--- Log opened Tue May 03 00:00:45 2011 |
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01:02 | | Kindamoody|out is now known as Kindamoody |
01:07 | < gnolam> | "Preferred tax percentage (more than 30%):" |
01:07 | < gnolam> | It's a trap! |
01:23 | | * gnolam decides that his title is still "research engineer", just because it's badass. |
01:25 | | celticminstrel is now known as celmin|supper |
01:27 | < Vornicus-Latens> | gnolam: you get to pick your tax rate at all? |
01:27 | | Vornicus-Latens is now known as Vornicus |
01:28 | < gnolam> | Well, there's a field for it in the hourly wage form at least. |
01:30 | <@Namegduf> | If you pick a low rate they pay you less so you can have it. |
01:30 | <@Namegduf> | :P |
01:31 | < gnolam> | But in general here in the People's Republic of Sweden, the one tax rate you can get is "ARE YOU SHITTING ME!?" |
01:31 | <@Namegduf> | That's the price of living in a nice country, though. |
01:32 | < gnolam> | We're the country that invented the > 100% income tax. :P |
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01:59 | < gnolam> | Finally. |
02:01 | < ToxicFrog> | Vornicus: EmuFun (working name). A program to act as a frontend for an emulator box. |
02:02 | < ToxicFrog> | The intent being that you plug a controller and a TV into the computer and can use it as a multiconsole. |
02:06 | < ToxicFrog> | I have it pretty much working now, I just need to configure the emulators themselves and set up the computer to boot into EmuFun rather than gm |
02:06 | < ToxicFrog> | *gdm. |
02:06 | < ToxicFrog> | Left and right select a system, up and down select a game, X launches the emulator. |
02:06 | < ToxicFrog> | Very minimal. |
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02:32 | | * McMartin continues to read "gdm" as "goddamn" |
02:37 | < simon_> | at least it's not "G?tterd?mmerung" |
02:38 | < McMartin> | I don't think gdm was part of the Yggdrassil release, no. |
02:39 | < simon_> | is that a band? |
02:39 | < simon_> | originally it's wagners translation of ragnar?k |
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02:43 | < McMartin> | Yggdrassil was one of the earliest Linux distributions, back when the term "Linux distribution" sounded kind of funny. |
02:55 | < simon_> | oh! |
02:55 | < simon_> | no, I suppose gdm is more recent. :) |
03:00 | < ToxicFrog> | Ok, I think I've done everything I can with this without access to the host machine. |
03:00 | < ToxicFrog> | Which Symbol is currently playing StepMania on. |
03:01 | < McMartin> | Heh |
03:01 | < McMartin> | ++ |
03:06 | < ToxicFrog> | (the kitteh is not a fan of DDR) |
03:07 | < ToxicFrog> | I'm pretty happy with this, though. It has a nice simple UI, the implementation is also dead simple, it supports both per-emulator and per-game configuration files, and since the config files are actually shell scripts you can do anything with them. |
03:08 | < ToxicFrog> | Like configuring joy2key for emulators that don't properly support gamepads, or adding "shutdown" and "reboot" 'games' so that you can shut down the machine using the controller. |
03:09 | < simon_> | cool |
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05:40 | < ToxicFrog> | There! |
05:40 | < ToxicFrog> | Calibration on startup complete. |
05:40 | < ToxicFrog> | EmuFun will now ask you to press LRUD and enter and should handle it properly regardless of what crazy gamepad hardware you have plugged in. |
05:40 | < ToxicFrog> | (well, almost; it doesn't support secondary hats yet) |
--- Log closed Tue May 03 05:51:11 2011 |
--- Log opened Tue May 03 05:59:29 2011 |
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05:59 | | Irssi: #code: Total of 24 nicks [1 ops, 0 halfops, 0 voices, 23 normal] |
05:59 | < Vornicus> | What I'm seeing is "give me input so I can figure how what buttons are what" |
05:59 | < ToxicFrog> | Yes. |
05:59 | < Vornicus> | s/how/out/ |
06:00 | | Irssi: Join to #code was synced in 49 secs |
06:00 | < Vornicus> | But then, by your response, I take it that the emulators themselves handle input mapping once they've started? |
06:00 | < ToxicFrog> | Yes. |
06:00 | < Vornicus> | 'k. |
06:00 | < ToxicFrog> | Each emulator does its own thing with respect to video modes, controller input, etc |
06:01 | < ToxicFrog> | Emufun's calibration is just so that it can figure out which controller you're using and what inputs correspond to what gestures. |
06:01 | < ToxicFrog> | (this is important because if a PSX controller is connected, the d-pad is a hat; if a DualShock is connected, it's either two axes or a hat and four additional axes; and if using a dance pad, it's either two axes or four individual buttons depending on mode) |
06:02 | < ToxicFrog> | (also there is no guarantee about whether the axes are in X-Y or Y-X order, nor about which sign corresponds to which direction) |
06:03 | < ToxicFrog> | (so trying to guess the right thing without actual controller input to work with is basically a fool's game) |
