code logs -> 2008 -> Fri, 22 Aug 2008< code.20080821.log - code.20080823.log >
--- Log opened Fri Aug 22 00:00:37 2008
00:19
<@McMartin>
TF: Qt for Windows effectively Does Not Exist, as far as the build is concerned. It can only sensibly be cross-compiled.
00:19
<@McMartin>
Via kBuild-file hacking, I managed to remove the attempts to build VirtualBoxQt.
00:20
< Shoukanjuu>
cassandra Copter makes everything easier : >
00:25
< Shoukanjuu>
I really should do something about those hack blocks, though
00:25
< Shoukanjuu>
<SC4 AI> "I know I'm stunned, but I'm gonna block your unblockable attack anyway :D"
00:26
< Shoukanjuu>
Or even better, the fact that they are stunned makes my attack just barely miss
00:31 * ToxicFrog throttles Wing Commander
00:32
<@ToxicFrog>
I am this{} close to just enabling the invincibility mode WCKS comes with.
00:32
<@ToxicFrog>
The final mission of WC2SO1 is a huge pile of Fuck You.
00:33
< Shoukanjuu>
Ace Combat 6's Ace of Aces mode is a huge pile of Fuck You, too
00:34
< Shoukanjuu>
Here you go, the first mission
00:34
< Shoukanjuu>
The B-52s have AA guns.
00:34
< Shoukanjuu>
They don't usually have AA guns.
00:34
< Shoukanjuu>
they do, here.
00:34
< Shoukanjuu>
there's about 3 times as many planes
00:35
< Shoukanjuu>
Who have auto-ESM, that is to say, missiles that don't miss under normal circumstance EVERYWHERE
00:35
< Shoukanjuu>
The alarm never stops beeping.
00:35
<@ToxicFrog>
Ok, the final mission of WC2SO1...
00:35
< Shoukanjuu>
That's not all, but when the enemy special fighter squad finally appears
00:35
<@ToxicFrog>
You and Hobbes, in Sabres - medium fighters, reconfigured to hold 6 anticapship missiles (thus reducing their antistrikecraft loadout to their guns and two IFF missiles each)
00:36
< Shoukanjuu>
Their leader is in a super plane.
00:36
< Shoukanjuu>
Ow.
00:38
<@ToxicFrog>
The enemy - nine Gothri.
00:38
<@ToxicFrog>
Escorting a Fralthra strike carrier.
00:38
<@ToxicFrog>
The Gothri as just as fast, nearly as manouverable, just as well armoured, and just as well armed.
00:39
<@ToxicFrog>
Except that they have heat-seeking missiles rather than IFF, and unlike you they have missile countermeasures.
00:39
<@ToxicFrog>
(are your two IFF missiles going to be of any use at all? Hahahahahahahahano. Guns only for this one!)
00:40
< Shoukanjuu>
The enemy squadron, Strigon Team, are in Su-33s.
00:40
<@ToxicFrog>
So. Assuming you and Hobbes manage to down all nine of these enemy fighters - without having your ACS missiles destroyed, or losing some other critical part of your ship like the shield generator, engine, or the fucking targeting system -
00:40
< Shoukanjuu>
Normally, Su-33s can't turn on a dime.
00:40
<@ToxicFrog>
- which, due to a design flaw in the Sabre, is incredibly fragile, and is necessary to launch ACS missiles -
00:40
<@MyCatVerbs>
ToxicFrog: it'd be fucking hilarious if you managed to land a skin-to-skin hit on one with one of those capital ship missiles, though. ;)
00:40
< Shoukanjuu>
Real pilots don't NEED targetig systems >_>
00:40
<@ToxicFrog>
- you get to take on the carrier.
00:40
<@ToxicFrog>
The missiles won't launch without a lock.
00:41
<@ToxicFrog>
What makes them ACS isn't the warheads, it's the shield jamming systems that let them penetrate capship phase shields.
00:41
< Shoukanjuu>
Addendum: Real pilots know how to manually override the lock system >_>
00:41
<@ToxicFrog>
And those are what they lock on to, so you can't launch them against fighters, and if you did they would be unguided and thus pretty much useless.
00:41
<@ToxicFrog>
Anyways. The carrier.
00:41
< Shoukanjuu>
Right.
00:41
<@ToxicFrog>
Armament: assloads of flak, three antimatter cannons.
