--- Log opened Wed Oct 15 00:00:29 2008 |
01:22 | | Attilla [~The.Attil@Nightstar-9469.cdif.cable.ntl.com] has quit [Quit: <Insert Humorous and/or serious exit message here>] |
02:16 | <@gnolam> | Hmm. I wonder if "Cloak" or "Radar Transparency" aug in Deus Ex will allow me to pass through laser detector beams. |
02:18 | < Shou|Zzz> | no. |
02:18 | < Shou|Zzz> | Realy men just walk through them and use a single sniper round to break the turrets. |
02:19 | <@McMartin> | Real men beat Deus Ex inflicting no casualties whatsoever. |
02:19 | < Shou|Zzz> | Riot prod, baton, and F7 |
02:21 | <@McMartin> | Tranq darts too, IIRC |
02:23 | <@gnolam> | Tranq darts are annoyingly non-stealthy though. |
02:24 | <@gnolam> | What with the victim running around shooting at you after deployment. |
02:25 | < Shou|Zzz> | You have to catch them in the back of the head perfectly |
02:25 | < Shou|Zzz> | to knock them out |
02:25 | < Shou|Zzz> | it's much easier to run up on them and beat them until they fall |
02:25 | < Shou|Zzz> | or use a riot prod charger |
02:25 | < Shou|Zzz> | Then baton |
02:26 | <@gnolam> | One-shot drops /are/ possible with the darts? |
02:26 | < Shou|Zzz> | with darts and traq darts, yes |
02:26 | < Shou|Zzz> | flare darts sometimes atch them on fire |
02:26 | < Shou|Zzz> | But that might be me missing and catching something on fire...which they stupidly stand near |
02:26 | <@gnolam> | I gave up on them after the first level and resorted to whacking people in the back of the head (well, actually, in their /buttocks/, which for some reason is instantly incapacitating) instead. |
02:27 | <@McMartin> | Well, sure |
02:27 | <@McMartin> | You're kicking their ass. |
02:27 | <@gnolam> | Hah. |
02:30 | <@gnolam> | I was just thinking of the WKUK sketch every time. |
02:34 | <@ToxicFrog> | Shou|Zzz: flare darts never set NPCs on fire unless modded, IIRC. |
02:34 | <@ToxicFrog> | But the actual mod work is trivial. |
02:34 | < Shou|Zzz> | TF: I must have made them catch on fire with objects, then. That's always fun. |
02:37 | <@ToxicFrog> | Really, unless they set people on fire there's no point; otherwise they are both the most useless dart type and by far the rarest. |
02:56 | < Shou|Zzz> | Definitely. |
02:56 | | Shou|Zzz is now known as Shoukanjuu |
02:57 | < Shoukanjuu> | They can be used as normal darts in a pinch |
02:57 | < Shoukanjuu> | But you shouldn't be running out of them any time soon |
02:58 | < Shoukanjuu> | A good idea is to get targeting and lower HP for enemies with whatever before tranq darting them |
02:58 | <@ToxicFrog> | Pfft. Real cyborgs use the shockprod. |
02:59 | < Shoukanjuu> | Well of course. |
02:59 | < Shoukanjuu> | Good luck with the karkians. |
03:03 | | gnolam [lenin@Nightstar-1382.A163.priv.bahnhof.se] has quit [Quit: Z?] |
03:47 | | Serah [~Z@87.72.35.ns-26506] has quit [Connection reset by peer] |
03:48 | | Serah [~Z@87.72.35.ns-26506] has joined #Code |
03:48 | | mode/#code [+o Serah] by ChanServ |
05:53 | <@McMartin> | < o o > |
05:53 | <@McMartin> | ( *_ ) |
05:53 | <@McMartin> | ASCII PUPPIES HIDING IN YOUR METADATA |
05:55 | < Shoukanjuu> | .........>_> |
06:17 | < Shoukanjuu> | Crafty beasts... I'm onto you ?_? |
06:42 | | AnnoDomini [~farkoff@Nightstar-29261.neoplus.adsl.tpnet.pl] has joined #Code |
06:42 | | mode/#code [+o AnnoDomini] by ChanServ |
07:00 | | Vornicus [~vorn@Admin.Nightstar.Net] has quit [Ping Timeout] |
07:00 | | Vornotron [~vorn@Admin.Nightstar.Net] has joined #code |
07:05 | | Vornotron is now known as Vornicus-Latens |
07:11 | | You're now known as TheWatcher |
07:54 | | RBot [~Reiver@Nightstar-21796.xdsl.xnet.co.nz] has joined #Code |
07:54 | | Reivles [~reaverta@Admin.Nightstar.Net] has joined #Code |
