--- Log opened Fri Aug 22 00:00:37 2008 |
00:19 | <@McMartin> | TF: Qt for Windows effectively Does Not Exist, as far as the build is concerned. It can only sensibly be cross-compiled. |
00:19 | <@McMartin> | Via kBuild-file hacking, I managed to remove the attempts to build VirtualBoxQt. |
00:20 | < Shoukanjuu> | cassandra Copter makes everything easier : > |
00:25 | < Shoukanjuu> | I really should do something about those hack blocks, though |
00:25 | < Shoukanjuu> | <SC4 AI> "I know I'm stunned, but I'm gonna block your unblockable attack anyway :D" |
00:26 | < Shoukanjuu> | Or even better, the fact that they are stunned makes my attack just barely miss |
00:31 | | * ToxicFrog throttles Wing Commander |
00:32 | <@ToxicFrog> | I am this{} close to just enabling the invincibility mode WCKS comes with. |
00:32 | <@ToxicFrog> | The final mission of WC2SO1 is a huge pile of Fuck You. |
00:33 | < Shoukanjuu> | Ace Combat 6's Ace of Aces mode is a huge pile of Fuck You, too |
00:34 | < Shoukanjuu> | Here you go, the first mission |
00:34 | < Shoukanjuu> | The B-52s have AA guns. |
00:34 | < Shoukanjuu> | They don't usually have AA guns. |
00:34 | < Shoukanjuu> | they do, here. |
00:34 | < Shoukanjuu> | there's about 3 times as many planes |
00:35 | < Shoukanjuu> | Who have auto-ESM, that is to say, missiles that don't miss under normal circumstance EVERYWHERE |
00:35 | < Shoukanjuu> | The alarm never stops beeping. |
00:35 | <@ToxicFrog> | Ok, the final mission of WC2SO1... |
00:35 | < Shoukanjuu> | That's not all, but when the enemy special fighter squad finally appears |
00:35 | <@ToxicFrog> | You and Hobbes, in Sabres - medium fighters, reconfigured to hold 6 anticapship missiles (thus reducing their antistrikecraft loadout to their guns and two IFF missiles each) |
00:36 | < Shoukanjuu> | Their leader is in a super plane. |
00:36 | < Shoukanjuu> | Ow. |
00:38 | <@ToxicFrog> | The enemy - nine Gothri. |
00:38 | <@ToxicFrog> | Escorting a Fralthra strike carrier. |
00:38 | <@ToxicFrog> | The Gothri as just as fast, nearly as manouverable, just as well armoured, and just as well armed. |
00:39 | <@ToxicFrog> | Except that they have heat-seeking missiles rather than IFF, and unlike you they have missile countermeasures. |
00:39 | <@ToxicFrog> | (are your two IFF missiles going to be of any use at all? Hahahahahahahahano. Guns only for this one!) |
00:40 | < Shoukanjuu> | The enemy squadron, Strigon Team, are in Su-33s. |
00:40 | <@ToxicFrog> | So. Assuming you and Hobbes manage to down all nine of these enemy fighters - without having your ACS missiles destroyed, or losing some other critical part of your ship like the shield generator, engine, or the fucking targeting system - |
00:40 | < Shoukanjuu> | Normally, Su-33s can't turn on a dime. |
00:40 | <@ToxicFrog> | - which, due to a design flaw in the Sabre, is incredibly fragile, and is necessary to launch ACS missiles - |
00:40 | <@MyCatVerbs> | ToxicFrog: it'd be fucking hilarious if you managed to land a skin-to-skin hit on one with one of those capital ship missiles, though. ;) |
00:40 | < Shoukanjuu> | Real pilots don't NEED targetig systems >_> |
00:40 | <@ToxicFrog> | - you get to take on the carrier. |
00:40 | <@ToxicFrog> | The missiles won't launch without a lock. |
00:41 | <@ToxicFrog> | What makes them ACS isn't the warheads, it's the shield jamming systems that let them penetrate capship phase shields. |
