code logs -> 2010 -> Wed, 08 Dec 2010< code.20101207.log - code.20101209.log >
--- Log opened Wed Dec 08 00:00:42 2010
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01:41 * Orthia pokes at "Intel Graphics Media Accelerator 950". Wonders vaugely if it could run Warcraft III, his benchmark for 'able to do basic gaming at all', hah
01:42
<@ToxicFrog>
Maaaaybe.
01:42
<@ToxicFrog>
The GMA 950 is pretty much complete shit, but on the other hand, WC3 is very undemanding
01:52
<@Derakon>
I was able to run Warcraft III on a 466MHz G4 Mac...
01:52
<@Derakon>
We're talking "middle of the road in 2000" here.
02:05
<@ToxicFrog>
The GMA 950 is astoundingly bad.
02:06
<@ToxicFrog>
It's slow, it doesn't support shaders or hardware T&L (!), and the driver outright lies about what features it does support.
02:07
<@ToxicFrog>
In most cases you would actually be better off with software rendering.
02:10
<@ToxicFrog>
Anyways. All you can really do in this case is try it and see.
02:10
<@ToxicFrog>
(I note with interest that my "basic gaming" bar is set much lower than yours~)
02:11
<@McMartin>
Mine is "runs Bejeweled 2"~
02:12
<@McMartin>
I'd say it was "Runs Iji" but GM8's engine fights hard with some setups, including Astatine's.
02:12
<@McMartin>
The final battle chokes the game for me and kicks it over to Shitty Graphics Mode.
02:12
<@ToxicFrog>
Yeah, it does the same sometimes on Durandal
02:13
<@ToxicFrog>
Which is, I note, a dedicated gaming machine that can handle recent releases like Dragon Knight Saga at max detail no problem.
02:14
<@McMartin>
Yeah
02:14
<@McMartin>
It's some bizarre interaction between GM8 and some specific call that the driver emulates shittily
02:19
<@ToxicFrog>
My cutoff point is generally dosbox or low-demand 2d games like Uplink, SEIV, OTTD and Age of Wonders.
02:24
<@McMartin>
DosBox can trash your system if you let it.
02:24
<@McMartin>
But then, I like to play Tyrian with all the goodies.
02:24
<@ToxicFrog>
Yeah, hence why I listed alternatives
02:24 * McMartin nods
02:24
<@McMartin>
Uplink still on my stack.
02:24
<@McMartin>
Loved the LP though
02:24
<@ToxicFrog>
Dosbox is for stuff with decent CPU power but not much in the way of graphics
02:24
<@ToxicFrog>
The others are for systems without much anything
02:24 * McMartin nods
02:24
<@McMartin>
Though Iodine, IIRC, could not play SS1 in DosBox.
02:24
<@McMartin>
I haven't tried it on Astatine.
02:25
<@McMartin>
Man, I need to get cracking on Hex Inverter too.
02:25
<@McMartin>
So many things =(
02:25
<@McMartin>
Astatine's a year old now, but I can still usually casually run stuff at max detail
02:28
<@ToxicFrog>
SS1 is, to be fair, CPU-crushing.
02:28
<@ToxicFrog>
On max detail some areas will bring a 100MHz P1 to its knees running natively.
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02:45
< Rhamphoryncus>
McMartin: tyrian? Looked at opentyrian?
02:49
<@McMartin>
I don't need to? The game itself has been freeware for ages?
02:50
<@McMartin>
Having an open-source rewrite doesn't make it magically more awesome
02:51
< Rhamphoryncus>
non-dosbox
02:52
< Rhamphoryncus>
Original art, source rewritten in C using a licensed access to the original pascal
02:53
<@McMartin>
Right, my point is that this doesn't actually buy me personally much.
02:53
<@McMartin>
Especially since the game falls down a little later on~
02:54
<@McMartin>
How does it handle the LDS soundtrack?
02:54
<@McMartin>
Tyrian is one of the few games where the OPL2 version of the soundtrack was better than the general MIDI
02:54
< Rhamphoryncus>
Dunno. They have fixed bugs though. Worth a try?
02:56
<@McMartin>
It's nice to know that it exists
02:56
<@McMartin>
But I've beaten Tyrian dozens of times
02:56
<@McMartin>
I have no real need to replay it at this point.
