--- Log opened Sun Aug 02 00:00:51 2009 |
--- Day changed Sun Aug 02 2009 |
00:00 | <@Derakon> | Limiting the firing angles for ranged weapons will make a big different too, I suspect. |
00:30 | | You're now known as TheWatcher[T-2] |
00:36 | | You're now known as TheWatcher[zZzZ] |
01:28 | <@Derakon> | I want to make this table have borders around each cell: http://derakon.dyndns.org/~chriswei/games/hour/u.html |
01:28 | <@Derakon> | If I add to each cell then the borders are added, but the table sizes are distorted. |
01:28 | <@Derakon> | Any other suggestions for telling the browser "hey, there's content here; you should add a border"? |
01:32 | | * McMartin hoorays at I7. |
01:32 | <@McMartin> | >x belt |
01:32 | <@McMartin> | This is a masterpiece of engineering, built to your specifications. It lets you carry an enormous amount of stuff without unbalancing your flight at all. |
01:32 | <@McMartin> | No, really, even the torn curtains and the platinum-studded rope. |
01:32 | <@McMartin> | (That last sentence is automatically generated based on how many objects are stowed that also have the 'improbable' property.) |
01:32 | <@gnolam> | Derakon: Well, start by making it valid HTML. :) |
01:33 | <@Derakon> | It's an excerpt from a page that is. |
01:36 | <@gnolam> | The doctype could influence what's valid and what's not. I have a vague memory of XHTML strict disallowing empty TDs, for example (but I might be wrong on that one). |
01:37 | <@McMartin> | <td/> is totally fine in XHTML Strict, as I've done it before. |
01:37 | <@McMartin> | It's an empty cell. |
01:37 | <@gnolam> | But my first thought to a solution would be to set the text size for that table element to something infinitessimal. |
01:37 | <@gnolam> | And just nbsp away. |
01:37 | <@Derakon> | Heh. |
01:37 | <@McMartin> | Yeah, I don't know how what I said interacts with borders. |
01:38 | <@Derakon> | Yeah, that works. |
01:38 | <@gnolam> | McMartin: Ah. I might be confusing it with something else. |
01:39 | <@McMartin> | Looks like "empty" means something else, though from Derakon's experiments. |
01:40 | <@Vornicus> | An empty table cell will display but not have anything in it, and thus will shrink so there's no content space in it. |
01:40 | <@Vornicus> | Or, rather, it gives a content space of 0, so a row of empties will shrink to just padding and margins and so forth. |
01:41 | <@gnolam> | ... of course, if you don't have to care about IE, |
01:41 | <@gnolam> | border-collapse:separate; |
01:41 | <@gnolam> | empty-cells:show; |
01:41 | <@gnolam> | in the CSS should do the trick. |
01:42 | | * gnolam idly stabs IE out of habit. |
01:43 | <@gnolam> | (Out of habit since I'm no longer webmastering anything. Back then, I had ample cause on a daily basis.) |
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03:45 | | Derakon is now known as Derakon[AFK] |
04:05 | | Derakon[AFK] is now known as Derakon |
04:40 | | Derakon is now known as Derakon[AFK} |
04:59 | | Derakon[AFK} is now known as Derakon |
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05:15 | | * Derakon sighs at http://www.gamedev.net/community/forums/topic.asp?topic_id=543132 |
05:15 | <@Derakon> | Which is only marginally better than the standard "I want to make an MMO" thread, in that the creator at least knows about the existence of game engines. |
05:35 | <@Consul> | Yay, it feels nice to get some writing done again. |
05:35 | <@Consul> | Screenwriting, that is. |
05:42 | <@SmithKurosaki> | o.0 You screenwrite? I haven't done that in ages |
05:42 | <@Consul> | Well, I'm just writing out scenes, way out of order, and probably not all will survive. |
05:42 | <@Consul> | I just need to get started somehow. |
05:43 | <@Consul> | And as I run into roadblocks, I'll worldbuild or work out character history or whatever as needed to get over them. |
05:43 | <@Derakon> | And here I was thinking you meant some combination of `screen` and `write`. ?.? |
05:44 | <@Consul> | Well, I do. Just not a computer screen. :-P |
05:44 | <@SmithKurosaki> | I wrote a couple things about 10 years ago |
05:45 | <@Consul> | This is a vaguely steampunk thing. |
05:45 | <@SmithKurosaki> | Heh |
05:45 | <@SmithKurosaki> | Swerr |
05:45 | <@SmithKurosaki> | *Sweet |
05:45 | <@Consul> | But so far, all I have are two steamy sex scenes, and some impression that a female main character (Yasmin, early 40s) is in some kind of deep trouble. |
05:45 | <@Consul> | I really don't know what that says about me, Freudian-wise. |
05:46 | <@SmithKurosaki> | Cougar Hunter |
05:46 | <@Consul> | Heh |
05:46 | <@SmithKurosaki> | Thought you would like that |
05:46 | <@SmithKurosaki> | I just realized I am turning 20 this year |
05:46 | <@Derakon> | Congrats. You'll no longer be a teenager. |
05:47 | <@SmithKurosaki> | I haven't been 'a teenager' |
05:47 | <@SmithKurosaki> | since I was liek 17 |
05:47 | <@SmithKurosaki> | Well, 17.5 |
05:47 | <@Consul> | Oh, and the airship captain transporting her is, for some reason, a very dangrous man, but with honor. He's one of the main characters, actually, and I know why he's dangerous. |
05:47 | <@SmithKurosaki> | Intruigin |
05:48 | <@SmithKurosaki> | +g |
05:48 | <@Consul> | But I have this idea to really build up a legend around him, to the point where most people disbelieve it, only to discover to their peril that it's quite true. |
05:48 | <@Derakon> | SK: yeah, "teenager" isn't a very good descriptor. |
