code logs -> 2013 -> Fri, 08 Feb 2013< code.20130207.log - code.20130209.log >
--- Log opened Fri Feb 08 00:00:28 2013
00:11 You're now known as TheWatcher[T-2]
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00:47
<~Vornicus>
McM: I like it
01:20 Derakon[AFK] is now known as Derakon
02:02
<@Alek>
"If a superstitious programmer sees a black cat on the Internet, he won't code for the rest of the day."
02:04
<&McMartin>
BASEMENT CAT IS WATCHING YOU PROCRASTINATE
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03:18
<&McMartin>
Mostly for ToxicFrog but others might be amused by it: https://hkn.eecs.berkeley.edu/~mcmartin/maze.clj
03:18
<&McMartin>
(Custom Swing painters in Clojure)
03:28 VirusJTG_ [VirusJTG@Nightstar-09c31e7a.sta.comporium.net] has quit [[NS] Quit: Program Shutting down]
03:29 syksleep is now known as Syk
03:46 * Azash considers writing a JSON-based finite automaton tool
03:51
<@RobinStamer>
Winfags, I have a computer (Windows XP Home) that won't update. I've been trying to schedule it to update each hour (manually setting the next hour), and going to Windows Update website (which errors out on every page)
03:52
<&Derakon>
Why do you ask for help by calling everyone who might be willing to help you a fag?
03:53
<&Derakon>
That does not seem like a winning strategy.
03:54
<@RobinStamer>
I has yet to fail me
03:54
<@RobinStamer>
It*
04:00
<&ToxicFrog>
Wait
04:00
<&ToxicFrog>
You can still get updates for windows XP?
04:00
<@RobinStamer>
Until 2014 yes
04:05
< Syk>
until 2078374
04:05
< Syk>
because theyll keep extending it
04:09
<@Alek>
heh
04:09
<@Alek>
sorry, dunno.
04:21
< JustBob>
You know why, TF?
04:21
< JustBob>
The military refuses to swap from it. :p
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07:29
< JustBob>
Hrm.
07:29
< JustBob>
Of the people here with dropboxes... Do you ever notice an upward-bound throttle in the ~100 kBps range?
07:34
<@froztbyte>
yeah, think I've seen that
07:34
<@froztbyte>
but dropbox is shit
07:34
<@froztbyte>
so it's not surprising :D
07:47
< Syk>
time for bacon
07:51
< JustBob>
...how you know you're pants-shitting tired: You hear the voice of your advisor going, 'Wait... Just take one more data run...' Except you're not doing anything involving data runs.
07:51
< JustBob>
Or, you know... Your advisor, at all.
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08:38
<&McMartin>
Ha ha oy
08:38
<&McMartin>
Was reading through "JavaScript: The Good Parts" again
08:38
<&McMartin>
I had forgotten that he listed "complies with the IEEE floating-point standard" as one of the "awful parts"
08:40
<~Vornicus>
Which isn't so bad in itself; the fact that it is the /only/ numeric type available is a pain.
08:41
<&McMartin>
He's also deeply offended by the existence of keywords in the language
08:52
<~Vornicus>
that's just silly.
08:58
<~Vornicus>
I have to wonder: what's the point of rereadinga book with such ridiculous opinions
09:15 You're now known as TheWatcher
09:26
<&McMartin>
Well, it's by the guy who invented JSON
09:30 Attilla [Attilla@Nightstar-aced750e.range86-184.btcentralplus.com] has joined #code
09:33
<~Vornicus>
okay.
09:34
<&jerith>
JS makes more sense when you realise that it basically started as "scheme with Java syntax".
10:08 * Vornicus thinks he's figured out skill validation/rejiggering
10:20 RichyB [richardb@Nightstar-3b2c2db2.bethere.co.uk] has joined #code
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11:13 * Vornicus got it.
11:13 * Vornicus got it, got it, got it, holy shit that is amazing and terrible.
11:16 * Azash applauds, considers waiting for an explanation
11:16
<~Vornicus>
Azash: I've been working on, if you've noticed, skill selection in a 4e character generator.
11:17
<~Vornicus>
I just now wrote a thing that will, if you change the skill selection lists from under the character, rejigger the selections so they work again, with minimal changes to the actual selections.
11:18
<@Azash>
I've noticed, though I'm unfamiliar with how 4e skills work
11:18
<@Azash>
Oh?
