--- Log opened Sat Oct 04 00:00:37 2008 |
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03:36 | | * Consul thinks he just might have a plan for his DSP code framework now. |
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21:25 | | * jerith kidnaps Mahal for cuddles, leaving NightRain to do the unpacking. |
21:25 | <@jerith> | Um, wrong line. |
21:25 | <@jerith> | http://www.canonical.org/~kragen/tao-of-programming.html <-- Old, but still good. |
21:25 | <@jerith> | That's the one I wanted. |
21:25 | <+Shoukanjuu> | >_> |
21:27 | | * AnnoDomini has it in his bookmarks. |
21:27 | | * AnnoDomini is also bored, and plays Doom II. |
21:28 | <+Shoukanjuu> | Kidnapping for cuddles? >_> |
21:29 | <@jerith> | Yes. |
21:29 | < GeekSoldier> | has anyone here looked at all at Python 3? |
21:29 | <@jerith> | I am in bed and Mahal is eminently cuddleable. |
21:29 | <@jerith> | GeekSoldier: Looked at it, but not used it. |
21:30 | <@jerith> | I'll hold off a bit before I do anything with it. |
21:30 | <@ToxicFrog> | AnnoDomini: play Marathon instead~ |
21:30 | <+Shoukanjuu> | Halo invented FPS, derp~ |
21:30 | <@AnnoDomini> | Which is, ToxicFrog? |
21:30 | < GeekSoldier> | Heh, I installed 2.6 on my other box (wasn't paying too much attention), and tried to run some older code. |
21:30 | <@AnnoDomini> | Shoukanjuu: I don't play games made after '98. |
21:31 | <@ToxicFrog> | AnnoDomini: a trilogy of FPSes by Bungie, released for mac and since ported to everything else. Now freeware. |
21:31 | <@ToxicFrog> | source.bungie.org/get/ |
21:31 | <+Shoukanjuu> | :P |
21:31 | <+Shoukanjuu> | Seriously, though. Classic stuff. |
21:31 | <@ToxicFrog> | Technology-wise they're around the same level as Doom, but they actually have a storyline :P |
21:31 | | * GeekSoldier has pulled out and played Master of Magic recently. |
21:32 | <@AnnoDomini> | MoM rocks. |
21:32 | <@AnnoDomini> | Or rocked. |
21:32 | <@ToxicFrog> | I should get around to playing that someday. |
21:32 | | * jerith played MoM a few months ago. |
21:32 | <@AnnoDomini> | I have great nostalgia for it, since I played a pirated copy when I could count my age on four fingers. |
21:32 | <@jerith> | It has aged pretty well. |
21:33 | < GeekSoldier> | it has. |
21:33 | <+Shoukanjuu> | AD: The correct term is still 'rocks.' |
21:33 | | * AnnoDomini spams Shoukanjuu with phantom soldiers. |
21:34 | < GeekSoldier> | I hate it when the damn blue nodes would do that to a nearby town. |
21:34 | <+Shoukanjuu> | So uh... |
21:35 | <+Shoukanjuu> | Who wants to annihilate Eidos Montreal? |
21:35 | <@AnnoDomini> | I think my major gripe was the AI being a leetle too weak when confronted with someone who has a solid grasp of English. |
21:36 | <+Shoukanjuu> | "combat won't be influenced by stats, but will rely purely on your personal marksmanship skills" |
21:37 | <@AnnoDomini> | Meaning what? |
21:37 | <+Shoukanjuu> | Meaning when Eidos Montreal is destroyed, nothing of value is lost. |
21:37 | <+Shoukanjuu> | ...Oh, I didn't psot the context. |
21:37 | <@ToxicFrog> | Shoukanjuu: to me, that's a good thing |
21:37 | <@AnnoDomini> | Assume I live in a hole and don't follow news if I can help it. |
