--- Log opened Sat Apr 30 00:00:04 2011 |
00:01 | | Stalker [Z@3A600C.A966FF.5BF32D.8E7ABA] has quit [Ping timeout: 121 seconds] |
00:03 | < TheWatcher> | McM: I'm having problems getting it to work at all - I have the guest additions stuff loaded in the guest, the "shared clipboard" set to bidirectional, but the host and guest clipboards still aren't talking |
00:06 | < McMartin> | Hm. |
00:06 | < McMartin> | Like I said, I haven't messed with this version |
00:06 | < McMartin> | My experience is "it was always kind of flaky" but only kind of, not like that. |
00:07 | < McMartin> | Not sure what the current state is. |
00:13 | | shade_of_cpux is now known as cpux |
00:21 | < TheWatcher> | Aha, I think I have it |
00:25 | < TheWatcher> | At least for host -> guest >.< |
00:40 | | You're now known as TheWatcher[T-2] |
00:48 | | You're now known as TheWatcher[zZzZ] |
00:48 | | Vornicus-Latens is now known as Vornicus |
00:52 | | kwsn` [NSwebIRC@0E1868.C3C901.B5F2FC.45844F] has joined #code |
00:52 | | kwsn` is now known as kwsn\RTES |
00:54 | < kwsn\RTES> | yay for working on real time embedded systems |
00:55 | < Tamber> | Having fun, then? |
00:57 | < kwsn\RTES> | oh loads |
00:57 | < kwsn\RTES> | http://www.uwplatt.edu/csse/Courses/SE413/Lab7.doc if anyone is interested |
00:59 | < jerith> | Yay. |
01:07 | < kwsn\RTES> | a good deal of the code is written |
01:10 | < gnolam> | .doc? :P |
01:10 | < kwsn\RTES> | gnolam: that's just the handout for the lab |
01:18 | < kwsn\RTES> | and i need to figure out how to do fixed point calcs Dx |
01:22 | < gnolam> | ... and having them as .doc is still a fail. |
01:22 | < kwsn\RTES> | "come on math don't fail me now" "oh it'll fail you" "quiet you" |
01:30 | < McMartin> | SCIENCE |
01:33 | < jerith> | ENGINEERING |
01:33 | < jerith> | (It's like math, only louder.) |
01:34 | | * kwsn\RTES is in SOFTWARE ENGINEERING |
01:37 | < jerith> | http://wondermark.com/634/ |
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23:15 | < Vornicus> | gah game design idea |
23:17 | | * TheWatcher patpats Vorn |
23:18 | < jerith> | Vornicus: Does it have fractals in it? |
23:18 | < Vornicus> | no. |
23:19 | < jerith> | :-( |
23:19 | < Vornicus> | it does have, well, you remember the switches from Super Mario World, where you'd hit the switch and there'd now be (say) yellow blocks all over the world? |
23:20 | < jerith> | Never played it. |
23:20 | < Rikushadow5> | PBlocks? |
23:20 | < Rikushadow5> | OH |
23:20 | < Rikushadow5> | THOSE |
23:20 | < Rikushadow5> | The switch palaces. |
23:20 | < Rikushadow5> | Loved that game. |
23:20 | < Vornicus> | Rikushadow5: the biiig switches, in the palaces, right |
23:21 | < celticminstrel> | This still tells us nothing of the actual idea... |
23:21 | < Vornicus> | Anyway what if the entire world were made of such blocks. |
23:22 | < jerith> | It tells us the idea has buttons in it. |
23:22 | < Rikushadow5> | Yes, get on with it! |
23:22 | < Vornicus> | And there's like ten or a dozen or something different switches, and you can toggle them. |
23:24 | < Rikushadow5> | Your idea sounds familiar |
23:24 | < Rikushadow5> | Although I can't quite place it. |
23:24 | < Vornicus> | So different switch settings change the places you can go. |
23:24 | < Rikushadow5> | It sounds like a good concept, though. |
23:24 | < Vornicus> | and, at that, what those places look like when you get there. |
23:25 | < celticminstrel> | jerith: Fair enough. :P |
23:25 | < jerith> | Sounds like it would have to be well designed to avoid lots of tedious backtracking. |
23:27 | < jerith> | Unless to have frequent switching places. |
23:27 | < jerith> | Or you can see where various blocks would be if they were turned on. |
23:28 | < Vornicus> | Well, the idea generally is that you'd be able to tell what blocks are what color, yes. |
23:28 | < Vornicus> | Even when they're off. |
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23:55 | | cpux is now known as shade_of_cpux |
23:56 | < Vornicus> | And, you know. The various paths would be vastly different with different switches on. |
23:56 | < Vornicus> | ...and now my mind has gone completely around the bend, designing creatures with different behavior depending on the switches. |
23:57 | | AnnoDomini is now known as Zzz |
--- Log closed Sun May 01 00:00:17 2011 |