--- Log opened Mon Jun 06 00:00:11 2011 |
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01:39 | < McMartin> | Argh |
01:40 | < McMartin> | One thing I hate about SpaceChem's defenes missions is that I can have amazing, awesome, incredibly bad ideas and I won't know if they'll *work* until I go to great effort to build them. |
01:41 | < Vornicus> | chapter 5's defense mission was horrible because the timing is very, very fiddly on building the appropriate element. |
01:41 | < McMartin> | That implies my Incredibly Bad Idea is the right answer~ |
01:42 | < Vornicus> | (I have something like a 3-cycle window in which I must switch one of my thingies on.) |
01:44 | < McMartin> | Yeah, I was mostly concerned about it not giving me enough time to actually do it. |
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02:34 | < ToxicFrog> | Which one was 5 again? |
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02:36 | < Vornicus> | Rocket. |
02:36 | < ToxicFrog> | Aah |
02:36 | < ToxicFrog> | If your timing is that finicky you might need a redesign~ |
02:37 | < McMartin> | Mine was too, but you can change your speed easily enough with the keyboard. |
02:37 | < McMartin> | So it was a lot of 4, 1, F2 dancing in mine. |
02:37 | < Vornicus> | Wait what are the keyboard speed changes in ---ah. |
02:38 | < Vornicus> | I'm trying to figure out if there's keyboard symbol changes for anything beyond "this is the symbol I want here" |
02:43 | | * ToxicFrog goes to look up his solution |
02:43 | < ToxicFrog> | Conveniently, SpaceChem's save files are Windows<->Linux compatible. |
02:44 | < ToxicFrog> | Aah, here we go. |
02:44 | < ToxicFrog> | I had one reactor that produces either H_2O or Ne, depending on a switch. This is the only branch instruction in the entire setup. |
02:45 | < ToxicFrog> | The H_2O goes to a reactor that splits into H on one pipe (which goes to the Pu fuser) and H+O on the other. |
02:45 | < ToxicFrog> | That latter pipe runs to a bonder that produces H_2 and O_2 as fuel. |
02:46 | < ToxicFrog> | Once the rocket is fueled, I flip the switch, the first reactor starts feeding Ne to the Pu fuser, which combines that with the H produced as a byproduct of the fueling and spits out plutonium. |
02:47 | < ToxicFrog> | Does it in about 1K cycles. |
02:50 | < ToxicFrog> | (the Pu fuser contains 61 red ops; it takes in H on one pipeline and Ne on the other, and combines 7 Ne and 24 H to produce Pu) |
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03:02 | < McMartin> | I assume Blue Waldo was being run as a subroutine there? |
03:03 | < ToxicFrog> | The blue waldo did the Ne fusion. |
03:03 | < McMartin> | My solution had 84 symbols *total*. |
03:03 | < ToxicFrog> | The red waldo called it seven times, then issued 24 { IN ALPHA; FUSE; } sequences. |
03:03 | < McMartin> | Right. |
03:04 | < ToxicFrog> | The main challenge was fitting them all in one reactor. |
03:04 | < McMartin> | Heh. |
03:04 | | * ToxicFrog is in general willing to go to a lot of effort to automate the boss fights as much as possible |
03:04 | < ToxicFrog> | I think one of them I made completely automated. |
03:05 | < McMartin> | My solutions tend to be slow and flabby but reliable. |
03:05 | < McMartin> | http://www.youtube.com/watch?hd=1&v=wU5_qc-Suuc is my solution to Like A Boss, for instance, and was designed at least in part for aesthetics. |
03:09 | < ToxicFrog> | Aah. |
03:09 | < ToxicFrog> | My approach to that has a very long and mostly straight red and a tiny blue in a figure-eight shape. |
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03:21 | | * McMartin digs through the SpaceChem soundtrack. |
03:23 | < McMartin> | Yeah, unfortunately, the only part of it I really actively like is the final third of 3.ogg |
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04:40 | < Reiver> | ... spacechem has bossfights |
04:40 | < Reiver> | WTF |
