--- Log opened Thu Dec 11 00:00:41 2014 |
00:11 | | * McMartin resists the urge to write the comment /* A thing of beauty. DESTROY IT FOREVER */ |
00:43 | <&ToxicFrog> | That sounds familiar. |
00:50 | <&McMartin> | Yellow Submarine, the Big Blue Meanie, apparently making fun of Yeats |
00:53 | <@gnolam> | And what rough Beatle, its hour come round at last, slouches towards Bethlehem to be born? |
00:53 | <&McMartin> | I would just be putting it in front of a destructor |
00:54 | <&McMartin> | And we aren't even using formal ownership transfer so I can't use my joke there either~ |
00:54 | <&McMartin> | (formally, object A owns object B if A destroys B in every possible run of the program.) |
00:54 | <&McMartin> | (PWN3D) |
00:57 | <&McMartin> | gnolam: When it gets there it'll be more popular than Jesus~ |
01:05 | <~Vornicus> | OBLUETERATE THEM |
01:06 | <@celticminstrel> | Oblueterate? |
01:09 | <~Vornicus> | Yes. |
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03:37 | <@celticminstrel> | I don't understand what this variable does. |
03:47 | <&Derakon> | Delete it and see what breaks. |
03:49 | <@celticminstrel> | I suppose. |
04:12 | <@celticminstrel> | Magic! |
04:19 | | Derakon is now known as Derakon[AFK] |
04:24 | <~Vornicus> | It handles magic? |
04:24 | <@celticminstrel> | Heh, no. |
04:24 | <@celticminstrel> | I decided not to figure out what the variable does and just work around it instead. |
04:26 | <@celticminstrel> | Which basically just means I rewrite the whole transcript rendering system to get what I wanted out of it. |
04:26 | <@celticminstrel> | ^didn't rewrite |
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07:52 | < abudhabi> | McMartin: o/` And I kissed her goodbye, said, "All beauty must die", and I lent down an planted a rose between her teeth o/` |
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16:40 | | * Derakon mutters at the open-source world. |
16:40 | <&Derakon> | My team at work produces an OSS program, MicroManager, for controlling microscopes. |
16:41 | <&Derakon> | Four years ago, some third party wrote a little bit of code for linking MicroManager to LabView (a commercial program for conttrolling various scientific hardware). |
16:41 | <&Derakon> | They didn't merge it into our codebase, though; they just set up a SourceForge page. |
16:41 | <&Derakon> | Then directed all support requests to our mailing list, stopped development, and disappeared. |
16:41 | <&Derakon> | So every few months we get an email saying "Help! AutoMicroManager doesn't work, how do I make it go?" |
16:43 | <&ToxicFrog> | Lovely. |
17:33 | <@ErikMesoy> | http://store.steampowered.com/app/335790/ 2D typing tutor game, $2. "Minimum requirements": 2GHz processor, 2GB RAM, 500MB free space. |
17:33 | <@ErikMesoy> | What on God's green Earth is going on here. #include everything.h? |
17:34 | <&McMartin> | Hi! Welcome to 2014. You may take some time to adjust, but we've helped to ease the path. |
17:34 | <@ErikMesoy> | An hour of cutscenes, maybe? |
17:34 | <&McMartin> | You need 2GB RAM just to run the OS along with anything else. |
17:35 | <&McMartin> | I'm guessing it's using something like Unity |
17:36 | <@ErikMesoy> | it says it runs on xp, win xp basic edition *maxed out* at 512MB RAM |
17:37 | <&McMartin> | I bet it won't run on anything less than XP Pro SP2 |
17:37 | <&McMartin> | Anyway, yes |
17:37 | <&McMartin> | People use full-scale game engines to write small games, because that is less work, cheaper, and gets better results than writing a shitty engine of your own from scratch |
17:37 | <&ToxicFrog> | tru.dat |
17:38 | <&McMartin> | "2GHz" means "You need a CPU that was released at some point in the past 10 years" |
17:41 | <@ErikMesoy> | Ahhh. So it's mostly a full-scale game engine and development environment to run the game that the requirements are for (plus some lockdowns so I can't use it to develop myself), and the game is probably an afterthought in comparison? That would make more sense. |
17:42 | <&ToxicFrog> | ....what? |
17:42 | <&ToxicFrog> | The development environment doesn't ship with the game. |
17:43 | <&ToxicFrog> | And Unity at least is a compile-and-ship-the-binary engine and SDK, so the "lockdowns" here are "we are shipping CLR bytecode rather than source code" |
17:43 | <&ToxicFrog> | I cannot make any sense of your statement. |
17:44 | <@ErikMesoy> | I am speculating wildly. |
17:46 | <&ToxicFrog> | Your speculation appears to have no connection to reality. |
17:51 | <@ErikMesoy> | It's inspired by a poorly remembered incident where a contact of mine released a game in RPG Maker and was very upset when someone took the released thing and opened it up and started looking at the flags and doing edits, which was apparently easy if you tweaked something on the "release". |
17:52 | <&McMartin> | RPG Maker may be a system like Adrift where games are basically documents. Unity, Game Maker, Source, and Unreal Engine are not. |
17:53 | <&McMartin> | 2D games have also gotten a lot larger now that 1080p is the norm. |
17:53 | <&McMartin> | A single screenful of data is like 8 megs. |
17:54 | <&Derakon> | Well, in raw, uncompressed, non-duplicated terms. |
17:54 | <&McMartin> | Like when you are displaying it on the screen |
17:54 | <&Derakon> | Right. |
17:54 | <&Derakon> | But the actual space-on-disk for what is shown will amortise to be much smaller in most cases. |
17:55 | <&McMartin> | Yeah, though, really, it seems like tiling is done less these days |
17:55 | <&Derakon> | No, but asset re-use is still massively common even if you don't see the same asset twice on one screen. |
17:55 | <&Derakon> | And of course in 3D textures get tiled (or procedurally generated!) fairly frequently. |
17:56 | <&McMartin> | Yeah |
17:56 | <&McMartin> | Nevertheless, most full-scale 2D games seem to be in the .5-1.5GB range these days. |
17:56 | <&McMartin> | Unless they are literally ports of Flash or iOS games. |
19:41 | <@Azash> | 17:41 <&Derakon> So every few months we get an email saying "Help! AutoMicroManager doesn't work, how do I make it go?" |
19:41 | <@Azash> | I'm not sure but I might have mentioned this here |
19:41 | <@Azash> | For our software engineering project, one of the two ultimate courses in my BSc, we made an XSS finder for a Finnish infosec consultancy |
19:42 | <@Azash> | Got our grades and all, but when we finished, it was in the middle of having some new things added so it doesn't actually work |
19:42 | <@Azash> | Like, at all |
19:42 | <@Azash> | And something like two years later someone opened an issue on github |
19:43 | <@Azash> | (nobody except the four people on the team and the client rep had used it, I think, the consultancy took it over for internal use) |
19:45 | < abudhabi> | http://pics.nase-bohren.de/fahrstuhlschalter.jpg |
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20:39 | <@celticminstrel> | I think I might've possibly figured out what that variable means... |
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--- Log closed Fri Dec 12 00:00:57 2014 |