--- Log opened Thu Jan 03 00:00:22 2013 |
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01:00 | | You're now known as TheWatcher[T-2] |
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09:41 | | You're now known as TheWatcher |
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13:29 | | * TheWatcher eyes this regular expression he's just written |
13:30 | <@rms> | Darm magicks! |
13:30 | <@rms> | Dark* |
13:30 | <@TheWatcher> | I swear I'm going to hell for this shit. |
13:31 | <@Azash> | TheWatcher: Compared to this one? http://pastebin.com/2yhM7HEq |
13:34 | <@TheWatcher> | Yeah, that is pretty horrible |
13:35 | <@froztbyte> | ...why |
13:35 | <@froztbyte> | also argh at kodos not being packaged anymore :( |
13:48 | <@rms> | The frak |
14:57 | <@iospace> | I Voted for Kodos |
15:07 | <@simon`> | haha |
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15:15 | <&McMartin> | Ooh, self-modifying code |
15:16 | | * McMartin golfclaps for this old C64 program |
15:18 | <@iospace> | ok, time to figure out why USB starts timing out Dx |
16:04 | | mac [mac@Nightstar-1aeafc10.il.comcast.net] has joined #code |
16:06 | < mac> | Can anyone here point me in the right direction. Im looking to remove <br> tags from inside title attributes. |
16:07 | <&McMartin> | xslt? |
16:08 | <&McMartin> | Also, oh hey |
16:08 | <&McMartin> | Maybe I won't have to go to hell after all |
16:08 | <&McMartin> | I had a Bad But Regrettably Necessary Design Decision I was making last night after being up for about 26 hours. |
16:08 | | Kindamoody|out is now known as Kindamoody |
16:09 | <&McMartin> | After a substantial payment on my sleep debt, I have woken up with a superior alternative. |
16:09 | <@froztbyte> | haha |
16:10 | < mac> | lol |
16:11 | <&McMartin> | To wit: "I wrote an extensible framework in our product for dealing with problems of this type last year, and it's been working great. Maybe I should, you know, extend it." |
16:16 | <&McMartin> | Also, oh man |
16:17 | <&McMartin> | I forgot to quote the best part of the old "how to type in this program" thing from that old C64 game |
16:17 | <&McMartin> | Step 1: Powercycle computer |
16:17 | <&McMartin> | Step 2: type these commands on one line: "POKE 44,23:POKE 23*256,0:NEW" |
16:17 | <&McMartin> | After this it is then safe to begin data entry |
16:18 | <&McMartin> | The data entry procedure for the ML components apparently conflicts with BASIC so you have to reassign BASIC's top-of-memory pointers before starting. |
16:18 | <&McMartin> | I have no idea how anybody *wrote* anything significant back then, unless it was cross-development on minicomputers. |
16:19 | <&McMartin> | (Which isn't unheard-of: I know for a fact that's how Infocom rolled.) |
16:19 | | harlow [mac@Nightstar-b902fba7.chi.megapath.net] has joined #code |
16:20 | <&McMartin> | On the other hand, I am unironically enjoying actually playing the game. |
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16:21 | | harlow is now known as mac |
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16:31 | <&McMartin> | Poking through these disassemblies, it looks like NES developers were a lot more object-oriented than C64 ones were. |
16:44 | <@iospace> | what lang? |
17:01 | < RichyB> | z80 opcodes, I assume. :) |
17:01 | < RichyB> | Oh no I am totally wrong. |
17:02 | < RichyB> | They're both 6502 machines. |
17:02 | < RichyB> | It was the Gameboy that was a Z80, not the 6502. |
17:02 | <@iospace> | heh |
17:14 | <&McMartin> | Yeah, 6502 is the only 8-bit assembler I know well enough to be able to make judgements like that based on scanning over some disassemblies. :D |
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17:36 | | Kindamoody is now known as Kindamoody|chores |
18:02 | <&McMartin> | Also, man, I am bad at GM:S |
18:02 | | * McMartin will have to read the reference manual in its entirety before trying any of his next tricks |
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18:38 | < qqnoy> | . |
18:39 | | * qqnoy slaps qqnoy around a bit with a large trout |
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18:40 | < syksleep> | interesting |
