--- Log opened Fri Mar 08 00:00:21 2013 |
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05:09 | <~Vornicus> | finally%b |
05:09 | <~Vornicus> | There is no more taffy in the living room. |
05:12 | <~Vornicus> | None left. Now to forge onward. next up: making skill bonuses work. |
05:23 | <~Vornicus> | then it's probably time to handle racial and class options (pain!), dieties and alignment, and then powers. |
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05:58 | <~Vornicus> | Skill bonuses: worky. |
06:01 | <~Vornicus> | It may have taken multiple weeks of work to get the organization together, but now that it's organized it feels effortless. |
06:15 | <~Vornicus> | feats are still very, uh, something. |
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09:07 | | * Vornicus pokes at his thing, which is exhibiting silly bugs, like not including event handlers that are in fact listed in the source. |
09:09 | <~Vornicus> | or I could just be misreading things |
09:31 | | You're now known as TheWatcher |
09:34 | | * Vornicus is victorious over stupid html things |
09:34 | <&McMartin> | Yay |
09:34 | <~Vornicus> | now there's lots of other crap to deal with. |
09:34 | | * McMartin needs to try out the JavaScript Light Table setup |
09:35 | | thalass is now known as Thalass|omgKFC |
09:39 | <~Vornicus> | I should probably get the calculations for things like hit points, bloodied and surge values, surge counts, and other things I can do without further (crazygonuts) control code. |
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12:29 | | * TheWatcher hairpulls at these people |
12:30 | <@TheWatcher> | They've got this mass of LaTeX which includes a bunch of \HCcode { ... html markup ... } |
12:30 | <@Tamber> | o.0 |
12:30 | <@TheWatcher> | I can not find where the hell that is defined |
12:30 | <@Tamber> | In the file they *haven't* given you. |
12:30 | <@TheWatcher> | There's nothing in their preamble that defines it, and none of the packages they use define it |
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12:47 | <@gnolam> | "In 2001, Christopher Frayling was awarded a knighthood for "Services to Art and Design Education" and chose as his motto "PERGE SCELUS MIHI DIEM PERFICIAS", which can be translated as "Proceed, varlet, and let the day be rendered perfect for my benefit". He wished to suggest the well-known phrase attributed to Police Inspector Harry Callahan in the movie Sudden Impact" |
12:48 | | Kyte|Work [c80e6b02@Nightstar-36f67fd0.mibbit.com] has joined #code |
13:18 | <@TheWatcher> | Hah, brillian |
13:18 | <@TheWatcher> | +t |
13:19 | <@TheWatcher> | It turns out \HCode { } is a custom directive defined behind the scenes in tex4ht. |
14:42 | <@Tarinaky> | Okay. I think I'm thinking something very silly; so I need some fact checking. |
14:46 | <@Tarinaky> | Ahah! There's a wikipedia page. |
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14:50 | <@Tarinaky> | Ah. Okay. See, this is what happens if I have to spend extensive amounts of time without access to the internet to do easy research. |
14:50 | <@Tarinaky> | I start thinking all kinds of plainly silly things :/ |
14:51 | <@celticminstrel> | XD |
14:52 | <@celticminstrel> | Like? |
14:53 | <@Tarinaky> | Like "There's totally a Polynomial solution to this well known NP Complete problem that's been looked at by better people than I" |
14:54 | <@celticminstrel> | Ah. Heh. |
14:55 | <@Tarinaky> | The TL;DR is it's only NP in the worst case and it's possible to have polynomial solutions to practical cases -.- |
14:57 | <@Tarinaky> | And there it is. An algorithm that does what I was thinking better. |
14:57 | <@Tarinaky> | I can go home and stare at the wall again now -.- |
14:58 | <@Namegduf> | In general, all NP problems are "NP in the worst case". |
14:58 | <@Namegduf> | *NP-complete |
14:58 | <@Namegduf> | In that the proofs of NP-completeness do not exclude some subset of the problem being solvable faster. |
14:59 | <@Tarinaky> | Yeah. |
14:59 | <@celticminstrel> | Using greedy/dynamic algorithms, I expect. |
15:01 | <@Tarinaky> | If I had internet at home I could totally do some deep research over the weekend and pretend I knew shit. |
