--- Log opened Sun Sep 05 00:00:47 2010 |
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01:34 | | mode/#code [+o Vornicus] by Reiver |
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06:23 | <@Vornicus> | Gaj. Reading data in and assuming the data has particular exact information in it is evil! |
06:26 | | * Vornicus clearly needs to find a better way. |
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07:04 | < cpux> | What would it take to make sure something is what you think it is before using it in anything important? |
07:05 | <@Vornicus> | Well, among other thigns the data files don't contain the callbacks or the indexes I use to determine what I'm looking at precisely. |
07:06 | <@Vornicus> | Specifically: in this data file I have the data -- cost, size, victory point count/level, whether it's for production or not, and name -- of the various buildings in the game Puerto Rico. |
07:08 | <@Vornicus> | But for production buildings I also need to know what resource it helps produce, and for other buildings I need to be able to use that information in something like a dozen places in the code. |
07:10 | <@Vornicus> | er, not that information, but the existence and occupation of the building in a player's city. How I do this without demanding a very precise ordering of the data file I'm not sure yet. |
07:11 | < Alek> | yeah, uh, I do recall hearing of some games where you could plug in random data files instead of the game's own data files, for weird weapons, characters, creatures, maps, etc. |
07:11 | < Alek> | some games were CENTERED around that. I think the PS Monster Rancher or some such game actually had you insert different game discs to unlock new monsters. |
07:13 | <@Vornicus> | Yeah, I know it's possible. I'm trying to figure out how to make it slightly more flexible. I don't want to have to repeat myself. |
07:13 | < cpux> | Indeed. Some sort of methodology of identifying each piece of data and putting it in the right place. |
07:15 | < cpux> | A veritable Hermes Conrad, as it were. :-P |
07:16 | < cpux> | To wit: http://www.comedycentral.com/videos/index.jhtml?title=bureaucrats-song&videoId=1 56361 |
07:18 | <@Vornicus> | hmng. I could use... aha, here we are. |
07:19 | <@Vornicus> | The data file will specify a callback by number or name, and associated with the data file is a code file that sets up a dictionary or something. |
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07:27 | <@Vornicus> | And then production buildings would use a number to identify the resource they work with. |
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14:33 | < Tarinaky> | Blergal. I need to do my Uni applications :/ |
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17:53 | | * Tarinaky pokes TheWatcher. |
17:53 | < Tarinaky> | Or is it TF who works at Manchester Uni? I forgot o.o |
17:53 | < Tarinaky> | Yay poor memory >.> |
17:57 | <@jerith> | It's TW. |
17:57 | <@jerith> | TF is on a different continent. |
17:57 | <@jerith> | (Yay Canadia.) |
18:01 | < Tarinaky> | Good-good. |
18:02 | < Tarinaky> | I'm trying to work out what the UCAs course ID for BSc Computer Science and Mathematics is. |
18:02 | < Tarinaky> | If it's GG14 or if that's the one for MSci. |
18:06 | < Tarinaky> | Oh I see. |
18:06 | < Tarinaky> | They're different between different universities. |
18:06 | < Tarinaky> | Learn something knew every day./ |
18:09 | | celmin [celticminstre@45386A.304B4F.BF0F0C.FA6285] has joined #code |
18:09 | | * Tarinaky is trying to find Universities that do Computer Science and Mathematics and will accept ~330 UCAS points. |
18:10 | | * celmin doesn't even know what a UCAS point is. |
18:11 | | celmin is now known as celticminstrel |
18:12 | < Tarinaky> | celticminstrel: It's a way of comparing different grades of A and AS levels. |
18:12 | < celticminstrel> | A levels? Like in the UK? |
18:12 | < Tarinaky> | Yes. |
18:12 | < Tarinaky> | I got BBC in Physics, Maths and Electronics with a B at AS Computing... hence 330 points. |
18:13 | < celticminstrel> | BBC? Nice! :P |
18:14 | < Tarinaky> | I was expecting an ABB. :/ |
18:15 | < celticminstrel> | But BBC makes better programs! :P |
18:16 | < Tarinaky> | Oh-ho-ho. |
18:16 | < gnolam> | I'd try for at least an AABB, to avoid any nasty collisions. |
18:16 | | * Tarinaky punches celticminstrel in the face. |
18:16 | < celticminstrel> | :( |
18:16 | < Tarinaky> | Nasty collisions? |
18:16 | | * Tarinaky doesn't get it. |
18:17 | < celticminstrel> | British Broadcasting Corporation? |
18:17 | < gnolam> | Axis-Aligned Bounding Box. Common coarse test in collision detection. |
18:19 | | * Tarinaky belated groans. |
18:20 | < celticminstrel> | But yeah, in all seriousness, ABB would've been preferable... higher marks are always better. |
18:20 | < Tarinaky> | Of course. |
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18:43 | < gnolam> | Arghl. |
18:43 | | * gnolam headdesks. |
18:46 | | celmin [celticminstre@45386A.304B4F.BF0F0C.FA6285] has joined #code |
18:52 | < gnolam> | 1) Change a line in player.h |
18:52 | < gnolam> | 2) Hit "compile" |
18:53 | < gnolam> | 3) Realize that you were not supposed to be adding that line in a completely different header |
18:53 | < gnolam> | 4) Slam head repeatedly against your desk while the entire project recompiles |
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19:34 | < gnolam> | Oh, InputIgnite, how I love you. |
19:37 | < Tarinaky> | Any idea if I can get first year physics credit transferred as some sort of foundation year and thus lower entry requirements on a CS course? |
19:38 | < Tarinaky> | :/ |
20:08 | < gnolam> | Nurse - we need a semioticist in here, stat! |
20:08 | < gnolam> | I need to make an icon symbolizing mission objectives. |
20:09 | < gnolam> | Suggestions? |
20:09 | < Alek> | sheet of paper, curled. |
20:09 | < Alek> | with bullet points. |
20:10 | < celticminstrel> | Or perhaps a sunburst... |
20:11 | < Alek> | why? |
20:11 | < celticminstrel> | I dunno. It just seems appropriate somehow. |
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21:53 | | * gnolam went with a ticked checkbox. |
22:09 | | * TheWatcher readsup, notes to Tarinaky that while he does work for Man Uni, he is about as far away from admissions stuff as it's possible to get |
22:10 | < Tarinaky> | TheWatcher: Impressive. |
22:10 | < Tarinaky> | TheWatcher: Don't suppose you could have a read over my first draft for personal statement? |
22:10 | < Tarinaky> | >.> |
22:11 | | * Tarinaky doesn't really have anyone to ask for admissions advice any more ://// |
22:12 | <@TheWatcher> | Sorry, currently trying to fix server problems - I'd probably have time tomorrow though |
22:19 | < Tarinaky> | Np. |
22:19 | < Tarinaky> | Best of luck and all that. |
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--- Log closed Mon Sep 06 00:00:48 2010 |