--- Log opened Fri Apr 06 00:00:58 2012 |
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01:08 | < Rhamphoryncus> | Huh. Confused myself. Scaled down my curve from 0..256 to 0..1 and it didn't get all that close to 1. Turns out it maxed at 240 before anyway |
01:17 | | * Rhamphoryncus looks up bezier curves |
01:18 | < Rhamphoryncus> | They look stupidly simple. I wish I'd realized that before when using gimp/inkscape/whatever |
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02:14 | <&McMartin> | "Canonical has developed a new server provisioning tool called Metal as a Service." |
02:14 | <&McMartin> | :rock: |
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03:19 | < Noah> | Damn rain |
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05:12 | < Rhamphoryncus> | Hmm. And now I'm learning that natural cubic splines are, by comparison, stupidly hard. Despite, or perhaps because, them being based on simple physical phenomena |
05:13 | <~Vornicus> | natural cubics are surprisingly hard, yeah |
05:14 | <~Vornicus> | Beziers are naptime. |
05:14 | <~Vornicus> | I can even pick points to match a bezier to an arbitrary polynomial curve. |
05:14 | < Rhamphoryncus> | My instinct is to just set a few points and interpolate the rest. I'm not sure how to do that with bezier though, as only the endpoints are guaranteed to match |
05:15 | <~Vornicus> | Your best bet is linalg solving |
05:15 | < Rhamphoryncus> | That sounds complicated :P |
05:16 | < Rhamphoryncus> | My current lookup table is generated in 3 lines of python (could be a one-liner) and is 8 bits in, 8 bits out |
05:18 | <~Vornicus> | It's not at all. |
05:23 | | * Rhamphoryncus googles |
05:25 | < Rhamphoryncus> | Keep in mind that, although I may appear smart, I'm actually a *junior* high dropout. 7th grade or so. |
05:26 | < Rhamphoryncus> | Bezier curves I understood instinctively as soon as I saw the animations on wikipedia |
05:27 | < Rhamphoryncus> | natural cubic splines make sense from a physical POV, but I can't even touch the mathematical end |
05:32 | < Rhamphoryncus> | I've used editors that had bezier curves that matched the mid points, even though qalculate isn't. I suspect they used multiple second or third order curves chained together, whereas qalculate is using the highest order possible |
05:35 | < Rhamphoryncus> | And if I manually chop it into two.. yup, that works |
05:38 | < Rhamphoryncus> | As I've learned from random pages that means it's not *smooth*. It looks gentle but it actually switches the curve used |
05:40 | < Rhamphoryncus> | Hrm. The non-smoothness is annoying me ^_^ |
05:46 | < Rhamphoryncus> | heh, and I just realized I've been confusing my two applications: one is generating the speed target curve (distance in, target speed out), the other generating your payment based on how you relate to that curve |
05:57 | < Rhamphoryncus> | And.. I would get stupidly close, if not exactly, to what I'm visualizing just taking my existing 0.5**x curve and moving the declared "mid" point to a quarter rather than half |
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10:13 | <&jerith> | Rhamphoryncus: "Bezier splines" are just end-to-end Bezier curves. |
10:14 | < Tarinaky> | ARRRGGGH |
10:14 | <&jerith> | "Basis splines" are a generalisation of Bezier curves that basically limit the effect of each control point to a subset of the curve length. |
10:14 | <&jerith> | So you can think of them as overlapping Beziers. |
10:43 | < Tarinaky> | So. Question: |
10:44 | < Tarinaky> | What do you do when you can't get your test case to reproduce a bug. |
10:44 | < Tarinaky> | Indeed, you can't determine what's so 'special' about the case where it occurs at all. |
10:46 | < Tarinaky> | Oh my God! |
10:46 | < Tarinaky> | I am such a derp! |
10:46 | <@TheWatcher> | That, generally. |
10:53 | <&McMartin> | RETICULATE |
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12:36 | <@AnnoDomini> | Doing Windows tech support always aggravates me. |
12:36 | <@AnnoDomini> | My sister's boyfriend didn't get the memo that windows updates are a trap. |
12:37 | <@AnnoDomini> | So now the system (which is fucking genuine) detects as not genuine. |
