--- Log opened Sat Aug 21 00:00:40 2010 |
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00:18 | | You're now known as TheWatcher[T-2] |
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10:07 | | mode/#code [+o AnnoDomini] by Reiver |
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10:31 | | * TheWatcher eyes this const problem again |
10:31 | <@TheWatcher> | ... noope, sleep hasn't made it any less completely bizarre |
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11:02 | | * TheWatcher ...s, facepalm |
11:03 | | * TheWatcher fixes, compiles successfully, now has to test the everliving crap out of this thing |
11:04 | < Vornicus> | what'd you do wrong? |
11:04 | < Vornicus> | Forget a semicolon? |
11:07 | <@TheWatcher> | Nope, tried to be too clever for my own good. I'd added a 'const gchar* () const' cast to the CBString class, when all that did was confuse the compiler, as underneath char and gchar are the same type |
11:07 | <@TheWatcher> | Remove that, and it all works |
11:10 | <@TheWatcher> | (don't ask me why I thought I needed it, I suspect I added it way too late at night without properly thinking through) |
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13:45 | < Vornicus> | k, so. Problem statement: create a cellular automata that works like a non-pressured fluid in a 3d environment. |
13:46 | < Outpost> | OH. |
13:46 | < Outpost> | You're taking this down past current gameplay into theory, alright, this could be good. |
13:50 | < Vornicus> | If you don't have to fill in lakes -- which is to say, you don't mind if a depression has only a thin layer of fluid -- then what you do is you have each cell of fluid have a "parent" (or possibly parent/s/) - this parent describes where this tile gets its fluid from. As you propagate the fluid, you map the parents, and check whether the parent exists. If any of the parents exist and continue |
13:50 | < Vornicus> | to flow into the existing cell, then the current cell continues to exist and continues to flow itself. |
14:01 | < Outpost> | I.. think that's how it works. |
14:01 | < Outpost> | Source is the snake head, the tile after that checks source, and has slightly less water, after that checks the one before it, and has slightly less water.. and it flows out till the water runs out on the last tile. |
14:01 | < Outpost> | And if you kill the source, it'll chain down removing the water. |
14:02 | < Outpost> | It also uses this chaining to determine flow/current. |
14:18 | < Vornicus> | Right. |
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16:00 | < Reiv> | SO HEY VORN |
16:00 | < Reiv> | ARE YOU BORED |
16:01 | < Vornicus> | SO HEY REIV |
16:01 | < Vornicus> | I am actually extremely tired and about to give up on Dad showing up to shlep to the barber. |
16:02 | < Vornicus> | But, what is it that you need. |
16:02 | < Vornicus> | And where the cheese is Der? I wanted to discuss with him his Delaunay thingy. |
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16:14 | < Reiv> | Vorn: Woe and sadness! |
16:14 | < Reiv> | Nonetheless, I was pondering, um |
16:14 | < Reiv> | Actually we should do it another day. It's like 3AM and I just got back from a party so yeah |
16:14 | < Reiv> | We can poke at it later. ^.^ |
16:14 | < Vornicus> | Heh. Toss it in an email. |
16:14 | < Reiv> | If I remember what it was~ |
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22:30 | | * McMartin recodes Faett Tiw to remove all deprecated language constructs. |
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--- Log closed Sun Aug 22 00:00:41 2010 |