--- Log opened Wed Sep 24 00:00:01 2008 |
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00:20 | < Consul> | Wow, I apparently need to compile my own FFMPEG for AAC support. Never had to do that before. |
00:21 | < Consul> | I can't wait to see how this breaks my system. |
00:21 | < Consul> | Heh, I can't even get to the site to download the source. |
00:22 | | * Consul kicks the Internet. |
00:25 | < Consul> | Witness the power of open source: Only one place to download ffmpeg, and it's down right now. |
00:30 | < Consul> | *sigh* Burning mp4s to DVD worked perfectly out of the box on Ubuntu Studio 64... |
00:51 | <@McMartin> | Which distro is this? |
00:51 | | * McMartin is pretty sure ffmpeg was Just There on both Ubuntu and Fedora+Livna |
00:52 | < Consul> | Kubuntu 64 |
00:52 | < Consul> | And it is there, but apparently for some reason the build I have has no support for ac3 sound. |
00:53 | < Consul> | Whereas the build I had when I ran Ubuntu Studio 64 did. |
00:54 | < Consul> | I'm just tired of screwing around with it. |
00:54 | < Consul> | I can't even get the ffmpeg source anyway. |
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02:12 | < Shoukanjuu> | Alive! |
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02:25 | < Vornicus> | Shoukanjuu alive! |
02:26 | < Shoukanjuu> | Unfortunately, you need 1500 MP to summon me, now. |
02:27 | < Shoukanjuu> | Good luck finding a gold earring. |
02:34 | | * ToxicFrog buys three mist cartridges, now has nearly 3KMP~ |
02:35 | < Shoukanjuu> | Oh, right. I forgot that you can get over 999 MP. >___> |
02:37 | <@ToxicFrog> | (alternate response: * ToxicFrog dinged 5000 a while ago and as such as five digits of MP) |
02:37 | <@ToxicFrog> | (Mmm, Disgaea) |
02:37 | < Shoukanjuu> | Oh, okay. |
02:38 | < Shoukanjuu> | I think I've developed into a newtype....I can play Armored Core, now! |
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02:52 | | * ToxicFrog throttles SVN |
02:52 | <@ToxicFrog> | TAGGING: THIS IS NOT HOW YOU DO IT, BITCHES |
02:52 | < Shoukanjuu> | XD |
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03:16 | | * ToxicFrog eyes suse |
03:16 | <@ToxicFrog> | # zypper install unrar |
03:16 | <@ToxicFrog> | package unrar is already installed. |
03:16 | <@ToxicFrog> | # zypper update unrar |
03:16 | <@ToxicFrog> | package unrar is not installed. |
03:17 | < Shoukanjuu> | \o/ |
03:31 | < Consul> | This "only one speaker working" thing I have going right now is really irksome. Unfortunately, it's a hardware issue. |
03:31 | | * ToxicFrog sets file-roller on fire |
03:31 | <@ToxicFrog> | We have libmagic for a reason. Use it, rather than relying on the file extension. |
03:35 | < Shoukanjuu> | I only have the built in speaker, and headphones, for my computer |
03:35 | < Shoukanjuu> | But when I have headphones on, I can't hear people knocking on the door |
03:36 | <@McMartin> | There is very little I enjoy more than debugging release DLLs that are not implicitly linked into the target application. |
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04:11 | | * ToxicFrog eyes OpenOffice |
04:11 | <@ToxicFrog> | ME: I need a PDF of this. Should be around 60, 70K. |
04:12 | <@ToxicFrog> | OO: Sure thing. I'll need a bit more memory to generate it, though. |
04:12 | <@ToxicFrog> | ME: How much mo- |
04:12 | <@ToxicFrog> | *sound of 512MB being reassigned from the block cache to OO* |
04:12 | < Vornicus> | Uh-huh. |
04:13 | < Vornicus> | this is called "use ghostscript you cheesetards" |
04:13 | <@ToxicFrog> | Now I just need an Emergency Alternate Plan B Paper Topic and I'm done for the night. |
04:43 | <@ToxicFrog> | Hmm. |
04:43 | <@ToxicFrog> | Using git has had the same effect on me WRT revision control systems that playing TA did WRT RTSes. |
04:44 | <@ToxicFrog> | Before, I was only mildly irritated by SVN's (non-)handling of branches and tags. |