00:42
<@ToxicFrog>
The flak will gradually peel your shields away as you wait for the ACS missiles to lock.
00:42
<@MyCatVerbs>
ToxicFrog: yeah, scoring a hit with unguided ACS would be epic.
00:42
<@ToxicFrog>
The antimatter cannons are designed for use against other capital ships and thus slow to aim and fire, but will instantly vaporize your ship if they connect.
00:42
<@ToxicFrog>
Not a problem, right? You can evade AM bolts easily.
00:43
<@ToxicFrog>
...except that doing so brings the carrier out of your forward targeting cone.
00:43
< Shoukanjuu>
....Can't you like...approach from a different angle?
00:43
< Shoukanjuu>
For instance, from ABOVE
00:43
<@ToxicFrog>
Which means you lose all progress towards deciphering its shield signature.
00:43
<@ToxicFrog>
ANAICT they have nearly perfect coverage, between the three turrets.
00:44
< Shoukanjuu>
The AI in AC6 isn't above abusing immelman turns.
00:44
<@ToxicFrog>
The one thing I haven't tried yet is approaching from inside their drive shadow.
00:44
< Shoukanjuu>
Tell me how that owrks out. I'm goign to try mastering the timing for the cassandra copter.
00:44
<@MyCatVerbs>
Shoukanjuu: what's wrong with Immelman turns? Perfectly clever technique.
00:45
<@ToxicFrog>
Yeah, well, I need to beat its escort first...
00:45
<@ToxicFrog>
And it might be smart enough to just swing around and bring me back into the firing arc of its guns, even if that works.
00:45
< Shoukanjuu>
MyCatVerbs: In one of one dogfights, they pose little problem. The problem is that there are constantly about 30 fighters On Your Ass At all Times
00:45
<@ToxicFrog>
This is really the sort of thing we normally deploy another capship for. The Concordia's spinal mount would work nicely.
00:46
< Shoukanjuu>
Who apparently don't believe in aircraft statistics, and thus, ignore them
00:46
< Shoukanjuu>
Ever see a B-52 out maneuver an F-22?
00:46
< Shoukanjuu>
It happens.
00:47
< Shoukanjuu>
Now, in Ace of Aces, the hardest difficulty
00:47
< Shoukanjuu>
You have to download each mission
00:47
< Shoukanjuu>
This is most likely because even in the normal hardest difficulty, Ace mode
00:48
< Shoukanjuu>
There is only one chapter where you legitimately have over 80 planes gunning for You and Only You at any one time
00:49
< Shoukanjuu>
Believe it or not, though, the game is actually harder to play when you're using its super plane
00:50
< Shoukanjuu>
In these downloadable "Fuck You" chapters
00:50
< Shoukanjuu>
There are things added
00:50
< Shoukanjuu>
For instance, the first chapter in any difficulty mode has you destroying 4 B-52s and a pair of helicopters
00:51
< Shoukanjuu>
Evading cruise missile attacks that have a huge explosion, and getting the fuck out of dodge
00:51
< Shoukanjuu>
In the Ace of Aces one
00:51
< Shoukanjuu>
There are 12 B-52s, 6 helicopters, and the Strigon Team, which comes even in the other difficulties
00:51
< Shoukanjuu>
Have to be shot down b efore you can end the chapter.
00:52
< Shoukanjuu>
You COULD run away in the other chapters
00:52
< Shoukanjuu>
But not now. No.
00:52
< Shoukanjuu>
You have to engage in a battle with eleven Su-33s and a CFA-44, which is the game's super plane
00:53
< Shoukanjuu>
Who have Level 2 ESM, meaning your missiles are boned, and theirs have abnormal accuracy
00:53
< Shoukanjuu>
While cruise missiles explode, doing damage to only YOU, and not them
00:53
< Shoukanjuu>
And by the way, one missil/cruise missile concussion blast will KILL YOU in this mode.
00:54
< Shoukanjuu>
Without the ability to get supplies, with your wingman being a retard who couldn't fight his way out of a paper bag, even with the super plane
00:54
< Shoukanjuu>
And a bunch of useless other people who only become useless once you use Allied Attack/Cover
00:55
< Shoukanjuu>
Which you can't use because you can't hit anything to get enough of the stupid ass bar to do so
00:55
<@MyCatVerbs>
Yes yes, all fine.
00:55
<@MyCatVerbs>
But you did deliberately download the extra-fuck-off versions.
