--- Log opened Mon Aug 06 00:00:49 2012 |
00:11 | | You're now known as TheWatcher[T-2] |
00:22 | | You're now known as TheWatcher[zZzZ] |
00:24 | | Nemu [NeophoxProd@Nightstar-06b54f64.asahi-net.or.jp] has quit [Ping timeout: 121 seconds] |
00:52 | <&McMartin> | Woo |
00:52 | | * McMartin solves http://www.4clojure.com/problem/164 in 12 lines. |
00:53 | <&McMartin> | I am now ranked #34. |
01:32 | | Derakon[AFK] is now known as Derakon |
01:44 | | Attilla [Obsolete@Nightstar-36d1ef0e.as43234.net] has quit [Ping timeout: 121 seconds] |
02:01 | | Vasi is now known as rms |
02:48 | | Derakon is now known as Derakon[AFK] |
02:52 | | * McMartin finishes copying out the test frameworks and problem descriptions for everything left on 4clojure. |
02:53 | <&McMartin> | That will let me mess with it offline if I so choose. |
03:26 | | Derakon[AFK] is now known as Derakon |
03:41 | | Kindamoody[zZz] is now known as Kindamoody |
04:22 | | * McMartin solves the Crossword Puzzle problem, now has solved at least as many problems as any person who actually got a problem submitted and accepted. |
04:34 | | * Vornicus should get around to poking once again at Vorns Ahoy. |
04:35 | <&McMartin> | Likewise for Dapper Delver |
04:36 | <&McMartin> | Though I'm still not totally sure I want to mess with GMS for it. |
04:40 | <~Vornicus> | Dapper Delver? |
04:41 | <&McMartin> | The umbrella-based Metroidvania/Manic Miner game I've toyed with |
04:42 | <~Vornicus> | oh right. |
04:43 | | * Vornicus wonders what your current powerup list looks like. |
04:44 | <&McMartin> | I don't have it handy (still at the office here) |
04:44 | <&McMartin> | I can post something after I eat |
04:45 | <~Vornicus> | ok |
04:45 | <&McMartin> | But I did sort it out |
04:45 | <&McMartin> | I didn't put it into a sensible progression, though. |
04:48 | <&ToxicFrog> | I really want to get back to work on Warpcore at some point. |
04:49 | <&McMartin> | And now, dinner |
04:59 | | iospace is now known as iospacedout |
05:05 | | Vash [Vash@Nightstar-e8057de2.wlfrct.sbcglobal.net] has quit [[NS] Quit: I lovecraft Vorn!] |
06:40 | | Derakon is now known as Derakon[AFK] |
06:41 | | You're now known as TheWatcher |
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08:04 | | You're now known as TheWatcher[afk] |
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08:22 | | celticminstrel [celticminst@Nightstar-05d23b97.cable.rogers.com] has quit [[NS] Quit: KABOOM! It seems that I have exploded. Please wait while I reinstall the universe.] |
10:00 | | Kindamoody is now known as Kindamoody|out |
10:05 | | You're now known as TheWatcher |
10:23 | < Rhamphoryncus> | I have achieved.. an icosidodecahedron |
10:24 | < Rhamphoryncus> | But with the triangular faces being gaps |
10:27 | < Rhamphoryncus> | But I'm rendering rings of hexagons, translating out the ring coordinates, and those gaps are a result of the flipped orientation between underlying triangles and the resulting hexagons |
10:54 | | You're now known as TheWatcher[d00m] |
11:22 | | RichyB [richardb@Nightstar-3b2c2db2.bethere.co.uk] has joined #code |
11:41 | | You're now known as TheWatcher |
11:47 | | Kindamoody|out is now known as Kindamoody |
12:32 | | Kindamoody is now known as Kindamoody|gaming |
12:48 | | You're now known as TheWatcher[d00m] |
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14:40 | | iospacedout is now known as iospace |
15:01 | | You're now known as TheWatcher[afk] |
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15:19 | | gnolam [lenin@9D46A2.F4E9D7.E4B4CF.2072AD] has quit [Ping timeout: 121 seconds] |
15:26 | | gruber is now known as gnolam |
15:51 | | Kindamoody|gaming is now known as Kindamoody |
15:53 | | Kindamoody is now known as Kindamoody|out |
16:22 | | * Rhamphoryncus builds a schlegel diagram of a pentakis dodecahedron |
16:23 | < Rhamphoryncus> | Makes it really obvious how the topology keeps flipping |