00:41 | < Shoukanjuu> | Addendum: Real pilots know how to manually override the lock system >_> |
00:41 | <@ToxicFrog> | And those are what they lock on to, so you can't launch them against fighters, and if you did they would be unguided and thus pretty much useless. |
00:41 | <@ToxicFrog> | Anyways. The carrier. |
00:41 | < Shoukanjuu> | Right. |
00:41 | <@ToxicFrog> | Armament: assloads of flak, three antimatter cannons. |
00:42 | <@ToxicFrog> | The flak will gradually peel your shields away as you wait for the ACS missiles to lock. |
00:42 | <@MyCatVerbs> | ToxicFrog: yeah, scoring a hit with unguided ACS would be epic. |
00:42 | <@ToxicFrog> | The antimatter cannons are designed for use against other capital ships and thus slow to aim and fire, but will instantly vaporize your ship if they connect. |
00:42 | <@ToxicFrog> | Not a problem, right? You can evade AM bolts easily. |
00:43 | <@ToxicFrog> | ...except that doing so brings the carrier out of your forward targeting cone. |
00:43 | < Shoukanjuu> | ....Can't you like...approach from a different angle? |
00:43 | < Shoukanjuu> | For instance, from ABOVE |
00:43 | <@ToxicFrog> | Which means you lose all progress towards deciphering its shield signature. |
00:43 | <@ToxicFrog> | ANAICT they have nearly perfect coverage, between the three turrets. |
00:44 | < Shoukanjuu> | The AI in AC6 isn't above abusing immelman turns. |
00:44 | <@ToxicFrog> | The one thing I haven't tried yet is approaching from inside their drive shadow. |
00:44 | < Shoukanjuu> | Tell me how that owrks out. I'm goign to try mastering the timing for the cassandra copter. |
00:44 | <@MyCatVerbs> | Shoukanjuu: what's wrong with Immelman turns? Perfectly clever technique. |
00:45 | <@ToxicFrog> | Yeah, well, I need to beat its escort first... |
00:45 | <@ToxicFrog> | And it might be smart enough to just swing around and bring me back into the firing arc of its guns, even if that works. |
00:45 | < Shoukanjuu> | MyCatVerbs: In one of one dogfights, they pose little problem. The problem is that there are constantly about 30 fighters On Your Ass At all Times |
00:45 | <@ToxicFrog> | This is really the sort of thing we normally deploy another capship for. The Concordia's spinal mount would work nicely. |
00:46 | < Shoukanjuu> | Who apparently don't believe in aircraft statistics, and thus, ignore them |
00:46 | < Shoukanjuu> | Ever see a B-52 out maneuver an F-22? |
00:46 | < Shoukanjuu> | It happens. |
00:47 | < Shoukanjuu> | Now, in Ace of Aces, the hardest difficulty |
00:47 | < Shoukanjuu> | You have to download each mission |
00:47 | < Shoukanjuu> | This is most likely because even in the normal hardest difficulty, Ace mode |
00:48 | < Shoukanjuu> | There is only one chapter where you legitimately have over 80 planes gunning for You and Only You at any one time |
00:49 | < Shoukanjuu> | Believe it or not, though, the game is actually harder to play when you're using its super plane |
00:50 | < Shoukanjuu> | In these downloadable "Fuck You" chapters |
00:50 | < Shoukanjuu> | There are things added |
00:50 | < Shoukanjuu> | For instance, the first chapter in any difficulty mode has you destroying 4 B-52s and a pair of helicopters |
00:51 | < Shoukanjuu> | Evading cruise missile attacks that have a huge explosion, and getting the fuck out of dodge |
00:51 | < Shoukanjuu> | In the Ace of Aces one |
00:51 | < Shoukanjuu> | There are 12 B-52s, 6 helicopters, and the Strigon Team, which comes even in the other difficulties |