21:38 | <@AnnoDomini> | WHAT ARE YOU TALKING ABOUT, Shoukanjuu? |
21:38 | <@ToxicFrog> | "success is determined by your skill and not by the PRNG" is, in fact, a desireable feature. |
21:38 | <+Shoukanjuu> | Deus Ex 3. |
21:38 | <+Shoukanjuu> | That, however, isn't that bad. |
21:38 | <+Shoukanjuu> | I can deal with that. |
21:39 | <@AnnoDomini> | ToxicFrog: If the matter is realtime combat, I agree. |
21:39 | <+Shoukanjuu> | Instead, stats will influence weapons. |
21:39 | <+Shoukanjuu> | Stealth is a cover system, now |
21:39 | <@ToxicFrog> | Shoukanjuu: so...just like it was in DX1, then? |
21:39 | <+Shoukanjuu> | And damage will be dealt with by a very "Call of Duty-style auto-heal" |
21:39 | <@gnolam> | Sounds good so far. |
21:39 | <@ToxicFrog> | In DX1, higher weapon skill => more accurate and more damaging weapons. |
21:39 | <@ToxicFrog> | And it worked out fine. |
21:40 | | * gnolam should probably finish DE1 some day. |
21:40 | <@ToxicFrog> | Yes. |
21:40 | <@ToxicFrog> | You should. |
21:40 | | * Vornicus is reminded that he needs to play that. |
21:40 | <+Shoukanjuu> | Cover rather than shadows, so I suppose there isn't a "Hide in Plain Sight" sort of thing like in DX1 |
21:40 | <@ToxicFrog> | It's DX, you'll probably still have active camo to play with anyways. |
21:41 | <@AnnoDomini> | What kind of game is DX? FPS/RPG? |
21:41 | <@gnolam> | FPS with RPG elements. |
21:41 | <+Shoukanjuu> | More or less. There wer skill points you'd spend on upgrading your abilities |
21:41 | <@gnolam> | Think "a more FPS-y System Shock". |
21:41 | <+Shoukanjuu> | Including but not limited to hacking |
21:41 | <+Shoukanjuu> | Or lockpicking skill |
21:41 | <@ToxicFrog> | AnnoDomini: pretty much. FPS with customizeable weapons, skills and implants, set in a world where all the conspiracies are true. |
21:41 | <@ToxicFrog> | You are one of the Men in Black. |
21:42 | | * gnolam idly wonders whose wrath he will incur for comparing something to System Shock. |
21:42 | <@ToxicFrog> | Well, Men in Dark Blue |
21:42 | <@AnnoDomini> | Like Daikatana?~ |
21:42 | | * AnnoDomini flees. |
21:42 | <@ToxicFrog> | The Men in Black are a different department~ |
21:42 | <@ToxicFrog> | gnolam: a fairly apt comparison, given that it shared the lead designer and much of the dev team with System Shock |
21:42 | <@ToxicFrog> | And has a lot of gameplay similarities. |
21:43 | <+Shoukanjuu> | More like men in poorly rendered textured black >_> |
21:43 | <@ToxicFrog> | Although I would have said "A more RPG-ey SS2", since SS1 was pretty much straight FPS and SS2 had less in the way of personality and character customization. |
21:43 | <@ToxicFrog> | Shoukanjuu: DX1's graphics have actually aged very well. |
21:43 | <@ToxicFrog> | Apart from the fire. |
21:43 | <@ToxicFrog> | The fire looked bad the day it was released. |
21:44 | <+Shoukanjuu> | Heheh, yeah |
21:44 | < Vornicus> | Wait |
21:44 | < Vornicus> | in DX you play the G-Man? |
21:44 | <+Shoukanjuu> | DX3 is supposed to be a prequel. |
21:45 | <@gnolam> | I want a skul gun (sic). |
21:45 | <@ToxicFrog> | Vornicus: sort of. You're a cybernetically augmented field agent working for a Shadowy Government Agency. |
