--- Log opened Sun Nov 29 00:00:00 2009 |
--- Log closed Sun Nov 29 00:02:39 2009 |
--- Log opened Sun Nov 29 00:06:18 2009 |
00:06 | | TheWatcher [chris@Nightstar-b4529b0c.zen.co.uk] has joined #code |
00:06 | | Irssi: #code: Total of 24 nicks [7 ops, 0 halfops, 0 voices, 17 normal] |
00:06 | | mode/#code [+o TheWatcher] by Reiver |
00:06 | < AbuDhabi> | For certain values of 'reasonably' and 'pretty'. |
00:07 | | Irssi: Join to #code was synced in 56 secs |
00:41 | < Attilla> | What am I even looking at? |
00:41 | < AbuDhabi> | A WEB FORUM. |
00:45 | | You're now known as TheWatcher[T-2] |
00:47 | | You're now known as TheWatcher[zZzZ] |
01:02 | < simon`> | there's a nice song at the end of big bang theory season 2 episode 12. |
01:10 | | AbuDhabi [annodomini@Nightstar-045c1185.adsl.tpnet.pl] has quit [[NS] Quit: I'm very tired.] |
01:17 | < Alek> | would this be the slapsgiving episode? |
01:21 | < simon`> | The Vengeance Formulation |
01:21 | | * Alek shrugs. |
01:21 | < Alek> | dunno |
01:30 | < Tarinaky> | Episode 12 is the Killer Robot Instability. |
01:30 | < Tarinaky> | :/ |
01:30 | < simon`> | oh, sorry. I meant episode 9! |
01:31 | < simon`> | isn't 9 the latest released episode? |
01:31 | | * simon` tries to run Quake Live in Ubuntu. |
01:31 | < Tarinaky> | Not of Season 2. |
01:31 | < Tarinaky> | :/ |
01:33 | < simon`> | Tarinaky, I just saw it. |
01:33 | < simon`> | oh, sorry |
01:34 | < simon`> | this is season 3 episode 9. I'm way out there. |
01:57 | | Reiver is now known as Reiv-T2 |
02:06 | | Reiv-T2 [reaverta@ServerAdministrator.Nightstar.Net] has quit [[NS] Quit: Holidays await! See y'all next week.] |
02:23 | | Pinkhair is now known as ASCII |
02:26 | | McMartin [mcmartin@Nightstar-cd8a4fac.pltn13.sbcglobal.net] has quit [[NS] Quit: machine is acting up, brb] |
02:30 | | McMartin [mcmartin@Nightstar-cd8a4fac.pltn13.sbcglobal.net] has joined #code |
02:35 | | * Derakon eyes his raytracer, which is at 270 of 600 lines. |
02:35 | <@Derakon> | Clearly I'm going to have to spend some time on optimizing this... |
02:36 | <@Vornicus> | Well yes |
02:50 | <@Derakon> | One obvious improvement is to multithread the program; raytracers are ridiculously parallelizable. |
02:50 | <@Derakon> | Unfortunately, Python threads...*shakes fist* |
02:53 | <@Derakon> | 560... |
02:55 | <@Vornicus> | What're you rendering, the fractal? |
02:55 | <@Derakon> | Yeah. |
02:55 | <@Derakon> | Guys on GameDev.net suggested a finite difference method to get the local surface normal; it seemed to work, so I'm upscaling. |
02:57 | <@Derakon> | Okay. Emphasis on "seemed"... |
02:58 | <@Derakon> | http://derakon.dyndns.org/~chriswei/temp/3dfractalray2.png |
02:58 | <@Vornicus> | Yeah no. |
02:59 | <@Derakon> | That took 39:38.38, incidentally. |
03:00 | <@Derakon> | ...dammit, and I forgot to check out the profiler's output before rerunning the program, thus overwriting it. Oh, well. |
03:02 | <@Vornicus> | whoops |
03:05 | | * Derakon tries cutting down the step size for the finite difference step. |
03:08 | <@Derakon> | Mmph, no difference. |
05:01 | | Vornicus [vorn@ServerAdministrator.Nightstar.Net] has quit [[NS] Quit: Leaving] |
05:02 | | Vornicus [vorn@ServerAdministrator.Nightstar.Net] has joined #code |
05:14 | <@Derakon> | Thread title in GameDev.net's For Beginners forum: "I need 2 know about game programming" |
05:14 | < Tarinaky> | I'm already wincing imagining what the body of the message is. |
05:15 | <@Derakon> | It is in fact just about entirely predictable from the thread title. |
05:15 | < Tarinaky> | Please tell me that it's not just that one question >.> |
05:15 | < McMartin> | I bet he's trying to use char * for efficiency purposes so that he can write his own 3-D engine. |
05:15 | <@Derakon> | I'd guess the author is no more than 12 years old. |
05:15 | <@Derakon> | (Thread URL: http://www.gamedev.net/community/forums/topic.asp?topic_id=554645 ) |
05:15 | < Tarinaky> | McMartin: I bet he doesn't know what a char* is. |
05:15 | < McMartin> | Tarinaky: Reference to Everyone's First Mistake. |
05:17 | < Tarinaky> | McMartin: I don't understand. |
05:17 | < McMartin> | Using char* at all. |
05:18 | < McMartin> | IIRC one of the rules in GameDev.net is "if you have to post here and you're using char* instead of std::string, There's Your First Bug Right There." |