00:51 | < Shoukanjuu> | Have to be shot down b efore you can end the chapter. |
00:52 | < Shoukanjuu> | You COULD run away in the other chapters |
00:52 | < Shoukanjuu> | But not now. No. |
00:52 | < Shoukanjuu> | You have to engage in a battle with eleven Su-33s and a CFA-44, which is the game's super plane |
00:53 | < Shoukanjuu> | Who have Level 2 ESM, meaning your missiles are boned, and theirs have abnormal accuracy |
00:53 | < Shoukanjuu> | While cruise missiles explode, doing damage to only YOU, and not them |
00:53 | < Shoukanjuu> | And by the way, one missil/cruise missile concussion blast will KILL YOU in this mode. |
00:54 | < Shoukanjuu> | Without the ability to get supplies, with your wingman being a retard who couldn't fight his way out of a paper bag, even with the super plane |
00:54 | < Shoukanjuu> | And a bunch of useless other people who only become useless once you use Allied Attack/Cover |
00:55 | < Shoukanjuu> | Which you can't use because you can't hit anything to get enough of the stupid ass bar to do so |
00:55 | <@MyCatVerbs> | Yes yes, all fine. |
00:55 | <@MyCatVerbs> | But you did deliberately download the extra-fuck-off versions. |
00:56 | <@MyCatVerbs> | Not as if you've had this sprung upon you without warning. |
00:56 | < Shoukanjuu> | Naturally, the Su-33 is not as maneuverable as the Su-47 of F-22...Oh, wait, the Computer Is a Cheating Bastard. |
00:56 | < Shoukanjuu> | It's no walk in the park in Ace mode, either <_< |
00:56 | < Shoukanjuu> | or, not of* |
00:56 | < Shoukanjuu> | Granted, I did bring it upon myself, but FUCK, man. |
00:56 | < Shoukanjuu> | Nothing can prepare you for that. |
00:56 | <@ToxicFrog> | Hmmm. |
00:57 | <@ToxicFrog> | It cannot, in fact, fire behind it with its antimatter guns. |
00:57 | <@ToxicFrog> | Although it does have plenty of rear flak coverage. |
00:57 | < Shoukanjuu> | That's good, yes? |
00:58 | < Shoukanjuu> | How about from below? |
00:58 | < Shoukanjuu> | Does it have flak coverage from below? |
00:58 | < Shoukanjuu> | Perhaps you could come in from a lower altitude, behind it |
01:00 | <@MyCatVerbs> | "Altitude" <-- what? |
01:00 | < Shoukanjuu> | I dunno. |
01:00 | <@MyCatVerbs> | This is a goddamn spaceship, man. |
01:00 | <@MyCatVerbs> | Altitude relative to WHAT? |
01:00 | < Shoukanjuu> | Well, it's still important to remember that the space ship takes space. |
01:00 | < Shoukanjuu> | Relative to the spaceship. |
01:00 | < Shoukanjuu> | :P |
01:01 | < Shoukanjuu> | MAKE something for it to be relative to |
01:01 | < Shoukanjuu> | Be on level with the space ship |
01:01 | < Shoukanjuu> | Then shift 'downwards' |
01:02 | < Shoukanjuu> | You have to be able to get under it somehow. |
01:02 | < Shoukanjuu> | If you can get beside it, in front of it, or behind it |
01:02 | < Shoukanjuu> | I'm sure you can be able to pull OVER it or UNDER it. |
01:03 | < Shoukanjuu> | I haven't played the game, and I probably should. Altitude is obviously not the right term, but...what IS the term? Xd; |
01:05 | <@ToxicFrog> | "angle of attack", probably |
01:06 | <@ToxicFrog> | From below it totally screws you - behind is the only arc where it can't appear to fire its antimatter cannons. |
01:06 | <@ToxicFrog> | Possibly because they aren't in arc, possibly because they would react badly with the drive plume. |
01:07 | < Shoukanjuu> | Most likely, yeah. I'm talking about below and behind angle of attaack. |