00:56
<@MyCatVerbs>
Not as if you've had this sprung upon you without warning.
00:56
< Shoukanjuu>
Naturally, the Su-33 is not as maneuverable as the Su-47 of F-22...Oh, wait, the Computer Is a Cheating Bastard.
00:56
< Shoukanjuu>
It's no walk in the park in Ace mode, either <_<
00:56
< Shoukanjuu>
or, not of*
00:56
< Shoukanjuu>
Granted, I did bring it upon myself, but FUCK, man.
00:56
< Shoukanjuu>
Nothing can prepare you for that.
00:56
<@ToxicFrog>
Hmmm.
00:57
<@ToxicFrog>
It cannot, in fact, fire behind it with its antimatter guns.
00:57
<@ToxicFrog>
Although it does have plenty of rear flak coverage.
00:57
< Shoukanjuu>
That's good, yes?
00:58
< Shoukanjuu>
How about from below?
00:58
< Shoukanjuu>
Does it have flak coverage from below?
00:58
< Shoukanjuu>
Perhaps you could come in from a lower altitude, behind it
01:00
<@MyCatVerbs>
"Altitude" <-- what?
01:00
< Shoukanjuu>
I dunno.
01:00
<@MyCatVerbs>
This is a goddamn spaceship, man.
01:00
<@MyCatVerbs>
Altitude relative to WHAT?
01:00
< Shoukanjuu>
Well, it's still important to remember that the space ship takes space.
01:00
< Shoukanjuu>
Relative to the spaceship.
01:00
< Shoukanjuu>
:P
01:01
< Shoukanjuu>
MAKE something for it to be relative to
01:01
< Shoukanjuu>
Be on level with the space ship
01:01
< Shoukanjuu>
Then shift 'downwards'
01:02
< Shoukanjuu>
You have to be able to get under it somehow.
01:02
< Shoukanjuu>
If you can get beside it, in front of it, or behind it
01:02
< Shoukanjuu>
I'm sure you can be able to pull OVER it or UNDER it.
01:03
< Shoukanjuu>
I haven't played the game, and I probably should. Altitude is obviously not the right term, but...what IS the term? Xd;
01:05
<@ToxicFrog>
"angle of attack", probably
01:06
<@ToxicFrog>
From below it totally screws you - behind is the only arc where it can't appear to fire its antimatter cannons.
01:06
<@ToxicFrog>
Possibly because they aren't in arc, possibly because they would react badly with the drive plume.
01:07
< Shoukanjuu>
Most likely, yeah. I'm talking about below and behind angle of attaack.
01:07
< Shoukanjuu>
coming in at a...diagonal, I suppose
01:07
<@ToxicFrog>
Moving "below" brings you into arc for its ventral antimatter cannon.
01:07
<@ToxicFrog>
Seriously, behind is as good as it's going to get.
01:07
< Shoukanjuu>
Okay.
01:08
<@ToxicFrog>
It can hit you with flak anywhere, so the best you can hope for is evading its big guns.
01:08
<@ToxicFrog>
Anyways, yes. Looks like the solution is to peel away its defenders, kill them in a massive fuck-off dogfight, then circle around behind the Fralthra and start sinking torpedos into it from behind.
01:09
<@ToxicFrog>
Once you get past its shields it's actually not very durable; two shots will usually destroy it.
01:09
<@ToxicFrog>
Anyways. Victory is mine!
01:09
<@ToxicFrog>
And as predicted, [spoiler spoiler omg massive spoiler]
01:09
<@ToxicFrog>
I think I will take a break before moving on to the second expansion pack.
01:09
< Shoukanjuu>
hehhe
01:13
<@ToxicFrog>
So, what to slot in the meantime...
01:13
< Shoukanjuu>
Scheherezade says "Critical Hit" in one of her attacks.
01:13
< Shoukanjuu>
I find this rather funny.
01:13
< Shoukanjuu>
Not quite as funny as cassandra copter, but funny.
01:15 * ToxicFrog ponders his current half-finished games
01:15
< Shoukanjuu>
2B, 8B, A, A
01:16
<@ToxicFrog>
I could go retro and finish Wrath of Earth~
01:23
<@ToxicFrog>
Hmm...or I could finish Thief 3...
01:29
<@ToxicFrog>
Blargh
01:29
<@ToxicFrog>
Thief 3 == total fail at widescreen
01:29
< Shoukanjuu>
I would be playing Deus Ex right now.
