code logs -> 2014 -> Wed, 05 Nov 2014< code.20141104.log - code.20141106.log >
--- Log opened Wed Nov 05 00:00:49 2014
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00:45
<@celticminstrel>
Okay, what probability distribution does Math.floor(min + Math.pow(Math.random(), gamma) * (max - min)) give for gamma > 1? What about for gamma < 1?
00:46 himi [fow035@Nightstar-dm0.2ni.203.150.IP] has quit [Connection closed]
00:50
<@Reiv>
HEY VORN
00:50 * Reiv throws an Xwing at Vorn.
00:50
<@Reiv>
(Incidentally, are Xwings your favourite ship or something)
00:50
<@celticminstrel>
Mostly I'm just looking for a name.
00:53 * Reiv prods Vornicus
00:53
<@Reiv>
(He can answer that one too)
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01:39
<@celticminstrel>
I guess he's not around.
01:39
<@Reiv>
Apparently not
01:40
<@Reiv>
Vornicus is being officially AFK, I suppose.
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01:58
<@macdjord>
<gnolam> Hmm. Three exclamation marks. What's the underpants level again?
01:58
<@macdjord>
isn´t that the global sign for "in love"?
01:58
<@macdjord>
Obviously they stand for 'quality'.
01:58
<@Alek>
I thought... quality, yeah.
02:00
<@macdjord>
Sorry, that missle line was a mispaste.
02:00
<@Reiv>
... in love?
02:02
< gizmore>
http://hagb4rd.gizmore.org/lib/three.js/examples/canvas_particles_shapes.html
02:02
< gizmore>
call me... gaylord
02:02
< gizmore>
( i made a friend ssh+www account - he made this ^ )
02:02
<@Alek>
wait, what IS the global sign for "in love"? the hearts floating around?
02:03
< gizmore>
it´s a global sign for "i can code, but my ideas are gay"
02:03
< gizmore>
it´s a global sign for "i can code, but i have no ideas what i am doing" *
02:03
<@Reiv>
gizmore: That manages 9-16 FPS on my work machine
02:04
< gizmore>
he wanted to say "thanks" :) - and i feel... honored
02:04
< gizmore>
it does 10 FPS here on my localhost
02:04
< gizmore>
faps per second!!!
02:04
< gizmore>
10FPS, dualcore, firefox gentoo
02:04
< gizmore>
i will tell him it´s horrible slow, and not worthy
02:05
< gizmore>
let me try chrome-bin
02:05 * Vornicus has an xwing thrown at him, goes after xwings
02:05
< gizmore>
hmm.. 9FPS
02:06 * Vornicus examines celmin's thing
02:06
<@Alek>
Vorn: http://weknowgifs.com/wp-content/uploads/2013/04/star-trek-joke-gif.gif
02:06
< gizmore>
14FPS in chrome now
02:08
<@Reiv>
Vornicus: For ease of future reference, do you have a favourite Star Wars ship?
02:08
<@Reiv>
I might as well ask if I'm going to be throwing the things at you >_>
02:09
<~Vornicus>
40fps, gizmore
02:09
<~Vornicus>
Reiv: not particularly
02:09
<~Vornicus>
I requested an xwing because the game is an xwing
02:09
< gizmore>
Vornicus: are you painting the frames by hand, or why it is that fast?
02:10
<~Vornicus>
gizmore: dunno. early 2009 powermac, chrome
02:10
<@Reiv>
Vornicus: Oh, right. Yes, that make sense.
02:10
< gizmore>
Vornicus: interesting, thanks
02:10
< gizmore>
Vornicus: stupid risc.... ridiculous insane super computer
02:11
<@Reiv>
(... You know someone for a decade, yet you don't know them do you. Vornicus: Do you like Star Trek or Star Wars or whatever? It's never actually come up.)
02:11
<~Vornicus>
er, mac pro, I mean
02:11
<~Vornicus>
it's an x64 arch
02:11
<~Vornicus>
I like star trek and star wars
02:11
< gizmore>
in that case... stupid binary properitary systems
02:12
<@celticminstrel>
So what would you call it?
02:12
< gizmore>
probably your gfx driver has some cheating for the gay gizmore hearts :P
02:12
<@Reiv>
Right, just checking.
