code logs -> 2008 -> Sat, 04 Oct 2008< code.20081003.log - code.20081005.log >
--- Log opened Sat Oct 04 00:00:37 2008
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03:36 * Consul thinks he just might have a plan for his DSP code framework now.
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21:25 * jerith kidnaps Mahal for cuddles, leaving NightRain to do the unpacking.
21:25
<@jerith>
Um, wrong line.
21:25
<@jerith>
http://www.canonical.org/~kragen/tao-of-programming.html <-- Old, but still good.
21:25
<@jerith>
That's the one I wanted.
21:25
<+Shoukanjuu>
>_>
21:27 * AnnoDomini has it in his bookmarks.
21:27 * AnnoDomini is also bored, and plays Doom II.
21:28
<+Shoukanjuu>
Kidnapping for cuddles? >_>
21:29
<@jerith>
Yes.
21:29
< GeekSoldier>
has anyone here looked at all at Python 3?
21:29
<@jerith>
I am in bed and Mahal is eminently cuddleable.
21:29
<@jerith>
GeekSoldier: Looked at it, but not used it.
21:30
<@jerith>
I'll hold off a bit before I do anything with it.
21:30
<@ToxicFrog>
AnnoDomini: play Marathon instead~
21:30
<+Shoukanjuu>
Halo invented FPS, derp~
21:30
<@AnnoDomini>
Which is, ToxicFrog?
21:30
< GeekSoldier>
Heh, I installed 2.6 on my other box (wasn't paying too much attention), and tried to run some older code.
21:30
<@AnnoDomini>
Shoukanjuu: I don't play games made after '98.
21:31
<@ToxicFrog>
AnnoDomini: a trilogy of FPSes by Bungie, released for mac and since ported to everything else. Now freeware.
21:31
<@ToxicFrog>
source.bungie.org/get/
21:31
<+Shoukanjuu>
:P
21:31
<+Shoukanjuu>
Seriously, though. Classic stuff.
21:31
<@ToxicFrog>
Technology-wise they're around the same level as Doom, but they actually have a storyline :P
21:31 * GeekSoldier has pulled out and played Master of Magic recently.
21:32
<@AnnoDomini>
MoM rocks.
21:32
<@AnnoDomini>
Or rocked.
21:32
<@ToxicFrog>
I should get around to playing that someday.
21:32 * jerith played MoM a few months ago.
21:32
<@AnnoDomini>
I have great nostalgia for it, since I played a pirated copy when I could count my age on four fingers.
21:32
<@jerith>
It has aged pretty well.
21:33
< GeekSoldier>
it has.
21:33
<+Shoukanjuu>
AD: The correct term is still 'rocks.'
21:33 * AnnoDomini spams Shoukanjuu with phantom soldiers.
21:34
< GeekSoldier>
I hate it when the damn blue nodes would do that to a nearby town.
21:34
<+Shoukanjuu>
So uh...
21:35
<+Shoukanjuu>
Who wants to annihilate Eidos Montreal?
21:35
<@AnnoDomini>
I think my major gripe was the AI being a leetle too weak when confronted with someone who has a solid grasp of English.
21:36
<+Shoukanjuu>
"combat won't be influenced by stats, but will rely purely on your personal marksmanship skills"
21:37
<@AnnoDomini>
Meaning what?
21:37
<+Shoukanjuu>
Meaning when Eidos Montreal is destroyed, nothing of value is lost.
21:37
<+Shoukanjuu>
...Oh, I didn't psot the context.
21:37
<@ToxicFrog>
Shoukanjuu: to me, that's a good thing
21:37
<@AnnoDomini>
Assume I live in a hole and don't follow news if I can help it.
21:38
<@AnnoDomini>
WHAT ARE YOU TALKING ABOUT, Shoukanjuu?
21:38
<@ToxicFrog>
"success is determined by your skill and not by the PRNG" is, in fact, a desireable feature.
21:38
<+Shoukanjuu>
Deus Ex 3.
21:38
<+Shoukanjuu>
That, however, isn't that bad.
21:38
<+Shoukanjuu>
I can deal with that.
21:39
<@AnnoDomini>
ToxicFrog: If the matter is realtime combat, I agree.
21:39
<+Shoukanjuu>
Instead, stats will influence weapons.
21:39
<+Shoukanjuu>
Stealth is a cover system, now
21:39
<@ToxicFrog>
Shoukanjuu: so...just like it was in DX1, then?
21:39
<+Shoukanjuu>
And damage will be dealt with by a very "Call of Duty-style auto-heal"
21:39
<@gnolam>
Sounds good so far.
21:39
<@ToxicFrog>
In DX1, higher weapon skill => more accurate and more damaging weapons.
21:39
<@ToxicFrog>
And it worked out fine.
21:40 * gnolam should probably finish DE1 some day.
21:40
<@ToxicFrog>
Yes.
21:40
<@ToxicFrog>
You should.