01:29
< Shoukanjuu>
Except I'm fairly sure it won't play in Wine and, even if it did, I'd have to start all over.
01:29
<@ToxicFrog>
I've beaten Deus Ex three times - one stealth, one combat, and one Sunglasses at Night - and figure that's probably enough.
01:29
< Shoukanjuu>
"Sunglasses at Night" TF?
01:30
<@ToxicFrog>
http://appdb.winehq.org/appview.php?iAppId=186
01:30
<@ToxicFrog>
DX is reported to run great in wine.
01:30
<@ToxicFrog>
And you wouldn't need to start over; patch it up and then copy your saves from the windows partition.
01:30
<@ToxicFrog>
S@N: http://www.it-he.org/deus.htm
01:30
<@ToxicFrog>
WARNING: SPOILERTASTIC
01:31
<@ToxicFrog>
Other recommended reading: most of the Ultima section, even if you've never played Ultima; Arx Fatalis; System Shock 1 ("The Hacker's Guide to Sin")
01:32
<@ToxicFrog>
Many many spoilers everywhere all over the site.
01:33
<@ToxicFrog>
Hmm, I could have another go at PS:T
01:33
<@ToxicFrog>
Or I could just leave that slot free for now and continue with MGA, Odin Sphere, or GTA:SA.
01:39
<@ToxicFrog>
...except in Odin Sphere I'm at a boss of hate and blatant unfairness >.<
01:39
< Shoukanjuu>
"I'll wait for Denton here, right by this neat little flashing th-"
01:42
<@ToxicFrog>
The Ascension of St. Paul is tedious to set up because it takes forever to get all the Boom into the hotel, but is so worth it.
01:42
< Shoukanjuu>
hehe
01:43
<@MyCatVerbs>
It doesn't take *much* Boom to get Paul out of there alive.
01:44
<@MyCatVerbs>
I did it with three or four LAMs, an entire pack of gas grenades, and a little over half of the GEP light-em-on-fire rockets.
01:45
< Shoukanjuu>
D:
01:45
< Shoukanjuu>
It's not recognizing my deus ex disc. D:!
01:45
<@ToxicFrog>
Boom is specifically the small, volatile boxes of TNT, MyCatVerbs.
01:45
<@ToxicFrog>
Shoukanjuu: it being...your computer? DX now that you've installed it?
01:45
<@MyCatVerbs>
Oh, well then.
01:46
<@MyCatVerbs>
I did it with no Boom at all. ;)
01:46
<@ToxicFrog>
MyCatVerbs: seriously, read the link
01:46
< Shoukanjuu>
Well, I didn't install it using wine, so that may be the problem.
01:46
<@ToxicFrog>
Yeah
01:46
<@ToxicFrog>
It'll be looking for the drive you installed it from
01:46
<@ToxicFrog>
It also won't have any of its registry entries etc
01:46
<@ToxicFrog>
You might be able to get it working by applying a no-CD crack, but installing it through wine is a better bet
01:46
<@MyCatVerbs>
ToxicFrog: I've read it before. I'm going to read it again. :)
01:47
< Shoukanjuu>
Tamogachi road XD
01:47
<@MyCatVerbs>
Have you patched it up to the last released version? They might've dropped the CD check in a later patch (a lot of games do, in the end).
01:47
< Shoukanjuu>
no, I haven't yet.
01:48
<@MyCatVerbs>
Worth a try. Plus, it fixes a couple bugs here and there, and adds a multiplayer mode (!).
01:48
<@MyCatVerbs>
DX multiplayer is far more fun than it has any right to be.
01:49
< Shoukanjuu>
What is the latest patch?
01:49
<@ToxicFrog>
Except the multiplayer patch is wtfbuggy in singleplayer
01:49
< Shoukanjuu>
XD
01:49
<@MyCatVerbs>
ToxicFrog: is it? Damn.
01:49 * MyCatVerbs never noticed anything. >_>
01:49
<@ToxicFrog>
Shoukanjuu: http://www.planetdeusex.com/dx1/files/patches/
01:50 * ToxicFrog shrugs
01:50
<@ToxicFrog>
You can install the
01:50
<@ToxicFrog>
MP patch over the SP one, so my suggestion would be to start with the SP patch and if you want multiplayer later, back up your saves and install it
01:51
< Shoukanjuu>
Ah...I don't really need a patch
01:51
< Shoukanjuu>
>_>
01:51
<@MyCatVerbs>
Heh. General Products making 747s. Kudos for the Niven reference. ^^
01:52
< Shoukanjuu>
It seems like I have the GotY edition, and thus don't need it
01:53
<@MyCatVerbs>
Same as me. It's already installed.