11:20
<~Vornicus>
4e skills are pretty simple: there's a list of 17; a class generally gets one or two selections chosen for it and then 3-4 selections from the remaining skills. unlike 3e, you get a static +5 for choosing to train in a particular skill.
11:21
<@Azash>
http://lunametrics.wpengine.netdna-cdn.com/js/lunametrics-youtube.js
11:21
<@Azash>
Vornicus: Right
11:21
<~Vornicus>
Er. A class gets one or two selections chosen for it and then 3-4 selections from a class skill list.
11:21
<@Azash>
Ah, I see
11:21
<@Azash>
The +5 applies for both types?
11:21
<~Vornicus>
Right.
11:22
<@Azash>
What's the problem you've been having?
11:22
<~Vornicus>
So f'rinstance a wizard gets Arcana automatically and then three skills from a list of six others.
11:23
<~Vornicus>
Azash: well the problem I was having was that both race and class changes change your skill selection ability; humans and eladrin in particular get one additional skill selection.
11:23 * Azash nods
11:23
<~Vornicus>
I wanted to make it so changing your chosen race or class minimizes as much as reasonable the damage done to your skill lists.
11:24
<@Azash>
So what's your solution?
11:25
<~Vornicus>
Okay so. 1. I go through the list of skill selections already taken and label each one with what list (primary, class, non-class) they're taken from, and while I'm at it, I count how many there are from each.
11:26
<@Azash>
Right
11:28
<~Vornicus>
2. for each category that doesn't have its selection requirements satisfied, I add more skills from that category (joined with the ones below it, so a ranger can take the other of his two primary skills -- of which he's required to take one -- if he's missing a class skill) until that's right.
11:29
<~Vornicus>
3. while the selection list is longer than the total number of skill selections allowed, I delete skills from the selections that come from the highest category of skills in the selection until the right number of selections are there.
11:30 * Azash nods
11:32
<~Vornicus>
So, for instance: a fighter with Athletics, Intimidate, and Streetwise gets his class changed to Ranger. Rangers get one primary selection and four class selections, and of the ones in the fighter's selection, only Athletics is a class skill.
11:34
<~Vornicus>
So my thing goes "okay, one class skill, two non-class skills, need a primary..." and adds Dungeoneering, and then gets to the class skills and adds Acrobatics, Endurance, and Heal; now the selection list is 7 elements long, so we need to delete two, which (because both are in the widest list) removes Intimidate and Streetwise, so the final list is Athletics, Dungeoneering, Acrobatics, Endurance, and Heal
11:35
<~Vornicus>
...now I have to convert that code into javascript, which is going to be an epic pain.
11:36
<@Azash>
I admit I don't understand much about that, but I'll come back to it
11:36
<@Azash>
Still, sounds good
11:38
<~Vornicus>
It's less obstrusive if just the race changes: changing from Eladrin to Human for instance; Eladrin get one more skill selection from the full 17, whereas humans get one from just the class list. An Eladrin fighter with Athletics, Intimidate, Streetwise, and Arcana will, if you change from Eladrin to Human, get Arcana replaced with Endurance.
11:39
<~Vornicus>
(and if you change to Dwarf, the last skill selection just gets removed)
11:47
<~Vornicus>
Right, I need sleep.
11:49
<@Azash>
G'night~
11:49 * ShellNinja plays a little DF before going out.
11:49 * Azash revises Sipser
11:52
< ShellNinja>
Most of my military doesn't care about anything anymore. And everyone is at least a little used to tragedy.
11:53
<@Tamber>
\o/
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12:13
<@froztbyte>
Azash: hah, that link is cool
12:22
<@froztbyte>
http://fract.ured.me/Mandelbrot
12:39
< ShellNinja>
Weredeer occurs. And my military is not at the gate. Figures.
12:40
< ShellNinja>
Luckily, only some pets die as a result.
12:41
< ShellNinja>
Siegers come!
12:42 * Tamber besieges ShellNinja's fort. "...do you smell... Sulphur?"
12:43
< ShellNinja>
And some idiot gets caught outside, and killed by goblins.
12:43
<@Tamber>
Of course.
12:43
<@Tamber>
There's always one
12:44
< ShellNinja>
Fortunately, he didn't have any important jobs.
12:46
<@froztbyte>
ShellNinja: you missed the "And at night"
12:46
<@froztbyte>
and you called them Siegers, not iceweasels
12:46
< ShellNinja>
What?