01:07 | < Shoukanjuu> | coming in at a...diagonal, I suppose |
01:07 | <@ToxicFrog> | Moving "below" brings you into arc for its ventral antimatter cannon. |
01:07 | <@ToxicFrog> | Seriously, behind is as good as it's going to get. |
01:07 | < Shoukanjuu> | Okay. |
01:08 | <@ToxicFrog> | It can hit you with flak anywhere, so the best you can hope for is evading its big guns. |
01:08 | <@ToxicFrog> | Anyways, yes. Looks like the solution is to peel away its defenders, kill them in a massive fuck-off dogfight, then circle around behind the Fralthra and start sinking torpedos into it from behind. |
01:09 | <@ToxicFrog> | Once you get past its shields it's actually not very durable; two shots will usually destroy it. |
01:09 | <@ToxicFrog> | Anyways. Victory is mine! |
01:09 | <@ToxicFrog> | And as predicted, [spoiler spoiler omg massive spoiler] |
01:09 | <@ToxicFrog> | I think I will take a break before moving on to the second expansion pack. |
01:09 | < Shoukanjuu> | hehhe |
01:13 | <@ToxicFrog> | So, what to slot in the meantime... |
01:13 | < Shoukanjuu> | Scheherezade says "Critical Hit" in one of her attacks. |
01:13 | < Shoukanjuu> | I find this rather funny. |
01:13 | < Shoukanjuu> | Not quite as funny as cassandra copter, but funny. |
01:15 | | * ToxicFrog ponders his current half-finished games |
01:15 | < Shoukanjuu> | 2B, 8B, A, A |
01:16 | <@ToxicFrog> | I could go retro and finish Wrath of Earth~ |
01:23 | <@ToxicFrog> | Hmm...or I could finish Thief 3... |
01:29 | <@ToxicFrog> | Blargh |
01:29 | <@ToxicFrog> | Thief 3 == total fail at widescreen |
01:29 | < Shoukanjuu> | I would be playing Deus Ex right now. |
01:29 | < Shoukanjuu> | Except I'm fairly sure it won't play in Wine and, even if it did, I'd have to start all over. |
01:29 | <@ToxicFrog> | I've beaten Deus Ex three times - one stealth, one combat, and one Sunglasses at Night - and figure that's probably enough. |
01:29 | < Shoukanjuu> | "Sunglasses at Night" TF? |
01:30 | <@ToxicFrog> | http://appdb.winehq.org/appview.php?iAppId=186 |
01:30 | <@ToxicFrog> | DX is reported to run great in wine. |
01:30 | <@ToxicFrog> | And you wouldn't need to start over; patch it up and then copy your saves from the windows partition. |
01:30 | <@ToxicFrog> | S@N: http://www.it-he.org/deus.htm |
01:30 | <@ToxicFrog> | WARNING: SPOILERTASTIC |
01:31 | <@ToxicFrog> | Other recommended reading: most of the Ultima section, even if you've never played Ultima; Arx Fatalis; System Shock 1 ("The Hacker's Guide to Sin") |
01:32 | <@ToxicFrog> | Many many spoilers everywhere all over the site. |
01:33 | <@ToxicFrog> | Hmm, I could have another go at PS:T |
01:33 | <@ToxicFrog> | Or I could just leave that slot free for now and continue with MGA, Odin Sphere, or GTA:SA. |
01:39 | <@ToxicFrog> | ...except in Odin Sphere I'm at a boss of hate and blatant unfairness >.< |
01:39 | < Shoukanjuu> | "I'll wait for Denton here, right by this neat little flashing th-" |
01:42 | <@ToxicFrog> | The Ascension of St. Paul is tedious to set up because it takes forever to get all the Boom into the hotel, but is so worth it. |
01:42 | < Shoukanjuu> | hehe |
01:43 | <@MyCatVerbs> | It doesn't take *much* Boom to get Paul out of there alive. |
01:44 | <@MyCatVerbs> | I did it with three or four LAMs, an entire pack of gas grenades, and a little over half of the GEP light-em-on-fire rockets. |
01:45 | < Shoukanjuu> | D: |
