--- Log opened Wed Oct 03 00:00:12 2012 |
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01:47 | < ToxicFrog> | If I'm lucky, the sharks will stay away until I can reach shallow water. |
01:48 | <&McMartin> | Did you just try to upgrade your desktop to dual-boot BSD? |
01:48 | <&McMartin> | Also |
01:48 | <&McMartin> | Oh God, I never updated my CompReview generation code ;_; |
01:56 | < ToxicFrog> | No, I'm working on my presentation for TEXPO. |
01:56 | < ToxicFrog> | It's not going well. |
01:57 | <~Vornicus> | TEXPO? a TeX expe? |
01:57 | < ToxicFrog> | No, embedded systems. |
01:58 | < ToxicFrog> | I hate this chip, I hate this language, I hate this project and my thesis and bitterly regret choosing it |
02:00 | < Reiv> | ... whut |
02:00 | | * Reiv prod ToxicFrog. What on earth happen? |
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02:14 | < ToxicFrog> | Reiv: I am so, so done with low level programming |
02:16 | < Reiv> | You weren't when you started? |
02:16 | < ToxicFrog> | And the tools are utter shit |
02:17 | < ToxicFrog> | The tools refute the existence of God |
02:17 | < ToxicFrog> | I was, but the problem was so interesting I didn't really think of that :( |
02:17 | < ToxicFrog> | It was lots of fun when I was designing the software |
02:17 | < ToxicFrog> | Writing it? Not so much. |
02:17 | | * simon_ is one month into his project of writing a compiler between two reversible languages and has hardly done anything. |
02:18 | < simon_> | the target language is built with low-level reversible gates. |
02:25 | <~Vornicus> | what's the problem? |
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02:32 | < ToxicFrog> | Vornicus: here's a reconfigurable chip that can switch at runtime between single-core with 128-way SIMD, and 33-core with no SIMD elements. There is no cache coherency. Implement the Pilot API on it. |
02:35 | < ToxicFrog> | Have I mentioned how shit the tools are? Because it's pretty impressive. |
02:48 | <~Vornicus> | oh that creature |
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04:49 | <&McMartin> | Your master's thesis is to implement an entire multitasking operating system? |
04:49 | <&McMartin> | Or is this a different Pilot? |
04:50 | < ToxicFrog> | ...a different pilot. |
04:51 | < ToxicFrog> | This is the one that's a greatly simplified wrapper around MPI. |
05:05 | < Reiv> | Why on earth did you volinteer for it? |
05:06 | < Reiv> | If I think "ToxicFrog" and "Thesis" I think "I'm going to write OO-enabled emacs in Lua" |
05:06 | < ToxicFrog> | Because it is a wicked cool architecture and problem |
05:06 | < ToxicFrog> | I just did not think it all the way through to at "at some point I'm going to have to stop learning about the architecture and start writing a shitload of C" |
05:06 | < Reiv> | But ... you hate the chip and the code and the archetecture? :p |
05:06 | < Reiv> | Ah-*ha*. |
05:06 | < ToxicFrog> | I hate working on the chip, rather |
05:07 | < ToxicFrog> | It's incredibly cool in concept |
05:07 | < Reiv> | What is the concept, then? |
05:07 | < ToxicFrog> | But that isn't much consolation when you keep accidentally cache whacking your framebuffer because you can't writeback anything smaller than an entire cache line |
05:08 | < ToxicFrog> | IMAP-based, SIMD image processing chip that can use each group of four SIMD processing elements either as SIMD elements or as a secondary execution core, and can switch between these modes on the fly |
05:08 | < Reiv> | Clever. |
05:08 | < Reiv> | But the chip has limitations that make that harder than it sounded? |
05:08 | < ToxicFrog> | So you can do all of your thresholding and edge detection and whatnot in SIMD mode and then activate another 32 cores for ROI analysis |
05:09 | < ToxicFrog> | There is no cache coherency |
05:09 | < ToxicFrog> | The reference API for multicore programming on this chip is pthreads |
05:09 | < ToxicFrog> | Two awful tastes that explode at the slightest provocation when mixed |
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05:49 | <&McMartin> | Whargh, where is my graph paper notepad? |
05:50 | <&Derakon> | ...do you mean a physical object, or a program? |
05:50 | <&McMartin> | A physical object |
05:50 | <&McMartin> | Onto which I had drawn maps and notes. |
05:51 | <&Derakon> | Ahh. |
05:52 | <&McMartin> | Aand, found it |
05:52 | | * McMartin gets back to drawing. |
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22:24 | <&jerith> | http://wheningit.tumblr.com/ |
22:27 | < AnnoDomini> | Haha. |
22:28 | <&McMartin> | I like the puppy treadmill :D |
22:28 | < simon_> | I like the "When I use git stash." |
22:32 | <&McMartin> | I like "when I learned about git rebase" on page two |
22:32 | < AnnoDomini> | I like the "git cheat sheet". Because I know that feel. |
22:32 | <&McMartin> | nom nom nom |
22:35 | <&ToxicFrog> | "resolving easy merge conflicts" makes me want to play Mirror's Edge again~ |
22:35 | <&McMartin> | Hee |
22:39 | <&ToxicFrog> | Such a good game. The world needs more like it. |
22:39 | <&McMartin> | Well |
