code logs -> 2008 -> Tue, 28 Oct 2008< code.20081027.log - code.20081029.log >
--- Log opened Tue Oct 28 00:00:50 2008
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14:18
<@gnolam>
Aww, it's so cute when people try to use technical terms they don't actually understand.
14:19
<@gnolam>
My crossbow association is discussing putting up a "Wikipedia page" (they mean a wiki).
14:24 * Vornicus-Latens eyes Reiver.
14:24
< Vornicus-Latens>
Reiver, fix your autoop, you're getting opped too much.
14:24 mode/#code [+ooov C_tiger crem Vornicus-Latens DiceBot] by Vornicus-Latens
14:30
<@Shoukanjuu>
Rank A still eludes me.
14:30
<@Shoukanjuu>
Mostly because I'm not supposed to actually beat Rank A until mid game, and I'm doing it as soon as I get to the arena
14:33
<@Reiver>
Vorn: I'd love to, but, uh
14:33
<@Reiver>
I'm founder. ;_;
14:33
<@Reiver>
I'd need to drop registration on my nick entirely for that to work.
14:36
<@Vornicus-Latens>
Reiver: no, no
14:36
<@Vornicus-Latens>
why is your thing trying to op you every few minutes?
14:37
<@Reiver>
Why is my what trying to whonow?
14:37
<@Reiver>
The only trying-to-op-me-every-few-mins thing I have is that I'm /disconnecting/ so often...?
14:38
<@Vornicus-Latens>
I see no disconnects in the last 18 hours, but a lot of chanserv activity.
14:38
<@Reiver>
um
14:38 * Reiver eyes his own connection log.
14:40 Syloqs-AFH [Syloq@NetAdmin.Nightstar.Net] has quit [Ping Timeout]
14:40
<@Reiver>
Tue[19:43] * Disconnected Tue[20:28] * Disconnected Tue[20:43] * Disconnected Tue[21:13] * Disconnected Tue[21:24] * Disconnected Tue[21:39] * Disconnected Tue[21:54] * Disconnected Wed[01:37] * Disconnected Wed[02:17] * Disconnected
14:41 * Vornicus-Latens sees none of those.
14:41
<@Vornicus-Latens>
[Mon 17:24:45] * DBot is now known as DiceBot
14:41
<@Vornicus-Latens>
[Mon 17:30:18] * DBot is now known as DiceBot
14:41
<@Vornicus-Latens>
^--- on the other hand I'd like to know how /that/ is possible.
14:42 DiceBot [~Reiver@Nightstar-10939.xdsl.xnet.co.nz] has quit [Ping Timeout]
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14:46
<@ToxicFrog>
Vornicus-Latens: because DiceBot pinged out, rejoined as DBot, and nicked
14:47
<@ToxicFrog>
Your client appears to be having issues WRT showing joins and disconnects, because Reiv has been vigorously bouncing on and off the network for, um, weeks?
14:53 Reiver [~reaverta@Admin.Nightstar.Net] has joined #Code
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14:56
<@Reiver>
Wed[03:38] <Reiver> Tue[19:43] * Disconnected Tue[20:28] * Disconnected Tue[20:43] * Disconnected Tue[21:13] * Disconnected Tue[21:24] * Disconnected Tue[21:39] * Disconnected Tue[21:54] * Disconnected Wed[01:37] * Disconnected Wed[02:17] * Disconnected
14:56
<@Reiver>
Wed[03:38] <Reiver> ^ No disconnects? Really?
14:56
<@Shoukanjuu>
Heh
14:57
<@Shoukanjuu>
Wonder what's wrong, when you're pinging out every time
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14:58
<@Reiver>
I wish I knew, honestly.
14:58
<@Shoukanjuu>
Perhaps your router is acting up, or your ISP doesn't like you anymore? :P
14:58
<@Reiver>
Something between the ISP and the Router, alas
14:58
<@Reiver>
It is most vexing.
