--- Log opened Tue Nov 24 00:00:06 2009 |
00:05 | < Rhamphoryncus> | Derakon[work]: pyro also involves importing modules |
00:05 | < Derakon[work]> | Sure, but once the connection to the object is established? |
00:05 | < Derakon[work]> | The pyro objects are created at startup. |
00:05 | < Rhamphoryncus> | dunno |
00:06 | < Derakon[work]> | Anyway, isn't importing only a problem if two threads both try to import, or a thread is created during the process of importing that itself tries to import? |
00:07 | < Rhamphoryncus> | The latter, specifically if you try to join the thread you created |
00:10 | | You're now known as TheWatcher[T-2] |
00:10 | < Derakon[work]> | Yeah, so since the calling thread here is just sleeping and doing UI updates (which have no imports), I don't see how Pyro could create a deadlock by importing. |
00:11 | < Derakon[work]> | Unless the fact that I'm doing "import experiment; foo = experiment.Experiment(arguments); foo.startExperiment();" on the same line maintains the global importer lock...but that would make me really incredibly sad. |
00:12 | | You're now known as TheWatcher[zZzZ] |
00:12 | < Derakon[work]> | (I'm doing this because I have to re-type that each time I want to run the experiment, so copy&paste saves me some effort...I should probably create a new file to store that in for debugging purposes, though, and put that into a function) |
00:21 | | * gnolam slaps ATI. |
00:22 | < gnolam> | I'd like to know who thought it was a good idea to end vertex shader infologs with newlines but not fragment shader infologs. |
00:25 | | * Derakon[work] heads out. |
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07:26 | | * AnnoDomini decides to try out Chrome. |
07:28 | <@AnnoDomini> | It seems nice and all, but I'd like to be able to customize where the tab bar is. And have my arse feeds somewhere. And have a more customizable New Tab page. |
07:29 | < Namegduf> | Being able to customise where the tab bar is would be kinda a tall order. |
07:30 | < Namegduf> | Given it needs displaying totally differently to be at the top. |
07:30 | <@AnnoDomini> | Also, how do I enable ad blocking? |
07:30 | < Namegduf> | You get an extension to do it. |
07:31 | <@AnnoDomini> | I like my tab bars to be at the bottom. Near my quick launch, near Start, near my windows. |
07:31 | < Namegduf> | Ah. |
07:31 | < Namegduf> | My windows are at the top. :P |
07:32 | <@AnnoDomini> | The taskbar, I meant. What I use to access them. |
07:32 | < Namegduf> | Yeah, I mean that mine is at the top. |
07:33 | | * Vornicus found, oddly enough, that Chrome gave him /too much/ screen real estate. |
07:33 | < Namegduf> | I appreciate what you mean, because there is a convenience to having them close together. |
07:33 | < Namegduf> | Vornicus: I suppose if you accidentally get Goatse'd, a big browser increases impact. |
07:33 | < Namegduf> | Not sure what else you mean, though. |
07:34 | < Namegduf> | How can you have too much screen real estate? |
07:35 | <@AnnoDomini> | I think I'll skip Chrome, for now. Opera will stay for a while longer, despite being #2 on the list of things that might be causing the highly annoying unexplained crashes I experience often. |
07:37 | <@McMartin> | Namegduf: I think it's that you kind of miss the HUD. |
07:37 | <@McMartin> | Man, Haskell. |
07:38 | | * McMartin finds himself coding on paper longhand. |
07:38 | < gnolaptop> | AnnoDomini: As in BSODing? |
07:39 | <@AnnoDomini> | gnolaptop: No. |
07:40 | <@AnnoDomini> | It happens more often when I'm using something highly draining on the CPU (like playing a hardware accelerated game) - everything stops. The screen is still there, but no input works, and nothing changes. |
07:41 | <@AnnoDomini> | It does not tend to happen when I play the same games in a virtual machine. |
07:42 | <@Vornicus> | The HUD is very minimal compared to pretty much every application I use; I have to start reading about 50px higher on the screen. |
07:43 | <@McMartin> | AD: If Opera is #2, is "video drivers" #1? |