21:40 * Vornicus is reminded that he needs to play that.
21:40
<+Shoukanjuu>
Cover rather than shadows, so I suppose there isn't a "Hide in Plain Sight" sort of thing like in DX1
21:40
<@ToxicFrog>
It's DX, you'll probably still have active camo to play with anyways.
21:41
<@AnnoDomini>
What kind of game is DX? FPS/RPG?
21:41
<@gnolam>
FPS with RPG elements.
21:41
<+Shoukanjuu>
More or less. There wer skill points you'd spend on upgrading your abilities
21:41
<@gnolam>
Think "a more FPS-y System Shock".
21:41
<+Shoukanjuu>
Including but not limited to hacking
21:41
<+Shoukanjuu>
Or lockpicking skill
21:41
<@ToxicFrog>
AnnoDomini: pretty much. FPS with customizeable weapons, skills and implants, set in a world where all the conspiracies are true.
21:41
<@ToxicFrog>
You are one of the Men in Black.
21:42 * gnolam idly wonders whose wrath he will incur for comparing something to System Shock.
21:42
<@ToxicFrog>
Well, Men in Dark Blue
21:42
<@AnnoDomini>
Like Daikatana?~
21:42 * AnnoDomini flees.
21:42
<@ToxicFrog>
The Men in Black are a different department~
21:42
<@ToxicFrog>
gnolam: a fairly apt comparison, given that it shared the lead designer and much of the dev team with System Shock
21:42
<@ToxicFrog>
And has a lot of gameplay similarities.
21:43
<+Shoukanjuu>
More like men in poorly rendered textured black >_>
21:43
<@ToxicFrog>
Although I would have said "A more RPG-ey SS2", since SS1 was pretty much straight FPS and SS2 had less in the way of personality and character customization.
21:43
<@ToxicFrog>
Shoukanjuu: DX1's graphics have actually aged very well.
21:43
<@ToxicFrog>
Apart from the fire.
21:43
<@ToxicFrog>
The fire looked bad the day it was released.
21:44
<+Shoukanjuu>
Heheh, yeah
21:44
< Vornicus>
Wait
21:44
< Vornicus>
in DX you play the G-Man?
21:44
<+Shoukanjuu>
DX3 is supposed to be a prequel.
21:45
<@gnolam>
I want a skul gun (sic).
21:45
<@ToxicFrog>
Vornicus: sort of. You're a cybernetically augmented field agent working for a Shadowy Government Agency.
21:45
<+Shoukanjuu>
In which your augmentations are more technologically advanced than ever.
21:45
<@ToxicFrog>
The actual Men in Black outrank you, work for Majestic 12, and are also augmented~
21:45
<+Shoukanjuu>
Spoilers
21:46
<+Shoukanjuu>
?_?
21:46
<@ToxicFrog>
Whoops.
21:46
<@ToxicFrog>
Not major ones, though.
21:46
<@AnnoDomini>
?_?
21:46
<@ToxicFrog>
You can infer the existence of MJ12, the Illuminati, the Freemasons, the Knights Templar, etc from the back cover copy~
21:46
<@ToxicFrog>
...actually, I don't recall if the Freemasons make an appearance.
21:46
<@ToxicFrog>
I need to replay it.
21:47
<+Shoukanjuu>
No. They are alluded to a few times
21:47
<+Shoukanjuu>
Especially in the cathedral.
21:48
<@ToxicFrog>
But, yeah, DX1 should definitely be on your playlist.
21:48
<+Shoukanjuu>
See, if you can't hide in darkness
21:48
<+Shoukanjuu>
>_>
21:49
<@ToxicFrog>
If it bugs you that much, get subdermal thermoptic camo and subdermal sensor stealthing and away you go~
21:49
<+Shoukanjuu>
Because hiding behind cover and using your "personal marksmanship skills"
21:50
<@ToxicFrog>
Hmm. I think I still need to play a full game of DX1 as a straight up combat wombat rather than a stealthy.
21:50
<+Shoukanjuu>
Is developer speak for "just like everyone else"
21:50
<@AnnoDomini>
ToxicFrog: Just play Doom instead. :P
21:50
<@ToxicFrog>
Last time I checked, those two statements applied to, well, every FPS in existence, Shoukanjuu
21:50
<+Shoukanjuu>
F7, assault rifle!
21:50
<@AnnoDomini>
Doom manual, "if it moves, kill it".
21:50
<+Shoukanjuu>
Yes, TF.
21:50
<+Shoukanjuu>
That's my point.
21:50
<@ToxicFrog>
AnnoDomini: no, see, I want to play a fun game
21:51
<@AnnoDomini>
Bah.
21:51
<@AnnoDomini>
Doom is fun.
21:51 * Vornicus should play SS2 as somethng other than a psimonkey.