06:05 | < ToxicFrog> | But I digress. |
06:05 | < ToxicFrog> | EmuFun is not meant to be an all-in-one emulator frontend, or an emulator configuration utility. |
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06:05 | < ToxicFrog> | The idea is that it comes into play after you have already configured your emulators to your liking. |
06:06 | < ToxicFrog> | It then gives you an easy way to launch them and select games to play in them using just a gamepad, so that you can get things going without needing to keep a keyboard connected to your emulation box. |
06:09 | < Vornicus> | All right. Have you accounted for, um. |
06:09 | < Vornicus> | ...how do you use power and reset and change disc buttons? |
06:12 | < ToxicFrog> | Those are all emulator-things, and thus not within the purview of emufun. |
06:13 | < ToxicFrog> | As for how I've actually handled them - everything I'm emulating except the PSX leaves at least one analog stick spare. |
06:13 | < ToxicFrog> | Usually, both analog sticks and two shoulder buttons. |
06:13 | < ToxicFrog> | That's plenty of inputs for emulator control. |
06:13 | < ToxicFrog> | The exception is the PSX; I haven't really tackled that yet. |
06:13 | < Vornicus> | If slightly baroque. |
06:14 | < ToxicFrog> | However, all PSX games are required to function sans analog sticks, if required. |
06:14 | < Vornicus> | could get a tenkey entry thingy. |
06:14 | < ToxicFrog> | I suspect I'll just bind the right stick (which is hardly used to begin with even in games that do use the analog sticks) to emulator control. |
06:14 | < ToxicFrog> | But now you need two controllers. |
06:15 | < ToxicFrog> | I'd rather have an IR remote or something, but I don't have one of those handy (and I do have a big pile of PSX controllers) |
06:16 | < ToxicFrog> | (ideally, I'd have a modded PSX controller with a row of buttons for emulator control, but I don't have one and don't care enough to build one when it has all these extra buttons right there already) |
06:17 | < Vornicus> | If your box has bluetooth, there is the wiimote. |
06:18 | < ToxicFrog> | It doesn't and I don't have a wiimote anyways. |
06:19 | < Vornicus> | ah well. |
06:24 | < ToxicFrog> | (this is an old P4 desktop that we decided wasn't powerful enough to act as a gaming system for Symbol) |
06:25 | < ToxicFrog> | (so, no built-in bluetooth) |
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11:31 | | * TheWatcher eyes the SV2008Pro installer, wtfs |
11:33 | < gnolam> | Is that the French version of Visual Studio 2008 Pro? |
11:33 | < TheWatcher> | oui! |
11:34 | < TheWatcher> | Alternatively, it is the result of me boggling at it needing 2GB on the windwos drive, even when installing it to another drive |
11:39 | < TheWatcher> | Interesting fact: my entire bloody gcc/g++/gdb/ddd install, and all of /usr/include and /usr/lib uses less than that alone. I mean, wtf. |
11:52 | < gnolam> | It's too stupid to unpack stuff in-place. |
11:53 | < TheWatcher> | Except that's /after install/ |
--- Log closed Tue May 03 12:45:23 2011 |
--- Log opened Tue May 03 12:45:30 2011 |
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18:31 | < gnolam> | Mmm, people who run their code on the login node instead of the cluster. |
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--- Log closed Tue May 03 20:29:13 2011 |
--- Log opened Tue May 03 20:29:17 2011 |
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22:44 | < Derakon> | Here, put this in your pipe and smoke it: http://paste.ubuntu.com/603002/ |
22:49 | < gnolam> | ... Sebastian al-Hazred |
23:05 | | * TheWatcher pokes users of MSVS |
23:05 | < TheWatcher> | Installing MS SQL Server Express Edition as part of the install, recommended or irrelivant to c++ development? |
23:05 | < McMartin> | Yes? |
23:05 | < McMartin> | Ignore. |
23:06 | < TheWatcher> | Righto, thanks |
23:06 | < McMartin> | In fact, everything that isn't under "Prerequisites" or "Development Tools" can generally be ignored. |
23:06 | | * TheWatcher nod |
23:06 | < Derakon> | Oh, TW, something I rediscovered to my chagrin today: if you plan to embed Python into a Windows app, you have to use the save version of MSVC that was used to compile the Python. |
23:06 | < Derakon> | (Which means either getting that same version or compiling Python yourself) |
23:06 | < TheWatcher> | >.< |
23:07 | < McMartin> | Ah yes. |
23:07 | < McMartin> | Different versions of MSVC use different versions of, effectively, libc and libstdc++ |
23:08 | < McMartin> | And MS is *terribly bad about* ensuring all OSes have proper versions of them. |
23:08 | < McMartin> | It is vexing |
23:09 | < TheWatcher> | Hence why half the games I've got have their own copies of the msvc*.dlls I expect |
23:10 | < McMartin> | Yeah |
23:10 | < McMartin> | It's possible to set it up so that you statically link Only Those, too. |
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--- Log closed Wed May 04 00:00:58 2011 |