code logs -> 2011 -> Sat, 08 Oct 2011< code.20111007.log - code.20111009.log >
--- Log opened Sat Oct 08 00:00:13 2011
--- Day changed Sat Oct 08 2011
00:00
< Derakon>
Seeya!
00:00 Derakon [chriswei@Nightstar-f68d7eb4.ca.comcast.net] has quit [[NS] Quit: leaving]
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00:53 You're now known as TheWatcher[T-2]
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02:28
<@ToxicFrog>
ELF executable origami: http://www.muppetlabs.com/~breadbox/software/tiny/teensy.html
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02:39
< Vornicus>
That is in fact 42 kinds of wrong.
02:46
<@ToxicFrog>
:D
02:48
< Vornicus>
http://wins.failblog.org/2011/10/07/epic-win-photos-technical-writing-win/ also.
03:28 Kindamoody is now known as Kindamoody|nap
03:56 * Alek whistles innocently.
03:58 * Alek remembers making 2 ASM programs. a warm-boot and a cold-boot, in fact. could have sworn they were smaller.
03:58
< Alek>
then again, they were on 286, and ELF is an Intel-386 format.
03:58
< Vornicus>
ELF is also something that the OS uses
03:59
< Vornicus>
your "boot" programs wouldn't have anything on the computer to tell.
03:59
<@ToxicFrog>
Yeah, the goal here isn't "smallest possible program", it's "smallest possible ELF program that linux will execute"
04:01
< Alek>
mmm. I did call them, albeit from batches.
04:01 * Alek nods.
04:01
< Alek>
and I was on DOS, at that.
04:02
< Alek>
so yeah, apples and oranges, or something like that.
04:21
< McMartin>
TF: Oh dear, I remember that project.
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05:31
< Janus>
Dwarf Fortress is the best game I'll never be able to play
05:58
< Janus>
If anyone is non-sleeping! Would you know what this thing would even be called? All I'm sure about is that I need to make it happen because concave polygons are terrible. http://goo.gl/9pkhy
06:01
< Vornicus>
"triangulation"
06:01
< Vornicus>
Well, the bit where you pick convex things is called that
06:01
< Vornicus>
(you use triangles because they're obviously convex)
06:02
< Vornicus>
http://en.wikipedia.org/wiki/Polygon_triangulation
06:03
< Janus>
Oh, that's always true! The one sorta limitation though, is that the physics thing I'm using can't do really acute triangles well
06:04
< Vornicus>
that's your physics thing's problem.
06:06
< Janus>
... ooooh, the monotone polygone thing in that looks promising. I wonder, if I do a sweet across the x axis, then the y for the split polygons that result, if that'll take care of all the cases
06:06
< Janus>
... wow I'm not typing very well
06:08
< Janus>
... nevermind, it didn't take long to think of a case where it wouldn't. orz
06:10
< Janus>
But thanks for letting me know what it is! Knowing what to call these things is always the hardest part
06:11
< Vornicus>
Do the same axis both times
06:11
< Vornicus>
That's the right way to do it
06:12
< Vornicus>
You can thus build polygons that are monotone as you go along the x axis, and then it's trivial to triangulate those, by sweeping along the x axis again.
06:25 * Janus tries it out. ... sadly, it takes longer to write the part that lets him see if it's working than the thing itself.
06:37 Kindamoody|nap is now known as Kindamoody
06:56
< Vornicus>
Heh
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10:06
< Rhamphoryncus>
ToxicFrog: Abusing ELF like that is wrong, but appeals on a deep level to part of me that feels linux is bloated.
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12:02
< AnnoDomini>
TheWatcher: Happy One-Year-Closer-To-The-Grave Day!
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13:42
< TheWatcher>
AD: thank you, I guess~
13:42
< Tamber>
*chuckles*
13:42 * Tamber balances a muffin, with candle, on TheWatcher.
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17:46
< Namegduf>
Today I found out that the "object oriented" elite-clone I installed idly from repositories requires a system-wide "object mapper" daemon as a dependency
17:47
< Namegduf>
They're not exactly making a good case for their favourite paradigm
17:51
< jerith>
... object mapper daemon?
17:53
< Namegduf>
Yes.
17:53
< Namegduf>
It's something from GNUstep
17:53
< Namegduf>
Which it was the only thing on my system using
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18:13
< Lingerance>
What does it do?
18:14
< Namegduf>
No idea.
18:14
< Lingerance>
Name of the thing then?
18:14
< Namegduf>
gdomap.
18:14
<@ToxicFrog>
oolite?
18:14
< Namegduf>
Yes.
18:16
< Lingerance>
Oh, it's a distributed object thing
18:16
< jerith>
Distributed objects. ;_;
18:22
<@ToxicFrog>
What -is- a distributed object thing?
18:32
< Lingerance>
It's an abstraction layer to help distribute messages and data to multiple hosts.
18:41
< jerith>
It's an abstraction that leaks sorrow and ichor all over you.
19:27
<@ToxicFrog>
Ok...given that Elite is singleplayer, why does it need this?
19:29
< Namegduf>
I assume it's because it uses GNUstep, and GNUstep has way way more crap than it needs.
19:29 * ToxicFrog goes and looks that up
19:30
<@ToxicFrog>
Oh, the OSS Cocoa clone.
19:30
< Namegduf>
Yeah.
19:33
<@ToxicFrog>
In that case, it has it because the Cocoa/OpenStep standard requires it.
19:34
<@ToxicFrog>
(well, it doesn't require that specific implementation, but it does require a distributed object library)
19:34
<@ToxicFrog>
It's part of the OpenStep Foundation Kit API.
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--- Log closed Sun Oct 09 00:00:55 2011
code logs -> 2011 -> Sat, 08 Oct 2011< code.20111007.log - code.20111009.log >

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