--- Log opened Mon Mar 14 00:00:58 2011 |
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01:49 | <@Derakon> | Man, my Mercurial repo for Jetblade has about a fifth the history my repo at work does. :\ |
02:02 | <@Derakon> | Checkin 221 description: Properly fixed the problem the previous checkin was supposed to fix. |
02:03 | <@Tamber> | Is 222 "Fixed the bugs the previous checkin introduced fixing the problem?" :p |
02:03 | <@Derakon> | Not yet. |
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--- Log closed Mon Mar 14 17:58:28 2011 |
--- Log opened Mon Mar 14 17:58:41 2011 |
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18:16 | <@Derakon> | Got a UI question for you folks. |
18:17 | <@Derakon> | Our data files are four-dimensional -- that is, they are 4D arrays of pixels, with axes of X, Y, Z, and time. |
18:17 | <@Derakon> | I have a data-viewing and manipulation program for dealing with these files. |
18:18 | <@Derakon> | Currently it shows XY, XZ, and YZ views of the data, and has a slider for time. My boss wants me to add XT, YT, and ZT views as well. |
18:18 | <@Derakon> | I was already short on screen real estate (goal is to fit the program into a 1280x1024 view), so there's no way I can fit the time views in as well and have them all visible at the same time. |
18:19 | <@Derakon> | So I was thinking of maybe having a separate window for each view, but that could result in a lot of windows and just sounds rather painful to deal with. Any suggestions? |
18:20 | < celticminstrel> | They all have to be shown simultaneously, do they? |
18:20 | <@Derakon> | Welllll...in my opinion no. Practically speaking only the XY view is referred to on a regular basis. |
18:21 | <@Derakon> | I'm sure my boss would say that yes, they must all always be visible, and if the program doesn't fit into a 1280x1024 view then the users can just buy bigger monitors. |
18:21 | <@Derakon> | But fuck that. |
18:21 | < celticminstrel> | Hehe. |
18:25 | <@Derakon> | (Note that usually these images are 512x512, but we do occasionally get 1024x1024 images, in which case I'm already fucked) |
18:25 | <@simon_> | my only experience with using those kinds of views is with Valve's Hammer Editor. there I also used primarily XY and sparingly XZ/YZ. I don't know what's the best way to view T. |
18:26 | <@simon_> | Derakon, for those 1024x1024 views, couldn't you make them so that they always take 512x512 unless you focus on them, after which they overlap some existing views? |
18:27 | <@simon_> | e.g. focusing by mouse clicking and unfocusing by Esc. |
18:28 | <@Derakon> | Simon: given that the entire point of this program is to view and manipulate the data, and the 1024x1024 is the most-frequently-used XY view, I don't think that would really work well. |
18:28 | <@Derakon> | You'd just end up with overlap all the time. |
18:30 | <@simon_> | ok. |
18:30 | <@simon_> | I thought they were all at some point 1024x1024. |
18:30 | <@Derakon> | Ah, no, sorry. |
18:31 | <@Derakon> | Typically something like 512x512x40x60 or something along those lines, the 40 being Z and the 60 being T. |
18:32 | <@simon_> | is a camera view overkill? I don't even know if looking at the data directly makes any sense. :P |
18:33 | <@Derakon> | Personally? I don't think it does. And I do think it'd be a crapton of work. |
18:33 | <@Derakon> | You can guess what the implicit "but" in there is. |
18:33 | <@simon_> | your boss wants it? |
18:33 | <@Derakon> | Yep. |
18:33 | <@Derakon> | I would much rather write a program to threshold the 3D data and convert it into a mesh that users could import into a proper 3D program. |
18:33 | <@Derakon> | Wouldn't be all that hard. I've done it before. |
18:40 | < gnolam> | Yay, marching cubes. |
18:40 | <@Derakon> | Yep. |
18:41 | | * Derakon eyes this. |
18:41 | <@Derakon> | self.myViewManager.updateGLGraphics(self.dims[1] if evtId == 2051 or evtId == 2052 else self.dims[0]) |
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20:42 | <@Derakon> | Aaaaaaaagh |
20:42 | <@Derakon> | self.mydoc.cropMin[self.dims[1]] = xeff if 0 <= xeff < ux else ( 0 if xeff <0 else ux-1 ) |
20:43 | <@Derakon> | And this is repeated 7 more times, right afterwards, for subtle variations. |
20:45 | < Tamber> | Oh dear. |
20:53 | <@Derakon> | Then there's the organization of axes as Z, X, Y. |
21:51 | | * TheWatcher eyes |
21:51 | <@TheWatcher> | Kill. |
21:57 | <@Derakon> | I tried reordering one thing to XYZ, and it broke everything else. I think I may just have to start over from scratch here. |
21:57 | <@Derakon> | Especially since the goal of all of this is to change from a 3D-centric data model to a 4D-centric model. |
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23:39 | <@VornicusVashicus> | Super Mario Galaxy: I wish to find the people who built that physics engine and shake their hands. Because that must have been spectacular. |
23:56 | <@McMartin> | ++ |
--- Log closed Tue Mar 15 00:00:59 2011 |