02:12
<@Reiv>
Most people into Star Wars tend to have a favourite ship, hence my wondering whether "Not particuarly" was "It's all cool" vs "I don't actually give a toss".
02:12
<~Vornicus>
celmin: trying to remember.
02:12
< gizmore>
Most people who are into SciFi do not know the art of IanBell Elite ships, like Cobra MKIII
02:13 * Reiv wanders back to doing Useful Things(tm).
02:13
<@Reiv>
gizmore: What you on about, dood
02:13 mode/#code [+o EvilDarkLord] by Reiv
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02:13
< gizmore>
http://www.youtube.com/watch?v=QQOAtB1LKRM
02:14
<@Reiv>
So you mean the art of IanBell Elite ships, as in "Most people into SF haven't yet considered the art of a new video game to be iconic yet" ?
02:14
< gizmore>
no, i thought the question was which was your favorite starship - and i think the Cobra MK III wins
02:15
<@Reiv>
ah, right then
02:15
<&McMartin>
Ian Bell's Elite is not exactly new, Reiv.
02:15
<&McMartin>
Though perhaps the Cobra is unique to the latest iteration
02:15
<~Vornicus>
Ah, it's the Beta distribution
02:15
< gizmore>
here is a better view of the ship: http://www.youtube.com/watch?v=4lKKy3l_5YI
02:15
<&McMartin>
I personally have a soft spot for the Yehat Terminator.
02:15
<~Vornicus>
with alpha = 1/gamma, beta = 1
02:17
<~Vornicus>
I think
02:17
<~Vornicus>
anyway! On to Reiv's Problem
02:17
<@Reiv>
McMartin: The new Elite ships do look gorgeous, though
02:18
<@Reiv>
And a leeetle more distinctive than the original wedges-in-space.
02:18
<@Reiv>
Though it helps that they /kept/ the wedges-in-space design, which was pretty brilliant.
02:25
<&McMartin>
My favorite low-poly ships are still the ones from Descent 1.
02:27
<@Reiv>
Those are pretty good
02:28 * Vornicus excels it up, with the Multinomial Distribution
02:29
<@celticminstrel>
That's not at me, is it?
02:29
<~Vornicus>
celticminstrel: Yours is Beta Distribution
02:29
<@celticminstrel>
Yeah.
02:29
<~Vornicus>
I'm using multinomial distribution to handle die rolling
02:33
<@Reiv>
MORE DICE
02:33
<@Reiv>
DICE FOR THE DICE GOD
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02:43
<@celticminstrel>
Ah.
02:43
<@Reiv>
Also, DICE DICE and DICE
02:58
<~Vornicus>
multinomial distribution is my buddy.
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11:37 * TheWatcher hairpulls at this code
11:37
<@TheWatcher>
Y U NO WORK?!
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11:54
<@abudhabi>
What's the purpose of the mouse button which makes the mouse wheel either make noise or be silent?
11:56
<@TheWatcher>
...wha
11:57
<@abudhabi>
There's a button on my work mouse, towards me from the mousewheel. If I press it, it switches between the mousewheel being more frictiony and noisy or less.
11:58
<@TheWatcher>
how very bizarre
12:07 io\voted is now known as io
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12:09
<@Alek>
TW: probably for gaming or autocad. more precise scrolling.
12:09
<@TheWatcher>
Huh, I guess
12:09
<@TheWatcher>
Hadn't thought of something like that
12:14
<@gnolam>
On mine, it disconnects the clicky friction mechanism altogether. So you can set a spin on it and it'll continue spinning.
12:14
<@gnolam>
Quite useful, actually.
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12:15
<@gnolam>
It's basically a "scroll a long way" or "don't have to reach for home/end" function.
12:15
<@Alek>
oh yeah, that's the special function, yes. I remember now.
12:15
<@Alek>
I think.
12:15
<@Alek>
for CAD and stuff.
12:16
<@gnolam>
For everything where you use a mousewheel or scroll.