21:51
<@ToxicFrog>
Shoukanjuu: including DX1, System Shock, Marathon, etc
21:51
<@AnnoDomini>
CHAINSAW CHAINSAW CHAINSAW. :E
21:51
<@ToxicFrog>
Doom is boring and predictable and has no coherent level design and no plot period.
21:51
<+Shoukanjuu>
So I'm going to run around with a sniper rifle
21:51
<+Shoukanjuu>
Shooting people in faces as I run past
21:51
<+Shoukanjuu>
Because my personal marksmanship is high enough to do this
21:52
<+Shoukanjuu>
But this is after I, of course
21:52
<@AnnoDomini>
ToxicFrog: Those aren't flaws to apply to an FPS. :P
21:52
<+Shoukanjuu>
Even though I know how bad it will be
21:52
<@ToxicFrog>
AnnoDomini: yes they fucking well are.
21:52
< Vornicus>
Isthere anywhere in SS2 where you /need/ psi?
21:52
<+Shoukanjuu>
Or how bad it might be
21:52
<+Shoukanjuu>
I'll but it v_V
21:52
<+Shoukanjuu>
buy, even.
21:52
<@ToxicFrog>
"boring" is a flaw no matter what the game genre is.
21:52
<@ToxicFrog>
"predictable" usually is.
21:53 * AnnoDomini shrugs.
21:53
<@ToxicFrog>
"no plot" is not always a flaw, but I argue that in most FPSes it is.
21:53
<@ToxicFrog>
And if I just want lots of mindless violence, well, Serious Sam and especially Painkiller both did it much, much better than Doom.
21:53
<@AnnoDomini>
I'm kinda in it for the chainsaw. And berserker packs.
21:54
<@AnnoDomini>
One major flaw of those two is that they take much longer to download~
21:55
<@ToxicFrog>
True.
21:55
<@ToxicFrog>
And have more stringent system requirements which, fortunately, Durandal meets handily.
21:56
<@ToxicFrog>
Even if I wanted something at the same size and tech level, though, I'd go for Marathon, which rewards my violence with delicious nuggets of plot.
21:56
<@ToxicFrog>
And, at least in the second and third games, levels that actually feel like places rather than video game levels.
21:57
< Vornicus>
Acme Station <3
22:00
<@ToxicFrog>
Acme Station ;.;
22:00
<@ToxicFrog>
Narrow hallways full of killer cyborgs
22:03
< Vornicus>
Well. Yes. But the /design/
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22:57
<+Shoukanjuu>
>:3
22:57 * Shoukanjuu impales a soldier with a GEP rocket
23:00
<@gnolam>
Is that what the kids are calling it these days?
23:01
<+Shoukanjuu>
If by it, you mean brutally murdering an entire room without stopping running, then sure
23:01
<+Shoukanjuu>
Opening the door, fired a rocked in there, and kept running
23:01
<+Shoukanjuu>
rocket*
23:02 * gnolam MVCs as Rome burns.
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23:06
<@gnolam>
Bleh. I might have to resort to... UML...
23:08
<@McMartin>
UML has exactly one purpose, and it's to have a common picture language when doodling on whiteboards.
23:08
<@McMartin>
If it's just for you, just use any old modeling system. =P
23:11
<@gnolam>
Yeah, but I might as well get some practice.
23:45
<@gnolam>
Speaking of whiteboards, I should really move mine.
23:45
<@gnolam>
It's not doing much good 2 meters away from my desk.
23:45
<+Shoukanjuu>
My walls need to be whiteboard.
23:46 * Shoukanjuu rubs his hands together. "Yesssss...."
23:47
<@gnolam>
I find that all math wizardry becomes much easier with a proper whiteboard than with paper and pencil. I have no idea why.
23:48
<+Shoukanjuu>
Imagine if all four walls were white board.
23:48
<+Shoukanjuu>
No window needed, light in each corner.
23:49
<+Shoukanjuu>
No outside influence.
23:49
<@gnolam>
Useful if you're schizophrenic. Not so useful otherwise.
23:49
<+Shoukanjuu>
:
23:49
<+Shoukanjuu>
:P
23:51
<+Shoukanjuu>
I find that I work best when there's nobody else, no sound
23:52
<+Shoukanjuu>
the squeak of a marker on a white board
23:52
<+Shoukanjuu>
Or the gritty scratch of chalk on a blackboard
23:52
<+Shoukanjuu>
No other sound, that is
23:52
< Vornicus>
I tend to work best with a text editor and Excel.
23:53 AnnoDomini [~farkoff@Nightstar-29611.neoplus.adsl.tpnet.pl] has quit [Quit: I like maxims that don't encourage behaviour modification.]
23:53
<+Shoukanjuu>
NEWFANGLED COMPUTAMABOBS
23:56
< Vornicus>
I should experiment with sinh-based graphing (like a log graph, sort of)
--- Log closed Sun Oct 05 00:00:46 2008
code logs -> 2008 -> Sat, 04 Oct 2008< code.20081003.log - code.20081005.log >