01:55
< Shoukanjuu>
"The suspect is a man with one leg and a rocket launcher"
01:55
< Shoukanjuu>
XD
02:05
<@gnolam>
ToxicFrog: you wouldn't happen to know if WC3 can be run on anything modern, do you?
02:08
<@ToxicFrog>
Wing Commander 3?
02:09
<@gnolam>
Yup.
02:09
<@gnolam>
For WC1, I can just break out the Amiga.
02:09
<@ToxicFrog>
It is reported to work fine in dosbox as of version 0.7, but you'll probably need a pretty hefty computer.
02:09
<@gnolam>
Ah, nice.
02:09
< Shoukanjuu>
Hrm...
02:09
<@ToxicFrog>
Note that the WCKS version is not windows native, unlike WC1 and WC2 they did not port it.
02:09
<@ToxicFrog>
It may also work in NT-based windows with VDMSound.
02:10
<@ToxicFrog>
(and it should definitely work in win9x, if you can get it to detect all of your hardware (HA HA HA HA HA HA HA HA HA HA HA))
02:12
<@ToxicFrog>
Once I finish WC2SO2, I'll move on to WC3, and I'll let you know how it goes (unless you've gotten it working yourself by then)
02:13 * gnolam still wonders if the Mrrshan in Master of Orion are a tribute to the Kilrathi.
02:14
<@ToxicFrog>
More likely they're both a tribute to the Kzinti.
02:14
<@ToxicFrog>
The Kilrathi definitely are.
02:14
<@ToxicFrog>
(as in Origin Systems has actually said "Yeah, we totally nicked them from Niven ??")
02:15
< Shoukanjuu>
Where does wine put stuff again? :/
02:15
< Shoukanjuu>
...Oh.
02:15
< Shoukanjuu>
It's righty here.
02:28
< Shoukanjuu>
It seems to be unable to run with anything but...software rendering.
02:28
< Shoukanjuu>
nevermind.
02:32
< Shoukanjuu>
I don't think it wants to run at all. XD;
02:33
<@ToxicFrog>
Did you read the instructions/comments in the wine appdb?
02:34
< Shoukanjuu>
I didn't see it because I didn't click anything. :O
02:36
<@ToxicFrog>
http://appdb.winehq.org/appview.php?iAppId=186
02:36
<@ToxicFrog>
If I give you a link, it is for a reason!
02:36
< Shoukanjuu>
I thought the link was to show that it did indeed work.
02:36
< Shoukanjuu>
And did not click
02:36
< Shoukanjuu>
When you referred to the link, which I still had up
02:36
< Shoukanjuu>
I went further into it XD
02:38
<@ToxicFrog>
(also, make sure DRI is working, etc)
02:39
< Shoukanjuu>
General protection fault o:
02:40
<@ToxicFrog>
Sweet
02:44 gnolam [lenin@Nightstar-2037.A163.cust.bahnhof.se] has quit [Quit: Leaving town]
03:32 Chalcy_ [~Chalcy@Nightstar-2160.ue.woosh.co.nz] has joined #code
03:34 Chalcy [~Chalcy@Nightstar-2160.ue.woosh.co.nz] has quit [Ping Timeout]
03:48 Chalcy [~Chalcy@Nightstar-2160.ue.woosh.co.nz] has joined #code
03:50 Chalcy_ [~Chalcy@Nightstar-2160.ue.woosh.co.nz] has quit [Ping Timeout]
03:58
< Shoukanjuu>
"Fortunately, the dwarves have been working to achieve ISO 9000 compliance, so all their procedures are fully documented in a nice little three-ring binder, which we just happen to have."
03:58 * Vornicus ponders ISO 9000 in DF.
04:10 * McMartin returns home
04:10
< Shoukanjuu>
Xd;
04:15
< Consul>
Frag, More linking errors.
04:15
< Consul>
Which is odd, considering I used the exact same command line as I always have.
04:17
< Consul>
The C++ code, however, is autogenerated, so I can't readily dive into it.
04:27
< Consul>
D'oh! I forgot a flag. Nevermind.
