--- Log opened Wed Dec 08 00:00:42 2010 |
00:11 | | Attilla [Some.Dude@Nightstar-47ba2730.threembb.co.uk] has quit [[NS] Quit: ] |
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01:41 | | * Orthia pokes at "Intel Graphics Media Accelerator 950". Wonders vaugely if it could run Warcraft III, his benchmark for 'able to do basic gaming at all', hah |
01:42 | <@ToxicFrog> | Maaaaybe. |
01:42 | <@ToxicFrog> | The GMA 950 is pretty much complete shit, but on the other hand, WC3 is very undemanding |
01:52 | <@Derakon> | I was able to run Warcraft III on a 466MHz G4 Mac... |
01:52 | <@Derakon> | We're talking "middle of the road in 2000" here. |
02:05 | <@ToxicFrog> | The GMA 950 is astoundingly bad. |
02:06 | <@ToxicFrog> | It's slow, it doesn't support shaders or hardware T&L (!), and the driver outright lies about what features it does support. |
02:07 | <@ToxicFrog> | In most cases you would actually be better off with software rendering. |
02:10 | <@ToxicFrog> | Anyways. All you can really do in this case is try it and see. |
02:10 | <@ToxicFrog> | (I note with interest that my "basic gaming" bar is set much lower than yours~) |
02:11 | <@McMartin> | Mine is "runs Bejeweled 2"~ |
02:12 | <@McMartin> | I'd say it was "Runs Iji" but GM8's engine fights hard with some setups, including Astatine's. |
02:12 | <@McMartin> | The final battle chokes the game for me and kicks it over to Shitty Graphics Mode. |
02:12 | <@ToxicFrog> | Yeah, it does the same sometimes on Durandal |
02:13 | <@ToxicFrog> | Which is, I note, a dedicated gaming machine that can handle recent releases like Dragon Knight Saga at max detail no problem. |
02:14 | <@McMartin> | Yeah |
02:14 | <@McMartin> | It's some bizarre interaction between GM8 and some specific call that the driver emulates shittily |
02:19 | <@ToxicFrog> | My cutoff point is generally dosbox or low-demand 2d games like Uplink, SEIV, OTTD and Age of Wonders. |
02:24 | <@McMartin> | DosBox can trash your system if you let it. |
02:24 | <@McMartin> | But then, I like to play Tyrian with all the goodies. |
02:24 | <@ToxicFrog> | Yeah, hence why I listed alternatives |
02:24 | | * McMartin nods |
02:24 | <@McMartin> | Uplink still on my stack. |
02:24 | <@McMartin> | Loved the LP though |
02:24 | <@ToxicFrog> | Dosbox is for stuff with decent CPU power but not much in the way of graphics |
02:24 | <@ToxicFrog> | The others are for systems without much anything |
02:24 | | * McMartin nods |
02:24 | <@McMartin> | Though Iodine, IIRC, could not play SS1 in DosBox. |
02:24 | <@McMartin> | I haven't tried it on Astatine. |
02:25 | <@McMartin> | Man, I need to get cracking on Hex Inverter too. |
02:25 | <@McMartin> | So many things =( |
02:25 | <@McMartin> | Astatine's a year old now, but I can still usually casually run stuff at max detail |
02:28 | <@ToxicFrog> | SS1 is, to be fair, CPU-crushing. |
02:28 | <@ToxicFrog> | On max detail some areas will bring a 100MHz P1 to its knees running natively. |
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02:45 | < Rhamphoryncus> | McMartin: tyrian? Looked at opentyrian? |
02:49 | <@McMartin> | I don't need to? The game itself has been freeware for ages? |
02:50 | <@McMartin> | Having an open-source rewrite doesn't make it magically more awesome |
02:51 | < Rhamphoryncus> | non-dosbox |
02:52 | < Rhamphoryncus> | Original art, source rewritten in C using a licensed access to the original pascal |
02:53 | <@McMartin> | Right, my point is that this doesn't actually buy me personally much. |
02:53 | <@McMartin> | Especially since the game falls down a little later on~ |
02:54 | <@McMartin> | How does it handle the LDS soundtrack? |
02:54 | <@McMartin> | Tyrian is one of the few games where the OPL2 version of the soundtrack was better than the general MIDI |
02:54 | < Rhamphoryncus> | Dunno. They have fixed bugs though. Worth a try? |
02:56 | <@McMartin> | It's nice to know that it exists |
02:56 | <@McMartin> | But I've beaten Tyrian dozens of times |
02:56 | <@McMartin> | I have no real need to replay it at this point. |
02:56 | < Rhamphoryncus> | k. Was just a suggestion. |
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02:58 | | * McMartin takes a quick look |
02:58 | <@McMartin> | SDL, hm. |
02:58 | <@McMartin> | Unless they did something amazing it's probably going to be GM only |
