feel like scratchbuilding an entire hex implementation unless I really need to |
23:51 | <@Reiv> | But also recognise that I probably should, ach vell >_> |
23:55 | <&McMartin> | I basically did for Hex Inverter, but that was in the Game Maker language |
23:56 | <@Reiv> | I think I want something a little more grunty than that |
23:56 | <~Vornicus> | The axial one has, basically, a matrix transform as its indexing system |
23:56 | <@Reiv> | OTOH I suspect doing it in Unity would be educational, but also a mistake given my needs |
23:56 | <@Reiv> | Although 3D would be nice, I suspect I want to use sprites initially because I've little intention of doing the modelling, I'm way outta practice on that~ |
23:57 | <@Reiv> | (Or rather: 3D board, if not 3D models) |
23:57 | <@Reiv> | (I dunno, I should think on that one more carefully.) |
23:58 | <~Vornicus> | You can do, uh, impostors |
--- Log closed Wed Feb 18 00:00:46 2015 |