07:43 | <@AnnoDomini> | It happened before, so I reinstalled the system, on a new drive. So, top of the list is the graphics card. Second, Opera, which I used straight from the old disk's system partition (as I've not run mIRC lately and still got crashes, mIRC is innocent). |
07:43 | <@Vornicus> | It also has hardly anything at the bottom, where most of my applications also have HUD. |
07:44 | <@AnnoDomini> | McMartin: Yeah, pretty much, although I'm almost sure I used different drivers when I reinstalled. |
07:44 | <@AnnoDomini> | I might just download some from the producer's website right now and install them. |
07:44 | <@Vornicus> | So I expect a considerably smaller, uh, windshield. |
07:45 | <@Vornicus> | So everything's kind of out of whack. |
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08:06 | | Vornicus is now known as Vornicus-Latens |
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08:17 | | * Pinkhair ponders cylinders |
08:18 | < Pinkhair> | whats the length of a 6' diameter cylinder, specifically, composed of 3500 gallons of water at room temperature |
08:19 | < Namegduf> | Depends on the container the cylinder is in, because it won't stay a cylinder very long. |
08:20 | < Pinkhair> | assuming a perfect cylinder |
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08:21 | < Pinkhair> | that'd be 18 and a half square foot cross section |
08:21 | < Pinkhair> | if my math is right |
08:22 | <@AnnoDomini> | I have reinstalled graphics drivers. Unfortunately, I now cannot get the resolution to become anything but 640x480. |
08:24 | <@AnnoDomini> | Hmm. 800x600 seems to work too, but everything else just resets without prompting, no errors, no nothing. |
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08:29 | <@AnnoDomini> | Mumble. This is rather annoying. |
08:34 | | You're now known as TheWatcher |
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08:49 | <@AnnoDomini> | Stupid nVidia drivers. Won't work unless I uninstall previous nVidia drivers. |
08:53 | <@AnnoDomini> | Now let's run something intensive... I know, the DS emulator. |
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09:06 | <@AnnoDomini> | So far so good. I can even multitask without getting a crash. But these things are unpredictable. I had one once when writing in fucking notepad, and another when fucking idling. |
09:29 | <@AnnoDomini> | Now for the endurance test. I'll leave the damned thing on for six or seven hours, while I go to class. |
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10:18 | | You're now known as TheWatcher[vet] |
11:18 | | You're now known as TheWatcher |
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15:12 | < AbuDhabi> | The endurance test is successful. |
15:28 | < AbuDhabi> | Now then, on to trying to learn LU and LLt decays. |
15:29 | < AbuDhabi> | *decompositions |
15:31 | | * AbuDhabi tries to find somewhere it is explained how to do them by hand. |
15:55 | < AbuDhabi> | The random system crashes have been cured, it seems. They also seem to have been replaced by fatal Opera crashes. |
15:55 | < AbuDhabi> | It's a large improvement, though. |
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16:26 | < Namegduf> | AbuDhabi: Sounds like Opera's crashing was taking the whole system down due to a bug somewhere. |
16:27 | < AbuDhabi> | Might have been. Could have been that the combination of an Opera bug and a graphics driver bug was instantly fatal to the system. |
16:28 | < Namegduf> | Yeah. |
16:28 | < Namegduf> | Opera crashes while using the graphics driver in some manner, graphics driver mishandles the erroneous input and the whole system dies. |
17:00 | | Rhamphoryncus [rhamph@Nightstar-a62bd960.abhsia.telus.net] has joined #code |
17:18 | | You're now known as TheWatcher[afk] |
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18:24 | | Derakon[work] [Derakon@Nightstar-d44d635e.ucsf.edu] has joined #code |
18:24 | < Derakon[work]> | I'm beginning to wonder if the crash I've been debugging off and on these last few months is due to an incorrect build target or something... |