04:30
< Shoukanjuu>
My hobby: Flying into overly dangerous situations when safer means could get the job done easier...while giving a heroic battle cry.
04:33
< Shoukanjuu>
I need a picture of one of those just-barely-missed missiles on the same screen as my plane. XD;
04:41 C_tiger [~c_wyz@Nightstar-6750.hsd1.wa.comcast.net] has joined #code
05:06 Attilla [~The.Attil@92.0.29.ns-20195] has quit [Ping Timeout]
06:06 * Vornicus bends excel to his wicked bidding.
06:06
< Shoukanjuu>
Nightmare has never once KO'd me.
06:06
< Shoukanjuu>
Not in SC4, at least.
06:07
< Shoukanjuu>
Not once. Every time he defeated me, it was by ring out.
06:07
< Shoukanjuu>
Oh, but I have him, now. With Nullify Ring Out, there will be significantly less chucklefuckery when I fight him.
06:10
< Vornicus>
I now have a spreadsheet built for Escape Velocity that, given a list of missions, will tell you which one is most economical based on the other cargo you can carry.
06:10
< Shoukanjuu>
You crazy...
06:10
< Shoukanjuu>
Where are you from?
06:11 * Shoukanjuu cross references an IP
06:11
< Vornicus>
New York Metro
06:11
< Shoukanjuu>
You crazy...thing you
06:11
< Shoukanjuu>
I don't know. Can your kind be CALLED people? >_>
06:11
< Shoukanjuu>
:P
06:11
< Vornicus>
:P
06:12
< Vornicus>
Wasn't that hard, really
06:12
< Vornicus>
some VLOOKUPs and INDEXs and MATCHs, and an ISNA or five.
06:19
< Vornicus>
But yeah. It has a big data table that describes what cargo you can get where for what price, and then it looks at your starting point and the various missions (which have a cargo amount, a destination, and a reward), and determines what mission gives you the most cash.
06:20
< Shoukanjuu>
UGH. This game is pissing me off. Yun Seong's 6BB time.
06:33 Vornicus is now known as Vornicus-Latens
07:13 AnnoDomini [AnnoDomini@Nightstar-29138.neoplus.adsl.tpnet.pl] has joined #Code
07:13 mode/#code [+o AnnoDomini] by ChanServ
07:40 C_tiger [~c_wyz@Nightstar-6750.hsd1.wa.comcast.net] has quit [Ping Timeout]
07:49 C_tiger [~c_wyz@Nightstar-6750.hsd1.wa.comcast.net] has joined #code
07:56 crem [~moo@Nightstar-28703.adsl.mgts.by] has joined #code
09:43 You're now known as TheWatcher
11:01 Thaqui [~Thaqui@Nightstar-11504.jetstream.xtra.co.nz] has left #code [MORE constitution LESS destitution MORE pros...perity.]
11:50 Attilla [~The.Attil@92.0.29.ns-20195] has joined #code
11:50 mode/#code [+o Attilla] by ChanServ
12:33 AnnoDomini [AnnoDomini@Nightstar-29138.neoplus.adsl.tpnet.pl] has quit [Ping Timeout]
12:39 AnnoDomini [AnnoDomini@Nightstar-29503.neoplus.adsl.tpnet.pl] has joined #Code
12:39 mode/#code [+o AnnoDomini] by ChanServ
12:49 ToxicFrog [~ToxicFrog@Admin.Nightstar.Net] has quit [Client exited]
13:22 ToxicFrog [~ben@Nightstar-20147.cpe.net.cable.rogers.com] has joined #code
14:10 gnolam [lenin@Nightstar-2037.A163.cust.bahnhof.se] has joined #Code
14:10 mode/#code [+o gnolam] by ChanServ
14:22 gnolam [lenin@Nightstar-2037.A163.cust.bahnhof.se] has quit [Quit: ]
17:04 ToxicFrog [~ben@Nightstar-20147.cpe.net.cable.rogers.com] has quit [Operation timed out]
17:05 ToxicFrog [~ben@Nightstar-20147.cpe.net.cable.rogers.com] has joined #code
17:06 ToxicFrog is now known as NSGuest-686
17:50 Attilla [~The.Attil@92.0.29.ns-20195] has quit [Ping Timeout]
18:06 Attilla [~The.Attil@92.16.214.ns-3438] has joined #code
18:06 mode/#code [+o Attilla] by ChanServ
18:15 NSGuest-686 is now known as ToxicFrog
18:45 C_tiger [~c_wyz@Nightstar-6750.hsd1.wa.comcast.net] has quit [Ping Timeout]
18:59 Vornicus-Latens is now known as Vornicus
20:00 * Vornicus crackles with power.