05:48 | <@Derakon> | Considering that that particular span of 10 years embodies the most personality change any given person undergoes in their lives, as a general rulee. |
05:49 | <@Consul> | I'm kinda making it all up as I go. I have some sort of world builder's disease, so I think writing and building as I go is a better bet. |
05:50 | <@SmithKurosaki> | Maybe you need to write game books |
05:50 | <@SmithKurosaki> | Just as long as you don |
05:50 | <@SmithKurosaki> | 't make another FATAL |
05:51 | <@Consul> | Actually, to be honest, I still haven't decided exactly what makes Tai so dangerous. I have a few options. I just know that that's not his original name, and it's a good thing Yasmin doesn't know what that is. |
05:51 | <@SmithKurosaki> | He murdered her family |
05:51 | <@Consul> | If you haven't noticed, I'm really talking this out more than anything. :-) |
05:51 | <@Consul> | Oh, no, nothing personal toward her. |
05:52 | <@SmithKurosaki> | I know, I am giving you ideas |
05:52 | <@SmithKurosaki> | Fine, he is an escaped pyschopath |
05:52 | <@Consul> | He's in about his fifties, and he has a companion, a waterkin, I call them. A female human adapted to live underwater. |
05:52 | <@SmithKurosaki> | o.0 |
05:53 | <@SmithKurosaki> | I want to be a waterkin |
05:53 | <@SmithKurosaki> | They have gills? |
05:53 | <@Consul> | They live naked. :-P |
05:53 | <@Consul> | They can breath on land and under water. |
05:53 | <@SmithKurosaki> | oooooooo.0 |
05:53 | <@SmithKurosaki> | This is p. cool |
05:53 | <@SmithKurosaki> | Talking about water people |
05:54 | <@Consul> | They can walk on land, but aren't the best at it, really. Sarai (his companion) probably has more practice at it than most of her people. |
05:54 | <@Consul> | They can't stay out of water for too long. |
05:54 | <@Consul> | They also can't speak in air. |
05:54 | <@SmithKurosaki> | I watched part of a failed Aquaman origin tv show today. There was a girl who was disguised as a human, but was a siren and trying to kill aquaman. The acting was fucking terrible |
05:55 | <@Consul> | So they have a sign language type thing to communicate with regular humans. They can hear and understand language, though. |
05:55 | <@Consul> | spoken language, that is. |
06:00 | <@Consul> | I have a ton of work to do. |
06:00 | <@SmithKurosaki> | Heh |
06:02 | <@Consul> | Anyway, it's steampunk-ish, but it'll be missing most of the Victortian trappings, in exchange for something a little more... alien, I guess. |
06:03 | <@Consul> | I'm kinda trying to imagine, what if the Japanese tried to do steampunk after reading a one-paragraph description of it? |
06:03 | <@SmithKurosaki> | Heh |
06:03 | <@Consul> | Actually, Perdido Street Station by China Mieville might be closer to what I'm getting to, but without the magic. |
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06:20 | <@Consul> | Bwhahaha! http://www.deaddog.com/?p=12736 |
06:20 | <@Consul> | Ain't it the truth! |
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07:18 | | Derakon is now known as Derakon[AFK] |
07:47 | < Kazriko> | Consul, have you seen steamboy? heh |
09:10 | | You're now known as TheWatcher |
09:26 | | * TheWatcher eyes this documentation |
09:27 | | * TheWatcher vaguely wonders how to insert a flash animation into doxygen generated docs |
09:35 | <@TheWatcher> | Hm, I wonder if I can abuse \verbatim blocks... |
09:37 | | * Vornicus really should find himself a copy of Flash and learn how to use it. |
09:44 | <@TheWatcher> | It's pretty useful for explaining multi-step processes, I still would like to stab 99% of people who use it in the headbones with a rusty pickaxe for the Abominations Unto Nuggan they make with it, though |
09:46 | | * Vornicus intends on making games and tech demos. |
09:50 | <@TheWatcher> | Blegh, verbatim is no help. Hm |
09:58 | <@McMartin> | Needs an \xss tag, amirite~ |
09:58 | <@TheWatcher> | Aha! |
09:59 | <@TheWatcher> | \htmlonly ... \endhtmlonly does what I need |
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11:45 | | * AnnoDomini looks around for gnolam. |
11:45 | <@AnnoDomini> | I need some advice for VHDL coding. |
11:45 | <@AnnoDomini> | Namely, the use of buffer ports. |
11:46 | <@AnnoDomini> | I seemingly cannot meet timing requirements without using them, even if they're allegedly bad. |
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--- Log closed Sun Aug 02 14:36:58 2009 |
--- Log opened Sun Aug 02 14:37:09 2009 |
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15:15 | <@gnolam> | gnolam's first law of commercial software: for all costs above zero, the intuitiveness of the interface is inversely proportional to the cost of the software. |
15:49 | <@Myst> | heh |
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16:13 | | * jerith tries to get his Haskell implementation of Miller-Rabin primality testing to be faster than a naive "test division by all primes smaller than sqrt(candidate)". |
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21:43 | | * TheWatcher eyes the Royal Academy of Engineering and the BCS |
21:44 | <@TheWatcher> | McMartin: this may be of some interest to you - http://www.raeng.org.uk/news/publications/list/reports/Engineering_values_in_IT. pdf |
21:46 | <@TheWatcher> | The aforementioned organisation's report into engineering as it applies to IT and software development in particular, which seems to - IMO - be rooted in wishful thinking or old practices |
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--- Log closed Mon Aug 03 00:00:11 2009 |