18:25 | < Derakon[work]> | I say this because I finally managed to build the C code myself and run the program, and so far (*crosses fingers*) it hasn't crashed, even when I saturate the computer's CPU and disk I/O on the sidelines. |
18:25 | < Derakon[work]> | Whereas previously, doing that would pretty reliably create crashes. |
18:26 | < Derakon[work]> | One possibility would be that it was built on a 32-bit computer, while it runs on a 64-bit computer...dunno why that'd create unreliable crashes, though. |
18:48 | | You're now known as TheWatcher |
18:55 | < AbuDhabi> | "There weren't any amusing errors this time around, unless you count a dwarf running off to kill the local elephants bare-handed every time I did something wrong." |
18:55 | < Namegduf> | Dwarf Fortress? |
18:55 | < Derakon[work]> | DF is an excellent lesson in the law of unintended consequences. |
19:15 | < Derakon[work]> | Bahfoo, I'm an idiot. |
19:15 | < Derakon[work]> | I was running the old executable after all. |
19:15 | < Derakon[work]> | The new one has some Python dependency issue. |
19:16 | < AbuDhabi> | Namegduf: Yes. |
19:19 | < AbuDhabi> | Haaaaaaate. This thing REQUIRES save scumming. Argh. |
19:20 | < AbuDhabi> | Er, oops. Wrong channel. |
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20:55 | <@AnnoDomini> | I'm not sure what I did (by pressing ^Z), but it crashed irssi. |
20:59 | <@AnnoDomini> | Hmm. Anyway. I'm trying to determine the expected value of 1d6f. |
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21:23 | < Derakon[work]> | Argh, TW linked to the 3D Mandelbrot article. |
21:23 | < Derakon[work]> | Waaaant to make my own. |
21:23 | < Derakon[work]> | Ideally in Blender so I can do flythroughs. |
21:24 | <@AnnoDomini> | It was easier than I anticipated. It is 4.2. |
21:27 | < Derakon[work]> | Hee. From the FAQ: "If the 2D Mandelbrot is the thumbprint of God, what does that make the 3D Mandelbrot?" "Er, the heart? Brain? Or the liver maybe? Ask a stupid question..." |
21:35 | | * Derakon[work] ponders a roguelike based on fractals where the enemies get harder the smaller they are. Instead of going down staircases, you increase your zoom factor. |
21:38 | <@AnnoDomini> | Rendering fractals in ASCII? |
21:39 | < Derakon[work]> | Um... |
21:39 | < Derakon[work]> | I was thinking more the gameplay style than the graphical presentation. |
21:41 | <@AnnoDomini> | Have the FAQ include "Q: Where are the fractals. \nA: They're in your mind. See the manual, appendix C for rendering fractals mentally." |
21:41 | <@AnnoDomini> | *? |
21:42 | < Derakon[work]> | Har. |
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21:53 | < Pinkhair> | ah, so thats what set off my hilight |
21:53 | < Pinkhair> | I was wondering |
21:53 | < Derakon[work]> | Heh. |
22:04 | | crem [moo@Nightstar-8ca3eea7.adsl.mgts.by] has joined #code |
22:12 | < Derakon[work]> | ...now I want a 3D printing of a 3D fractal... |
22:13 | | Derakon[work] is now known as Derakon |
22:13 | | Derakon is now known as Derakon[work] |
22:19 | < Pinkhair> | it probably wouldn't look so good, resolution isn't really fine enough |
22:20 | < Pinkhair> | unless it were a very regular fractal like a sponge |
22:24 | < Derakon[work]> | Yeah. |
22:37 | <@AnnoDomini> | Haha! Crout algorithm mastered. |
22:39 | <@AnnoDomini> | Now I have to understand how one does forward and back substitutions by hand. |
23:01 | | Vornicus-Latens is now known as Vornicus |
23:02 | | * Derakon[work] pokes Vorn at the 3D fractals. |
23:07 | <@AnnoDomini> | I must visit the doc tomorrow. Ask him 'bout if it's okay to do FS and BS the algebraic method. |
23:07 | <@AnnoDomini> | Using matrixes seems excessive and tiresome, when there's a human being involved. |
23:10 | | * Vornicus saw those. |
23:43 | <@AnnoDomini> | It seems I must reverse-engineer LLt from the Mathcad algorithm I quickly preserved in graphic form in my notebook, during a lecture. All sources on the Interlulz seem to be using different versions of this, and I do not want to find out that the lecturer does not approve of them. |
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--- Log closed Wed Nov 25 00:00:20 2009 |