--- Log opened Tue Jun 05 00:00:48 2012 |
00:27 | | You're now known as TheWatcher[T-2] |
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10:20 | | You're now known as TheWatcher |
11:23 | | * TheWatcher vaguely eyes Unity, bleghs |
11:24 | <@TheWatcher> | Of course, a chunk of th efeatures I'd actually be interested in are only in Unity Pro |
11:24 | | iospacedout is now known as iospace |
11:24 | | * TheWatcher shrugs, will just do it the way he was intending anyway |
11:30 | < McMartin_> | Heh |
11:55 | <@TheWatcher> | (honestly, unity sounds great, but dropping $1.5k on something I'm /not actually going to make money on/... yeah.) |
11:55 | < McMartin_> | Are you keeping a dev diary, by any chance? |
11:56 | <@TheWatcher> | I will be, once I actually start properly. |
12:03 | | You're now known as TheWatcher[afk] |
12:12 | < Reiv> | ... curious. What sort of features? |
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12:41 | < iospace> | Reiv: ALL THE FEATURES |
12:41 | <@Alek> | \o/ |
12:42 | < Reiv> | Ha. |
12:42 | | * Reiv will Note his Curiosity, and head to bed. Lemme know, TW! |
12:44 | | * Alek gives TW an eyepatch. |
12:46 | | iospace is now known as io |
12:46 | | io is now known as io|driving |
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13:10 | < gnolam> | AFSJaskfjk |
13:10 | | * gnolam STABSTABSTABS GIMP. |
13:11 | <@TheWatcher[afk]> | Reiv: render to texture, full-screen post-processing, occlusion culling, realtime shadows, HDR, LOD. |
13:14 | < gnolam> | Why /the fuck/ does it think it's a good idea to spawn a window at ~3000 pixels to the right? |
13:24 | < Reiv> | TheWatcher[afk]: How many of those are required for the initial development? |
13:29 | < Rhamphoryncus> | gnolam: I don't think "good idea" and "window management" ever appear in the same sentence |
13:29 | <@Tamber> | Rhamph: They do! |
13:30 | <@Tamber> | But they tend to run along the lines of: "Well, I thought it was a good idea to..." |
13:30 | < Rhamphoryncus> | heh |
13:30 | < gnolam> | Yeah, but "let's see what the user's desktop resolution is, and then spawn windows outside it" is still an utterly bizarre concept. |
13:30 | < Rhamphoryncus> | gnolam: multiscreen? |
13:31 | < gnolam> | That's what it apparently does, yes. Sums the horizontal resolutions of the two screens and spawns a window just outside. |
13:31 | < gnolam> | (Not that it should ever pop up windows on more than one screen unless explicitly told so) |
13:38 | < Rhamphoryncus> | yeah, that's obviously where it's broken |
13:38 | < Rhamphoryncus> | gimp does get used on multiscreen which is why it has special handling for it |
14:26 | | io|driving is now known as iofficespace |
14:27 | | * Rhamphoryncus comes across a forum for people writing opengl apps.. in fortran. And a poster talking about using pascal |
14:28 | | * Tamber wouldn't be surprised to find people writing opengl apps in COBOL, either. |
14:28 | <@Tamber> | Some folk are just masochists like that. |
14:28 | < iofficespace> | hehe |
14:30 | < Rhamphoryncus> | They were talking about needing to disable hardware acceleration to get it to render right, and wanting to find a way to automate that so the end-user doesn't have to. I'd say they were just clueless |
14:31 | <@Tamber> | Oh dear. |
14:31 | < gnolam> | ... |
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14:41 | | * Rhamphoryncus ponders how to best store his triangular heightmaps |
14:42 | < Rhamphoryncus> | I could do half a rectangle, a 1d texture with my own math, or a 2d texture but wrapped to treat it as a 1d |
14:43 | < Rhamphoryncus> | If texture count is an issue I could use a single line of a 2d texture as each one, with many more loaded, or I could tile up in a normal rectangular texture |
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16:02 | < Rhamphoryncus> | std::vector<std::string> args(argv, argv + argc); |
16:02 | < Rhamphoryncus> | Odd little C++ trick |
16:19 | < Rhamphoryncus> | hrm trying to fix an issue with my clipping plane being way too close to my objects. I previously add a zoom matrix (controlled by the scroll wheel) which gets applied first, and it doesn't affect the clipping. I can also change z_near and it doesn't help. However, if I change the scale factor in the perspective matrix, then compensate with the zoom, it works |
16:19 | < Rhamphoryncus> | I would guess the fov is changing but I don't explicitly have one |
16:23 | < Rhamphoryncus> | http://pastebin.starforge.co.uk/521 |
16:25 | < Rhamphoryncus> | I need to fix up the viewport ratio too |
16:52 | | Kindamoody|out is now known as Kindamoody |
16:55 | | You're now known as TheWatcher |
17:03 | | EvilDarkLord is now known as Maze |
17:32 | < Maze> | Remind me, what exactly were the rules for deathknights without trappings of death? |
17:32 | < Maze> | Oops, mischan. |
17:41 | < Tarinaky> | Rhamphoryncus: I didn't know that trick. I didn't know you could initialise a Vector from an array at all. |
--- Log closed Tue Jun 05 17:53:29 2012 |
--- Log opened Tue Jun 05 17:54:16 2012 |
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18:58 | < Tarinaky> | I'm using PyDev for Eclipse. Is there any way of using the Debugger to halt when a particular handle is accessed? |
18:59 | | Kindamoody is now known as Kindamoody[zZz] |
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19:13 | < Rhamphoryncus> | Tarinaky: yeah, you can use normal pointers as begin/end iterators |
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19:36 | < Rhamphoryncus> | .. stupid KDE. Window corners are rounded, unless maximized. Had a window at the corner, went to click X, but I was at the exact corner so it went through because of the rounding, which landed on the maximized xchat |
19:43 | | Derakon is now known as Derakon[AFK] |
19:44 | < RichyB> | Ahahah oh dear. |
19:44 | < RichyB> | Form follows function and then obliterates it. |
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20:33 | < Rhamphoryncus> | heh |
21:27 | < Rhamphoryncus> | *kicks his brain* Work damn you! |
21:28 | < Rhamphoryncus> | All I want to do is generate the vertices of a triangle subdivided in barycentric coordinates |
21:29 | < Rhamphoryncus> | e.g. (1,0,0) and such for each corner, (0.5,0.5,0) at the middle of each edge |
21:48 | < Rhamphoryncus> | Okay, got the vertices done. Next is the indexes that correspond to them |
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--- Log closed Wed Jun 06 00:00:16 2012 |