01:45 | < Shoukanjuu> | It's not recognizing my deus ex disc. D:! |
01:45 | <@ToxicFrog> | Boom is specifically the small, volatile boxes of TNT, MyCatVerbs. |
01:45 | <@ToxicFrog> | Shoukanjuu: it being...your computer? DX now that you've installed it? |
01:45 | <@MyCatVerbs> | Oh, well then. |
01:46 | <@MyCatVerbs> | I did it with no Boom at all. ;) |
01:46 | <@ToxicFrog> | MyCatVerbs: seriously, read the link |
01:46 | < Shoukanjuu> | Well, I didn't install it using wine, so that may be the problem. |
01:46 | <@ToxicFrog> | Yeah |
01:46 | <@ToxicFrog> | It'll be looking for the drive you installed it from |
01:46 | <@ToxicFrog> | It also won't have any of its registry entries etc |
01:46 | <@ToxicFrog> | You might be able to get it working by applying a no-CD crack, but installing it through wine is a better bet |
01:46 | <@MyCatVerbs> | ToxicFrog: I've read it before. I'm going to read it again. :) |
01:47 | < Shoukanjuu> | Tamogachi road XD |
01:47 | <@MyCatVerbs> | Have you patched it up to the last released version? They might've dropped the CD check in a later patch (a lot of games do, in the end). |
01:47 | < Shoukanjuu> | no, I haven't yet. |
01:48 | <@MyCatVerbs> | Worth a try. Plus, it fixes a couple bugs here and there, and adds a multiplayer mode (!). |
01:48 | <@MyCatVerbs> | DX multiplayer is far more fun than it has any right to be. |
01:49 | < Shoukanjuu> | What is the latest patch? |
01:49 | <@ToxicFrog> | Except the multiplayer patch is wtfbuggy in singleplayer |
01:49 | < Shoukanjuu> | XD |
01:49 | <@MyCatVerbs> | ToxicFrog: is it? Damn. |
01:49 | | * MyCatVerbs never noticed anything. >_> |
01:49 | <@ToxicFrog> | Shoukanjuu: http://www.planetdeusex.com/dx1/files/patches/ |
01:50 | | * ToxicFrog shrugs |
01:50 | <@ToxicFrog> | You can install the |
01:50 | <@ToxicFrog> | MP patch over the SP one, so my suggestion would be to start with the SP patch and if you want multiplayer later, back up your saves and install it |
01:51 | < Shoukanjuu> | Ah...I don't really need a patch |
01:51 | < Shoukanjuu> | >_> |
01:51 | <@MyCatVerbs> | Heh. General Products making 747s. Kudos for the Niven reference. ^^ |
01:52 | < Shoukanjuu> | It seems like I have the GotY edition, and thus don't need it |
01:53 | <@MyCatVerbs> | Same as me. It's already installed. |
01:55 | < Shoukanjuu> | "The suspect is a man with one leg and a rocket launcher" |
01:55 | < Shoukanjuu> | XD |
02:05 | <@gnolam> | ToxicFrog: you wouldn't happen to know if WC3 can be run on anything modern, do you? |
02:08 | <@ToxicFrog> | Wing Commander 3? |
02:09 | <@gnolam> | Yup. |
02:09 | <@gnolam> | For WC1, I can just break out the Amiga. |
02:09 | <@ToxicFrog> | It is reported to work fine in dosbox as of version 0.7, but you'll probably need a pretty hefty computer. |
02:09 | <@gnolam> | Ah, nice. |
02:09 | < Shoukanjuu> | Hrm... |
02:09 | <@ToxicFrog> | Note that the WCKS version is not windows native, unlike WC1 and WC2 they did not port it. |
02:09 | <@ToxicFrog> | It may also work in NT-based windows with VDMSound. |
02:10 | <@ToxicFrog> | (and it should definitely work in win9x, if you can get it to detect all of your hardware (HA HA HA HA HA HA HA HA HA HA HA)) |
02:12 | <@ToxicFrog> | Once I finish WC2SO2, I'll move on to WC3, and I'll let you know how it goes (unless you've gotten it working yourself by then) |
02:13 | | * gnolam still wonders if the Mrrshan in Master of Orion are a tribute to the Kilrathi. |