07:55 | | DiceBot [~Reiver@Nightstar-21796.xdsl.xnet.co.nz] has quit [Ping Timeout] |
07:55 | | Reiver [~reaverta@Admin.Nightstar.Net] has quit [Ping Timeout] |
07:55 | | RBot is now known as DiceBot |
07:55 | | Reivles is now known as Reiver |
08:11 | | You're now known as TheWatcher[afk] |
08:45 | | Attilla [~The.Attil@Nightstar-9469.cdif.cable.ntl.com] has joined #code |
08:45 | | mode/#code [+o Attilla] by ChanServ |
09:51 | | Reivles [~reaverta@Admin.Nightstar.Net] has joined #Code |
09:52 | | DiceBot [~Reiver@Nightstar-21796.xdsl.xnet.co.nz] has quit [Ping Timeout] |
09:52 | | Reiver [~reaverta@Admin.Nightstar.Net] has quit [Ping Timeout] |
09:54 | | You're now known as TheWatcher |
09:54 | | DiceBot [~Reiver@Nightstar-21796.xdsl.xnet.co.nz] has joined #Code |
10:43 | | Reivles is now known as Reiver |
11:03 | | AnnoDomini [~farkoff@Nightstar-29261.neoplus.adsl.tpnet.pl] has quit [Ping Timeout] |
11:03 | | EvilDarkLord [~jjlehto3@Nightstar-9591.cs.hut.fi] has quit [Ping Timeout] |
11:04 | | AnnoDomini [~farkoff@Nightstar-29261.neoplus.adsl.tpnet.pl] has joined #Code |
11:04 | | mode/#code [+o AnnoDomini] by ChanServ |
11:05 | | EvilDarkLord [~jjlehto3@Nightstar-9591.cs.hut.fi] has joined #code |
11:06 | | EvilDarkLord is now known as NSGuest-1495 |
11:09 | | NSGuest-1495 is now known as EvilDarkLord |
11:26 | | Vornicus-Latens [~vorn@Admin.Nightstar.Net] has quit [Ping Timeout] |
13:07 | | You're now known as TheWatcher[afk] |
13:17 | | You're now known as TheWatcher |
13:30 | | AttillaUni [~nsJChat@Nightstar-22345.chemy.cf.ac.uk] has joined #code |
13:35 | | gnolam [lenin@Nightstar-1382.A163.priv.bahnhof.se] has joined #Code |
13:35 | | mode/#code [+o gnolam] by ChanServ |
15:07 | | Vornotron [~vorn@Admin.Nightstar.Net] has joined #code |
15:10 | | * gnolam takes Deus Ex off the list of good games and puts it on the "Shit By Definition" list instead. |
15:12 | < Vornotron> | what'd it ever do to you? |
15:13 | <@gnolam> | Break. |
15:13 | | You're now known as TheWatcher[afk] |
15:13 | | AttillaUni [~nsJChat@Nightstar-22345.chemy.cf.ac.uk] has quit [Ping Timeout] |
15:14 | <@ToxicFrog> | How? |
15:14 | <@gnolam> | Main quest is bugged. :P |
15:15 | <@gnolam> | And if your game ships with either savegame corruption or main quest script borkage, it doesn't matter if it plays like solid gold carved by the Gameplay Elves - it's by definition shit. |
15:19 | <@gnolam> | So. Any tips on old games I should finish that are actually POSSIBLE to finish? :P |
15:23 | <@AnnoDomini> | Planescape: Torment. |
15:25 | <@gnolam> | Based on D&D, isn't it? |
15:25 | <@AnnoDomini> | ADnD2e. |
15:25 | <@AnnoDomini> | It's not your standard notTolkien setting. |
15:26 | <@gnolam> | Ah. Then I'm not interested. |
15:26 | <@gnolam> | My hate for D&D burns like a beacon in the night. |
15:27 | <@AnnoDomini> | Do you like philosophy and dialogue? |
15:28 | | AttillaUni [~nsJChat@Nightstar-22345.chemy.cf.ac.uk] has joined #code |
15:28 | <@ToxicFrog> | Well, clearly it's not bugged for everyone, because everyone I know who's played it except you has finished it without problems. |
15:29 | <@ToxicFrog> | So: what's the nature of the bug, and have you installed the latest patch? |
15:29 | | AttillaUni [~nsJChat@Nightstar-22345.chemy.cf.ac.uk] has quit [Quit: Nightstar's Java Chat http://www.nightstar.net] |
15:34 | <@gnolam> | No, but it's bugged for me. I don't care if /other/ people could play it through. :P |
15:34 | <@gnolam> | I'm supposed to meet up with the triad leaders in the temple, after getting the ROM encoding for the Dragon sword. |
15:34 | <@gnolam> | There's only one of them there. |
15:34 | <@gnolam> | The other one is back at his compound, completely unresponsive. |