03:01 | <@McMartin> | Fun fact: Tyrian became most of what it was because it was trying to be Better Than an old 80s shooter named ZANAC. |
03:01 | <@McMartin> | ZANAC was my favorite shooter of the 80s. |
03:02 | <@McMartin> | Tyrian became my favorite shooter of the 90s - and it has a couple nods to ZANAC in it, too. |
03:02 | <@McMartin> | (The Secret Level chime, for instance, is one of ZANAC's 1-Up chimes, and ZANAC's last level theme is Tyrian's high score table theme.) |
03:33 | < simon_> | what are those escape sequences called that look like =?ISO-8859-1?Q? ? |
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12:22 | | * TheWatcher urghs |
12:22 | <@TheWatcher> | Why is perl's GD module producing such utter shite when using stringFT() *stabs* |
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12:45 | < froztbyte> | I could answer with either "it's perl" or "you're dealing with GD" |
12:45 | < froztbyte> | I'll leave either negative answer there on the table for you to take with you |
12:45 | | * froztbyte gets back to hating on DNS |
12:46 | <@TheWatcher> | The bizarre thing is that it works fine in a different app. Bleegh |
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14:29 | <@TheWatcher> | ARGH Godsdamnit, why is $image->copy() ignoring the fucking alpha channel?! |
14:30 | <@TheWatcher> | I'm either forgetting something vital, or this is just screwing with me |
14:34 | < Tarinaky> | What library? SDL? |
14:34 | <@TheWatcher> | gd |
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16:17 | | mode/#code [+o Attilla] by Reiver |
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17:58 | <@jerith> | I need a MYSQL query parser. |
17:58 | <@jerith> | Well, I need one that isn't built into MySQL. |
17:58 | < Tarinaky> | There goes my knee-jerk pun. |
17:59 | < Tarinaky> | You jerk. Where will the puns go now you've made them redundant? |
18:00 | <@jerith> | The MySQL one uses a revolting hand-crafted lexer that is hooked into all the innards and thus really hard to extract and translate. |
18:00 | < Tarinaky> | What do you need it for? |
18:00 | <@jerith> | Interestingly, there's a completely different lexer/parser in the source tree. |
18:01 | <@jerith> | I have a chunk of code that contains bazillions of queries. |
18:01 | < Tarinaky> | To be performed on a MySQL database? |
18:01 | <@jerith> | I need to know which columns on which databases we're actually looking at. |
18:01 | <@jerith> | Yeah. |
18:01 | <@jerith> | Theoretically, it's vendor-neutral. However, it only ever runs against a MySQL server. |
18:01 | < Tarinaky> | I... don't understand. Shouldn't the database be able to just... well... take queries? |
18:02 | < Tarinaky> | As part of the software package. |
18:02 | <@jerith> | I'm redesigning the whole system so that it doesn't have to grovel through the private innards of other people's databases. |
18:03 | <@jerith> | This means that the places I get the data from need to provide it in a different way. |
18:05 | <@jerith> | To do that, I need to know which subset of "all your base" are actually "belong to us". |
18:05 | <@jerith> | (We only need about 10-20% of the data, and we completely ignore some whole tables.) |
18:08 | < Tarinaky> | All your database are belong to us. You have no chance for back up make your time. |
18:08 | < froztbyte> | jerith: mmmm....is switching on mysql's querylog an option? |
18:09 | | * froztbyte couldn't really spare thought to it earlier |
18:09 | < froztbyte> | oh, wait. that won't help you :( |
18:10 | <@jerith> | I think I have a lexer going. |
18:11 | <@jerith> | From the aforementioned completely different lexer/parser in the MySQL codebase. |
18:11 | <@jerith> | But I need a parser to handle nested subqueries and stuff. |
18:13 | <@jerith> | I might actually look at that PHP one I saw references to. |
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19:49 | <@Derakon> | Correct me if I'm wrong, but doing glOrtho(x, y, width, height) is like doing glOrtho(0, 0, width, height); glTranslate(x, y, 0); |
19:50 | <@Derakon> | Likewise, modifying the width and height arguments is equivalent to calling glScale() |
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--- Log closed Thu Dec 09 00:00:44 2010 |