12:47
<@froztbyte>
http://www.quotationspage.com/quote/26730.html
12:48 * Tamber eyebrows at a place-name
12:48
<@Tamber>
"The Perplexing Ignited Hill" It's under an Elven forest retreat. Hmmm. >:)
12:54
< ShellNinja>
froztbyte: I see.
12:55 * ShellNinja trades yet more food and various shit for steel.
12:57
< ShellNinja>
I import metals, steel products, wood, containers, alcohol and unprocessed food.
12:57
< ShellNinja>
I export processed food and finished goods.
12:58
<@Tamber>
I normally export mugs, or mechanisms.
12:58
<@Tamber>
Then I find myself running out of stone 'somehow', and having to dig more pointless rooms :D
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15:58
<@Azash>
Not a long sleep by any means~
16:19
<~Vornicus>
I got no sleep, actually
16:19
<~Vornicus>
everywhere my body was in contact with anything, it itched.
16:19
<~Vornicus>
but I have to be somewhere in two hours, and so I had to give up.
16:24
<@Azash>
Hate that feeling
16:27
<@TheWatcher>
Allergies?
16:30
<~Vornicus>
I have no idea. I've only ever had this feeling once or twice before.
16:33
<@TheWatcher>
:(
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18:32 Kindamoody|afk is now known as Kindamoody
18:35
<@Rhamphoryncus>
Ugh. "Nothing works right" is such a lovely start to the day
18:37
<@Rhamphoryncus>
Is it so much to ask that a music player's queue feature actually works?
18:37
<@Tamber>
Yes
18:37
<@Tamber>
You'll have to get a different music player, in which the queue feature works, but something else you use... doesn't.
18:38
<@Rhamphoryncus>
I was using Apollo which CM provides. Decided to try google play music.. but it's broken in a totally different way
18:38 * celticminstrel wonders what CM is in this context.
18:39
<@Rhamphoryncus>
At least I could FIND the queue, even if it's dumb (I have to start a random song to access it).. but it had every song I have preloaded. TWICE. I did find the songs I added in between the two, and I was smart enough to add them to a playlist. Then I told it to clear the queue. At which point it crashed
18:40
<@Rhamphoryncus>
Restarted, went back into the queue, still had every song but only once this time. Clearing did nothing (but hey it didn't crash?)
18:41
<@Rhamphoryncus>
I suspect the intended use case is a party where you're doing a generic shuffle but want to put a few in manually first.. but the queue is sequential and alphabetically sorted
18:45
<@Rhamphoryncus>
I honestly don't know if these things get to me because I'm a perfection or because of some other reason. It seems like my life is inundated with them
18:45
<@Rhamphoryncus>
Part is due to being poor so my housing is garbage
18:46
<@Rhamphoryncus>
Part.. because I can look at something and see a better way for it to work?
18:47
< ErikMesoy>
You're a perfection?
18:47
<@Tamber>
"Everything is broken, and nobody wants to fix it"
18:47
<@Rhamphoryncus>
Perfectionist :P
18:48
<@Rhamphoryncus>
Clearly not perfect heh
18:48
<@Rhamphoryncus>
Tamber: yeah
19:41
<@celticminstrel>
So... what is CM in this context?
19:43
< ErikMesoy>
Cyanogen Mod?
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20:41
<@celticminstrel>
Whee, refactor complete. Now I just have to somehow verify that I have not changed any monster/item stats, do some tests to make sure stuff works, and commit.
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21:19 * Derakon eyes his code, wonders how an image whose maximum pixel intensity is 2^16 is reporting an average intensity of over 140k.
22:20 * TheWatcher fiddles to install all the stuff needed to make the piface board work
22:21
<@TheWatcher>
I also need to make a case for this thing...
22:33 Courage [Moltare@583787.FF2A18.190FE2.4D81A1] has quit [Ping timeout: 121 seconds]
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22:58 * TheWatcher bleeghs, runs out of space on the 2GB SD card he has, looks like he'll need to wait for the 32G one to turn up
22:59
<&Derakon>
For the rPi?
22:59
<&Derakon>
What all do you have on there?
22:59
<@TheWatcher>
It's the stock image + packages needed to run the piface software
23:03 VirusJTG [VirusJTG@Nightstar-09c31e7a.sta.comporium.net] has joined #code
23:04
<@TheWatcher>
Haven't really picked it apart beyond that, mostly because I'm lazy
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--- Log closed Sat Feb 09 00:00:42 2013
code logs -> 2013 -> Fri, 08 Feb 2013< code.20130207.log - code.20130209.log >

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