code logs -> 2012 -> Wed, 03 Oct 2012< code.20121002.log - code.20121004.log >
--- Log opened Wed Oct 03 00:00:12 2012
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01:47
< ToxicFrog>
If I'm lucky, the sharks will stay away until I can reach shallow water.
01:48
<&McMartin>
Did you just try to upgrade your desktop to dual-boot BSD?
01:48
<&McMartin>
Also
01:48
<&McMartin>
Oh God, I never updated my CompReview generation code ;_;
01:56
< ToxicFrog>
No, I'm working on my presentation for TEXPO.
01:56
< ToxicFrog>
It's not going well.
01:57
<~Vornicus>
TEXPO? a TeX expe?
01:57
< ToxicFrog>
No, embedded systems.
01:58
< ToxicFrog>
I hate this chip, I hate this language, I hate this project and my thesis and bitterly regret choosing it
02:00
< Reiv>
... whut
02:00 * Reiv prod ToxicFrog. What on earth happen?
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02:14
< ToxicFrog>
Reiv: I am so, so done with low level programming
02:16
< Reiv>
You weren't when you started?
02:16
< ToxicFrog>
And the tools are utter shit
02:17
< ToxicFrog>
The tools refute the existence of God
02:17
< ToxicFrog>
I was, but the problem was so interesting I didn't really think of that :(
02:17
< ToxicFrog>
It was lots of fun when I was designing the software
02:17
< ToxicFrog>
Writing it? Not so much.
02:17 * simon_ is one month into his project of writing a compiler between two reversible languages and has hardly done anything.
02:18
< simon_>
the target language is built with low-level reversible gates.
02:25
<~Vornicus>
what's the problem?
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02:32
< ToxicFrog>
Vornicus: here's a reconfigurable chip that can switch at runtime between single-core with 128-way SIMD, and 33-core with no SIMD elements. There is no cache coherency. Implement the Pilot API on it.
02:35
< ToxicFrog>
Have I mentioned how shit the tools are? Because it's pretty impressive.
02:48
<~Vornicus>
oh that creature
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04:49
<&McMartin>
Your master's thesis is to implement an entire multitasking operating system?
04:49
<&McMartin>
Or is this a different Pilot?
04:50
< ToxicFrog>
...a different pilot.
04:51
< ToxicFrog>
This is the one that's a greatly simplified wrapper around MPI.
05:05
< Reiv>
Why on earth did you volinteer for it?
05:06
< Reiv>
If I think "ToxicFrog" and "Thesis" I think "I'm going to write OO-enabled emacs in Lua"
05:06
< ToxicFrog>
Because it is a wicked cool architecture and problem
05:06
< ToxicFrog>
I just did not think it all the way through to at "at some point I'm going to have to stop learning about the architecture and start writing a shitload of C"
05:06
< Reiv>
But ... you hate the chip and the code and the archetecture? :p
05:06
< Reiv>
Ah-*ha*.
05:06
< ToxicFrog>
I hate working on the chip, rather
05:07
< ToxicFrog>
It's incredibly cool in concept
05:07
< Reiv>
What is the concept, then?
05:07
< ToxicFrog>
But that isn't much consolation when you keep accidentally cache whacking your framebuffer because you can't writeback anything smaller than an entire cache line
05:08
< ToxicFrog>
IMAP-based, SIMD image processing chip that can use each group of four SIMD processing elements either as SIMD elements or as a secondary execution core, and can switch between these modes on the fly
05:08
< Reiv>
Clever.
05:08
< Reiv>
But the chip has limitations that make that harder than it sounded?
05:08
< ToxicFrog>
So you can do all of your thresholding and edge detection and whatnot in SIMD mode and then activate another 32 cores for ROI analysis
05:09
< ToxicFrog>
There is no cache coherency
05:09
< ToxicFrog>
The reference API for multicore programming on this chip is pthreads
05:09
< ToxicFrog>
Two awful tastes that explode at the slightest provocation when mixed
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05:49
<&McMartin>
Whargh, where is my graph paper notepad?
05:50
<&Derakon>
...do you mean a physical object, or a program?
05:50
<&McMartin>
A physical object
05:50
<&McMartin>
Onto which I had drawn maps and notes.
05:51
<&Derakon>
Ahh.
05:52
<&McMartin>
Aand, found it
05:52 * McMartin gets back to drawing.
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22:24
<&jerith>
http://wheningit.tumblr.com/
22:27
< AnnoDomini>
Haha.
22:28
<&McMartin>
I like the puppy treadmill :D
22:28
< simon_>
I like the "When I use git stash."
22:32
<&McMartin>
I like "when I learned about git rebase" on page two
22:32
< AnnoDomini>
I like the "git cheat sheet". Because I know that feel.
22:32
<&McMartin>
nom nom nom
22:35
<&ToxicFrog>
"resolving easy merge conflicts" makes me want to play Mirror's Edge again~
22:35
<&McMartin>
Hee
22:39
<&ToxicFrog>
Such a good game. The world needs more like it.
22:39
<&McMartin>
Well
22:39
<&McMartin>
It has a good game hiding inside of it
22:44
<&ToxicFrog>
Well
22:45
<&ToxicFrog>
Ok, it's 2/3rds of a good game and 1/3rd of a really, really bad one.