21:45 | <+Shoukanjuu> | In which your augmentations are more technologically advanced than ever. |
21:45 | <@ToxicFrog> | The actual Men in Black outrank you, work for Majestic 12, and are also augmented~ |
21:45 | <+Shoukanjuu> | Spoilers |
21:46 | <+Shoukanjuu> | ?_? |
21:46 | <@ToxicFrog> | Whoops. |
21:46 | <@ToxicFrog> | Not major ones, though. |
21:46 | <@AnnoDomini> | ?_? |
21:46 | <@ToxicFrog> | You can infer the existence of MJ12, the Illuminati, the Freemasons, the Knights Templar, etc from the back cover copy~ |
21:46 | <@ToxicFrog> | ...actually, I don't recall if the Freemasons make an appearance. |
21:46 | <@ToxicFrog> | I need to replay it. |
21:47 | <+Shoukanjuu> | No. They are alluded to a few times |
21:47 | <+Shoukanjuu> | Especially in the cathedral. |
21:48 | <@ToxicFrog> | But, yeah, DX1 should definitely be on your playlist. |
21:48 | <+Shoukanjuu> | See, if you can't hide in darkness |
21:48 | <+Shoukanjuu> | >_> |
21:49 | <@ToxicFrog> | If it bugs you that much, get subdermal thermoptic camo and subdermal sensor stealthing and away you go~ |
21:49 | <+Shoukanjuu> | Because hiding behind cover and using your "personal marksmanship skills" |
21:50 | <@ToxicFrog> | Hmm. I think I still need to play a full game of DX1 as a straight up combat wombat rather than a stealthy. |
21:50 | <+Shoukanjuu> | Is developer speak for "just like everyone else" |
21:50 | <@AnnoDomini> | ToxicFrog: Just play Doom instead. :P |
21:50 | <@ToxicFrog> | Last time I checked, those two statements applied to, well, every FPS in existence, Shoukanjuu |
21:50 | <+Shoukanjuu> | F7, assault rifle! |
21:50 | <@AnnoDomini> | Doom manual, "if it moves, kill it". |
21:50 | <+Shoukanjuu> | Yes, TF. |
21:50 | <+Shoukanjuu> | That's my point. |
21:50 | <@ToxicFrog> | AnnoDomini: no, see, I want to play a fun game |
21:51 | <@AnnoDomini> | Bah. |
21:51 | <@AnnoDomini> | Doom is fun. |
21:51 | | * Vornicus should play SS2 as somethng other than a psimonkey. |
21:51 | <@ToxicFrog> | Shoukanjuu: including DX1, System Shock, Marathon, etc |
21:51 | <@AnnoDomini> | CHAINSAW CHAINSAW CHAINSAW. :E |
21:51 | <@ToxicFrog> | Doom is boring and predictable and has no coherent level design and no plot period. |
21:51 | <+Shoukanjuu> | So I'm going to run around with a sniper rifle |
21:51 | <+Shoukanjuu> | Shooting people in faces as I run past |
21:51 | <+Shoukanjuu> | Because my personal marksmanship is high enough to do this |
21:52 | <+Shoukanjuu> | But this is after I, of course |
21:52 | <@AnnoDomini> | ToxicFrog: Those aren't flaws to apply to an FPS. :P |
21:52 | <+Shoukanjuu> | Even though I know how bad it will be |
21:52 | <@ToxicFrog> | AnnoDomini: yes they fucking well are. |
21:52 | < Vornicus> | Isthere anywhere in SS2 where you /need/ psi? |
21:52 | <+Shoukanjuu> | Or how bad it might be |
21:52 | <+Shoukanjuu> | I'll but it v_V |
21:52 | <+Shoukanjuu> | buy, even. |
21:52 | <@ToxicFrog> | "boring" is a flaw no matter what the game genre is. |
21:52 | <@ToxicFrog> | "predictable" usually is. |
21:53 | | * AnnoDomini shrugs. |
21:53 | <@ToxicFrog> | "no plot" is not always a flaw, but I argue that in most FPSes it is. |
21:53 | <@ToxicFrog> | And if I just want lots of mindless violence, well, Serious Sam and especially Painkiller both did it much, much better than Doom. |
