--- Log opened Tue Oct 28 00:00:50 2008 |
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14:18 | <@gnolam> | Aww, it's so cute when people try to use technical terms they don't actually understand. |
14:19 | <@gnolam> | My crossbow association is discussing putting up a "Wikipedia page" (they mean a wiki). |
14:24 | | * Vornicus-Latens eyes Reiver. |
14:24 | < Vornicus-Latens> | Reiver, fix your autoop, you're getting opped too much. |
14:24 | | mode/#code [+ooov C_tiger crem Vornicus-Latens DiceBot] by Vornicus-Latens |
14:30 | <@Shoukanjuu> | Rank A still eludes me. |
14:30 | <@Shoukanjuu> | Mostly because I'm not supposed to actually beat Rank A until mid game, and I'm doing it as soon as I get to the arena |
14:33 | <@Reiver> | Vorn: I'd love to, but, uh |
14:33 | <@Reiver> | I'm founder. ;_; |
14:33 | <@Reiver> | I'd need to drop registration on my nick entirely for that to work. |
14:36 | <@Vornicus-Latens> | Reiver: no, no |
14:36 | <@Vornicus-Latens> | why is your thing trying to op you every few minutes? |
14:37 | <@Reiver> | Why is my what trying to whonow? |
14:37 | <@Reiver> | The only trying-to-op-me-every-few-mins thing I have is that I'm /disconnecting/ so often...? |
14:38 | <@Vornicus-Latens> | I see no disconnects in the last 18 hours, but a lot of chanserv activity. |
14:38 | <@Reiver> | um |
14:38 | | * Reiver eyes his own connection log. |
14:40 | | Syloqs-AFH [Syloq@NetAdmin.Nightstar.Net] has quit [Ping Timeout] |
14:40 | <@Reiver> | Tue[19:43] * Disconnected Tue[20:28] * Disconnected Tue[20:43] * Disconnected Tue[21:13] * Disconnected Tue[21:24] * Disconnected Tue[21:39] * Disconnected Tue[21:54] * Disconnected Wed[01:37] * Disconnected Wed[02:17] * Disconnected |
14:41 | | * Vornicus-Latens sees none of those. |
14:41 | <@Vornicus-Latens> | [Mon 17:24:45] * DBot is now known as DiceBot |
14:41 | <@Vornicus-Latens> | [Mon 17:30:18] * DBot is now known as DiceBot |
14:41 | <@Vornicus-Latens> | ^--- on the other hand I'd like to know how /that/ is possible. |
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14:46 | <@ToxicFrog> | Vornicus-Latens: because DiceBot pinged out, rejoined as DBot, and nicked |
14:47 | <@ToxicFrog> | Your client appears to be having issues WRT showing joins and disconnects, because Reiv has been vigorously bouncing on and off the network for, um, weeks? |
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14:56 | <@Reiver> | Wed[03:38] <Reiver> Tue[19:43] * Disconnected Tue[20:28] * Disconnected Tue[20:43] * Disconnected Tue[21:13] * Disconnected Tue[21:24] * Disconnected Tue[21:39] * Disconnected Tue[21:54] * Disconnected Wed[01:37] * Disconnected Wed[02:17] * Disconnected |
14:56 | <@Reiver> | Wed[03:38] <Reiver> ^ No disconnects? Really? |
14:56 | <@Shoukanjuu> | Heh |
14:57 | <@Shoukanjuu> | Wonder what's wrong, when you're pinging out every time |
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14:58 | <@Reiver> | I wish I knew, honestly. |
14:58 | <@Shoukanjuu> | Perhaps your router is acting up, or your ISP doesn't like you anymore? :P |
14:58 | <@Reiver> | Something between the ISP and the Router, alas |
14:58 | <@Reiver> | It is most vexing. |
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18:23 | <@Shoukanjuu> | Wow, was it really 1989 when Gradius III was released? |
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18:55 | < gnolaptop> | \o/ |
18:55 | | * gnolaptop is no longer in the 8th circle of Repository Hell. |
18:55 | <@Shoukanjuu> | Only the seventh? |
18:57 | < gnolaptop> | 2nd. Maybe 3rd. |
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19:14 | <@Shoukanjuu> | I died on the first level of Gradius 3. |
19:14 | <@Shoukanjuu> | I...I don't remember ever dying on the first level in the SNES version, even in Hard |
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19:36 | <@gnolam> | Neat. I've just made the EEE unbootable. Go me! |
19:36 | | * gnolam goes back to the drawing board. |
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19:55 | <@McMartin> | Gradius III is insanely difficult. Perhaps you have suppressed the memory? |
19:55 | <@McMartin> | Unless this isn't the SNES version in which case default is about five times harder than SNES Hard. |
19:55 | <@Shoukanjuu> | This is normal mode. |
19:55 | <@Shoukanjuu> | In the PS2 Gradius 3 port. |
19:56 | <@Shoukanjuu> | Which is the arcade version, apparently. |
19:56 | <@McMartin> | Yeah, there you go. |
19:56 | <@McMartin> | That's the arcade version |
19:56 | <@Shoukanjuu> | I died. On the first level |
19:56 | <@McMartin> | Which is approx. twice as hard as SNES's secret "Arcade Difficulty" mode. |
19:56 | <@McMartin> | SNES Gradius III was nerfed into the ground. |
19:56 | <@Shoukanjuu> | It makes me feel giddy and ashamed at the same time |
19:56 | <@Shoukanjuu> | Like a whole new game |
19:57 | <@McMartin> | (This is, not coincidentally, why I spent a whole lot more time playing Gradius IV) |
19:57 | <@McMartin> | (Also, for added Hilarity, Gradius IV was the first job of That DDR Guy) |
