code logs -> 2009 -> Tue, 24 Nov 2009< code.20091123.log - code.20091125.log >
--- Log opened Tue Nov 24 00:00:06 2009
00:05
< Rhamphoryncus>
Derakon[work]: pyro also involves importing modules
00:05
< Derakon[work]>
Sure, but once the connection to the object is established?
00:05
< Derakon[work]>
The pyro objects are created at startup.
00:05
< Rhamphoryncus>
dunno
00:06
< Derakon[work]>
Anyway, isn't importing only a problem if two threads both try to import, or a thread is created during the process of importing that itself tries to import?
00:07
< Rhamphoryncus>
The latter, specifically if you try to join the thread you created
00:10 You're now known as TheWatcher[T-2]
00:10
< Derakon[work]>
Yeah, so since the calling thread here is just sleeping and doing UI updates (which have no imports), I don't see how Pyro could create a deadlock by importing.
00:11
< Derakon[work]>
Unless the fact that I'm doing "import experiment; foo = experiment.Experiment(arguments); foo.startExperiment();" on the same line maintains the global importer lock...but that would make me really incredibly sad.
00:12 You're now known as TheWatcher[zZzZ]
00:12
< Derakon[work]>
(I'm doing this because I have to re-type that each time I want to run the experiment, so copy&paste saves me some effort...I should probably create a new file to store that in for debugging purposes, though, and put that into a function)
00:21 * gnolam slaps ATI.
00:22
< gnolam>
I'd like to know who thought it was a good idea to end vertex shader infologs with newlines but not fragment shader infologs.
00:25 * Derakon[work] heads out.
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06:08 Derakon is now known as Derakon[piano]
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06:55 AnnoDomini [annodomini@Nightstar-6abea117.adsl.tpnet.pl] has joined #code
06:55 mode/#code [+o AnnoDomini] by Reiver
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07:26 * AnnoDomini decides to try out Chrome.
07:28
<@AnnoDomini>
It seems nice and all, but I'd like to be able to customize where the tab bar is. And have my arse feeds somewhere. And have a more customizable New Tab page.
07:29
< Namegduf>
Being able to customise where the tab bar is would be kinda a tall order.
07:30
< Namegduf>
Given it needs displaying totally differently to be at the top.
07:30
<@AnnoDomini>
Also, how do I enable ad blocking?
07:30
< Namegduf>
You get an extension to do it.
07:31
<@AnnoDomini>
I like my tab bars to be at the bottom. Near my quick launch, near Start, near my windows.
07:31
< Namegduf>
Ah.
07:31
< Namegduf>
My windows are at the top. :P
07:32
<@AnnoDomini>
The taskbar, I meant. What I use to access them.
07:32
< Namegduf>
Yeah, I mean that mine is at the top.
07:33 * Vornicus found, oddly enough, that Chrome gave him /too much/ screen real estate.
07:33
< Namegduf>
I appreciate what you mean, because there is a convenience to having them close together.
07:33
< Namegduf>
Vornicus: I suppose if you accidentally get Goatse'd, a big browser increases impact.
07:33
< Namegduf>
Not sure what else you mean, though.
07:34
< Namegduf>
How can you have too much screen real estate?
07:35
<@AnnoDomini>
I think I'll skip Chrome, for now. Opera will stay for a while longer, despite being #2 on the list of things that might be causing the highly annoying unexplained crashes I experience often.
07:37
<@McMartin>
Namegduf: I think it's that you kind of miss the HUD.
07:37
<@McMartin>
Man, Haskell.
07:38 * McMartin finds himself coding on paper longhand.
07:38
< gnolaptop>
AnnoDomini: As in BSODing?
07:39
<@AnnoDomini>
gnolaptop: No.
07:40
<@AnnoDomini>
It happens more often when I'm using something highly draining on the CPU (like playing a hardware accelerated game) - everything stops. The screen is still there, but no input works, and nothing changes.
07:41
<@AnnoDomini>
It does not tend to happen when I play the same games in a virtual machine.
07:42
<@Vornicus>
The HUD is very minimal compared to pretty much every application I use; I have to start reading about 50px higher on the screen.
07:43
<@McMartin>
AD: If Opera is #2, is "video drivers" #1?
07:43
<@AnnoDomini>
It happened before, so I reinstalled the system, on a new drive. So, top of the list is the graphics card. Second, Opera, which I used straight from the old disk's system partition (as I've not run mIRC lately and still got crashes, mIRC is innocent).