20:02 mode/#code [+o Vornicus] by AnnoDomini
20:03 mode/#code [+ooo Chalcy Reiver ToxicFrog] by TheWatcher
20:10
<@McMartin>
GET ON DER KONTROL POINT, DUMMKOPF
20:11 mode/#code [+oo Consul Shoukanjuu] by AnnoDomini
20:17
<@ToxicFrog>
Yay! RAID resize complete!
20:17
<@ToxicFrog>
Now I just need to resize the overlying filesystem and recreate the write-intent bitmap.
20:17
<@TheWatcher>
Good luck with it
20:19
<@ToxicFrog>
At this point there's nothing particularly hairy to be done, it's just really tedious
20:19
<@ToxicFrog>
Since the filesystem requires a full fsck before and after the resize, and the resize itself - from 200GB to 400GB - will take forever.
20:22
<@TheWatcher>
yeeah
20:22
<@TheWatcher>
I suggest making some tea.
20:23
<@TheWatcher>
Lots of it.
20:25
<@McMartin>
I suppose I should go have lunch.
20:26
<@ToxicFrog>
I'm having lunch, actually
20:26
<@ToxicFrog>
But tea is a good idea
20:26
<@ToxicFrog>
I should have thought of it earlier
20:32 * Vornicus crackles with power, writes a thing that eats mac rsrcs.
20:41 C_tiger [~c_wyz@Nightstar-4230.hsd1.ca.comcast.net] has joined #code
21:41
<@McMartin>
rsrcs?
21:42
<@ToxicFrog>
Alright, time to rock
21:42 ToxicFrog is now known as ToxicFrog|Leela
21:43
<@ToxicFrog|Leela>
Filesystem Size Used Avail Use% Mounted on
21:43
<@ToxicFrog|Leela>
/dev/md0 396G 145G 248G 37% /
21:43
<@ToxicFrog|Leela>
Kick ass
21:45 ToxicFrog [~ToxicFrog@Admin.Nightstar.Net] has joined #code
21:45 mode/#code [+o ToxicFrog] by ChanServ
21:45 You're now known as TheWatcher[T-2]
21:47
<@Vornicus>
I don't have that on every computer in the house put together.
21:47
<@ToxicFrog>
Aah. That's better.
21:48 * ToxicFrog stretches his sockets.
21:48 ToxicFrog|Leela [~ben@Nightstar-20147.cpe.net.cable.rogers.com] has quit [Quit: Switching clients.]
21:48
<@ToxicFrog>
Vornicus: also:
21:48
<@ToxicFrog>
/dev/sdi1 459G 313G 147G 69% /static
21:48
<@ToxicFrog>
/dev/sdj 184G 173G 12G 94% /static/Media
21:48 You're now known as TheWatcher[zZzZ]
21:48
<@ToxicFrog>
/static/Media is clearly too small, though >.<
21:49
<@ToxicFrog>
...actually, this means Orias has now broken the 1TB mark.
21:49
<@ToxicFrog>
Woot.
21:54
<@Kazriko>
/dev/md2 210G 148G 52G 75% /home << my home drive is too full...
21:54
<@ToxicFrog>
Pfft, you still have 52GB free on it.
21:54
<@ToxicFrog>
That's loads.
21:55
<@Kazriko>
That's only about 5 more virtual servers...
21:55
<@Kazriko>
i only have 1 right now though...
21:55
<@ToxicFrog>
(1) your virtual servers weigh 10GB?
21:55
<@ToxicFrog>
(2) you keep them in /home?
21:55
<@Kazriko>
yeah. because my other drives are too small.
21:55
<@Kazriko>
/home/libvirt
21:56
<@Kazriko>
/dev/md0 3.0G 1.4G 1.5G 48% /var
21:56
<@Kazriko>
/dev/md1 16G 7.5G 6.9G 52% /usr
21:56
<@ToxicFrog>
Aah.
21:56
<@Kazriko>
/dev/md4 726M 583M 107M 85% /
21:56
<@ToxicFrog>
What are you doing with them that uses 10GB/server?