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18:49 | < ErikMesoy> | My game programming is currently in an annoying state of not even knowing what questions to ask. >_< |
18:54 | | Kindamoody|chores is now known as Kindamoody |
18:56 | <@froztbyte> | McMartin: GM:S? |
18:56 | <&McMartin> | Game Maker: Studio |
18:57 | <@froztbyte> | ah |
18:57 | < mac> | ErikMesoy what do you mean by that? |
18:59 | < ErikMesoy> | mac: I'm staring at my todo.txt and data structure options and wondering about tradeoffs such as "easily editable" vs "powerful" and how much to put in the data itself relative to the parser, and I want to check outside material but I don't have a good starting point for what outside material I should compare to |
19:00 | < mac> | mmmm |
19:08 | <&McMartin> | Honestly, start by half-assing stuff, then get better with practice |
19:08 | | * McMartin has been revisiting books from 30 years ago about writing games for 8-bit micros. |
19:08 | <&McMartin> | There's a whole lot of design space you can move through. |
19:08 | <&McMartin> | But starting out with arcade-style games is a recipe for suffering, now as then~ |
19:15 | < ToxicFrog> | ErikMesoy: this is the point at which I generally go "fuck it, I'll just write it however" and then I figure out what I did wrong and rewrite it afterwards. |
19:15 | < ToxicFrog> | I'm not sure if it saves any time in the long run, but it's a lot more fun than spending hours UML wanking before I actually write the thing. |
19:34 | < ErikMesoy> | Daily WTF: In an unrelated WTF of family tech support, my mother has a new computer. It has a button reading "Do Not Remove" on the monitor plugin slot. The manual says to plug the monitor into that slot. |
19:34 | <&McMartin> | Is it like the mattress tags? |
19:34 | < ErikMesoy> | Possibly. |
19:37 | | Kindamoody is now known as Kindamoody[zZz] |
19:44 | <&McMartin> | https://github.com/munificent/vigil |
19:45 | < ErikMesoy> | "implore"? :D |
19:46 | <&McMartin> | Keep reading |
19:47 | < ErikMesoy> | Yeah, I could see certain types of people using this. >_> |
19:49 | < ErikMesoy> | It's really very close to being sane. |
19:49 | < ErikMesoy> | The only insane part is the recursive deletion of anything that calls a deleted function. |
19:49 | <&McMartin> | The non-insane parts are called "asserts" |
19:56 | < ErikMesoy> | Nah, I can see deleting nonworking functions for, as stated, certain types of people. The ones who need a good kick to start over so they can do it right, instead of endlessly tinkering and producing spaghetti code. |
20:10 | <@Azash> | ErikMesoy: Make n to throw away :P |
20:13 | < ErikMesoy> | Azash: is that referring to Vigil or to me wondering how to do things? |
20:14 | <@Azash> | To the last one, about deleting non-working functions |
20:20 | <@iospace> | people who declare that you /need/ an IDE annoy me |
20:39 | < ToxicFrog> | That's almost true with some build systems~ |
20:40 | <&McMartin> | Ones where the diagnostic output is particularly complicated also effectively need them. |
20:40 | | * McMartin has used I7 without an IDE but is pretty OK with saying it requires one. |
20:40 | <&McMartin> | Since one of the intermediate compilation products is a browsable index of All The Rules Sorted In Priority Order, and that's info you kind of need to have any confidence in the result. |
20:43 | <@iospace> | ToxicFrog: i can build a BIOS from the command line :P |
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21:57 | <@gnolam> | Gods, I forgot how lolbroken the Source SDK was. |
22:05 | <@gnolam> | I'm a bit surprised that it still is, in fact. |
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22:32 | < ToxicFrog> | iospace: ...and? |
22:32 | <@iospace> | just saying ^^;; |
22:33 | < ToxicFrog> | Yeah, there's a reason I said "build systems" and not "languages" or "projects" |
22:33 | <@iospace> | heh |
22:34 | <@iospace> | i'm out of today |
22:34 | <@iospace> | and with that |
22:34 | <@iospace> | i head home |
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--- Log closed Fri Jan 04 00:00:38 2013 |