04:44 | <@ToxicFrog> | Now I am angry. |
04:48 | <@ToxicFrog> | Ok, it's not entirely fair (nor an ideal parallel), since the distributed systems didn't really spring up until years afterwards. |
04:48 | <@ToxicFrog> | But still, they'd had over a decade to learn from CVS's mistakes! |
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09:18 | | You're now known as TheWatcher |
09:41 | | * TheWatcher readsup, notes that the only think he thinks svn has over cvs is the whole tree structure change tracking, and even then... |
09:42 | <@TheWatcher> | There have been several occasions where I've considered just dumping it and going back to cvs really |
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13:56 | <@ToxicFrog> | TheWatcher: "tree structure change tracking"? |
13:58 | <@TheWatcher> | moving files and directories |
13:59 | <@ToxicFrog> | Aah |
13:59 | <@ToxicFrog> | And understanding them as move or copy rather than delete+create |
13:59 | <@TheWatcher> | indeed |
14:00 | <@ToxicFrog> | The whole tag/branch thing seems to a result of its insistence on a single, completely linear history |
14:00 | <@ToxicFrog> | *to be |
14:01 | <@ToxicFrog> | Although that doesn't excuse it |
14:11 | < Reiver> | Okay, so, quick math question at 1AM in the morning. |
14:11 | <@TheWatcher> | It's infinite. |
14:11 | < Reiver> | Y'know how a d20 has a 5% chance of a natural 1, and a 5% chance of a natural 20? |
14:11 | < Reiver> | I've seen tables that allow a roughly-the-same-odds for 3d6. |
14:12 | < Reiver> | I'm wondering what the range you'd need would be for 2d10. |
14:12 | <@ToxicFrog> | What do you mean by "the range you'd need"? |
14:12 | < Reiver> | 5% chance on the tails. |
14:12 | | * Reiver is halfway tempted to try running a d20 game with 2d10 as the system - yes, it's a wildly variable bell curve, but that's kind of the point. |
14:12 | <@ToxicFrog> | Well, for one, you can't ever get a natural 1 on that~ |
14:13 | < Reiver> | Yes, I'm looking for its statistical equivalent~ |
14:13 | <@ToxicFrog> | Well |
14:13 | <@EvilDarkLord> | (1, 1), (1, 2), (2, 1) are 3 / 100. |
14:13 | <@ToxicFrog> | A 2 or a 10 is a 1% chance; 3 or 9 are 2% |
14:14 | <@AnnoDomini> | Reiver: Make a table. |
14:14 | <@AnnoDomini> | It's just 100 fields. |
14:15 | < Reiver> | That's a lot of typing for a quick query on probability. |
14:15 | <@AnnoDomini> | Make a script. But I guess that's a lot of typing, too. |
14:15 | <@EvilDarkLord> | It depends on whether you want to be a) exact, b) have less crits, or c) have more crits. |
14:16 | <@EvilDarkLord> | a) involves rerolling on certain values, I think. |
14:16 | < Reiver> | Hm |
14:17 | < Reiver> | 4 is 6%, innit? |
14:17 | <@ToxicFrog> | Yes. |
14:17 | < Reiver> | Right. Cool. |
14:18 | <@EvilDarkLord> | So if you want to be exact you'd have to roll a d3 after rolling a 4. |
14:18 | < Reiver> | Or you could state that 'double twos reroll' or something. |
14:18 | < Reiver> | ... I think. |
14:19 | <@EvilDarkLord> | Amusingly, you could make double ones hold and that would be the same probability. |
14:19 | < Reiver> | huh. That'd be kind of tempting. |
14:19 | <@EvilDarkLord> | 3 and 4 fails, 2 succeeds. Cue wuts. |
14:19 | < Reiver> | Hey, double zero is good, any other zero is bad~ |
14:21 | <@EvilDarkLord> | Critical threats might get interesting too. |
14:22 | < Shoukanjuu> | ........what. |
14:22 | <@EvilDarkLord> | Shoukanjuu: You'll understand when you're older or play more D&D. |
14:22 | < Shoukanjuu> | I'm old enough to know I don't enjoy video games anymore. |
14:23 | < Shoukanjuu> | This is troubling |
14:23 | < Shoukanjuu> | Since most of you are older than me and still enjoy video games. |
14:23 | <@EvilDarkLord> | How old are you again? |
14:23 | < Shoukanjuu> | Nineteen |
14:24 | <@ToxicFrog> | Maybe you're playing the wrong games~ |