12:37 | <@AnnoDomini> | I have recommended reinstalling the whole thing. |
12:38 | <@Alek> | yuuup. they do that. D: |
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13:33 | < froztbyte> | solve by installing a legit copy? :/ |
13:34 | <@AnnoDomini> | It is a legit copy. |
13:34 | <@AnnoDomini> | It came with the laptop. |
13:36 | <@TheWatcher> | That's no excuse, the Empire demands you buy another copy! |
14:13 | < Namegduf> | AnnoDomini: Call MS? |
14:13 | < Namegduf> | This kind of thing happens, and there's a decent chance they'll help. |
14:14 | < Namegduf> | Not a 100% chance, true. |
14:14 | < Namegduf> | But be 100% it's the original OEM copy first. XD |
14:15 | <@AnnoDomini> | It's more effort than reinstalling the thing. |
14:16 | <@AnnoDomini> | Windows needs to be reinstalled regularly anyway. |
14:16 | < Namegduf> | Yeah, but then you're illegit permanently. |
14:17 | <@AnnoDomini> | Wait, what? Reinstalling the legit copy makes it illegit? |
14:17 | < Namegduf> | Reinstalling with the same license key will do crap all. |
14:17 | < Namegduf> | It'll just redetect as illegit. |
14:17 | < Namegduf> | The key is the problem. |
14:18 | <@AnnoDomini> | Nah, the problem only turned up when it was updated. |
14:18 | < Namegduf> | (You'd also not be doing a proper reinstall per se but using an OEM rescue disk, with an OEM installation. They don't ship with Windows install disks and the copies are usually locked to the hardware) |
14:18 | <@AnnoDomini> | Reinstall, don't use windows update ever again. |
14:18 | < Namegduf> | Exceptional way to get rooted. |
14:19 | <@AnnoDomini> | If you don't want to get rooted, don't use Windows. |
14:19 | < Namegduf> | That's silly; they shouldn't act in a way that presumes they've been rooted already just because it uses Windows, higher probability or not. |
14:19 | < Namegduf> | It's still an issue and an issue to be dealt with. |
14:19 | < Namegduf> | If you don't want to call MS, just install a crack. |
14:20 | <@AnnoDomini> | Tried, didn't work. |
14:21 | < Namegduf> | Hmm. Try another. They do work. |
14:22 | <@AnnoDomini> | Tried. It said the installation was modified, and I need to uninstall the first crack. The first crack is not uninstallable. |
14:22 | <@AnnoDomini> | Therefore, reinstallation required. |
14:22 | < Namegduf> | That's a reason to reinstall, yeah. |
14:23 | <@AnnoDomini> | My initial suggestion of installing some user-friendly Linux was met with fear and confusion. |
14:23 | <@AnnoDomini> | Not surprising. |
14:25 | <@AnnoDomini> | And now for something completely unrelated: Where would I get some freeware music for a game about vikings? |
14:26 | <@AnnoDomini> | http://www.yourgameideaistoobig.com/ |
14:27 | < celticminstrel> | Heh! |
14:27 | < Namegduf> | Nice. |
14:28 | < Namegduf> | Their multipliers seem a little weird (and in some cases, like franchises, I'm not 100% a multiplier is right) but the idea is fancy. |
14:29 | <@AnnoDomini> | The numbers are asspulls. |
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15:25 | <@AnnoDomini> | I'm trying to use Audacity to combine several audio files. It's pretty easy, but I've yet to figure out how to take one track and stretch it out so it's longer. |
15:26 | < gnolam> | "Stretch it out so it's longer"? |
15:28 | <@AnnoDomini> | At the moment, the track is like MWMWMWM----------------. I want it to look like /\/\/\/\/\/\/\/\/\/\/\/\/\. |
15:28 | < gnolam> | Effect->Sliding Time Scale/Pitch Shift |
15:31 | <@AnnoDomini> | Okay... What do these sliders do? |
15:31 | <@AnnoDomini> | The labels tell me nothing. |
15:35 | <@AnnoDomini> | Nevermind. |
15:35 | <@AnnoDomini> | Putting them maximum to the left stretches the track 2x. |
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15:52 | <@AnnoDomini> | Okay, another question: how do I make a track less loud? |
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16:10 | < gnolam> | AnnoDomini: Amplify. With a negative value. |
16:11 | <@AnnoDomini> | That seems to make it amplified regardless of value. I found a -/+ thingy next to the track, which works. |
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16:47 | < Tarinaky> | Amplify it with a fraction? |