21:53 | <@AnnoDomini> | I'm kinda in it for the chainsaw. And berserker packs. |
21:54 | <@AnnoDomini> | One major flaw of those two is that they take much longer to download~ |
21:55 | <@ToxicFrog> | True. |
21:55 | <@ToxicFrog> | And have more stringent system requirements which, fortunately, Durandal meets handily. |
21:56 | <@ToxicFrog> | Even if I wanted something at the same size and tech level, though, I'd go for Marathon, which rewards my violence with delicious nuggets of plot. |
21:56 | <@ToxicFrog> | And, at least in the second and third games, levels that actually feel like places rather than video game levels. |
21:57 | < Vornicus> | Acme Station <3 |
22:00 | <@ToxicFrog> | Acme Station ;.; |
22:00 | <@ToxicFrog> | Narrow hallways full of killer cyborgs |
22:03 | < Vornicus> | Well. Yes. But the /design/ |
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22:57 | <+Shoukanjuu> | >:3 |
22:57 | | * Shoukanjuu impales a soldier with a GEP rocket |
23:00 | <@gnolam> | Is that what the kids are calling it these days? |
23:01 | <+Shoukanjuu> | If by it, you mean brutally murdering an entire room without stopping running, then sure |
23:01 | <+Shoukanjuu> | Opening the door, fired a rocked in there, and kept running |
23:01 | <+Shoukanjuu> | rocket* |
23:02 | | * gnolam MVCs as Rome burns. |
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23:06 | <@gnolam> | Bleh. I might have to resort to... UML... |
23:08 | <@McMartin> | UML has exactly one purpose, and it's to have a common picture language when doodling on whiteboards. |
23:08 | <@McMartin> | If it's just for you, just use any old modeling system. =P |
23:11 | <@gnolam> | Yeah, but I might as well get some practice. |
23:45 | <@gnolam> | Speaking of whiteboards, I should really move mine. |
23:45 | <@gnolam> | It's not doing much good 2 meters away from my desk. |
23:45 | <+Shoukanjuu> | My walls need to be whiteboard. |
23:46 | | * Shoukanjuu rubs his hands together. "Yesssss...." |
23:47 | <@gnolam> | I find that all math wizardry becomes much easier with a proper whiteboard than with paper and pencil. I have no idea why. |
23:48 | <+Shoukanjuu> | Imagine if all four walls were white board. |
23:48 | <+Shoukanjuu> | No window needed, light in each corner. |
23:49 | <+Shoukanjuu> | No outside influence. |
23:49 | <@gnolam> | Useful if you're schizophrenic. Not so useful otherwise. |
23:49 | <+Shoukanjuu> | : |
23:49 | <+Shoukanjuu> | :P |
23:51 | <+Shoukanjuu> | I find that I work best when there's nobody else, no sound |
23:52 | <+Shoukanjuu> | the squeak of a marker on a white board |
23:52 | <+Shoukanjuu> | Or the gritty scratch of chalk on a blackboard |
23:52 | <+Shoukanjuu> | No other sound, that is |
23:52 | < Vornicus> | I tend to work best with a text editor and Excel. |
23:53 | | AnnoDomini [~farkoff@Nightstar-29611.neoplus.adsl.tpnet.pl] has quit [Quit: I like maxims that don't encourage behaviour modification.] |
23:53 | <+Shoukanjuu> | NEWFANGLED COMPUTAMABOBS |
23:56 | < Vornicus> | I should experiment with sinh-based graphing (like a log graph, sort of) |
--- Log closed Sun Oct 05 00:00:46 2008 |