14:24 | < Shoukanjuu> | I'm just saying that I understand what you're trying to do |
14:24 | <@jerith> | Depends on the kind of videogame. |
14:24 | <@ToxicFrog> | Reiver: wait, double zero? |
14:24 | < Shoukanjuu> | But it's...unnecessarily complex |
14:24 | < Shoukanjuu> | And Double Zero is where the ".........what" came from :P |
14:24 | <@jerith> | I've always preferred longer term games that require thought rather than reflex. |
14:24 | < Reiver> | TF: Rolling 2d10 as a d% |
14:24 | < Shoukanjuu> | Armored Core relies on both |
14:24 | < Shoukanjuu> | I enjoy that >_> |
14:24 | <@ToxicFrog> | Reiver: in that case it's not a bell curve, it's linear |
14:25 | < Reiver> | 0,1 is 1. 1,0 is 10. |
14:25 | < Reiver> | 0,0 is 100. |
14:25 | <@ToxicFrog> | And you can just say that the lower and upper 5% (or whatever you want the crit range to be) are crit fail/success. |
14:25 | < Shoukanjuu> | Can you ROLL a 0 on a d10? |
14:25 | < Reiver> | Generally speaking, you don't want a zero, right up until you do. >_> |
14:25 | < Reiver> | Most d10s I've seen have a 0, not a 10. |
14:25 | < Shoukanjuu> | In that case, wouldn't be a d...oh, okay |
14:25 | < Reiver> | It's just assumed that you'll figure out what it means as needed. |
14:25 | <@ToxicFrog> | Shoukanjuu: yes; most d10s are labeled 0-9, with the 0 to be read as either "0" or "10" depending on how you're rolling it. |
14:26 | < Shoukanjuu> | Fun. |
14:26 | < Reiver> | I was mostly chuckling at the thought of 'double ones are good, ones elsewhere are bad' as having precedent on 2d10 (aka d100) to start with. |
14:26 | < Shoukanjuu> | What if what you're rolling can have both zero and 10 as possible outcomes? |
14:26 | <@ToxicFrog> | Reiver: anyways, when doing that, one generally says 1d100, because 2d10 implies a bell curve centered on 10.5 |
14:26 | < Reiver> | Yes, I had intended to use 2d10. |
14:26 | < Shoukanjuu> | Why did I write out zero and use ten's number equivalent? v_V |
14:26 | <@ToxicFrog> | Shoukanjuu: then it's a d11 |
14:26 | <@EvilDarkLord> | Shoukanjuu: Then you roll a d12 and ignore 12s. |
14:27 | < Shoukanjuu> | I see. Continue, then. |
14:27 | <@ToxicFrog> | Or it's a d100, in which case (1,0) is ten, (0,0) is zero, and (9,9) is 99 and the maximum. |
14:27 | <@ToxicFrog> | Generally it's more useful to have a 1-100 range than a 0-99 one, so (0,0) is read as (10,0) |
14:27 | < Reiver> | I was mostly drawing a paralell between 'double ones on 2d10 being okay, though anything else below 4 isn't' and 'double zero is awesome on a d%, but zeros suck the rest of the time'. |
14:28 | <@ToxicFrog> | Aah. |
14:28 | <@ToxicFrog> | Unless you're playing CoC~ |
14:28 | | * Reiver laughs. |
14:28 | < Reiver> | Yes, but that's CoC~ |
14:28 | <@EvilDarkLord> | Reiver: Also! You could make 6 and 16 be the criticals and everything else works as usual. :p |
14:28 | <@ToxicFrog> | (roll under your skill to succeed; roll under skill/5 to crit. This makes the math easy and neatly means that higher skills == good) |
14:28 | < Shoukanjuu> | >_> Is it possible to...not enjoy Duke Nukem? Not only that, but I suck at it, now. |
14:28 | <@ToxicFrog> | Shoukanjuu: Duke Nukem - both the original sidescrollers, and the 3d versions - were classics. |
14:29 | <@ToxicFrog> | However, they haven't aged well. |
14:29 | < Shoukanjuu> | I think it's because I'm using a controller, since it's on XBLA :P |
14:29 | < Reiver> | The sidescroller aged reasonably well. |
14:29 | <@ToxicFrog> | Which DN is it? |
14:29 | <@ToxicFrog> | Reiver: I don't think the original did, really. |
14:29 | < Reiver> | How well does a sidescroller have to age? >_> |
14:29 | <@ToxicFrog> | DN2 may have. |
14:29 | < Shoukanjuu> | 3d, as far as I know, just...3d |
14:29 | <@ToxicFrog> | Aah. |
14:29 | <@ToxicFrog> | Yeah, playing FPSes with a controller is kind of not good~ |