05:18 | <@Derakon> | I was just looking for that. |
05:18 | <@Derakon> | It's in Zahlman's sig: " |
05:18 | <@Derakon> | As a general rule, if you post in For Beginners and your code contains the word 'char', you have a bug. std::string roxors teh big one one one one." |
05:18 | < McMartin> | (Or, well, instead of std::vector<char>, but the distinction is rather fine.) |
05:19 | < Tarinaky> | Hunh. I was never sure if that was bad form or not. |
05:20 | < McMartin> | std::vector<char> is for when you need to pass editable C strings into a C API. |
05:20 | <@Derakon> | You don't want to muck with char arrays. |
05:20 | <@Derakon> | They're just bad news. |
05:21 | < McMartin> | However, std::string does not guarantee contiguous storage, and c_str() is a const char *. |
05:21 | <@Derakon> | Sometimes you have to muck with char arrays, yes. |
05:21 | <@Derakon> | But not anywhere near as often as they are actually used. |
05:22 | < McMartin> | Ah, but you see, &x[0] where x is a std::vector<char> is entirely API and ABI compatible with char arrays. |
05:23 | < McMartin> | So if you're in C++ there is in fact never an excuse~ |
05:26 | | * Derakon eyes this posting his dad linked him to on a processor upgrade that the Mac Pro will supposedly be receiving in early 2010. |
05:26 | <@Derakon> | What's a logical core? |
05:26 | <@Derakon> | (Posting URL: http://www.macrumors.com/2009/11/28/mac-pro-to-get-6-core-xeon-gulftown-processo r-in-2010/ ) |
05:27 | < Vornicus> | THe logic core of a processor is the stuff that isn't cache or scheduler or whatever |
05:27 | < Vornicus> | a z80 f'rinstance is all core and nothing else. |
05:27 | <@Derakon> | So the "actual execution logic" for my programs. |
06:39 | | Derakon is now known as Derakon[AFK2] |
06:44 | | Derakon[AFK2] [Derakon@Nightstar-90d553ba.ca.comcast.net] has quit [[NS] Quit: This computer has gone to sleep] |
07:57 | <@jerith> | http://pyggy.pyweek.org/e/Rinkhals_P3/ <-- Latest version of Fox Assault. Still a few things we want to fix, but it's the closest we've come to being happy with the game. |
08:12 | | * Vornicus determines that such things as "reading the manual" is helpful. |
08:38 | <@jerith> | Indeed. The interface is dramatically different from what it used to be. |
08:38 | <@jerith> | (And there are a few things left over from the old behaviour.) |
08:39 | | * jerith actually plays the game, having not done so beyond testing specific things in several revisions. |
08:42 | < Vornicus> | As in "I forgot that foxes come at night and can knock over fences and so I lost ten chickens on "very easy" mode" |
08:48 | | AnnoDomini [annodomini@Nightstar-045c1185.adsl.tpnet.pl] has joined #code |
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09:26 | | Vornicus is now known as Vornicus-Latens |
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10:10 | | You're now known as TheWatcher |
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13:00 | | AbuDhabi [annodomini@Nightstar-9cf08055.adsl.tpnet.pl] has joined #code |
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17:11 | | * AbuDhabi wonders why he can access his server when using localhost/127.0.0.1 but not when using the actual IP address of my computer. |
17:25 | | You're now known as TheWatcher[afk] |
17:35 | | Rhamphoryncus [rhamph@Nightstar-a62bd960.abhsia.telus.net] has joined #code |
18:18 | | Attilla [The.Attilla@FBC920.92E3D3.F76883.99588C] has quit [Ping timeout: 121 seconds] |
18:28 | < Alek> | because your routing is messed up? |
18:29 | < Alek> | idly, localhost/127.0.0.1 is completely internal to your hardware, while for the actual IP, it has to go OUTSIDE first. |
18:29 | < Alek> | so that's where it messes up. |
18:40 | | You're now known as TheWatcher |
18:51 | <@ToxicFrog> | AbuDhabi: make sure your server is binding to INADDR_ANY and not to 127.0.0.1. |
19:03 | < AbuDhabi> | Hmm. I don't know how and if it's possible to change the port of the ASP.NET development server. It's a bother, since I can't seem to install a proper IIS on this machine. |
19:30 | | Attilla [The.Attilla@FBC920.92E3D3.F76883.99588C] has joined #code |
19:44 | <@ToxicFrog> | Blergh, IIS |
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--- Log closed Mon Nov 30 00:00:52 2009 |