22:39 | <&McMartin> | It has a good game hiding inside of it |
22:44 | <&ToxicFrog> | Well |
22:45 | <&ToxicFrog> | Ok, it's 2/3rds of a good game and 1/3rd of a really, really bad one. |
22:45 | <&ToxicFrog> | We need more games like the good parts~ |
22:45 | <&McMartin> | But yes, I'd like to see more ME like games |
22:45 | <&McMartin> | Especially since Quantum Condundrum so horribly failed at it >_< |
22:45 | < RichyB> | I find myself impressed at how few bugs I ran into in Mirror's Edge. |
22:46 | < RichyB> | I'd come to expect less, particularly from games with EA's logo on them. |
22:46 | <&McMartin> | Mmm |
22:46 | <&McMartin> | The 1/3 we're talking about isn't bugs, really |
22:46 | <&McMartin> | It's parts where the design coherence collapses |
22:46 | < RichyB> | ? |
22:46 | <&McMartin> | Though there's only consensus on about half that third, which is fun~ |
22:47 | < RichyB> | I found the puzzle jumping parts really, really frustrating. |
22:47 | <&McMartin> | Mirror's Edge is a game about running away from things |
22:47 | < RichyB> | The story was also a bit strangled... |
22:47 | <&McMartin> | As such, having a boat full of dudes with machine guns you need to cut through was kind of bullshit |
22:47 | <&McMartin> | I was A-OK with the puzzle jumping but couldn't stand some of the battle gauntlets - some of which others had zero trouble with |
22:47 | < RichyB> | But the majority of it, I really enjoyed, and I'd love to have had just more running parts. |
22:48 | <&McMartin> | The last part of level 8 gave me fits, but I loved the sniper evasion duel in level 9. |
22:48 | <&McMartin> | Most people had reverse reactions there |
22:48 | < RichyB> | I didn't find the battle gauntlets difficult except when I attempted to actually pacifist them. |
22:48 | <&McMartin> | Which I kind of did, yeah |
22:48 | <&McMartin> | But I also had a huge problem with the Big Spiral Staircase in level 8 |
22:49 | < RichyB> | The dudes-with-machine-guns indoors. couldn't do that. |
22:49 | <&McMartin> | The motherfucking boat |
22:49 | < RichyB> | The sniper-dodging battle was *really* fun to pacifist. |
22:49 | <&McMartin> | Yes |
22:49 | < RichyB> | Oh the boss fight on the boat |
22:49 | < RichyB> | so frustrating! |
22:49 | <&McMartin> | The boss fight I was fine with because it was a fistfight. |
22:49 | <&McMartin> | If it's the one I think it is |
22:49 | <&McMartin> | It's been awhile. |
22:49 | < RichyB> | Yes. |
22:49 | < RichyB> | No, I found that really impossibly hard. |
22:50 | < RichyB> | I've completed the game a few times and every time I try, that specific fight takes me >20 attempts. |
22:50 | < RichyB> | Cannot wrap my head around playing a first-person fistfight like that. |
22:50 | <&McMartin> | Ah |
22:50 | <&McMartin> | Hm |
22:51 | <&McMartin> | It took me a few tries |
22:51 | <&McMartin> | But a lot of things took me a few tries. |
22:51 | < RichyB> | I managed Zeno Clash eventually, but in that game your melee attacks do things like actually stun your opponents |
22:51 | <&McMartin> | Mirror's Edge was the second first-person game with mouselook I'd played |
22:51 | < RichyB> | as opposed to that fucking fight, where melee attacking the opponent causes *me* to get stunned. |
22:51 | <&McMartin> | The first was Portal |
22:52 | <&McMartin> | My issue with the boat was that the only real way through was to kill the shit out of everyone |
22:52 | <&McMartin> | Up until that point my attitude had been "you're all trying to frame me for something" |
22:52 | <&McMartin> | So reacting by "... so I'mma shoot up a bunch of cops" seemed like a bad move |
22:52 | < RichyB> | Heh |
22:53 | < RichyB> | About half of the enemies on the boat were melee-able |
22:53 | < RichyB> | The rest I gave up on punching and shot |
22:53 | <&McMartin> | I tended to do a flying cup-check. |
22:53 | <&McMartin> | I think it was slide, then jump |
22:53 | < RichyB> | Heheh, yeah. |
22:54 | < RichyB> | Kicking people in the nuts was definitely a winner. |
22:54 | < RichyB> | Oh and the parkour cops! |
22:54 | < RichyB> | Second playthough, really fun to race past them! |
22:54 | | * McMartin was very pro-that sequence |
22:54 | < RichyB> | First playthrough, I couldn't freerun fast enough to escape them, so I beat up an ordinary cop, stole his uzi and gunned the poor bastards down. |
22:55 | < RichyB> | I really like that someone thought of that, and made both options viable! |
22:55 | <&McMartin> | Heh |
22:55 | <&McMartin> | My one weakness! |
22:55 | <&McMartin> | Bullets. |
22:55 | <&McMartin> | From a gun. |
22:55 | < RichyB> | Heehee |
22:55 | < RichyB> | "Blood loss... my one weakness!" :D |
23:00 | | * McMartin has a soft spot for a bit at the very end, which he will rot13 for spoilers |
23:00 | <&McMartin> | jurer ehaare ivfvba fhqqrayl uvtuyvtugf n envy lbh pna fjvat ba unysjnl guebhtu mr ivyynva'f Rivy Zbabybthr, nf gur tnzr ratvar *vgfrys* ortf lbh gb chag guvf thl bss n fxlfpencre |
23:06 | < RichyB> | McMartin: that, and the hug afterwards. |
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--- Log closed Thu Oct 04 00:00:27 2012 |