--- Log opened Fri Nov 07 00:00:46 2008 |
--- Day changed Fri Nov 07 2008 |
00:00 | | You're now known as TheWatcher[zZzZ] |
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00:44 | | Derakon[AFK] is now known as Derakon |
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02:47 | <@gnolam> | Huh. I drove away Shou for good, didn't I? |
02:47 | <@gnolam> | Sweet. |
02:50 | <@ToxicFrog> | Actually, I think I might have. |
02:51 | <@gnolam> | True. I was being more nationalistically passive-aggressive. |
02:51 | | * Consul wonders... Will he be next? |
02:51 | <@gnolam> | You actually code. I do no think so. |
02:52 | <@Consul> | Well, I try to, anyway. |
02:52 | <@ToxicFrog> | Personally, I would rather have seen him straighten up and fly right than leave, but perhaps he'll come back once he's improved. |
02:52 | <@Consul> | Did I miss an incident? |
02:53 | <@gnolam> | But until then, I'm rejoicing. |
02:54 | <@ToxicFrog> | Consul: long rambling roleplay-heavy conversations with his friend that belonged in #egs or #nightstar_bar. |
02:55 | <@ToxicFrog> | Over and over again. |
02:55 | <@Consul> | Ah... |
02:55 | <@Consul> | Speaking of coding, I really should try my hand at making some Cairo widgets in Python this weekend. |
02:55 | <@ToxicFrog> | I have no problem with offtopic discussion in moderation - hell, this channel turns into #videogames or #math often enough - but this wasn't it. |
02:56 | <@Consul> | Well, I would argue that math is on-topic for a coding channel, at least tangentially. |
03:01 | | * McMartin learns about boost::lexical_cast. |
03:08 | <@gnolam> | And on the topic of #videogames and off-topicness, http://www.conquerthislife.com is bloody brilliant. |
03:11 | <@gnolam> | They've recruited the Hoff. 'nuff said. |
03:11 | <@Consul> | Can't go wrong with the Hoff. |
03:13 | <@gnolam> | More like "can't go wrong with self-irony". :) |
03:14 | <@gnolam> | After these commercials and the almost /Alexandrov-like/ song ( http://www.youtube.com/watch?v=798HhYw1TQs ), I'm almost ready to go buy RA3. Shame my computer is too old to handle it. :-/ |
03:16 | <@Consul> | Sorry, I just couldn't finish that video. :-/ |
03:17 | <@gnolam> | I guess I've spent too much time around Germans. |
03:18 | <@Consul> | It brought up too many painful childhood memories of Knight Rider. |
03:19 | <@ToxicFrog> | McMartin: lexical_cast? |
03:19 | | * Derakon ponders tables for his board game. |
03:20 | <@gnolam> | ToxicFrog: toString, basically. IIRC. |
03:21 | <@Derakon> | A Game would consist of a set of Players, a Board, and a turn number. Each Player has their stances, their money, and a State. Each Board has a list of States. Each State has a population, stances, and any penalty markers necessary. |
03:22 | <@Derakon> | Mmm...Games should also have a list of Accounts (mapped to Players) so that a given user can have multiple accounts for slow games, maybe? |
03:28 | <@Derakon> | Does that sound plausible? |
03:29 | <@gnolam> | Depends on the game, really. |
03:29 | <@Derakon> | See: http://derakon.livejournal.com/295833.html#cutid1 |
03:34 | <@gnolam> | Ah, State, not state. |
03:34 | <@Derakon> | Oh, yes, that context does help. |
03:35 | <@gnolam> | If you're used to thinking about state machines... yes. :) |
03:40 | <@ToxicFrog> | Oh, state as in province? |
03:41 | <@gnolam> | Yes. |
03:41 | <@gnolam> | Derakon: you might want to look at "Twilight Struggle". |
03:42 | <@gnolam> | It's the Cold War and not campaigning, but there are some gameplay mechanics you might want to steal^W borrow. |
03:52 | <@Derakon> | I'll keep that in mind. |
03:52 | <@Derakon> | I've also been told to check out 1960. |
03:52 | <@Derakon> | (A game, not a year) |
03:54 | <@McMartin> | lexical_cast is actually more fromString than toString. |
03:55 | | * Derakon <3 serialization and deserialization. |
03:57 | <@gnolam> | McMartin: Ah. Guess I didn't RC then. |
03:57 | <@gnolam> | At least the String part was right. :) |
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04:39 | | * Derakon moves stances into their own table for the sake of allowing variable-issue games. |
04:40 | <@McMartin> | (YOU WILL NEVER DEFEAT MY WEEPING CRANE STANCE!) |
04:40 | <@Derakon> | (FEAR MY EMO WOMBAT!) |
04:41 | <@Derakon> | Hm. A player is really an instance of an account, with game-specific information. Each player is also tied to a game. So the player table should have an account_id column and a game_id column, right? But that seems wrong somehow... |
04:49 | <@Derakon> | ...? |
04:50 | <@ToxicFrog> | Makes sense to me. |
04:53 | | * Derakon eyes the Board table. "Does it need anything beyond an id?" |
04:59 | <@Derakon> | Okay. I have the following tables: Account, Game, Board, Player, State, PenaltyMarker, PlayerStance, StateStance. |
05:00 | <@Derakon> | Time to write an API~ |
05:25 | <@Derakon> | What's it called when a table uses the combination of two values as the key? |
05:25 | <@Derakon> | (Or as a uniqueness constraint, anyway?) |
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23:31 | | You're now known as TheWatcher[T-2] |
23:36 | | You're now known as TheWatcher[zZzZ] |
--- Log closed Sat Nov 08 00:00:02 2008 |