--- Log opened Sat Jan 25 00:00:05 2014 |
00:20 | | You're now known as TheWatcher |
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00:57 | < Harlow> | any hosting sites that you guys would recommend? |
01:05 | | You're now known as TheWatcher[T-2] |
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04:11 | | Turaiel is now known as Turaiel[Offline] |
04:40 | < macdjord> | gnolam: You ever done the /original/ regex crossword? http://www.i-programmer.info/news/144-graphics-and-games/5450-can-you-do-the-reg ular-expression-crossword.html |
04:40 | < macdjord> | It's much more interesting; the clues don't spell worlds. It's purely a logic puzzle. |
04:41 | <~Vornicus> | Oh, reminds me, i still need to solve Dog's Mead |
04:41 | < macdjord> | Vornicus: Wha? |
04:41 | <~Vornicus> | Dog's Mead is a number crossword. |
04:42 | <~Vornicus> | http://www.futilitycloset.com/2013/12/07/dogs-mead/ |
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08:01 | <~Vornicus> | Man, the codeless code |
08:01 | | * Vornicus tosses http://thecodelesscode.com/case/19 at someone. |
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09:15 | <@Azash> | macdjord: That regex crossword was pretty fun |
09:15 | <@Azash> | Good practice |
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--- Log closed Sat Jan 25 10:10:03 2014 |
--- Log opened Sat Jan 25 10:10:17 2014 |
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10:10 | | Irssi: #code: Total of 39 nicks [19 ops, 0 halfops, 0 voices, 20 normal] |
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12:40 | <&jerith> | Dog's Mead was rather fun. |
12:58 | < Syka> | i cannot burn an audio disc |
12:58 | < Syka> | like... i am trying |
12:58 | < Syka> | but i cannot |
12:58 | < Syka> | brasero does not work |
13:01 | < Syka> | lets try k3b |
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13:21 | < abudhabi_> | |
13:23 | <@Tamber> | ? |
14:22 | < ErikMesoy> | I keep thinking that string.split() has the function of string.partition(). >_> |
14:34 | | Kindamoody is now known as Kindamoody|out |
14:54 | <&ToxicFrog> | Syka: "does not work" now? |
14:54 | <&ToxicFrog> | *how? |
15:09 | < Syka> | ToxicFrog: in attempting to burn the CD, guess what it does as the first step |
15:09 | < Syka> | ejects it :| |
15:18 | <&ToxicFrog> | Usually that means it thinks the disc doesn't have enough space or isn't blank and is waiting for a different one. |
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19:39 | <@simon_> | I'm going to write a bunch of tutorials. |
19:40 | <@simon_> | currently I think I'll use Markdown and Pandoc to HTML, using some stylesheet for the purpose. |
19:41 | <@Shiz> | I used to like Markdown a lot and still do |
19:41 | <@Shiz> | but its spec is really consistent and there is no spec that fixes that |
19:41 | <@Shiz> | only implementations that do |
19:41 | <@Shiz> | inconsistent* |
19:41 | <@Shiz> | I think there was a contradiction in the spec somewhere too |
20:22 | < ErikMesoy> | Wizard population distribution problem! (I'm actually modeling demographics for Exalted, but eh, details.) All wizards have innate spells of longevity, and a natural lifespan of about 2500 years. There are exactly 300 wizards in the world at any one time - when one dies, another is born. A wizard's power increases with age. |
20:22 | < ErikMesoy> | Constraints: The setting book suggests that there are only about five wizards over 2000 years; there should be a nontrivial quantity of wizards less than 20 years old (to serve as PCs); most wizards are under 100 years (in order to function on vaguely the same level as PCs, because post-centennial wizards are varying degrees of hax). |
20:24 | < ErikMesoy> | How do I set up a simulation that can give roughly this sort of output without blatant kludges? I'm using the kludge right now that wizard death rate first goes down as they age (young wizards get killed by wizard-hunters) but then goes up again; because otherwise I tend to get a world with hundreds of thousand-year-old wizards. |
20:25 | < ErikMesoy> | An intuitive simulation (death rate dropping monotonically, but not necessarily linearly with age) gives the result that while most wizard-lives will be spent dying young at the hands of wizard-hunters, most wizard-years will still be experienced by an old wizard and most wizards alive at any given time will be old. |
20:27 | < ErikMesoy> | Anything I write to do significant pruning of post-centennial wizards tends to result in there being no wizards over 1000, let alone 2000; without that pruning, most wizards die young but the survivors hog all the slots and young wizards are rare. |
20:29 | < [R]> | Oh right, I forgot there's a bunch of "wizards" that decided to stay at the edges of the world too long. |
