--- Log opened Wed Nov 05 00:00:49 2014 |
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00:45 | <@celticminstrel> | Okay, what probability distribution does Math.floor(min + Math.pow(Math.random(), gamma) * (max - min)) give for gamma > 1? What about for gamma < 1? |
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00:50 | <@Reiv> | HEY VORN |
00:50 | | * Reiv throws an Xwing at Vorn. |
00:50 | <@Reiv> | (Incidentally, are Xwings your favourite ship or something) |
00:50 | <@celticminstrel> | Mostly I'm just looking for a name. |
00:53 | | * Reiv prods Vornicus |
00:53 | <@Reiv> | (He can answer that one too) |
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01:39 | <@celticminstrel> | I guess he's not around. |
01:39 | <@Reiv> | Apparently not |
01:40 | <@Reiv> | Vornicus is being officially AFK, I suppose. |
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01:58 | <@macdjord> | <gnolam> Hmm. Three exclamation marks. What's the underpants level again? |
01:58 | <@macdjord> | isn´t that the global sign for "in love"? |
01:58 | <@macdjord> | Obviously they stand for 'quality'. |
01:58 | <@Alek> | I thought... quality, yeah. |
02:00 | <@macdjord> | Sorry, that missle line was a mispaste. |
02:00 | <@Reiv> | ... in love? |
02:02 | < gizmore> | http://hagb4rd.gizmore.org/lib/three.js/examples/canvas_particles_shapes.html |
02:02 | < gizmore> | call me... gaylord |
02:02 | < gizmore> | ( i made a friend ssh+www account - he made this ^ ) |
02:02 | <@Alek> | wait, what IS the global sign for "in love"? the hearts floating around? |
02:03 | < gizmore> | it´s a global sign for "i can code, but my ideas are gay" |
02:03 | < gizmore> | it´s a global sign for "i can code, but i have no ideas what i am doing" * |
02:03 | <@Reiv> | gizmore: That manages 9-16 FPS on my work machine |
02:04 | < gizmore> | he wanted to say "thanks" :) - and i feel... honored |
02:04 | < gizmore> | it does 10 FPS here on my localhost |
02:04 | < gizmore> | faps per second!!! |
02:04 | < gizmore> | 10FPS, dualcore, firefox gentoo |
02:04 | < gizmore> | i will tell him it´s horrible slow, and not worthy |
02:05 | < gizmore> | let me try chrome-bin |
02:05 | | * Vornicus has an xwing thrown at him, goes after xwings |
02:05 | < gizmore> | hmm.. 9FPS |
02:06 | | * Vornicus examines celmin's thing |
02:06 | <@Alek> | Vorn: http://weknowgifs.com/wp-content/uploads/2013/04/star-trek-joke-gif.gif |
02:06 | < gizmore> | 14FPS in chrome now |
02:08 | <@Reiv> | Vornicus: For ease of future reference, do you have a favourite Star Wars ship? |
02:08 | <@Reiv> | I might as well ask if I'm going to be throwing the things at you >_> |
02:09 | <~Vornicus> | 40fps, gizmore |
02:09 | <~Vornicus> | Reiv: not particularly |
02:09 | <~Vornicus> | I requested an xwing because the game is an xwing |
02:09 | < gizmore> | Vornicus: are you painting the frames by hand, or why it is that fast? |
02:10 | <~Vornicus> | gizmore: dunno. early 2009 powermac, chrome |
02:10 | <@Reiv> | Vornicus: Oh, right. Yes, that make sense. |
02:10 | < gizmore> | Vornicus: interesting, thanks |
02:10 | < gizmore> | Vornicus: stupid risc.... ridiculous insane super computer |
02:11 | <@Reiv> | (... You know someone for a decade, yet you don't know them do you. Vornicus: Do you like Star Trek or Star Wars or whatever? It's never actually come up.) |
02:11 | <~Vornicus> | er, mac pro, I mean |
02:11 | <~Vornicus> | it's an x64 arch |
02:11 | <~Vornicus> | I like star trek and star wars |
02:11 | < gizmore> | in that case... stupid binary properitary systems |
02:12 | <@celticminstrel> | So what would you call it? |
02:12 | < gizmore> | probably your gfx driver has some cheating for the gay gizmore hearts :P |
02:12 | <@Reiv> | Right, just checking. |
02:12 | <@Reiv> | Most people into Star Wars tend to have a favourite ship, hence my wondering whether "Not particuarly" was "It's all cool" vs "I don't actually give a toss". |