02:56
< Rhamphoryncus>
k. Was just a suggestion.
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02:58 * McMartin takes a quick look
02:58
<@McMartin>
SDL, hm.
02:58
<@McMartin>
Unless they did something amazing it's probably going to be GM only
03:01
<@McMartin>
Fun fact: Tyrian became most of what it was because it was trying to be Better Than an old 80s shooter named ZANAC.
03:01
<@McMartin>
ZANAC was my favorite shooter of the 80s.
03:02
<@McMartin>
Tyrian became my favorite shooter of the 90s - and it has a couple nods to ZANAC in it, too.
03:02
<@McMartin>
(The Secret Level chime, for instance, is one of ZANAC's 1-Up chimes, and ZANAC's last level theme is Tyrian's high score table theme.)
03:33
< simon_>
what are those escape sequences called that look like =?ISO-8859-1?Q? ?
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12:22 * TheWatcher urghs
12:22
<@TheWatcher>
Why is perl's GD module producing such utter shite when using stringFT() *stabs*
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12:45
< froztbyte>
I could answer with either "it's perl" or "you're dealing with GD"
12:45
< froztbyte>
I'll leave either negative answer there on the table for you to take with you
12:45 * froztbyte gets back to hating on DNS
12:46
<@TheWatcher>
The bizarre thing is that it works fine in a different app. Bleegh
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14:29
<@TheWatcher>
ARGH Godsdamnit, why is $image->copy() ignoring the fucking alpha channel?!
14:30
<@TheWatcher>
I'm either forgetting something vital, or this is just screwing with me
14:34
< Tarinaky>
What library? SDL?
14:34
<@TheWatcher>
gd
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16:17 mode/#code [+o Attilla] by Reiver
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17:58
<@jerith>
I need a MYSQL query parser.
17:58
<@jerith>
Well, I need one that isn't built into MySQL.
17:58
< Tarinaky>
There goes my knee-jerk pun.
17:59
< Tarinaky>
You jerk. Where will the puns go now you've made them redundant?
18:00
<@jerith>
The MySQL one uses a revolting hand-crafted lexer that is hooked into all the innards and thus really hard to extract and translate.
18:00
< Tarinaky>
What do you need it for?
18:00
<@jerith>
Interestingly, there's a completely different lexer/parser in the source tree.
18:01
<@jerith>
I have a chunk of code that contains bazillions of queries.
18:01
< Tarinaky>
To be performed on a MySQL database?
18:01
<@jerith>
I need to know which columns on which databases we're actually looking at.
18:01
<@jerith>
Yeah.
18:01
<@jerith>
Theoretically, it's vendor-neutral. However, it only ever runs against a MySQL server.
18:01
< Tarinaky>
I... don't understand. Shouldn't the database be able to just... well... take queries?
18:02
< Tarinaky>
As part of the software package.
18:02
<@jerith>
I'm redesigning the whole system so that it doesn't have to grovel through the private innards of other people's databases.
18:03
<@jerith>
This means that the places I get the data from need to provide it in a different way.
18:05
<@jerith>
To do that, I need to know which subset of "all your base" are actually "belong to us".
18:05
<@jerith>
(We only need about 10-20% of the data, and we completely ignore some whole tables.)
18:08
< Tarinaky>
All your database are belong to us. You have no chance for back up make your time.
18:08
< froztbyte>
jerith: mmmm....is switching on mysql's querylog an option?
18:09 * froztbyte couldn't really spare thought to it earlier
18:09
< froztbyte>
oh, wait. that won't help you :(
18:10
<@jerith>
I think I have a lexer going.
18:11
<@jerith>
From the aforementioned completely different lexer/parser in the MySQL codebase.
18:11
<@jerith>
But I need a parser to handle nested subqueries and stuff.
18:13
<@jerith>
I might actually look at that PHP one I saw references to.
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19:42 mode/#code [+o Derakon] by Reiver
19:49
<@Derakon>
Correct me if I'm wrong, but doing glOrtho(x, y, width, height) is like doing glOrtho(0, 0, width, height); glTranslate(x, y, 0);
19:50
<@Derakon>
Likewise, modifying the width and height arguments is equivalent to calling glScale()
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--- Log closed Thu Dec 09 00:00:44 2010
code logs -> 2010 -> Wed, 08 Dec 2010< code.20101207.log - code.20101209.log >