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18:23
<@Shoukanjuu>
Wow, was it really 1989 when Gradius III was released?
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18:55
< gnolaptop>
\o/
18:55 * gnolaptop is no longer in the 8th circle of Repository Hell.
18:55
<@Shoukanjuu>
Only the seventh?
18:57
< gnolaptop>
2nd. Maybe 3rd.
19:06 gnolaptop [~gnolaptop@Nightstar-10456.8.4.180.static.se.wasadata.net] has quit [Quit: To your immortal health, old hegoat!]
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19:14
<@Shoukanjuu>
I died on the first level of Gradius 3.
19:14
<@Shoukanjuu>
I...I don't remember ever dying on the first level in the SNES version, even in Hard
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19:36
<@gnolam>
Neat. I've just made the EEE unbootable. Go me!
19:36 * gnolam goes back to the drawing board.
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19:55
<@McMartin>
Gradius III is insanely difficult. Perhaps you have suppressed the memory?
19:55
<@McMartin>
Unless this isn't the SNES version in which case default is about five times harder than SNES Hard.
19:55
<@Shoukanjuu>
This is normal mode.
19:55
<@Shoukanjuu>
In the PS2 Gradius 3 port.
19:56
<@Shoukanjuu>
Which is the arcade version, apparently.
19:56
<@McMartin>
Yeah, there you go.
19:56
<@McMartin>
That's the arcade version
19:56
<@Shoukanjuu>
I died. On the first level
19:56
<@McMartin>
Which is approx. twice as hard as SNES's secret "Arcade Difficulty" mode.
19:56
<@McMartin>
SNES Gradius III was nerfed into the ground.
19:56
<@Shoukanjuu>
It makes me feel giddy and ashamed at the same time
19:56
<@Shoukanjuu>
Like a whole new game
19:57
<@McMartin>
(This is, not coincidentally, why I spent a whole lot more time playing Gradius IV)
19:57
<@McMartin>
(Also, for added Hilarity, Gradius IV was the first job of That DDR Guy)
19:57
<@Shoukanjuu>
There I was, humming the space theme, grimacing at "Destroy all of them"
19:58
<@McMartin>
(Except instead of saying "Your dancing is the hope of us all!" he's saying "Destroy them all!" and "Your missiles are not equipped yet!")
19:58
<@Shoukanjuu>
XD
19:58
<@McMartin>
("Your piloting is like napalm in the Bacterions' pants!")
19:58
<@Shoukanjuu>
XD
19:58
<@Shoukanjuu>
And then I was like "Awesome, sand level, I can do this with my eyes close WHAT THE FUCK LIONS
19:58
<@McMartin>
I think it took me four months to beat level 2.
19:59
<@Shoukanjuu>
FFFFFUUUU- *dodge shoot shoot shoot shoot back up to dodge fire into a jumping lion oh gods why*
20:01 Reiver [~reaverta@Admin.Nightstar.Net] has quit [Ping Timeout]
20:02
<@Shoukanjuu>
I was like 7 seconds in, max.
20:02
<@Shoukanjuu>
Probably should have gone for laser instead of shield
20:03
<@Shoukanjuu>
And it seems that I should be using options, too.I've managed to beat the SNES Hard without options, but...
20:05 * gnolam first played gradius on the MSX, and feels very old.
20:06
<@Shoukanjuu>
gnolam, gnolam...you ARE old. :P
20:06
<@ToxicFrog>
When was the MSX, anyways?
20:06
<@ToxicFrog>
I've played some MSX games but never really got a handle on when its heyday was.
20:06
<@Shoukanjuu>
But I feel old for playing it on the SNES, and it said "1989" which is when I was born
20:07
<@gnolam>
ToxicFrog: contemporary of the C64.
20:08
<@Shoukanjuu>
My fondest memories of games come from the NES, and particularly, Contra
20:08
<@gnolam>
But so, so much more obscure.