07:43
<@Vornicus>
It also has hardly anything at the bottom, where most of my applications also have HUD.
07:44
<@AnnoDomini>
McMartin: Yeah, pretty much, although I'm almost sure I used different drivers when I reinstalled.
07:44
<@AnnoDomini>
I might just download some from the producer's website right now and install them.
07:44
<@Vornicus>
So I expect a considerably smaller, uh, windshield.
07:45
<@Vornicus>
So everything's kind of out of whack.
07:54 gnolaptop [gnolaptop___@2C3C9C.2161D7.E0BE73.72705A] has quit [[NS] Quit: Bad service]
08:06 Vornicus is now known as Vornicus-Latens
08:17 AnnoDomini [annodomini@Nightstar-6abea117.adsl.tpnet.pl] has quit [Client closed the connection]
08:17 * Pinkhair ponders cylinders
08:18
< Pinkhair>
whats the length of a 6' diameter cylinder, specifically, composed of 3500 gallons of water at room temperature
08:19
< Namegduf>
Depends on the container the cylinder is in, because it won't stay a cylinder very long.
08:20
< Pinkhair>
assuming a perfect cylinder
08:21 AnnoDomini [annodomini@Nightstar-6abea117.adsl.tpnet.pl] has joined #code
08:21 mode/#code [+o AnnoDomini] by Reiver
08:21
< Pinkhair>
that'd be 18 and a half square foot cross section
08:21
< Pinkhair>
if my math is right
08:22
<@AnnoDomini>
I have reinstalled graphics drivers. Unfortunately, I now cannot get the resolution to become anything but 640x480.
08:24
<@AnnoDomini>
Hmm. 800x600 seems to work too, but everything else just resets without prompting, no errors, no nothing.
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08:28 mode/#code [+o AnnoDomini] by Reiver
08:29
<@AnnoDomini>
Mumble. This is rather annoying.
08:34 You're now known as TheWatcher
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08:48 mode/#code [+o AnnoDomini] by Reiver
08:49
<@AnnoDomini>
Stupid nVidia drivers. Won't work unless I uninstall previous nVidia drivers.
08:53
<@AnnoDomini>
Now let's run something intensive... I know, the DS emulator.
08:59 Rhamphoryncus [rhamph@Nightstar-a62bd960.abhsia.telus.net] has quit [Client exited]
09:06
<@AnnoDomini>
So far so good. I can even multitask without getting a crash. But these things are unpredictable. I had one once when writing in fucking notepad, and another when fucking idling.
09:29
<@AnnoDomini>
Now for the endurance test. I'll leave the damned thing on for six or seven hours, while I go to class.
10:09 Attilla [The.Attilla@FBC920.58502B.59021B.52988F] has joined #code
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10:18 You're now known as TheWatcher[vet]
11:18 You're now known as TheWatcher
12:59 AbuDhabi [annodomini@Nightstar-8ab62e9b.adsl.tpnet.pl] has joined #code
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15:12
< AbuDhabi>
The endurance test is successful.
15:28
< AbuDhabi>
Now then, on to trying to learn LU and LLt decays.
15:29
< AbuDhabi>
*decompositions
15:31 * AbuDhabi tries to find somewhere it is explained how to do them by hand.
15:55
< AbuDhabi>
The random system crashes have been cured, it seems. They also seem to have been replaced by fatal Opera crashes.
15:55
< AbuDhabi>
It's a large improvement, though.
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16:26
< Namegduf>
AbuDhabi: Sounds like Opera's crashing was taking the whole system down due to a bug somewhere.
16:27
< AbuDhabi>
Might have been. Could have been that the combination of an Opera bug and a graphics driver bug was instantly fatal to the system.
16:28
< Namegduf>
Yeah.
16:28
< Namegduf>
Opera crashes while using the graphics driver in some manner, graphics driver mishandles the erroneous input and the whole system dies.
17:00 Rhamphoryncus [rhamph@Nightstar-a62bd960.abhsia.telus.net] has joined #code
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18:24 Derakon[work] [Derakon@Nightstar-d44d635e.ucsf.edu] has joined #code
18:24
< Derakon[work]>
I'm beginning to wonder if the crash I've been debugging off and on these last few months is due to an incorrect build target or something...
18:25
< Derakon[work]>
I say this because I finally managed to build the C code myself and run the program, and so far (*crosses fingers*) it hasn't crashed, even when I saturate the computer's CPU and disk I/O on the sidelines.