16:47 | < Tarinaky> | Amplifying a waveform with a negative gain is a pi phase shift. |
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20:29 | < Eri> | So, how does software versioning work? I use Nautilus, but they don't have an option to default to a two-pane layout. Is it possible to take the source code, change a few lines, but still merge future updates from upstream with my modified source? |
20:29 | | * Tamber blinkblinks |
20:30 | | * Tamber thumps the parser until it recognizes that correctly. |
20:30 | <@Tamber> | As long as those future updates don't change the same piece of code that you modified, yes. |
20:30 | <@Tamber> | Also, to answer your first question: Magic and spiders. |
20:31 | < Eri> | So, like, if I've changed one function, as long as nothing else touches that function, it's all good? |
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20:31 | <@Tamber> | Well, it depends on the granularity of the versioning. |
20:32 | < Tarinaky> | In theory as long as nothing changes that exact line(s) of code you're good. |
20:32 | < Tarinaky> | In practice I wouldn't want to bet money on it though. |
20:32 | < Eri> | Yeah. It sounds like a bug waiting to happen, anyways |
20:32 | < Tarinaky> | Because sufficiently complex software is indestinguishable from magic. |
20:32 | < Tarinaky> | Except Wizards know what they're doing. |
20:42 | <@Alek> | I like how if you check everything in yourgameideaistoobig, it tells you 170 mil and 3402 years. XD |
20:43 | <@AnnoDomini> | In the grim darkness of the far future, Magos Tarn Adams still works feverishly on his magnum opus... |
20:44 | <@Alek> | :P |
20:45 | < Namegduf> | New, longer code golf: Produce something meeting all the critera (perhaps drop the franchise part, practicality is lacking) in as little time as possible. |
20:45 | < Namegduf> | (It would, of course, suck) |
20:45 | <@Tamber> | Hmmmm. |
20:46 | <@Tamber> | That'd be a serious round of code golf. |
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20:48 | <@Alek> | ahahah |
20:49 | <@Alek> | of course, as coding tools evolve, we are able to create more and more elaborate code faster and faster. |
20:49 | < rms> | "So, how does software versioning work?" <-- it's basically wrappers around things that do the same thing as "diff" and "patch" do. |
20:49 | < Namegduf> | Also automated merging. |
20:49 | < rms> | Patch does that. |
20:49 | < Eri> | To which I'd reply, "What do diff and patch do" |
20:49 | <@Alek> | I suspect in a decade or two, 3D will be relatively trivial. <_< |
20:49 | < Eri> | But I've got a vague, handwavey idea of it |
20:49 | <@Alek> | and stuff like that. |
20:50 | < rms> | Diff looks at two files and lists the changes in a semi-machine readable format. |
20:50 | < rms> | Patch takes a diff file (see above) and repeats the changes. |
20:50 | < Namegduf> | Yeah, but most version control systems also wrap rewriting the diff as necessary according to various algorithms. |
20:50 | < rms> | Note: they generally work on changed lines. |
20:51 | < Namegduf> | It isn't prerequisite but it sure is handy. |
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21:43 | <&McMartin> | Man |
21:43 | <&McMartin> | Speaking of yourgameideaistoobig |
21:43 | <&McMartin> | http://wiki.osdev.org/Introduction |
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21:48 | <&Derakon> | Hooray for file formats that have legible headers. |
21:48 | | * Derakon got handed 900MB of image data in a mystery ".img" format, but fortunately it has a ton of ASCII in the first 512 bytes that describe how it is organized. |
21:52 | <@Tamber> | Awesome. :) |
21:52 | <@Alek> | o/ |
21:52 | <&Derakon> | handle = open(filename, 'rb'); header = handle.read(512); data = numpy.fromfile(file = handle, dtype = numpy.uint16).reshape(3072, 3072) |
21:53 | <&Derakon> | (More intelligent code would get the 3072 out of the header, but I only have the one image size here so there seems little value in doing so) |
21:56 | <&McMartin> | This is a fun article. http://arstechnica.com/microsoft/news/2011/10/ten-years-of-windows-xp-how-longev ity-became-a-curse.ars |