12:26
<@Alek>
well, for a lot of things that use mousewheel, I really wouldn't want it to scroll infinitely. :P
12:26
<@Alek>
like games where mousewheel changes weapons - that's make it change weapons constantly. :P
12:26
<@Alek>
that'd
12:27
<@abudhabi>
REAL TIME WEAPON CHANGING
12:27
<@abudhabi>
(GIANT ENEMY CRAB)
12:28
<@Alek>
although that might make for some youtube-worthy clips, given the right weapons. set it to keep scrolling and switching, fire at random.
12:28
<@gnolam>
And this is why it's optional.
12:28
<@Alek>
given the right games, even.
12:54
< Syka>
heh
12:54
< Syka>
when i played cod4 mp, i had scroll up to be switch weapon and scroll down to reload
12:54
< Syka>
worked great
12:57
<@Alek>
nice, and helpful when a: you only have a few weapons, like in CoD, and b: when the game considers up and down on the wheel to be separate, for binding. which most modern ones do, actually.
12:58
< Syka>
yeah
12:58
< Syka>
i mainly just used the pistol
12:58
<@Alek>
but I remember old shooters that considered the scroll one function, no matter up or down.
12:58
< Syka>
wait no
12:58
< Syka>
in BC2/BF3 i mainly used the pistol
12:58
< Syka>
in CoD4 I just spammed the RPD :U
12:58
<@Alek>
well, they did differentiate for the actual switching, but the binding only considered scrolling, not direction.
12:59
<@Alek>
the scroll button, otoh, is usually either melee or grenade throw, by default.
12:59
< Syka>
yeah, i had it set to melee
12:59
<@Alek>
I tend to bind whatever it is to something else, because I have a tendency to accidentally click it when I just want to scroll.
12:59
< Syka>
i think that's the cod default, with g being grenade
13:00
<@Alek>
or scroll when I want to click.
13:00
< Syka>
my G9 had some force when it clicked, and when it scrolled
13:00
< Syka>
it was great
13:00
< Syka>
ie. doing both was harder
13:01
<@Alek>
I like having side buttons. lets me remap the scroll button more handily.
13:11 * io gives Syka PUNS
13:12
<@Alek>
LOTS OF PUNS
13:22
< Syka>
wut
13:23
<@abudhabi>
Matrix.
13:24
<@Alek>
http://i.imgur.com/aZaZclO.jpg
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18:44 * abudhabi giggles as he makes a bounded integer class, which he names 'Bint'.
18:44
<@Tamber>
:D
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20:38
<@iospace>
so someone here at work has an IBM Model M keyboard o:
20:39
<@Tamber>
You can hear them from the other end of the building?
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21:16
<@iospace>
http://arstechnica.com/security/2014/11/unpatched-bug-in-mac-os-x-gives-root-acc ess-to-untrusted-people/ whoops
21:17
<@Tamber>
Whoopsies.
21:17
<&McMartin>
abudhabi: It should deliver signed integers the size of the register
21:17
<&McMartin>
Or, you know, distributing SWORDs.
21:17
<&McMartin>
That said
21:17
<@Reiv>
SWORD?
21:17
<&McMartin>
NO BASIS FOR A SYSTEM OF COMPUTATION
21:18
<&McMartin>
SWORD = signed word
21:18
<&McMartin>
Also, the scene in Monty Python and the Holy Grail with the anarchist questioning the governmental legitimacy of "moistened bints distributing swords"
21:19
<@Reiv>
oh right
21:19
<@Reiv>
Yes, I know the reference
21:20
<@Reiv>
I was trying to work out why pointy things were coming up in Code, as opposed to all my /other/ channels >_>
21:22
<@abudhabi>
McMartin: I've also made Bloat and Buble! :P
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22:08
<@Alek>
Bloat? something float?
22:08
<@Alek>
same something double for Buble?
22:08
<&McMartin>
Bounded?
22:09
<@Alek>
oh, good one
22:10
<&McMartin>
(He said what it was earlier~)
22:13
<@Alek>
oh, ok. my bad.
22:13
<@Alek>
in one eye and out the other.
22:13
<@Alek>
mmm, Tetris http://i.imgur.com/s3yCb9K.jpg
22:15
<@Alek>
hnnnng http://i.imgur.com/JdnGtze.jpg
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--- Log closed Thu Nov 06 00:00:05 2014
code logs -> 2014 -> Wed, 05 Nov 2014< code.20141104.log - code.20141106.log >

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