--- Log opened Fri Aug 21 00:00:02 2009 |
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01:00 | <@ToxicFrog> | Hmm. It may be time to RAID1 Orias's /boot |
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01:00 | <@McMartin> | o_O |
01:00 | <@ToxicFrog> | McMartin: it has four drives, each of them has a /boot partition and one quarter of / |
01:01 | <@ToxicFrog> | This means that even if a drive fails, the system is still bootable. |
01:01 | <@McMartin> | So, it's RAID0'd now? |
01:01 | <@ToxicFrog> | No, / is RAID5'd. |
01:01 | <@McMartin> | Er, /boot, that is. |
01:01 | <@ToxicFrog> | And /boot is kept in sync by hand, except it's not, because I never remember to. |
01:01 | <@ToxicFrog> | And then the BIOS tries to boot from the wrong drive. |
01:01 | <@McMartin> | ... I've gotten my RAID numbers wrong, haven't I. |
01:02 | <@McMartin> | Yes |
01:02 | <@ToxicFrog> | RAID0 is stripe. RAID1 is mirror. RAID5 is distributed parity. |
01:02 | <@McMartin> | OK, n/m~ |
01:02 | <@McMartin> | Yeah |
01:02 | | * McMartin had 0 and 1 reversed |
01:02 | | * Derakon eyes his code. |
01:03 | <@Derakon> | Why is it that just moving the Player module from the root level to data/objects/creatures/player is enough to completely bork the animations? |
01:03 | <@SmithKurosaki> | What's up now Der? |
01:03 | <@McMartin> | The more you battle this, the more I wonder how the Hell I never ran into this stuff with Ophis |
01:11 | <@Derakon> | Ooooh, wait, that's what happened. |
01:11 | <@Derakon> | The player was in the object tree twice, thus getting updated twice per physics cycle, etc. |
01:11 | <@ToxicFrog> | mdadm --create --raid-devices=4 --level=1 --bitmap=internal --name=boot /dev/sd{a,b,c,d}1 |
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05:14 | | * Derakon makes a first pass at writing the GroundedState class. |
05:14 | <@Derakon> | Man, this stuff looks so much cleaner when it's split out from the crawling, jumping, falling, etc. states. |
05:18 | < Reiv> | It would! Also allows a greater degree of flexibilty regarding, eg, alternate modes? |
05:18 | < Reiv> | Eg Flying, Rolling, Swimming |
05:18 | | * Derakon nods. |
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06:49 | | * Derakon tries to figure out why this module won't import. |
06:50 | <@Vornicus> | "won't import" how? |
06:50 | <@Derakon> | ImportError: No module named groundedstate |
06:50 | <@Derakon> | If I move the module up one level in the heirarchy, then it does import. |
06:51 | <@Derakon> | Anyone know if there's some limit on the allowed "depth" of Python packages? |
06:52 | <@Vornicus> | Sounds like you're not fully qualifying it? You have to put an __init__.py at each level, too. |
06:52 | <@Derakon> | I have. |
06:53 | <@Derakon> | And fully-qualifying shouldn't be necessary, especially since it works when they're one level higher. |
06:54 | <@Vornicus> | At this point I would go ask in #python on Freenode. |
06:54 | <@Derakon> | I am. |
06:55 | <@Vornicus> | Right. I'm going to bed now. |
06:55 | <@Derakon> | Sleep well. |
07:01 | <@Derakon> | I thought you were going to bed. :p |
07:01 | <@Vornicus> | Hush! |
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08:23 | <@jerith> | to import foo/bar/baz.py from foo/quux.py, you need to import bar.baz -- I assume you're doing this? |
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19:09 | | * AnnoDomini eyes McMartin's SC2 GURPS races. |
19:09 | <@AnnoDomini> | It strikes me as odd that Ur-Quan don't have some sort of can't-tell-a-lie disadvantage. |
19:12 | <@McMartin> | Man, I wrote those when I was a teenager. |
19:13 | <@McMartin> | They were definitely capable of subterfuge, since they organized a secret research program while under telepathic control |
19:13 | <@McMartin> | But I made all kinds of stuff up just because I wanted the point numbers to be rounder. |
19:13 | <@Derakon> | C.f. telepaths vs. telekinetics~ |
19:19 | <@AnnoDomini> | I guess. |
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20:02 | <@Derakon> | Oh man this state machine is so much better than the old TerrestrialObject class! |
20:05 | <@Derakon> | % find . -name "*py" | grep -v models | xargs wc -l | tail -1 |
20:05 | <@Derakon> | 6472 total |
20:07 | <@Derakon> | And I have 94 Python files in this project all told. Granted 19 of them are __init__.py, which doesn't really count. |
21:38 | <@AnnoDomini> | Could someone paste the character that DF uses to denote masterful/artifact objects? The little sun? |
21:40 | <@AnnoDomini> | Nevermind. |
21:40 | <@AnnoDomini> | Found it. |
23:13 | <@Derakon> | Right, now the fun bit: code reviewing this massive refactor. ¬.¬ |
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--- Log closed Sat Aug 22 00:00:16 2009 |