20:29 | < [R]> | Hmm. |
20:30 | < [R]> | 10% millenials might not be too bad. |
20:35 | <&Derakon> | [R]: make wizarding inherently treacherous as wizards experiment with new spells? |
20:36 | <&Derakon> | And the hazard rate increases as you get older and have more power to experiment with pushing the boundaries of sanity. |
20:36 | <&Derakon> | Thus the chance that you vanish in a puff of brimstone (or something more catastrophic) increases as you get older. |
20:36 | < [R]> | That's kind of against theme already. |
20:36 | <&Derakon> | Bah. |
20:36 | < ErikMesoy> | That makes my kludge sound more reasonable, but I still find it a little odd that hazard rate would increase. |
20:37 | <&Derakon> | Make older wizards easier for wizard hunters to detect? |
20:37 | < ErikMesoy> | Surely it's the young ones who experiment, then either die in a puff of brimstone or survive to become elder wizards who can do that safely |
20:37 | <&Derakon> | It depends on how outrageous your experiments are. |
20:38 | <&Derakon> | A spell to change the color of your hair may not be very threatening if it goes wrong; a spell to transmute North Dakota into ice cream could cause an apocalypse if a single syllable is off. |
20:38 | <&Derakon> | Just because of the amount of energies involved. |
20:39 | <&Derakon> | But I think the "wizard hunters can most easily find wizards of age >100, and most easily kill wizards of age <1000" should give you the demographics you need. |
20:40 | < [R]> | Just so we're clear on this: in the context "wizards" are shapechangers empowered by the moon goddesses, originally to fight the titans that made the gods, now to be guardians of Creation. |
20:41 | < [R]> | Wizards was just a useful short-explanation, they're not very similar to wizards (some can be) |
20:41 | <&Derakon> | Heh. |
20:42 | <@Tamber> | Also, because "A wizard did it" is a nice explanation? |
20:42 | < [R]> | All new ones are protected from the damage done to their shapechanging mechanism that causes said mechanism to take control and they lose their sanity. |
20:42 | < ErikMesoy> | There are advanced spells that let wizards hide in other dimensions or pocket dimensions, and wizards gain spells with age, so "can most easily find wizards of age >100" is going to take some work to justify. |
20:42 | < ErikMesoy> | [R]: well, for a loose definition of "new". |
20:43 | < [R]> | Fair enough |
20:43 | < [R]> | Yeah |
20:43 | <&Derakon> | Make them distort leylines with their presence or something. *shrug* |
20:43 | < ErikMesoy> | Fixing the Castes was pre-Contagion at least (detailed history isn't really specified) |
20:45 | < ErikMesoy> | Derakon: I take it there's no way to get the sort of demographics I want without some sort of kludge that makes mortality increase with age? (age prior to 2000 years, that is, approaching end of natural lifespan) |
20:46 | <&Derakon> | I can't think of one. |
20:47 | <&Derakon> | You have a fixed population and you want most of the individuals to be in the first 10% of their natural lifespans. |
20:47 | <&Derakon> | That implies pretty heavy mortality no matter what. |
20:47 | < ErikMesoy> | Right. So it seems I have a trilemma: either 200-year-old wizards are at more risk than 20-year-old wizards; or so many are dead by 200 that nobody lives to 1000; or most are over 100 and lording it over the PCs. |
20:47 | <@Shiz> | A wizard turned you into a cat. Is this awesme Y/N? |
20:48 | < ErikMesoy> | N |
20:52 | < [R]> | Oh! |
20:52 | < [R]> | Have the "wizards" have a "kamakaze" trait, relatively randomly assigned. Those with a low trait would have a lower death chance, those with a higher one would die sooner. |
20:53 | < ErikMesoy> | And this increases with age? |
20:53 | < [R]> | Since they're not supposed to be uniformly cautious. |
20:53 | < [R]> | No, it stays the same, recalculate each year. |
20:54 | < ErikMesoy> | Recalculated each year? Say the kamikaze rating is on a ten-point scale. Over the course of aging from 100 to 200, a wizard would spend 10 years with the kamikaze rating at 10, and probably die during one of those. |
20:55 | < [R]> | s/year/regular intervals/ |
20:56 | < ErikMesoy> | This just seems to be a high mortality rating with some extra noise thrown in - if it kills few in 100 years, we get centennial wizards all over the place. If it kills more than a few in 100 years, it kills most in 1000 years. |
20:56 | | * ErikMesoy goes to put numbers to that... |
20:57 | < ErikMesoy> | Anything that kills less than half in 1000 years is going to kill (on average) less than 7% in 100 years. |
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--- Log closed Sun Jan 26 00:00:22 2014 |