22:45
<&ToxicFrog>
We need more games like the good parts~
22:45
<&McMartin>
But yes, I'd like to see more ME like games
22:45
<&McMartin>
Especially since Quantum Condundrum so horribly failed at it >_<
22:45
< RichyB>
I find myself impressed at how few bugs I ran into in Mirror's Edge.
22:46
< RichyB>
I'd come to expect less, particularly from games with EA's logo on them.
22:46
<&McMartin>
Mmm
22:46
<&McMartin>
The 1/3 we're talking about isn't bugs, really
22:46
<&McMartin>
It's parts where the design coherence collapses
22:46
< RichyB>
?
22:46
<&McMartin>
Though there's only consensus on about half that third, which is fun~
22:47
< RichyB>
I found the puzzle jumping parts really, really frustrating.
22:47
<&McMartin>
Mirror's Edge is a game about running away from things
22:47
< RichyB>
The story was also a bit strangled...
22:47
<&McMartin>
As such, having a boat full of dudes with machine guns you need to cut through was kind of bullshit
22:47
<&McMartin>
I was A-OK with the puzzle jumping but couldn't stand some of the battle gauntlets - some of which others had zero trouble with
22:47
< RichyB>
But the majority of it, I really enjoyed, and I'd love to have had just more running parts.
22:48
<&McMartin>
The last part of level 8 gave me fits, but I loved the sniper evasion duel in level 9.
22:48
<&McMartin>
Most people had reverse reactions there
22:48
< RichyB>
I didn't find the battle gauntlets difficult except when I attempted to actually pacifist them.
22:48
<&McMartin>
Which I kind of did, yeah
22:48
<&McMartin>
But I also had a huge problem with the Big Spiral Staircase in level 8
22:49
< RichyB>
The dudes-with-machine-guns indoors. couldn't do that.
22:49
<&McMartin>
The motherfucking boat
22:49
< RichyB>
The sniper-dodging battle was *really* fun to pacifist.
22:49
<&McMartin>
Yes
22:49
< RichyB>
Oh the boss fight on the boat
22:49
< RichyB>
so frustrating!
22:49
<&McMartin>
The boss fight I was fine with because it was a fistfight.
22:49
<&McMartin>
If it's the one I think it is
22:49
<&McMartin>
It's been awhile.
22:49
< RichyB>
Yes.
22:49
< RichyB>
No, I found that really impossibly hard.
22:50
< RichyB>
I've completed the game a few times and every time I try, that specific fight takes me >20 attempts.
22:50
< RichyB>
Cannot wrap my head around playing a first-person fistfight like that.
22:50
<&McMartin>
Ah
22:50
<&McMartin>
Hm
22:51
<&McMartin>
It took me a few tries
22:51
<&McMartin>
But a lot of things took me a few tries.
22:51
< RichyB>
I managed Zeno Clash eventually, but in that game your melee attacks do things like actually stun your opponents
22:51
<&McMartin>
Mirror's Edge was the second first-person game with mouselook I'd played
22:51
< RichyB>
as opposed to that fucking fight, where melee attacking the opponent causes *me* to get stunned.
22:51
<&McMartin>
The first was Portal
22:52
<&McMartin>
My issue with the boat was that the only real way through was to kill the shit out of everyone
22:52
<&McMartin>
Up until that point my attitude had been "you're all trying to frame me for something"
22:52
<&McMartin>
So reacting by "... so I'mma shoot up a bunch of cops" seemed like a bad move
22:52
< RichyB>
Heh
22:53
< RichyB>
About half of the enemies on the boat were melee-able
22:53
< RichyB>
The rest I gave up on punching and shot
22:53
<&McMartin>
I tended to do a flying cup-check.
22:53
<&McMartin>
I think it was slide, then jump
22:53
< RichyB>
Heheh, yeah.
22:54
< RichyB>
Kicking people in the nuts was definitely a winner.
22:54
< RichyB>
Oh and the parkour cops!
22:54
< RichyB>
Second playthough, really fun to race past them!
22:54 * McMartin was very pro-that sequence
22:54
< RichyB>
First playthrough, I couldn't freerun fast enough to escape them, so I beat up an ordinary cop, stole his uzi and gunned the poor bastards down.
22:55
< RichyB>
I really like that someone thought of that, and made both options viable!
22:55
<&McMartin>
Heh
22:55
<&McMartin>
My one weakness!
22:55
<&McMartin>
Bullets.
22:55
<&McMartin>
From a gun.
22:55
< RichyB>
Heehee
22:55
< RichyB>
"Blood loss... my one weakness!" :D
23:00 * McMartin has a soft spot for a bit at the very end, which he will rot13 for spoilers
23:00
<&McMartin>
jurer ehaare ivfvba fhqqrayl uvtuyvtugf n envy lbh pna fjvat ba unysjnl guebhtu mr ivyynva'f Rivy Zbabybthr, nf gur tnzr ratvar *vgfrys* ortf lbh gb chag guvf thl bss n fxlfpencre
23:06
< RichyB>
McMartin: that, and the hug afterwards.
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--- Log closed Thu Oct 04 00:00:27 2012
code logs -> 2012 -> Wed, 03 Oct 2012< code.20121002.log - code.20121004.log >

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