04:40 | < McMartin> | ... yes? There's one in the demo? |
04:41 | < Reiver> | haha |
04:41 | < McMartin> | To clarify, "Like A Boss" is the name of a stage, not a bossfight per se. |
04:41 | < Reiver> | I never got past the, uh, third reactor anyway. |
04:41 | < Reiver> | Oh, OK. |
04:41 | < McMartin> | It calls them "Defense Missions." |
04:42 | < McMartin> | The one in the demo is an out-of-control bulldozer screaming towards your apartment complex, and you have to fill a bunch of oxygen tanks with methane so that they explode near enough to it to ruin its shit before it hits you. |
04:42 | < McMartin> | During Defense Missions you get a special symbol type that is a branch instruction of sorts, but the branch is under manual control (F1-F4). |
04:43 | < Reiver> | Is this actually visualised, or is it fluff-explained cycle timers? |
04:43 | < McMartin> | Chapter 5's bossfight had three wildly different solutions from TF, Vorn, and myself, at varying levels of human interaction. |
04:43 | < McMartin> | Some of both. |
04:43 | < McMartin> | The chapter 5 boss: http://steamcommunity.com/id/vornicus/screenshot/541769604640159974 |
04:44 | < Vornicus> | That is not, though, my actual solution. |
04:44 | < McMartin> | We all took very different approaches; Vorn juggled elements to keep the flow smooth for his fusion reactions, TF produced an enormous chain of automation with one switch that controlled production priority, and I made the whole thing uninteractive except for the part where I hand-assembled each Plutonium atom one proton at a time. |
04:45 | < Reiver> | wate wut, haha |
04:45 | < Reiver> | You're making a nuclear rocket out of water. |
04:45 | < Vornicus> | Yes. |
04:45 | < McMartin> | Chapter 5 introduces the fusion laser, which lets you synthesize elements by combining two atoms, with no instability or loss. |
04:45 | < McMartin> | It's like magic! |
04:46 | < Reiver> | Because it is?~ |
04:46 | < Vornicus> | So for instance one mission you take hydrogen and you just glom together ten of them at a time to get neon. |
04:46 | < McMartin> | TF's was the fastest, Vorn's was, IIRC, the most materially efficient; mine used the fewest symbols. |
04:46 | | * Reiver mumbles, vaugely wishes he'd gotten his head around the game, then. |
04:46 | < McMartin> | I think I had less symbols in my entire solution than TF had in one of this reactors. >_> |
04:50 | < ToxicFrog> | McMartin: mine was also nearly 100% efficient if you timed the switchover right. |
04:50 | < ToxicFrog> | The waste consists of two hydrogen atoms. |
04:50 | < ToxicFrog> | (in practice I never timed it that well and there was always some H and O left in the fuel pipelines) |
04:50 | < McMartin> | Yeah, I basically removed the Oxygen from the system immediately and then everything else was done with Hydrogen and fusion. |
04:52 | < ToxicFrog> | Mine takes 50 water molecules to fuel the rocket, discarding 50 H in the process; the Pu fuser then takes 7 Ne (each one assembled from an entire water molecule) + 24 H per Pu, leaving 2 H in the input pipeline at the end (in theory). |
04:52 | < ToxicFrog> | Since the discarded H from the fuel path is fed to the Pu fuser. |
05:00 | < McMartin> | Ah. |
05:14 | < Vornicus> | I did 7 oxygen fused and 38 hydrogen fused, dumped them both into a third fuser (with a lot of horrible timing on the switches), and then switched the fusers off and let the bonders work. |
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12:06 | | * TheWatcher eyes today's Real Life, hahs |
12:06 | < TheWatcher> | So very true. |
12:07 | < gnolam> | Hah, indeed. |
12:10 | < gnolam> | (First time I read Real Life in /years/, BTW. Even if it was my gateway webcomic.) |
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12:19 | < jerith> | Yay JavaScript. ;_; |
12:27 | < gnolam> | ... that sentence just sounds wrong |
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--- Log closed Tue Jun 07 00:00:26 2011 |