15:01 | <@Tarinaky> | But I don't. So I can't. |
15:02 | <@Tarinaky> | Anyone remember that comic which was "Life before the internet" Character A: "Don't you wish you know more about X?" "Yeah. What a shame." |
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16:09 | | Syk is now known as syksleep |
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16:47 | <@iospace> | so, Intel's PCI vendor ID is 8086 |
16:47 | <@iospace> | it took me a bit to get it :< |
16:49 | < syksleep> | lawl |
16:49 | <@iospace> | shush you |
16:49 | < syksleep> | how |
16:49 | < syksleep> | did a frog |
16:49 | < AnnoDomini> | Haha. |
16:49 | < syksleep> | get inside my house |
16:50 | <@iospace> | syksleep: because you touch yourself at night |
16:50 | < syksleep> | also a centipede |
16:50 | < AnnoDomini> | Someone let it in. |
16:50 | < syksleep> | D: |
16:51 | < syksleep> | it probably came through the toilet or something |
16:51 | < syksleep> | its just sitting there |
16:51 | < syksleep> | i hope its not dead |
16:52 | < syksleep> | no its alive |
16:52 | < syksleep> | yay |
16:52 | < AnnoDomini> | Release it to the wild. |
16:53 | < syksleep> | nah itll find its own way out |
16:53 | < syksleep> | also i cant reach it |
16:53 | < syksleep> | also theres a centipede under my bed |
16:53 | < syksleep> | nfi i'm hopping out |
16:54 | < syksleep> | nfw rather |
16:54 | <@Tamber> | Aha, I see my plague of frog arrived. |
16:54 | < AnnoDomini> | What are you, scared of vermin? |
16:54 | <@Tamber> | And I couldn't get the plague of locusts to work, so you'll have to settle for centipedes. |
16:54 | < syksleep> | AnnoDomini: i am scared of a centipede |
16:55 | | * iospace pots it on syksleep's shoulder |
16:55 | <@iospace> | ^_^ |
16:55 | <@iospace> | *puts |
16:55 | | * syksleep puts it in iospace's coffee machine |
16:55 | | * Tamber covers it in epoxy. It's now potted on ...the coffee machine. |
16:55 | | * syksleep presses 'grind' |
16:55 | < AnnoDomini> | syksleep: Find a father/brother to dispose of it for you. |
16:55 | < syksleep> | I live alone :< |
16:56 | <@Namegduf> | Use ranged tools of destruction. |
16:56 | <@Namegduf> | Or ones with reach. |
16:56 | | * syksleep is a strong and independent woman, who is absolutely fucking terrified of bugs |
16:56 | < syksleep> | i have a bed slat |
16:56 | <@Namegduf> | Fashion a crude warhammer out of any kind of stick and something heavy. |
16:56 | < syksleep> | i killed the last one by flailing at it with it |
16:56 | <@Tamber> | "Look again, the bed slat is now centipede!" |
16:57 | <@Tamber> | Centipede death-match. |
16:57 | < AnnoDomini> | Find any male to dispose of it for you. I figure you don't live in the middle of nowhere. |
16:57 | <@Namegduf> | If all else fails, simply start a fire |
16:57 | < syksleep> | you figured wrong |
16:57 | <@Namegduf> | And the problem will resolve itself |
16:57 | <@Namegduf> | In a pretty way |
16:57 | < syksleep> | i live in the industrial area of my town |
16:58 | < syksleep> | down 3km of unlit highway |
16:58 | < AnnoDomini> | That doesn't make sense. Who in their right mind lives alone in the middle of nowhere if they are terrified of bugs? |
16:58 | < syksleep> | and my moped's headlight is fucked |
16:58 | < syksleep> | AnnoDomini: those who are paranoid of living in town |
16:58 | < AnnoDomini> | Okay. That makes more sense, then. |
16:59 | < syksleep> | in town you're likely to get broken into or bashed |
16:59 | < AnnoDomini> | Detroit? |
16:59 | < syksleep> | rural Australia |
16:59 | <@Tamber> | ...oh dear. Detroit, Australia. Way to combine the worst of the worst. :D |
16:59 | < AnnoDomini> | Ahh. Now it's all clear. |
16:59 | < syksleep> | yeah |
16:59 | <@Tamber> | You get shot, then the wildlife murders you the rest of the way to death until you're dead of it. |
17:00 | < syksleep> | i live in a region with a 25% syphilis infection rate in 2004 |
17:00 | < syksleep> | :> |
17:00 | < AnnoDomini> | What syksleep calls a centipede probably looks like: http://amberleyransom.files.wordpress.com/2013/01/giant-centipede1.jpg |
17:00 | < syksleep> | i am not clicking that link |
17:00 | < AnnoDomini> | This is, after all, Australia. |