14:30 | <@ToxicFrog> | I'd still say it hasn't aged as well as, say, Marathon. |
14:30 | <@ToxicFrog> | Or System Shock. |
14:30 | <@ToxicFrog> | (but then, I'm an unashamed fanboy of both those series) |
14:30 | < Shoukanjuu> | I miss the old Konami logo, speaking of 2D side scrollers |
14:30 | < Reiver> | System Shock has aged primarily due to it really toying with the engine, design wise. |
14:30 | < Reiver> | They took the low-poly models and exploited the fact. |
14:31 | < Shoukanjuu> | IIRC, it was the second was. The awesome splash screen and the SOUND. So nostalgic. |
14:31 | < Reiver> | Thus, the twisted, misshapen things... yeah~ |
14:31 | <@ToxicFrog> | That's SS2. |
14:31 | <@ToxicFrog> | Which has also aged admirably even without the graphical upgrade packs. |
14:32 | < Reiver> | Oh, right. My bad. |
14:32 | | * Reiver hasn't played SS1. |
14:32 | < Shoukanjuu> | Duke Nukem's graphics aren't bad enough to stab yourself in the eye over, even now |
14:33 | < Shoukanjuu> | So with that, I think it aged okay |
14:33 | < Shoukanjuu> | I grew up on this sort of thing, so... |
14:33 | <@ToxicFrog> | SS2 used sprites for enemies and most objects, 3d models for low-polycount objects (furniture, force walls, boxes, security cameras), and true 3d with a tile-based layout for the world geometry. |
14:33 | <@ToxicFrog> | Er |
14:33 | <@ToxicFrog> | SS1 |
14:34 | <@ToxicFrog> | And you really should play it~ |
14:34 | | * ToxicFrog whipwhipwhip |
14:34 | < Shoukanjuu> | I'm tired. I've only been up for twelve hours and I'm tired. |
14:35 | < Reiver> | TF: SS2 scared me off~ |
14:35 | <@ToxicFrog> | SS1 is not as scary. |
14:35 | <@ToxicFrog> | Well, for the most part. |
14:35 | < Reiver> | Where's the fun in that then?~ |
14:36 | <@ToxicFrog> | Decks 3 and 9 are...pretty bad. |
14:36 | < Shoukanjuu> | Exalted! |
14:36 | <@ToxicFrog> | And parts of deck R. |
14:36 | <@ToxicFrog> | ...and the groves. |
14:36 | < Reiver> | TF, you're not helping your arguement here~ |
14:36 | <@ToxicFrog> | But for all that it's still not as scary. |
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14:38 | <@ToxicFrog> | Reiver: it has seriously creepy parts, but overall it's less so than SS2 - decks 1 and 2, for example, and 4-6, are much more "action" than "horror" |
14:38 | <@ToxicFrog> | Or the horror comes from thinking about what happened, is happening elsewhere, and will happen, rather than what's about to happen to you. |
14:38 | <@ToxicFrog> | Also, Deck 8. |
14:39 | <@ToxicFrog> | Seriously, Deck 8. |
14:39 | <@ToxicFrog> | Worth playing just to see that. |
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14:42 | <@ToxicFrog> | Shoukanjuu: so, what kinds of games *are* you playing, that you don't enjoy? |
14:42 | < Shoukanjuu> | It was mostly just me getting my ass handed to me in Duke Nukem 3D on Piece of Cake >_> |
14:43 | < Shoukanjuu> | But other than that, everything, even games with replay value, seem to stagnate |
14:43 | < Shoukanjuu> | Unless I can feel that I really got good at the game. For instance, Armored Core 4 and FA |
14:44 | < Shoukanjuu> | With friends that actually have the game and a learning curve that'll bottom you out right quick |
14:44 | < Shoukanjuu> | And people in the community that aren't total douchebags... |
14:44 | < Shoukanjuu> | And with no glitches that totally fuck the game experience |
14:44 | <@ToxicFrog> | That doesn't really answer my question, though |
14:45 | < Shoukanjuu> | RPGs and FPS games are the majority of them |
14:45 | < Shoukanjuu> | I never DID play DQ4, so I thought I'd get the DS remake |
14:46 | <@ToxicFrog> | CRPGs, then. |
14:46 | < Shoukanjuu> | And I can't do the first chapter of it because it doesn't click |
14:46 | < Reiver> | I keep meaning to play RPGs, but never actually find the time to grind/fetchquest/etc them. |