02:12 | <~Vornicus> | celmin: trying to remember. |
02:12 | < gizmore> | Most people who are into SciFi do not know the art of IanBell Elite ships, like Cobra MKIII |
02:13 | | * Reiv wanders back to doing Useful Things(tm). |
02:13 | <@Reiv> | gizmore: What you on about, dood |
02:13 | | mode/#code [+o EvilDarkLord] by Reiv |
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02:13 | < gizmore> | http://www.youtube.com/watch?v=QQOAtB1LKRM |
02:14 | <@Reiv> | So you mean the art of IanBell Elite ships, as in "Most people into SF haven't yet considered the art of a new video game to be iconic yet" ? |
02:14 | < gizmore> | no, i thought the question was which was your favorite starship - and i think the Cobra MK III wins |
02:15 | <@Reiv> | ah, right then |
02:15 | <&McMartin> | Ian Bell's Elite is not exactly new, Reiv. |
02:15 | <&McMartin> | Though perhaps the Cobra is unique to the latest iteration |
02:15 | <~Vornicus> | Ah, it's the Beta distribution |
02:15 | < gizmore> | here is a better view of the ship: http://www.youtube.com/watch?v=4lKKy3l_5YI |
02:15 | <&McMartin> | I personally have a soft spot for the Yehat Terminator. |
02:15 | <~Vornicus> | with alpha = 1/gamma, beta = 1 |
02:17 | <~Vornicus> | I think |
02:17 | <~Vornicus> | anyway! On to Reiv's Problem |
02:17 | <@Reiv> | McMartin: The new Elite ships do look gorgeous, though |
02:18 | <@Reiv> | And a leeetle more distinctive than the original wedges-in-space. |
02:18 | <@Reiv> | Though it helps that they /kept/ the wedges-in-space design, which was pretty brilliant. |
02:25 | <&McMartin> | My favorite low-poly ships are still the ones from Descent 1. |
02:27 | <@Reiv> | Those are pretty good |
02:28 | | * Vornicus excels it up, with the Multinomial Distribution |
02:29 | <@celticminstrel> | That's not at me, is it? |
02:29 | <~Vornicus> | celticminstrel: Yours is Beta Distribution |
02:29 | <@celticminstrel> | Yeah. |
02:29 | <~Vornicus> | I'm using multinomial distribution to handle die rolling |
02:33 | <@Reiv> | MORE DICE |
02:33 | <@Reiv> | DICE FOR THE DICE GOD |
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02:43 | <@celticminstrel> | Ah. |
02:43 | <@Reiv> | Also, DICE DICE and DICE |
02:58 | <~Vornicus> | multinomial distribution is my buddy. |
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11:37 | | * TheWatcher hairpulls at this code |
11:37 | <@TheWatcher> | Y U NO WORK?! |
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11:54 | <@abudhabi> | What's the purpose of the mouse button which makes the mouse wheel either make noise or be silent? |
11:56 | <@TheWatcher> | ...wha |
11:57 | <@abudhabi> | There's a button on my work mouse, towards me from the mousewheel. If I press it, it switches between the mousewheel being more frictiony and noisy or less. |
11:58 | <@TheWatcher> | how very bizarre |
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12:09 | <@Alek> | TW: probably for gaming or autocad. more precise scrolling. |
12:09 | <@TheWatcher> | Huh, I guess |
12:09 | <@TheWatcher> | Hadn't thought of something like that |
12:14 | <@gnolam> | On mine, it disconnects the clicky friction mechanism altogether. So you can set a spin on it and it'll continue spinning. |
12:14 | <@gnolam> | Quite useful, actually. |
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12:15 | <@gnolam> | It's basically a "scroll a long way" or "don't have to reach for home/end" function. |
12:15 | <@Alek> | oh yeah, that's the special function, yes. I remember now. |
12:15 | <@Alek> | I think. |
12:15 | <@Alek> | for CAD and stuff. |
12:16 | <@gnolam> | For everything where you use a mousewheel or scroll. |
12:26 | <@Alek> | well, for a lot of things that use mousewheel, I really wouldn't want it to scroll infinitely. :P |
12:26 | <@Alek> | like games where mousewheel changes weapons - that's make it change weapons constantly. :P |
12:26 | <@Alek> | that'd |
12:27 | <@abudhabi> | REAL TIME WEAPON CHANGING |
