code logs -> 2011 -> Thu, 22 Sep 2011< code.20110921.log - code.20110923.log >
--- Log opened Thu Sep 22 00:00:10 2011
00:33 You're now known as TheWatcher[T-2]
00:35 You're now known as TheWatcher[zZzZ]
00:36 Derakon[AFK] is now known as Derakon
00:54
<@Lingerance>
https://gist.github.com/1233654 <-- anyone know why the first instanceof Function check is failing? (JavaScript)
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01:53
< Vornicus>
blah. okay, table made, now to unpack information from the graph so I can use the table to get the answers I want.
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05:14 * Janus waits the legal 60 seconds to make sure he isn't interrupting something important.
05:14
<@Tamber>
Just the silence.
05:15
< Janus>
Last time I didn't wait, I ruined a marriage proposal and foiled a bank robbery. Alrighty!
05:17
< Janus>
I need money. And months of apps and interviews ain't working. So in my infinite creativity I think the best way to make money is to make a minecraft clone!
05:18
<@Tamber>
*chuckles*
--- Log closed Thu Sep 22 05:24:32 2011
--- Log opened Thu Sep 22 05:24:45 2011
05:24 TheWatcher[zZzZ] [chris@Nightstar-3762b576.co.uk] has joined #code
05:24 Irssi: #code: Total of 23 nicks [11 ops, 0 halfops, 0 voices, 12 normal]
05:25
<@Tamber>
Ah, using the "Pull it, fully formed, from one's arse" method of development? ;)
05:25 Irssi: Join to #code was synced in 38 secs
05:25 mode/#code [+oooooooooooo Phox Reiver Vornicus kwsn celticminstrel Janus Kazriko ToxicFrog TheWatcher[zZzZ] Alek Rhamphoryncus Kindamoody] by Tamber
05:26
<@Janus>
Is there any other method!
05:28
<@Tamber>
Well, there is the good old "Stare hard at a blank file until the code oozes out of your forehead." method...
05:28
<@Janus>
I just have to. Um. Learn how to model. And OpenGL. And compose music. I set asside Thursday for those things though so it's all good
05:28
<@Derakon>
OpenGL? Bah. Write your own realtime raytracer.
05:28
<@Derakon>
I mean, you want this game to be innovative, right?
05:29
<@Janus>
The most innovative clone ever!
05:31
<@Janus>
(Joking asside, this really is because I know it'd sell somewhat well. If even 20 bucks is made, I can buy some noodles at least. That, and I am positive it can be done in a week)
05:32
<@Derakon>
...
05:32 * Tamber throws a parse error
05:32
<@Janus>
... two weeks, done in two weeks
05:33
<@Tamber>
Are you /sure/ you're not an IT Manager?
05:33
<@Tamber>
;)
05:34
<@Janus>
Well, I originally was gonna do it over the weekend, but I couldn't wait until then. If I wait, I start thinking about things rationally and it just goes down hill from there
05:34
<@Tamber>
With those horrible, rational thoughts such as "This might actually need a bit more time."?
05:35
<@Janus>
That's the first one. The second one was 'If I make a ripoff, my reputation will be soiled forever'
05:39
<@Janus>
... I came in here to actually ask something, but now I forgot what that was! Whoops!
05:43
<@celticminstrel>
XD
05:46
<@Janus>
Eitherway, this is fun at least! Never had to worry about things like 3D or running out of memory
05:48
<@Janus>
Each block is only 12 bytes, but if left unchecked, would require 243 gbs of mem-- wait. My calculator was wrong, it's only 250 mb.
05:50
<@Janus>
One problem solved already!
05:53 * Tamber chuckles.
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06:02
<@Janus>
... no point in abandoning the compression function now though. Learned a fun thing called pointer tagging! It's so cool, though I hope it doesn't backfire
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06:11
<@Janus>
Oh right, I remember now!
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06:14
<@Janus>
I kinda already did it, but I can only ever get motivated to finish a thing if I announce it out loud to folks. So... come Sunday. I will have a demo for you to see if you wanted to see!
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06:19
<@Vornicus>
pffff
06:21
<@Derakon>
I still kinda want to make a game that'd basically be networked deathmatch via terrain modification.
06:22
<@Tamber>
That sounds like it could be Fun.
06:22
<@Derakon>
I.e. there'd be reservoirs scattered about the map and you'd have spells to destroy terrain, create terrain, summon magma, etc.
06:22
<@Derakon>
But I haven't worked out the mechanics, let alone the engine.
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06:25
<@Vornicus>
Spleef
06:26
<@McMartin>
?
06:28
<@Vornicus>
is a game one plays in minecraft wherein the goal is to make your opponent fall through the floor.