14:46 | < Shoukanjuu> | I couldn't play Bioshock, either, because it got....tedious |
14:47 | < Shoukanjuu> | And it isn't about time, either, since I have plenty! |
14:47 | <@ToxicFrog> | Mix it up a little? Try an RPG (Fallout, Planescape Torment), or an RTS or RTT (Total Annihilation, Ground Control), or a puzzler (Riven, Voyage...) |
14:47 | <@ToxicFrog> | Unless you already know you don't like those genres? (and if so, how?) |
14:47 | < Reiver> | Oh! Ground Control. |
14:47 | <@ToxicFrog> | Reiver: fetchquesting is fairly universal, sadly, although games do it with varying degrees of facility. |
14:47 | <@ToxicFrog> | Grinding most certainly is not. |
14:48 | < Reiver> | TF: I have concluded fighters rock, assault planes suck, and scouts are Hilariously Awesome No Seriously. |
14:48 | < Shoukanjuu> | I actually enjoyed Tales of Vesperia |
14:48 | < Shoukanjuu> | I think maybe I just need a break from games for a bit |
14:48 | <@ToxicFrog> | (while grinding can often be useful, if it's anywhere near necessary something has gone badly, badly wrong) |
14:48 | <@ToxicFrog> | That's not an RPG either~ |
14:48 | < Reiver> | Though should I get the chance I would probably swap the fighters for an AA platoon. >_> |
14:48 | <@ToxicFrog> | A break may also be a good idea. |
14:49 | < Reiver> | The killer, for me, is that I can't seem to repair aircraft. |
14:49 | <@ToxicFrog> | It's just that what it looks like from here is that you play only two genres of game (well, three, counting stuff like Armoured Core as a distinct genre from FPS), and are getting sick of them. |
14:49 | < Reiver> | This runs counter to my sensibilities of strike-and-flee. |
14:49 | <@ToxicFrog> | Aah. |
14:50 | < Reiver> | Every time I try to use Attack Aircraft gorram light tanks butcher them ;_; |
14:50 | < Shoukanjuu> | I play RPGs to a certain extent, but they are more on the JRPG side, I suppose |
14:50 | < Reiver> | Or more to the point, /hurt them/, which is fine and dandy, but their lifebar is a one-way trip to obsolesence. |
14:50 | <@ToxicFrog> | I tend to strike-and-hold, using fighters to provide air cover for my troops and using bombers (with point defence systems installed) to take out key enemy defence points and squads. |
14:50 | < Shoukanjuu> | turned based strategy games don't get boring if they have a fulfilling storyline |
14:50 | <@ToxicFrog> | Assault planes are really pants. |
14:51 | <@ToxicFrog> | Shoukanjuu: ok, we have some terminology confusion here. |
14:51 | < Reiver> | Ah, so my assessment of their pantsness was accurate? Okay, then. I feel better now. |
14:51 | < Reiver> | Also: Fighters vs AA Support? |
14:51 | < Reiver> | AA seems to be a "So, hey. That air force you had? Ahahahahahahahahahahano." |
14:51 | < Reiver> | Fighters are "Give us two minutes and one of our wingmen, and the problem will be solved" in comparison. >_> |
14:52 | < Shoukanjuu> | I never deviated from "Role playing game" meaning a blanket term for "anything that wasn't shootan tacklan rushan" |
14:52 | <@ToxicFrog> | CRPG (sometimes JRPG, although by no means exclusive to Japan): prefab characters, prefab storyline, no actual roleplaying. Final Fantasy, Dragon Quest, Septerra Core. |
14:52 | <@ToxicFrog> | They share some of the trappings of RPGs, such as class/level systems, experience points, and whatnot, but are not in any sense RPGs. |
14:52 | < Reiver> | They're closer to adventure games. |
14:53 | <@ToxicFrog> | RPGs, no prefix letter, are stuff like Fallout and Planescape Torment - you build and play your own character. The overarching plot may be pre-written, but your personality and actions are not. |
14:53 | < Shoukanjuu> | Deus Ex...? |
14:53 | <@ToxicFrog> | (games like this tend to have a lot of nonstandard game overs, too, as you do things like join the bad guys or destroy the world yourself) |