18:25
< Derakon[work]>
Whereas previously, doing that would pretty reliably create crashes.
18:26
< Derakon[work]>
One possibility would be that it was built on a 32-bit computer, while it runs on a 64-bit computer...dunno why that'd create unreliable crashes, though.
18:48 You're now known as TheWatcher
18:55
< AbuDhabi>
"There weren't any amusing errors this time around, unless you count a dwarf running off to kill the local elephants bare-handed every time I did something wrong."
18:55
< Namegduf>
Dwarf Fortress?
18:55
< Derakon[work]>
DF is an excellent lesson in the law of unintended consequences.
19:15
< Derakon[work]>
Bahfoo, I'm an idiot.
19:15
< Derakon[work]>
I was running the old executable after all.
19:15
< Derakon[work]>
The new one has some Python dependency issue.
19:16
< AbuDhabi>
Namegduf: Yes.
19:19
< AbuDhabi>
Haaaaaaate. This thing REQUIRES save scumming. Argh.
19:20
< AbuDhabi>
Er, oops. Wrong channel.
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20:55 mode/#code [+o AnnoDomini] by Reiver
20:55
<@AnnoDomini>
I'm not sure what I did (by pressing ^Z), but it crashed irssi.
20:59
<@AnnoDomini>
Hmm. Anyway. I'm trying to determine the expected value of 1d6f.
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21:23 Derakon[work] [Derakon@Nightstar-d44d635e.ucsf.edu] has joined #code
21:23
< Derakon[work]>
Argh, TW linked to the 3D Mandelbrot article.
21:23
< Derakon[work]>
Waaaant to make my own.
21:23
< Derakon[work]>
Ideally in Blender so I can do flythroughs.
21:24
<@AnnoDomini>
It was easier than I anticipated. It is 4.2.
21:27
< Derakon[work]>
Hee. From the FAQ: "If the 2D Mandelbrot is the thumbprint of God, what does that make the 3D Mandelbrot?" "Er, the heart? Brain? Or the liver maybe? Ask a stupid question..."
21:35 * Derakon[work] ponders a roguelike based on fractals where the enemies get harder the smaller they are. Instead of going down staircases, you increase your zoom factor.
21:38
<@AnnoDomini>
Rendering fractals in ASCII?
21:39
< Derakon[work]>
Um...
21:39
< Derakon[work]>
I was thinking more the gameplay style than the graphical presentation.
21:41
<@AnnoDomini>
Have the FAQ include "Q: Where are the fractals. \nA: They're in your mind. See the manual, appendix C for rendering fractals mentally."
21:41
<@AnnoDomini>
*?
21:42
< Derakon[work]>
Har.
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21:53
< Pinkhair>
ah, so thats what set off my hilight
21:53
< Pinkhair>
I was wondering
21:53
< Derakon[work]>
Heh.
22:04 crem [moo@Nightstar-8ca3eea7.adsl.mgts.by] has joined #code
22:12
< Derakon[work]>
...now I want a 3D printing of a 3D fractal...
22:13 Derakon[work] is now known as Derakon
22:13 Derakon is now known as Derakon[work]
22:19
< Pinkhair>
it probably wouldn't look so good, resolution isn't really fine enough
22:20
< Pinkhair>
unless it were a very regular fractal like a sponge
22:24
< Derakon[work]>
Yeah.
22:37
<@AnnoDomini>
Haha! Crout algorithm mastered.
22:39
<@AnnoDomini>
Now I have to understand how one does forward and back substitutions by hand.
23:01 Vornicus-Latens is now known as Vornicus
23:02 * Derakon[work] pokes Vorn at the 3D fractals.
23:07
<@AnnoDomini>
I must visit the doc tomorrow. Ask him 'bout if it's okay to do FS and BS the algebraic method.
23:07
<@AnnoDomini>
Using matrixes seems excessive and tiresome, when there's a human being involved.
23:10 * Vornicus saw those.
23:43
<@AnnoDomini>
It seems I must reverse-engineer LLt from the Mathcad algorithm I quickly preserved in graphic form in my notebook, during a lecture. All sources on the Interlulz seem to be using different versions of this, and I do not want to find out that the lecturer does not approve of them.
23:58 Derakon[work] [Derakon@Nightstar-d44d635e.ucsf.edu] has quit [[NS] Quit: Leaving]
--- Log closed Wed Nov 25 00:00:20 2009
code logs -> 2009 -> Tue, 24 Nov 2009< code.20091123.log - code.20091125.log >