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07:18 Rhamphoryncus [rhamph@Nightstar-14eb6405.abhsia.telus.net] has joined #code
07:18
<@Lingerance>
There's also Ace of Spades, which is CTF in a minecraft-like game.
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09:09 You're now known as TheWatcher
09:19
<@McMartin>
!
09:19 * McMartin debates ill-advised purchases.
09:23 * McMartin got a Game Maker HTML5 beta code, but that's actually "buy early for obscene discount".
09:35
<@froztbyte>
http://twitter.com/#!/mattgemmell/status/116615934000631809
09:37
<@McMartin>
We've still got RYM!
09:37
<@McMartin>
The rum's been gone for awhile, though.
09:40
<@froztbyte>
hehe
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10:34 * TheWatcher eyes this email
10:36
<@TheWatcher>
"anyone understand Windows XP EFS and would be willing to talk to me about whether there options for decrypting data, when all we have is th eencrypted files and the admin password for the machine on which they reside. Apparently the keys have been deleted."
10:36 * TheWatcher is having to really resist the urge to say "Easy; restore the files from your backup"
10:37
<@TheWatcher>
As opposed to "Ha-ha, you're fucked, mate"~
11:04 Attilla [Some.Dude@Nightstar-f29f718d.cable.virginmedia.com] has joined #code
11:21
< AnnoDomini>
Similar to Dwarf Fortress: "Whoops! I accidentally flooded my fort! How do I fix this?" "You start by pulling the lever that shuts the inflow."
11:22 Reiver [orthianz@3CF3A5.E1CD01.C6689C.33956A] has quit [[NS] Quit: Going dooooown...]
11:23
<@McMartin>
"revert to your last known good restore point"
11:24 kw-sleep-n is now known as kwsn
11:28
<@Simon_Shine>
that reminds me of why nobody ever sees yetis, according to terry pratchett.
11:29
<@Simon_Shine>
(because they can quickload)
11:33
< AnnoDomini>
Except when their last quicksave always leads to being seen in some fashion.
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12:59
<@froztbyte>
http://www.reddit.com/r/haskell/comments/kixek/a_play_in_one_act/
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15:48
<@kwsn>
dear EFI
15:48
<@kwsn>
I searched for handles that used the serial io prototol
15:48
<@kwsn>
yet, when i try to pull the protocol from the handle, you don't like it
15:48
<@kwsn>
what gives?
15:48
<@kwsn>
sincerely, alexandria
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17:40
< Derakon>
:q
17:40
< Derakon>
Whoops, that's not one of my code windows.
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17:59
<@froztbyte>
https://github.com/Greplin/scales
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18:40
<@kwsn>
Derakon: i do that all the time
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22:05 * Derakon pokes his brain, needs to be working on, y'know, work right now, not game concepts.
22:12
<@Simon_Shine>
I know the feeling. I'm supposed to do this virtual machine in haskell, and instead I did LZW-encoding in SML.
22:13
<@TheWatcher>
...
22:14
<@TheWatcher>
I believe that qualifies you as clinically insane~
22:14
<@Simon_Shine>
well, work is always more fun when you don't *have* to do it. :)
22:16
< Derakon>
Heh, yes.
22:16
< Derakon>
(This is the game concept I poured out of my brain earlier today: http://forums.tigsource.com/index.php?topic=5131.msg618367#new )
22:18
<@TheWatcher>
'tis an interesting idea
22:19
<@TheWatcher>
Seems vaguely Populous-y, without the spell array and with more strategy
22:20
< Derakon>
I haven't played Populous, sadly.
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22:29 * TheWatcher eyes dev-pythod/lxml-2.3
22:30
< Derakon>
...is that supposed to be a URL of some description?
22:31
<@Tamber>
package spec. <category>/<software>-<version>
22:31
< Derakon>
Ah.
22:34
<@TheWatcher>
lxml.etree.c is 161597 lines of code, wtf
22:34
< Derakon>
Gotta be computer-generated.
22:34
<@TheWatcher>
Bloody hope so
22:34
< Derakon>
You remember when I was working on Fusillade?
22:35
< Derakon>
I downloaded a Java implementation of BulletML (an XML spec for bullet patterns). It had been generated from the XML spec. Bloody huge.
22:35
< Derakon>
And that was for a pretty minor spec!
22:35
< Derakon>
If there's any XML in the LXML implementation there that they used as the basis for some code generation, it's gonna blow up fast.
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--- Log closed Fri Sep 23 00:00:25 2011
code logs -> 2011 -> Thu, 22 Sep 2011< code.20110921.log - code.20110923.log >

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