14:54 | <@ToxicFrog> | DX I'd count as FPS/RPG hybrid, leaning more heavily towards the former than the latter. |
14:54 | < Shoukanjuu> | Well, yeah. |
14:54 | <@ToxicFrog> | SS2 is often claimed to be an FPS/RPG hybrid, but it's really not, it's an FPS with customizable skills; likewise NOLF2. |
14:54 | <@ToxicFrog> | Experience points do not an RPG make, people. |
14:55 | < Shoukanjuu> | This is not enough golds. |
14:55 | <@ToxicFrog> | Anyways. I would suggest either taking a break, or trying out some genres you've so far neglected. |
14:56 | <@ToxicFrog> | And now, shower. |
14:56 | < Reiver> | TF: Though you can RP in it, it's closer to 'personal challenge' type stuff, I suppose. |
14:56 | <@ToxicFrog> | Yeah, and it doesn't have any effect on the game itself. |
14:56 | | * Reiver nod. |
14:56 | < Reiver> | Bye! :) |
14:57 | <@ToxicFrog> | The story of FF7 plays out exactly the same whether you play it straight, or as a sociopath who knocks out his teammates first thing in each battle and fights only with the Buster Sword. |
14:57 | < Shoukanjuu> | Starcraft speed curves killed RTS for a while. Every once in a while one of my friends wants to break it out, and I'll play with him or her |
14:57 | <@ToxicFrog> | And now shower for real |
14:57 | < Shoukanjuu> | I guess Is hould try to get back into them, since the only reason I didn't like them |
14:57 | < Shoukanjuu> | Was because I sucked hard at them XD |
14:58 | <@Vornicus> | Starcraft is lose for variety of play. |
15:01 | < Xiphias> | I never found online RTS games interesting enough to learn how to play them either |
15:01 | < Shoukanjuu> | Well, I KNOW how to play, I've memorized the trees |
15:01 | < Shoukanjuu> | I just can't use hotkeys. |
15:01 | < Shoukanjuu> | So my micromanagement skill is a 2 star |
15:02 | <@TheWatcher> | The problem with playing RTSs online is the same as the problem of playing any game online: the people you play with tend to be complete fucktards unless you basically set it up to play with your friends. |
15:04 | < Xiphias> | It's only that bad in some games. |
15:05 | < Shoukanjuu> | I once played a game that, within a minute in a half, my opponent had stargates at my base. |
15:05 | < Shoukanjuu> | Not just one stargate, though. Oh, no. |
15:06 | | ToxicFrog [~ToxicFrog@Admin.Nightstar.Net] has quit [Operation timed out] |
15:06 | < Shoukanjuu> | There was a LINE of them, WITH photon cannon support. |
15:06 | < Shoukanjuu> | I think he cheated, really, since it wasn't a fastest map |
15:06 | < Shoukanjuu> | It was a stock broodwar map |
15:08 | <@gnolam> | The problem with playing RTSs online is that I actually prefer /strategy/, not clicking speed, to be the deciding factor. |
15:08 | < Shoukanjuu> | Which is why I prefer Advance Wars. |
15:08 | < Shoukanjuu> | Oh, wait, no, everyone mech rushes in advance wars. |
15:08 | | * gnolam should get another CMAK PBEM game going. |
15:08 | < Shoukanjuu> | Nevermind v_V |
15:09 | <@Vornicus> | A minute and a half? Yeah, he cheated. You need at least enough time to get a gateway and a cybernetics core(?) to even /start/ building stargates. |
15:09 | < Shoukanjuu> | I KNOW |
15:09 | < Shoukanjuu> | It's like he bypassed the entire thing |
15:10 | <@Vornicus> | And I'm pretty sure each of those take more than a minute. |
15:10 | < Shoukanjuu> | Cybernetics core takes a little less than a minute, IIRC |
15:10 | < Shoukanjuu> | Stargates take more |
15:10 | <@Vornicus> | oh, and a forge, but that can run in parallel to the CC. You know this. |
15:10 | <@Vornicus> | Classtime. |
15:10 | < Shoukanjuu> | Yes. |
15:11 | < Shoukanjuu> | I wasn't worried about that, though. I was worried about how I had enough with four SCVs, since I was playing terran back then, to pay for a barracks and supply depot |
15:12 | < Shoukanjuu> | Well, that is to say, another barracks and supply depot |