17:01 | < syksleep> | why did i click that link |
17:01 | < syksleep> | fuck you and the horse you rode in on ;v; |
17:01 | <@Tamber> | Nono, what Syksleep calls a centipede probably looks like http://tinyurl.com/a7x4tqr with legs. |
17:01 | < syksleep> | yes |
17:01 | < syksleep> | australia is dune |
17:02 | < AnnoDomini> | And the frog is probably http://dwarffortresswiki.org/index.php/DF2012:Giant_toad |
17:02 | < syksleep> | except instead of spice, we have pink diamonds |
17:02 | <@Tamber> | :D |
17:02 | < syksleep> | we have cane toads too |
17:02 | < syksleep> | this is just a green tree frog |
17:02 | <@Tamber> | -mipmip- |
17:03 | < syksleep> | man |
17:04 | < syksleep> | i love how theres some products that say |
17:04 | < syksleep> | "this product comes with warranties that cannot be excluded under australian consumer law" |
17:04 | < syksleep> | it basically says "we wish we didnt have to provide a warranty that we didnt charge you for :(" |
17:10 | <@Namegduf> | I think they feel that if they express any kind of warranty or limitations on warranty, they have to explain that they provide the statutory warranty. |
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17:46 | <@iospace> | YESSSSSSSSSSSSSSSSSSSSSS |
17:46 | <@iospace> | with the exception of two things (one being the monitor, the other a known issue), no unknown devices on the device manager :D |
17:46 | <@Tamber> | \o/ |
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19:23 | <@iospace> | ok, time to get the USB boot working |
19:23 | <@iospace> | somehow ._. |
19:57 | | Kindamoody|out is now known as Kindamoody |
20:24 | | Kindamoody is now known as Kindamoody[zZz] |
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20:58 | | * Vornicus has added two new features to his D&D 4e character sheet creator. |
20:59 | <~Vornicus> | http://dantheunspeakable.com/dnd-4e-character-sheet/ Now, the skills table is filled in, and when a skill cannot be changed, the dropdown is removed. |
21:03 | <~Vornicus> | also the code doesn't suck. |
21:03 | <~Vornicus> | But that's not something people actually see. |
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21:16 | <~Vornicus> | oof, bug. :( |
21:19 | <~Vornicus> | It the chosen skill list doesn't need any changing, the dropdowns don't update, which means among other things things that are forced skills in one stay in their forced layout. |
21:25 | | * Vornicus heads in and fixes that. |
21:44 | | * McMartin ponders |
21:44 | <&McMartin> | Unity can be extended with C#, a CLR language |
21:44 | <&McMartin> | I wonder if you can tie Clojure-CLR into it |
22:03 | <&ToxicFrog> | In principle, sure, since it can call and be called from C# code. In practice, you need to get it working first. |
22:03 | <&McMartin> | Heh |
22:03 | <&ToxicFrog> | Also, I believe cljclr still has the issue where compilation results in one assembly per input file. |
22:04 | <&McMartin> | That's a problem, especially since IIRC the approach Unity uses involves basically writing plugins. |
22:04 | <&ToxicFrog> | Which means that, say, a KSP mod written in it will be distributed as 30+ .dll files, only one of which the game is actually expected to load directly. |
22:04 | | * McMartin needs to poke more at Unity. |
22:04 | <&McMartin> | Yeah |
22:04 | <&ToxicFrog> | There has been some experimentation with ways around this but last I checked they weren't baked enough to be in master yet. |
22:06 | <&ToxicFrog> | (the fundamental issue is that the compiler has no way of distinguishing "I am loading this file because it is a logical part of this module" and "I am loading this file because it is the public entry point to another module I depend on". cljjvm, of course, gives no shits and just emits dozens of .class files per function on the assumption that you'll jar them all up in the end.) |
22:06 | <&McMartin> | (Also, as part of that assumption it produces a standard metadata file that names the entry point, an important step~) |
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23:17 | | You're now known as TheWatcher[T-2] |
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--- Log closed Sat Mar 09 00:00:36 2013 |