21:57
<@Kazriko>
Future growth. Actually, the only one I have now is smaller.
21:57
<@ToxicFrog>
Your virtualizer doesn't support auto-expanding images?
21:57
<@Kazriko>
it does, but I'd have to format the filesystems smaller then reformat to expand...
21:58
<@Kazriko>
Because on the virtual servers i lump them all into /, the virtualizer allocates the whole thing when i format the drive.
21:58
<@ToxicFrog>
Aah
21:58
<@ToxicFrog>
You don't need to reformat, you can always resize2fs
21:58
<@ToxicFrog>
But that's still kind of inconvenient
21:58
<@Kazriko>
/dev/sda1 9962036 976104 8479888 11% /
21:58
<@Kazriko>
that's my only virtual server right now.
21:59
<@Kazriko>
it's a nagios session.
21:59
<@Kazriko>
at work i have more of them, but those are all running off images of hard disks
21:59
<@Kazriko>
which are 20gig.
21:59
<@Kazriko>
i've started creating 4 gig servers there for new ones with JeOS
22:01 * Kazriko needs to clean his drive up. has stuff from computers that were decommissioned in 2002
22:02
<@Kazriko>
Better yet, I should just buy a pair of 750gig drives and recreate teela on those.
22:02
<@Kazriko>
or rather, install them as adele.
22:03
<@ToxicFrog>
Heh.
22:04
<@ToxicFrog>
/dev/md0 is running entirely on SCA drives scavenged from retired test machines from the lab at work.
22:04
<@Kazriko>
cool. :)
22:04
<@Kazriko>
raid5?
22:05
<@Kazriko>
The system that will soonish be known as Adele has 6 SATA internal ports... I should do raid-5 on it, but Raid-0 is so much more convenient.
22:05
<@Kazriko>
I can just pull a drive and stick it in another computer to clone it...
22:05
<@Kazriko>
toss in a couple more drives in both and it incorporates them...
22:07
<@Kazriko>
(Teela becomes Adele when I swap the processor out to a quad-core...)
22:15
<@ToxicFrog>
RAID6.
22:16
<@ToxicFrog>
RAID5 gives me the jibblies - too much chance of one drive failing, and then another during the rebuild.
22:16
<@ToxicFrog>
RAID0 is, um
22:16
<@ToxicFrog>
augh
22:17
<@ToxicFrog>
For one thing, if you really don't care about actually preserving your data, LVM is more versatile
22:18
<@ToxicFrog>
And the performance increase from using RAID0 instead of LVM is negligible.
22:22
<@Kazriko>
ahh.
22:23
<@Kazriko>
I'm more worried about preserving data on most drives.
22:23
<@Kazriko>
I use LVM on the mythtv recording drive.
22:23
<@Kazriko>
where I don't care if it dies.
22:23
<@ToxicFrog>
Right. My point is that RAID0 offers even less chance of recovery than LVM, for no benefit.
22:23
<@Kazriko>
less chance of recovery?
22:23
<@ToxicFrog>
In RAID0 the data is striped.
22:23
<@ToxicFrog>
Losing a drive will cost you every Nth block.
22:23
<@Kazriko>
eh? I must be thinking raid1
22:24
<@McMartin>
That's raw duplication, IIRC
22:24
<@ToxicFrog>
Even if the filesystem can be recovered, you'll have data loss on most files.
22:24
<@Kazriko>
I have the drives mirrored, so I can pull one out if i want to and it'll keep running.
22:24
<@ToxicFrog>
With LVM, you lose a contiguous chunk of data (usually) - everything in it is gone, but the rest can usually be recovered.
22:24
<@ToxicFrog>
Yeah, that's RAID1.
22:24
<@ToxicFrog>
RAID0 is stripe, RAID1 is mirror.
22:27
<@ToxicFrog>
(RAID 2 is bitwise striping with parity, 3 is bytewise with parity, 4 is blockwise with parity, 5 is blockwise with distributed parity, and 6 is blockwise with distributed double parity)
22:50 Thaqui [~Thaqui@Nightstar-11504.jetstream.xtra.co.nz] has joined #code
22:50 mode/#code [+o Thaqui] by ChanServ
23:16
<@ToxicFrog>
Sweet. Evince crashes if you remove a file from under it.
--- Log closed Sat Aug 23 00:00:47 2008
code logs -> 2008 -> Fri, 22 Aug 2008< code.20080821.log - code.20080823.log >