15:13 | < Shoukanjuu> | I've jumped from one to another, Ending with a preference or zerg or toss |
15:14 | < Shoukanjuu> | I reaver dropped once. |
15:14 | < Shoukanjuu> | Worked well. Too well, even with filled two barracks and a siege tank |
15:15 | < Shoukanjuu> | Wiped out their supply line in the base and watched them scramble before I was comsat'd, since my friend is rather paranoid, and I made my observer run into acorner |
15:20 | < Xiphias> | The upcoming Demigod game looks like it could be interesting if they can get the balance right. |
15:22 | < Xiphias> | It's going to allow both single character 'assasin' players and RTS style armies ('general' players) on the field at the same time. |
15:22 | < Shoukanjuu> | .......Awesome. |
15:23 | < Shoukanjuu> | Clearly, there needs to be a way for the assassin to win against generals, and for generals to win agaisnt assassins. |
15:24 | < Xiphias> | It's by Gas Powered Games and will apparently use a modified version of their Supreme Commander engine |
15:26 | < Reiver> | Okay, now I'm interested |
15:26 | < Reiver> | Though, alas, I do note that GPG has not been known for its balance so far ;_; |
15:41 | | ToxicFrog [~ToxicFrog@Admin.Nightstar.Net] has joined #code |
15:41 | | mode/#code [+o ToxicFrog] by ChanServ |
15:45 | <@ToxicFrog> | Man. |
15:45 | <@ToxicFrog> | Power outages are awesome. |
15:46 | <@ToxicFrog> | Power outages that cause my router to go insane and bridge my home network with the entire internet are even better. |
15:46 | < Shoukanjuu> | That sounds fun. |
15:47 | < Shoukanjuu> | I really sure call my ISP to instruct me on how to make my router do what it is supposed to do, with my modem bridged to bypass the routing capabilities IT has for no obvious reason |
15:48 | <@ToxicFrog> | Especially since this means that when everything comes back after the power outage, it gets assigned IP addresses by the Rogers DHCP server, and when the router starts working again, nothing can route to anything else anymore. |
15:48 | < Shoukanjuu> | Hurk. |
15:58 | | You're now known as TheWatcher[afk] |
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19:10 | <@gnolam> | Hmm. Cyberwarfare exercise against the Estonians. Interesting. |
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21:37 | | * McMartin crackles with NDA'd SRMD. |
21:43 | <@gnolam> | SRMD? |
21:45 | <@ToxicFrog> | Science Related Memetic Disorder, id est, mad science. |
21:46 | <@ToxicFrog> | The term itself comes from www.project-apollo.net/mos/ |
22:55 | | gnolam [lenin@79.136.60.ns-4387] has quit [Quit: Z?] |
23:15 | | You're now known as TheWatcher |
23:36 | <@McMartin> | Hm. Speaking of SRMD |
23:36 | <@McMartin> | And also of my VDI growing ever larger whenever I update |
23:36 | <@McMartin> | Is there some ext2/3 tool that zeroes out unallocated disk blocks? It would be nice to not be faithfully preserving all the deleted files. |
23:37 | <@McMartin> | (I don't know if VDI is smart enough to autoshrink away zeroed blocks, but if the blocks aren't zeroed, this isn't even theoretically possible) |
23:43 | <@McMartin> | While I could whip up a FIAU system fairly easily, I'd just as soon not have to. |
23:49 | <@McMartin> | I suspect the answer is "yes, it's called using the detailed results of fsck to command dd" |
23:50 | <@Vornicus> | I would be surprised if ext2/3 did not have a secure delete. |
23:50 | <@McMartin> | It does, but I'd prefer to be able to throw arbitrary disks at it, as opposed to only ones running properly configured OSes. |
23:51 | <@Vornicus> | aha |
23:51 | <@McMartin> | (But yeah, that's the current usual way of doing things) |
23:56 | | AnnoDomini [AnnoDomini@Nightstar-28887.neoplus.adsl.tpnet.pl] has quit [Quit: Also, Power Dome A is now the roost of a truly ancient Deep Crow.] |
--- Log closed Thu Sep 25 00:00:10 2008 |