12:27 | <@abudhabi> | (GIANT ENEMY CRAB) |
12:28 | <@Alek> | although that might make for some youtube-worthy clips, given the right weapons. set it to keep scrolling and switching, fire at random. |
12:28 | <@gnolam> | And this is why it's optional. |
12:28 | <@Alek> | given the right games, even. |
12:54 | < Syka> | heh |
12:54 | < Syka> | when i played cod4 mp, i had scroll up to be switch weapon and scroll down to reload |
12:54 | < Syka> | worked great |
12:57 | <@Alek> | nice, and helpful when a: you only have a few weapons, like in CoD, and b: when the game considers up and down on the wheel to be separate, for binding. which most modern ones do, actually. |
12:58 | < Syka> | yeah |
12:58 | < Syka> | i mainly just used the pistol |
12:58 | <@Alek> | but I remember old shooters that considered the scroll one function, no matter up or down. |
12:58 | < Syka> | wait no |
12:58 | < Syka> | in BC2/BF3 i mainly used the pistol |
12:58 | < Syka> | in CoD4 I just spammed the RPD :U |
12:58 | <@Alek> | well, they did differentiate for the actual switching, but the binding only considered scrolling, not direction. |
12:59 | <@Alek> | the scroll button, otoh, is usually either melee or grenade throw, by default. |
12:59 | < Syka> | yeah, i had it set to melee |
12:59 | <@Alek> | I tend to bind whatever it is to something else, because I have a tendency to accidentally click it when I just want to scroll. |
12:59 | < Syka> | i think that's the cod default, with g being grenade |
13:00 | <@Alek> | or scroll when I want to click. |
13:00 | < Syka> | my G9 had some force when it clicked, and when it scrolled |
13:00 | < Syka> | it was great |
13:00 | < Syka> | ie. doing both was harder |
13:01 | <@Alek> | I like having side buttons. lets me remap the scroll button more handily. |
13:11 | | * io gives Syka PUNS |
13:12 | <@Alek> | LOTS OF PUNS |
13:22 | < Syka> | wut |
13:23 | <@abudhabi> | Matrix. |
13:24 | <@Alek> | http://i.imgur.com/aZaZclO.jpg |
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18:44 | | * abudhabi giggles as he makes a bounded integer class, which he names 'Bint'. |
18:44 | <@Tamber> | :D |
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20:38 | <@iospace> | so someone here at work has an IBM Model M keyboard o: |
20:39 | <@Tamber> | You can hear them from the other end of the building? |
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21:16 | <@iospace> | http://arstechnica.com/security/2014/11/unpatched-bug-in-mac-os-x-gives-root-acc ess-to-untrusted-people/ whoops |
21:17 | <@Tamber> | Whoopsies. |
21:17 | <&McMartin> | abudhabi: It should deliver signed integers the size of the register |
21:17 | <&McMartin> | Or, you know, distributing SWORDs. |
21:17 | <&McMartin> | That said |
21:17 | <@Reiv> | SWORD? |
21:17 | <&McMartin> | NO BASIS FOR A SYSTEM OF COMPUTATION |
21:18 | <&McMartin> | SWORD = signed word |
21:18 | <&McMartin> | Also, the scene in Monty Python and the Holy Grail with the anarchist questioning the governmental legitimacy of "moistened bints distributing swords" |
21:19 | <@Reiv> | oh right |
21:19 | <@Reiv> | Yes, I know the reference |
21:20 | <@Reiv> | I was trying to work out why pointy things were coming up in Code, as opposed to all my /other/ channels >_> |
21:22 | <@abudhabi> | McMartin: I've also made Bloat and Buble! :P |
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22:08 | <@Alek> | Bloat? something float? |
22:08 | <@Alek> | same something double for Buble? |
22:08 | <&McMartin> | Bounded? |
22:09 | <@Alek> | oh, good one |
22:10 | <&McMartin> | (He said what it was earlier~) |
22:13 | <@Alek> | oh, ok. my bad. |
22:13 | <@Alek> | in one eye and out the other. |
22:13 | <@Alek> | mmm, Tetris http://i.imgur.com/s3yCb9K.jpg |
22:15 | <@Alek> | hnnnng http://i.imgur.com/JdnGtze.jpg |
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--- Log closed Thu Nov 06 00:00:05 2014 |