16:29 | < Rhamphoryncus> | So I'm actually thinking about treating the north and south caps as cones, with their bottoms open as well as the tip (the discontinuity). That should leave me with a regular grid within each |
16:37 | < Rhamphoryncus> | which means... 2.5 dimensions? |
16:38 | < Rhamphoryncus> | (I used to have a problem, then I used regex. Now I have 2.5 problems..) |
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16:51 | | mode/#code [+o himi] by ChanServ |
17:09 | < Rhamphoryncus> | Ah, looks like non-integer dimensions are more obtuse than I realized |
17:18 | < Rhamphoryncus> | Hrm. Factoring out the cone aspect for a moment.. assuming it was just a flat hexagonal grid, would I still have the issues? Most of them, yes |
17:19 | < Rhamphoryncus> | .. it's actually more like a square, conceptually |
17:19 | < Rhamphoryncus> | It's not round at all. It has corners |
17:20 | <~Vornicus> | I'm totally lost as to what you're aiming at |
17:22 | < Rhamphoryncus> | Take the top cap of an icosahedron, 5 faces. I'm trying to make a sane way of positioning both the vertices of the hexagons within that, as well as the hexagons themselves |
17:22 | < Rhamphoryncus> | There's a natural way of doing rings of them from the center point, but that still has corners |
17:24 | < Rhamphoryncus> | But if you simplified it into a square grid then the rings would still be square. Each a larger square than the last |
17:31 | < Rhamphoryncus> | While you could unambiguously represent locations as the maximum of the x/y plus the rotation, it's a heck of a lot more useful to use x,y directly. That gives you continuity between rings and especially across corners |
17:33 | < Rhamphoryncus> | So I should be figuring out a awy to do that for the hexagons.. it's essentially the same as triangular grid coordinates, but of course reversed |
17:40 | < iospace> | aw fuck |
17:40 | < iospace> | i grounded a pin i wasn't supposed to again Dx |
18:10 | < Rhamphoryncus> | Just don't do that with the Stop And Catch Fire pin |
18:11 | <@TheWatcher[afk]> | Or the Release The Demons pin ¬¬ |
18:12 | < Rhamphoryncus> | is that related to the Blue Smoke pin? |
18:12 | <@TheWatcher[afk]> | Yes |
18:17 | | Kindamoody|out is now known as Kindamoody |
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18:17 | | mode/#code [+o Vash] by ChanServ |
19:08 | | Kindamoody is now known as Kindamoody[zZz] |
19:13 | < Rhamphoryncus> | So... what I might do is use x/y/z similar to barycentric, but distance out rather than within, and pretend the center is a hexagon rather than a pentagon, just overlapping that section |
19:40 | <&ToxicFrog> | Oh god |
19:40 | <&ToxicFrog> | Interview in 20 minutes |
19:41 | <~Vornicus> | aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa |
19:57 | < iospace> | god dammit people |
19:57 | < iospace> | stop asking me for the backplane i'm using! |
20:00 | <&ToxicFrog> | aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa |
20:01 | | Vash [Vash@Nightstar-e8057de2.wlfrct.sbcglobal.net] has quit [[NS] Quit: I lovecraft Vorn!] |
20:02 | | * iospace pats ToxicFrog |
20:06 | | RichyB [richardb@Nightstar-3b2c2db2.bethere.co.uk] has quit [Operation timed out] |
20:37 | <&McMartin> | Telecommuting and proximity: what lets me walk to work during builds |
21:08 | < Tarinaky> | 1) Does anyone know if it's easy or sensible to develop for both VC++ and GCC? |
21:09 | < Tarinaky> | 2) Does VC++ have anything for Version Control in the IDE? |
21:09 | < Tarinaky> | 3) What's the difference between VC++ and GCC development? |
21:09 | < Tarinaky> | 4) How do I unittest C++? |
21:12 | < Rhamphoryncus> | From what I've seen in various projects.. if you don't have both environments immediately at hand, it's insane |
21:12 | < gnolam> | 1) Write standard code and you'll be fine. |
21:13 | < gnolam> | 2) Not really*. |
