--- Log opened Sun Aug 23 00:00:31 2009 |
00:02 | | You're now known as TheWatcher[T-2] |
00:06 | | You're now known as TheWatcher[zZzZ] |
00:08 | | * McMartin picks a fight in TW's LJ~ |
00:10 | <@Derakon> | Mental note: adding the documentation for a class member field is not the same as adding that field~ |
00:20 | <@Vornicus> | heh |
00:21 | <@Derakon> | Anyway, deletion and saving of maps is implemented. |
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01:20 | | * Derakon adds keyboard shortcuts for block type selection. |
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02:26 | <@Derakon> | This "add a map editor" project has turned into "add a map editor, and a console, and completely refactor my UI / event processing systems". |
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02:42 | <@Derakon> | Mannn, I can't do "lambda: game.isRecording = not game.isRecording" in Python. |
02:42 | <@Derakon> | SyntaxError: lambda cannot contain assignment |
02:44 | <@Vornicus> | Yah, lambdas are pretty limited. |
02:44 | <@Vornicus> | Expressions only. |
02:47 | <@Derakon> | Hey look, I finally got around to making Escape quit the game! |
02:47 | <@Derakon> | quitAction = uielement.SimpleUIElement('keyUp', |
02:47 | <@Derakon> | lambda key : game.configManager.getActionForKey(key, constants.CONTEXT_GAME) == 'quit', |
02:47 | <@Derakon> | lambda: sys.exit()) |
02:47 | <@Derakon> | And then just pass that off to EventManager.processNewEvents() |
02:50 | <@Vornicus> | vwoot |
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03:55 | <@Derakon> | http://derakon.dyndns.org/~chriswei/games/jbrl/mapeditor/3.png |
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04:10 | <@Derakon> | I kinda feel like I should make a post to the Jetblade project blog about adding a console and a map editor, but I just made a post there like two days ago about refactoring the shit out of TerrestrialObject. |
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06:06 | < Alek> | that's what blogs are for. |
06:06 | < Alek> | blog, baby, blog. :P |
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07:23 | | * Derakon discovers that PyConsole's help text is derived from the func_doc field for the functions you pass it. And func_doc is redundant but separate with Doxygen. Drat. |
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10:45 | <@gnolam> | "8-bit trip" - pixel demo using Lego: http://www.youtube.com/watch?v=4qsWFFuYZYI |
10:45 | <@gnolam> | Pure awesome. |
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17:01 | <@gnolam> | http://www.hizook.com/blog/2009/08/03/high-speed-robot-hand-demonstrates-dexteri ty-and-skillful-manipulation |
17:07 | <@AnnoDomini> | Cool. |
17:07 | <@AnnoDomini> | Now where's my flying car? :P |
17:33 | <@Attilla> | now to hide weapons in it |
17:34 | <@Attilla> | also I saw a tool that has been used to bother the owlball |
17:36 | <@Attilla> | Also: Now to program it to roll dice :V |
17:45 | | Derakon[AFK] is now known as Derakon |
17:49 | <@Derakon> | For those who weren't here yesterday, I added a map editor to Jetblade: http://derakon.dyndns.org/~chriswei/games/jbrl/mapeditor/4.png |
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18:53 | | * Derakon posts to the Jetblade project blog. http://jetbladeproject.blogspot.com/2009/08/doing-it-by-hand.html |
19:41 | <@Consul> | Pretty slick. |
19:41 | <@Consul> | I still need to do my foley work for you. Unfortunately, it's been raining here. |
19:41 | <@Derakon> | Oh, yeah; I implemented random-sound-selection. |
19:42 | <@Consul> | Besides the complication of taking my expensive field recorder out in the rain, I don't think "footstep in wet straw" is the sound we're looking for. |
19:42 | <@Derakon> | When you call playSound, you can either pass a path to a specific sound, or a path to a directory; in the latter case you'll get a randomly-chosen sound from all the sounds in and under that directory. |
19:42 | <@Derakon> | Hee. |
19:42 | <@Derakon> | No rush. |
19:42 | <@Consul> | Ah, cool@! |
19:42 | <@Consul> | -@ |
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--- Log closed Sun Aug 23 23:01:55 2009 |
--- Log opened Sun Aug 23 23:02:00 2009 |
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--- Log closed Mon Aug 24 00:00:55 2009 |