15:34 | <@gnolam> | => impossible to continue. |
15:35 | <@gnolam> | And of course it's patched. :P |
15:37 | <@ToxicFrog> | Huh. Weird. It should trigger as soon as you enter the Buddhist temple with the DT ROM. |
15:37 | <@gnolam> | When people say a game has replay value, it's not supposed to mean "You'll have to replay this bitch and hope it doesn't bug /this/ time!". |
15:37 | <@ToxicFrog> | The one there doesn't respond either? |
15:37 | <@gnolam> | He says something extremely generic. |
15:39 | <@ToxicFrog> | Anyways. That's not what it means, because as far as I can tell you are the only person to have encountered this bug, ever |
15:39 | <@ToxicFrog> | I can't even find any discussion of it on the net |
15:40 | <@gnolam> | So it's either "replay from a save point /even further/ back than I've already tried" or "uninstall and throw the disk in the cylindrical archive". |
15:40 | <@gnolam> | I'm leaning towards the latter. :P |
15:40 | <@ToxicFrog> | If you'd installed the multiplayer patch that might have something to do with it, since it's rumoured to be slightly wobbly in SP, but I've never observed this. |
15:42 | <@ToxicFrog> | Or (c) use the code that lets you edit plot flags directly, continue play |
15:42 | <@ToxicFrog> | But at this point you seem to be looking for reasons to toss the game FOREVAH, so whatever. |
15:46 | <@ToxicFrog> | As for recommendations - seconding PsT, even though it's based on AD&D2 and thus desperately needs a rewrite with a non-terrible ruleset. System Shock and Thief games. Strike Force Centauri. Ultima Underworld. Wing Commander 1 and especially 2. Ground Control. Dungeon Keeper. Marathon trilogy. Descent. Geneforge or Avernum (or both). Fallout 1 and 2. Myst series. The Incredible Machine. Betrayal at Krondor. Day |
15:46 | <@ToxicFrog> | of the Tentacle. Curse of Monkey Island. Full Throttle. Sam & Max. |
15:46 | <@ToxicFrog> | Take your pick. |
15:47 | <@gnolam> | And what code would that be? :P |
15:48 | <@ToxicFrog> | T |
15:49 | <@ToxicFrog> | Set DeusEx.JCDentonMale bCheatsEnabled True |
15:49 | <@ToxicFrog> | T |
15:49 | <@ToxicFrog> | legend |
15:50 | <@ToxicFrog> | If T does nothing, or does something other than open the > talk prompt, either you haven't installed patch 1.112 or you have but have bound T to something else; bind something to "Talk" and use that. |
16:46 | | You're now known as TheWatcher |
17:24 | | * TheWatcher checks whether he has a savegame from after the bit in the temple |
17:24 | <@TheWatcher> | (snd yes, I've never run into or heard of that one) |
17:28 | <@TheWatcher> | hm, no. Next save from after entering the MJ12 lab is 3 hours later |
17:30 | | GeekSoldier [~Rob@Nightstar-8573.midstate.ip.cablemo.net] has quit [Ping Timeout] |
17:32 | | GeekSoldier [~Rob@Nightstar-8573.midstate.ip.cablemo.net] has joined #code |
21:06 | | Serah [~Z@87.72.35.ns-26506] has quit [Quit: Be right back, got some smiting and righteous justice to attend to.] |
22:06 | | Serah [~Z@Nightstar-5401.atm2-0-1041217.0xc329e232.boanxx12.customer.tele.dk] has joined #Code |
22:07 | | mode/#code [+o Serah] by ChanServ |
22:19 | | AnnoDomini [~farkoff@Nightstar-29261.neoplus.adsl.tpnet.pl] has quit [Ping Timeout] |
22:23 | | AnnoDomini [~farkoff@Nightstar-29608.neoplus.adsl.tpnet.pl] has joined #Code |
22:23 | | mode/#code [+o AnnoDomini] by ChanServ |
22:42 | | You're now known as TheWatcher[t-2] |
22:44 | | You're now known as TheWatcher[zZzZ] |
23:01 | | AnnoDomini [~farkoff@Nightstar-29608.neoplus.adsl.tpnet.pl] has quit [Quit: Some people find sanity a little confining.] |
23:55 | | C_tiger [~c_wyz@Nightstar-8414.hsd1.ca.comcast.net] has quit [Ping Timeout] |
--- Log closed Thu Oct 16 00:00:41 2008 |