21:13 | < Rhamphoryncus> | It's more about testing than anything else |
21:14 | < gnolam> | 3) VC++'s IDE and debugger (say what you want about the IDE itself, but Visual Studio's debugger is bloody amazing). |
21:14 | < gnolam> | 4) Specify further. |
21:15 | < Rhamphoryncus> | Without having VC++ available you're relying on a forum user randomly complaining that it doesn't work, with only a partial explanation of the error, no follow up (of course they don't stick around), and no ability to test any fixes except by making a release with them and waiting for further complaints |
21:19 | < Tarinaky> | Regarding 1, the point is that I do a lot of my code writing on a Linux laptop, but my main machine is Windows. |
21:20 | < Tarinaky> | So I guess that counts as available. |
21:20 | < Rhamphoryncus> | yup |
21:21 | < Rhamphoryncus> | Then code itself should be fine. That just leaves filesystem, networking, graphics or UI, that sorta thing |
21:22 | < Rhamphoryncus> | The builtin I/O stuff in C/C++ is basically irrelevant. You *may* get away with code that's identical for both, but you'll have to learn both environments and what it'll do on them |
21:24 | < Rhamphoryncus> | my opinion on GUIs is the same: You *can* make a GUI that's the same for both, but it won't be a *good* GUI for either of them. A good GUI by necessity involves a lot of fine details, many of which are contextual to the platform |
21:24 | < Rhamphoryncus> | Anyway, it's 2 pm and sleep beckons. ;) *poof* |
21:24 | | Rhamphoryncus [rhamph@Nightstar-5697f7e2.abhsia.telus.net] has quit [Client exited] |
21:27 | < Tarinaky> | gnolam: Specify how? |
21:29 | <&ToxicFrog> | aaaaaaaaaaaaaaaaaaaaaaaaaa |
21:38 | <~Vornicus> | aaaaaaaaaaaaaaaaaaaaaaaaaa |
21:42 | | * iospace facepalms |
21:44 | < Tarinaky> | Can I join in? eeeeeeeee! |
21:46 | < gnolam> | Tarinaky: as in "how do I write unit tests?" or "is there anything specific I need to keep in mind when unit testing C++ code compared to $some_other_language?" |
21:47 | < Tarinaky> | "How do I write unittests/what do I use?" |
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22:03 | | Netsplit *.net <-> *.split quits: cpux, Vornicus, Attilla, @Tamber, Tarinaky, Namegduf, iospace, EvilDarkLord, Syloq_Home, froztbyte, (+2 more, use /NETSPLIT to show all of them) |
22:04 | | Netsplit over, joins: @Tamber, &ToxicFrog, iospace, cpux, EvilDarkLord, Tarinaky, Syloq_Home, froztbyte, Namegduf, Attilla (+2 more) |
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22:12 | <&McMartin> | For "What do I use", boost-test is pretty solid as a framework. |
22:12 | <&McMartin> | http://www.boost.org/doc/libs/1_50_0/libs/test/doc/html/index.html |
22:14 | <&McMartin> | AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAUGH |
22:14 | <&McMartin> | http://sourceforge.net/projects/cdesktopenv/ |
22:42 | <~Vornicus> | augh? |
22:42 | <&McMartin> | Horrible flashbacks. |
22:42 | <&ToxicFrog> | \o/ |
22:42 | | * McMartin was forced to use CDE for the better part of seven years. |
22:46 | <&ToxicFrog> | I grew up with XDT3, which is not the same thing but is also Motif based |
22:46 | <&ToxicFrog> | So seeing those windows brings back fond memories :3 |
22:49 | <&McMartin> | I do like that they put xeyes in one of the primary screenshots |
22:51 | | You're now known as TheWatcher |
22:54 | <&ToxicFrog> | Of course |
22:54 | <&ToxicFrog> | They'd be crazy not to |
23:37 | | celticminstrel [celticminst@Nightstar-05d23b97.cable.rogers.com] has joined #code |
23:43 | | Vash [Vash@Nightstar-e8057de2.wlfrct.sbcglobal.net] has joined #code |
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23:56 | <@Vash> | Does anyone need- AI War: Children of Neinzul ? |
23:57 | <@Vash> | It's the first DLC for AI War |
23:57 | <@Vash> | have it in steam, but don't want it/can't use it. |
--- Log closed Tue Aug 07 00:00:04 2012 |