20:08
<@Shoukanjuu>
then it skips to a contra that had a top down view at one or two points...and Gradius 3...which I'm pretty sure was after 1989 XD
20:09
<@ToxicFrog>
gnolam: that doesn't really help at all.
20:09
<@Shoukanjuu>
It was back when "Back in the day" meant something.
20:10
<@gnolam>
Ok then. Around these parts it had pretty much died out around 1990.
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20:10
<@ToxicFrog>
Ok.
20:10
<@gnolam>
It never was that big to begin with, though.
20:11
<@gnolam>
This was a C64 (and later Amiga) country.
20:11 * ToxicFrog didn't become aware of Things That Aren't UNIX until the early 90s, didn't start using other OSes first hand until the mid-90s and didn't get into consoles until 99 or so.
20:12
<@gnolam>
I hear it was huge in Brazil of all countries though.
20:14
<@ToxicFrog>
(and that initial awareness was of macs, on the computer side, and the Genesis and Gameboy, on the console side)
20:14
<@Shoukanjuu>
I'm not quite sure this is possible.
20:15
<@Shoukanjuu>
3 speed ups is entirely too much...hrm. 2 speed ups should be fine, it's the stock speed up I always get...
20:15
<@Shoukanjuu>
Tech up to reduce, then laser, then options
20:15
<@Shoukanjuu>
No, because lions... :/
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20:29
<@Shoukanjuu>
Haa, I almost made it to the boss that time
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21:46
<@ToxicFrog>
Hmm.
21:46
<@ToxicFrog>
#26 is tricky.
21:46
<@ToxicFrog>
Either that or it's very easy but depends on some mathematical trick I don't recall, or never knew.
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23:10 AnnoDomini [~farkoff@Nightstar-29393.neoplus.adsl.tpnet.pl] has quit [Quit: Tradition may be defined as an extension of the franchise. Tradition means giving votes to the most obscure of all classes, our ancestors. It is the democracy of the dead. Tradition refuses to submit to the small and arrogant oligarchy of those who merely happen to be walking about. All democrats object to men being disqualified by the accident of birth; tradition objects to their being disqualified by the accident of death.]
23:20
<@Vornicus-Latens>
26: long division, you get the repeat length of a fraction by finding the repeat length of the list of remainders.
23:21
<@Vornicus-Latens>
On the other hand, you can also find the smallest number of form 10^k - 1 that the number divides, after it's stripped of 2 and 5 factors.
23:26
<@Vornicus-Latens>
k here is guaranteed to divide n - 1
23:26
<@Vornicus-Latens>
...I think anyway.
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23:31
<@ToxicFrog>
I'm currently gnawing on 35.
23:32
<@ToxicFrog>
Which is fairly straightforward.
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23:32
<@Vornicus-Latens>
it is indeed.
23:32
<@ToxicFrog>
34 has defeated me, for now; my code finds only one number with the requested properties, which is the one provided as an example.
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23:44
<@ToxicFrog>
I really take to take some of the stuff I find myself using a lot here and split it into a seperate module.
23:44
<@ToxicFrog>
Fast prime generation, for example.
23:44
<@ToxicFrog>
Factor and divisor determination.
23:46 * Vornicus-Latens has those shoved off as well.
23:47 * Vornicus-Latens has a growing number-theory module.
23:48
<@ToxicFrog>
Yeah.
23:49
<@ToxicFrog>
...huh. I don't seem to have a primality tester.
23:49
<@ToxicFrog>
I have an iterator that generates primes, but that's it.
23:50
<@Vornicus-Latens>
heh. i haven't done that either yet.
23:59
<@ToxicFrog>
Aah well. The iterator can cache its returns, and the primality tester can use the iterator~
--- Log closed Wed Oct 29 00:00:02 2008
code logs -> 2008 -> Tue, 28 Oct 2008< code.20081027.log - code.20081029.log >