21:56 | <&McMartin> | It's also interesting because I hadn't given a lot of thought to how unusual it was for XP to be as long-lived as it was. |
21:57 | < cpux> | My parents and the company I still work for still use WinXP. |
21:58 | < Noah1> | At least it isn't Windows 98 |
21:58 | <@AnnoDomini> | I still use WinXP for gaming. |
21:59 | <&Derakon> | We have a couple of Win2k computers at work. |
22:00 | < cpux> | Then again, my grandparents don't even own a computer, or anything beyond a couple very basic cell phones. |
22:02 | < Noah1> | Nokias? Or that damnable Jitterbug phone? |
22:02 | < Noah1> | It's got like two buttons "HELP I FELL DOWN" and "NAG KIDS ABOUT GRANDKIDS" |
22:03 | | Noah1 is now known as Noah |
22:03 | < cpux> | I dunno. I only know they pay $50 a year for service. |
22:03 | < Noah> | Sounds like the jitterbugs |
22:07 | < cpux> | And I say it works for them. Though I would build them a computer if they'd buy an internet plan so they could share their pictures. :-P |
22:18 | | * Derakon sends an 18MB image over email, feels not guilty in the slightest. |
22:19 | <&Derakon> | Hooray for advances in networking capacity! |
22:22 | < Noah> | Funny how they still try to make you feel guilty |
22:22 | < Noah> | You're trying to send over 25megs! What's wrong with you, you monster! |
22:36 | <@Alek> | http://notalwaysright.com/your-degree-doesnt-add-up-to-much/18489 |
22:38 | < Noah> | Snrrk, "It's a good start" |
22:40 | <@Alek> | wouldn't surprise me: http://notalwaysright.com/yes-master/18436 |
22:41 | <&McMartin> | Noah: Well, that depends |
22:41 | <&McMartin> | I get irked when people email me gigantic files at work because we have a network share for *exactly this purpose* |
22:41 | <&McMartin> | Also because our gigantic files are measured in gigabytes and I don't want them on every machine I check email from -_- |
22:42 | <&McMartin> | Gigabytes are still large amounts of data and you damn kids can just get off my lawn. |
22:44 | < Rhamphoryncus> | email has never been good at large files |
22:44 | < Noah> | If you have network shares, fire the idiot still emailing large files |
22:46 | <&McMartin> | That said, 18MB is no longer a "large file" |
22:49 | <&Derakon> | I don't know of any fileshare that I happen to have in common with the guy I was emailing, FWIW. |
22:50 | < Noah> | I say anything under 100MB should be emailable, above that, setup a dropbox or something |
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22:51 | < Rhamphoryncus> | Huh. I'd still consider 18 MB to be large. Small stuff is text files and ordinary images, which rarely even touch a meg. Anything larger is large. |
22:51 | < Rhamphoryncus> | I guess I need a new "medium" >.> |
22:51 | <&McMartin> | 25MB actually seems like a reasonable cutoff |
22:52 | <&McMartin> | My slowest connection is 300KB/sec, so. |
22:54 | < Noah> | http://notalwaysright.com/fighting-fire-with-fire-2/1077 |
23:02 | < Noah> | http://notalwaysright.com/hard-drugs-and-harder-pharmacists/2424 |
23:02 | < Noah> | "Why didn't you call the police?" lol |
23:14 | < celticminstrel> | Whoa. |
23:14 | < celticminstrel> | (At the fire with fire one.) |
23:17 | < celticminstrel> | ...someone doesn't know their MasterCard has their name on it? |
23:17 | < celticminstrel> | Wow. |
23:23 | < Noah> | Yea, people are dumb, and because of that, I can never go back into retail |
23:24 | < celticminstrel> | Fighting fire with fire was kinda funny though. |
23:24 | < celticminstrel> | I mean, not just in the "wow that's stupid" way that most of them are. |
23:25 | < Noah> | I get angry at that site |
23:25 | < Noah> | It reminds me of all the stupid calls I handled at Comcast |
23:26 | < Noah> | And it genuinely get enraged. So I usually stop reading after a point. |
23:26 | < celticminstrel> | Ah. |
23:26 | < celticminstrel> | I still like the restaurant one. |
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23:40 | | Derakon [chriswei@Nightstar-a3b183ae.ca.comcast.net] has quit [[NS] Quit: leaving] |
23:47 | | Noah [noah@Nightstar-c74807e7.pools.spcsdns.net] has quit [[NS] Quit: Leaving.] |
--- Log closed Sat Apr 07 00:00:16 2012 |