19:57 | <@Shoukanjuu> | There I was, humming the space theme, grimacing at "Destroy all of them" |
19:58 | <@McMartin> | (Except instead of saying "Your dancing is the hope of us all!" he's saying "Destroy them all!" and "Your missiles are not equipped yet!") |
19:58 | <@Shoukanjuu> | XD |
19:58 | <@McMartin> | ("Your piloting is like napalm in the Bacterions' pants!") |
19:58 | <@Shoukanjuu> | XD |
19:58 | <@Shoukanjuu> | And then I was like "Awesome, sand level, I can do this with my eyes close WHAT THE FUCK LIONS |
19:58 | <@McMartin> | I think it took me four months to beat level 2. |
19:59 | <@Shoukanjuu> | FFFFFUUUU- *dodge shoot shoot shoot shoot back up to dodge fire into a jumping lion oh gods why* |
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20:02 | <@Shoukanjuu> | I was like 7 seconds in, max. |
20:02 | <@Shoukanjuu> | Probably should have gone for laser instead of shield |
20:03 | <@Shoukanjuu> | And it seems that I should be using options, too.I've managed to beat the SNES Hard without options, but... |
20:05 | | * gnolam first played gradius on the MSX, and feels very old. |
20:06 | <@Shoukanjuu> | gnolam, gnolam...you ARE old. :P |
20:06 | <@ToxicFrog> | When was the MSX, anyways? |
20:06 | <@ToxicFrog> | I've played some MSX games but never really got a handle on when its heyday was. |
20:06 | <@Shoukanjuu> | But I feel old for playing it on the SNES, and it said "1989" which is when I was born |
20:07 | <@gnolam> | ToxicFrog: contemporary of the C64. |
20:08 | <@Shoukanjuu> | My fondest memories of games come from the NES, and particularly, Contra |
20:08 | <@gnolam> | But so, so much more obscure. |
20:08 | <@Shoukanjuu> | then it skips to a contra that had a top down view at one or two points...and Gradius 3...which I'm pretty sure was after 1989 XD |
20:09 | <@ToxicFrog> | gnolam: that doesn't really help at all. |
20:09 | <@Shoukanjuu> | It was back when "Back in the day" meant something. |
20:10 | <@gnolam> | Ok then. Around these parts it had pretty much died out around 1990. |
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20:10 | <@ToxicFrog> | Ok. |
20:10 | <@gnolam> | It never was that big to begin with, though. |
20:11 | <@gnolam> | This was a C64 (and later Amiga) country. |
20:11 | | * ToxicFrog didn't become aware of Things That Aren't UNIX until the early 90s, didn't start using other OSes first hand until the mid-90s and didn't get into consoles until 99 or so. |
20:12 | <@gnolam> | I hear it was huge in Brazil of all countries though. |
20:14 | <@ToxicFrog> | (and that initial awareness was of macs, on the computer side, and the Genesis and Gameboy, on the console side) |
20:14 | <@Shoukanjuu> | I'm not quite sure this is possible. |
20:15 | <@Shoukanjuu> | 3 speed ups is entirely too much...hrm. 2 speed ups should be fine, it's the stock speed up I always get... |
20:15 | <@Shoukanjuu> | Tech up to reduce, then laser, then options |
20:15 | <@Shoukanjuu> | No, because lions... :/ |
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20:29 | <@Shoukanjuu> | Haa, I almost made it to the boss that time |
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21:46 | <@ToxicFrog> | Hmm. |
21:46 | <@ToxicFrog> | #26 is tricky. |
21:46 | <@ToxicFrog> | Either that or it's very easy but depends on some mathematical trick I don't recall, or never knew. |
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23:20 | <@Vornicus-Latens> | 26: long division, you get the repeat length of a fraction by finding the repeat length of the list of remainders. |
23:21 | <@Vornicus-Latens> | On the other hand, you can also find the smallest number of form 10^k - 1 that the number divides, after it's stripped of 2 and 5 factors. |
23:26 | <@Vornicus-Latens> | k here is guaranteed to divide n - 1 |
23:26 | <@Vornicus-Latens> | ...I think anyway. |
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23:31 | <@ToxicFrog> | I'm currently gnawing on 35. |
23:32 | <@ToxicFrog> | Which is fairly straightforward. |
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23:32 | <@Vornicus-Latens> | it is indeed. |
23:32 | <@ToxicFrog> | 34 has defeated me, for now; my code finds only one number with the requested properties, which is the one provided as an example. |
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23:44 | <@ToxicFrog> | I really take to take some of the stuff I find myself using a lot here and split it into a seperate module. |
23:44 | <@ToxicFrog> | Fast prime generation, for example. |
23:44 | <@ToxicFrog> | Factor and divisor determination. |
23:46 | | * Vornicus-Latens has those shoved off as well. |
23:47 | | * Vornicus-Latens has a growing number-theory module. |
23:48 | <@ToxicFrog> | Yeah. |
23:49 | <@ToxicFrog> | ...huh. I don't seem to have a primality tester. |
23:49 | <@ToxicFrog> | I have an iterator that generates primes, but that's it. |
23:50 | <@Vornicus-Latens> | heh. i haven't done that either yet. |
23:59 | <@ToxicFrog> | Aah well. The iterator can cache its returns, and the primality tester can use the iterator~ |
--- Log closed Wed Oct 29 00:00:02 2008 |