--- Log opened Tue Aug 03 00:00:28 2010 |
00:02 | <@Vornicus> | hm, it's the style that isn't working, I think. |
00:06 | | RichardBarrell [mycatverbs@Nightstar-689c9c54.cable.virginmedia.com] has quit [Ping timeout: 121 seconds] |
00:07 | | You're now known as TheWatcher[T-2] |
00:13 | <@Vornicus> | yeah. For some reason it's not showing the css class I've given it. |
00:14 | | You're now known as TheWatcher[zZzZ] |
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06:58 | | * Vornicus fiddles with javascript, trying to decide how to best work this interface. |
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09:29 | | * TheWatcher eyes libjpeg, wtfs |
09:29 | <@TheWatcher> | /usr/include/jpeglib.h:952: error: expected declaration specifiers or '...' before 'FILE' |
09:29 | <@TheWatcher> | The hell |
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10:08 | <@TheWatcher> | \o/ saving of SDL surfaces to jpeg files and RWops: Working. |
10:13 | <@McMartin> | \o/ |
10:15 | <@Vornicus> | \o/ |
10:16 | <@Vornicus> | Whee, overriding what happens in a text box when you press certain keys |
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16:33 | | * TheWatcher tries to work out the correct way to signal a write failure in a png write callback, suspects this is going to involve a tithe of hair |
16:36 | <@TheWatcher> | you'd think that calling png_error was sensible... |
16:43 | <@TheWatcher> | ... oh, wait, it is, they just decided that actually documenting the fucking API properly is for wimps, and to shove "extern PNG_EXPORT(void,png_error) PNGARG((png_structp png_ptr,png_const_charp error_message)) PNG_NORETURN;" in the header |
16:48 | < simon__> | I'm trying to prove that p&q => p is a tautology. |
16:48 | < Namegduf> | "Work from the definition of =>" is all I remember of that one. |
16:50 | < Namegduf> | Hmm, wait, no. I think I misinterpreted. |
16:50 | < Namegduf> | Yeah. |
16:51 | < simon__> | if I could say (p&q => p) => (p => p), but I'm not sure and-elimination allows that in that way. |
16:52 | < Namegduf> | You want to derive, basically, p&q => p from p&q |
16:52 | < Namegduf> | If I've thought it through properly now. |
16:53 | < Namegduf> | Not reason with the implication itself. |
16:53 | < simon__> | I have this syntax: premise,premise,premise |- conclusion,conclusion |
16:54 | < simon__> | and the assignment reads "|- p&q => p" (which should be synonymous to "p&q |- p", which would be dead obvious to solve through and-elimination) |
16:54 | < Namegduf> | I think I went through this once, but I've long since forgotten it and my notes are presently in a locked filing cabinet. Sorry. |
16:55 | < simon__> | :P |
16:55 | < simon__> | 'tis fine. I think some of this is hard ironically because it's simple. |
17:04 | < gnolam> | On this subject, I have now finally played "Ergo". Reiver (?) was right - the rule sheet is absolutely godawful (and what's worse, the updated rule sheet they have on their site /is still erroneous/). But it's an awesome idea, and it seemed (we played it under, err, sub-optimal conditions) pretty fun. |
17:29 | < RichardB> | simon__: doesn't "|- p&p => p" read as "'p&p => p' is a tautology"? |
17:30 | < RichardB> | Read literally, I mean. |
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22:51 | | * Derakon arghs, has just spent two hours trying to get the font rendering code he wrote for Jetblade to work for the microscope program without success. |
22:52 | <@Derakon> | All I get is black rectangles. :\ |
22:52 | <@Derakon> | I'm pretty certain it has something to do with the transformation from PyGame surface to OpenGL texture, but I don't have the knowhow to debug that step. |
22:52 | <@McMartin> | Insufficient texture RAM? |
22:53 | <@Derakon> | Um, the work computer is something like four times more powerful than my home compy in every respect. |
22:54 | <@Derakon> | I can verify that the surface is generated properly using PyGame's get_at function. My attempts to write an equivalent function to download texture pixels from the video card indicate that every pixel there has the value [1, 1, 1, 1]. |
23:38 | <@Derakon> | Unrelated: man, it's nice to use a pen that actually has a reliable ink flow~ |
23:38 | <@Derakon> | I guess these pens aren't good for more than eight or nine months of heavy use~ |
23:45 | <@Vornicus> | Okay three things left: 1. the thing that checks answers, 2. the thing that reports the results at the end, and 3. the countdown timer. |
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--- Log closed Wed Aug 04 00:00:29 2010 |