02:14 | <@ToxicFrog> | More likely they're both a tribute to the Kzinti. |
02:14 | <@ToxicFrog> | The Kilrathi definitely are. |
02:14 | <@ToxicFrog> | (as in Origin Systems has actually said "Yeah, we totally nicked them from Niven ??") |
02:15 | < Shoukanjuu> | Where does wine put stuff again? :/ |
02:15 | < Shoukanjuu> | ...Oh. |
02:15 | < Shoukanjuu> | It's righty here. |
02:28 | < Shoukanjuu> | It seems to be unable to run with anything but...software rendering. |
02:28 | < Shoukanjuu> | nevermind. |
02:32 | < Shoukanjuu> | I don't think it wants to run at all. XD; |
02:33 | <@ToxicFrog> | Did you read the instructions/comments in the wine appdb? |
02:34 | < Shoukanjuu> | I didn't see it because I didn't click anything. :O |
02:36 | <@ToxicFrog> | http://appdb.winehq.org/appview.php?iAppId=186 |
02:36 | <@ToxicFrog> | If I give you a link, it is for a reason! |
02:36 | < Shoukanjuu> | I thought the link was to show that it did indeed work. |
02:36 | < Shoukanjuu> | And did not click |
02:36 | < Shoukanjuu> | When you referred to the link, which I still had up |
02:36 | < Shoukanjuu> | I went further into it XD |
02:38 | <@ToxicFrog> | (also, make sure DRI is working, etc) |
02:39 | < Shoukanjuu> | General protection fault o: |
02:40 | <@ToxicFrog> | Sweet |
02:44 | | gnolam [lenin@Nightstar-2037.A163.cust.bahnhof.se] has quit [Quit: Leaving town] |
03:32 | | Chalcy_ [~Chalcy@Nightstar-2160.ue.woosh.co.nz] has joined #code |
03:34 | | Chalcy [~Chalcy@Nightstar-2160.ue.woosh.co.nz] has quit [Ping Timeout] |
03:48 | | Chalcy [~Chalcy@Nightstar-2160.ue.woosh.co.nz] has joined #code |
03:50 | | Chalcy_ [~Chalcy@Nightstar-2160.ue.woosh.co.nz] has quit [Ping Timeout] |
03:58 | < Shoukanjuu> | "Fortunately, the dwarves have been working to achieve ISO 9000 compliance, so all their procedures are fully documented in a nice little three-ring binder, which we just happen to have." |
03:58 | | * Vornicus ponders ISO 9000 in DF. |
04:10 | | * McMartin returns home |
04:10 | < Shoukanjuu> | Xd; |
04:15 | < Consul> | Frag, More linking errors. |
04:15 | < Consul> | Which is odd, considering I used the exact same command line as I always have. |
04:17 | < Consul> | The C++ code, however, is autogenerated, so I can't readily dive into it. |
04:27 | < Consul> | D'oh! I forgot a flag. Nevermind. |
04:30 | < Shoukanjuu> | My hobby: Flying into overly dangerous situations when safer means could get the job done easier...while giving a heroic battle cry. |
04:33 | < Shoukanjuu> | I need a picture of one of those just-barely-missed missiles on the same screen as my plane. XD; |
04:41 | | C_tiger [~c_wyz@Nightstar-6750.hsd1.wa.comcast.net] has joined #code |
05:06 | | Attilla [~The.Attil@92.0.29.ns-20195] has quit [Ping Timeout] |
06:06 | | * Vornicus bends excel to his wicked bidding. |
06:06 | < Shoukanjuu> | Nightmare has never once KO'd me. |
06:06 | < Shoukanjuu> | Not in SC4, at least. |
06:07 | < Shoukanjuu> | Not once. Every time he defeated me, it was by ring out. |
06:07 | < Shoukanjuu> | Oh, but I have him, now. With Nullify Ring Out, there will be significantly less chucklefuckery when I fight him. |
06:10 | < Vornicus> | I now have a spreadsheet built for Escape Velocity that, given a list of missions, will tell you which one is most economical based on the other cargo you can carry. |
06:10 | < Shoukanjuu> | You crazy... |
06:10 | < Shoukanjuu> | Where are you from? |
06:11 | | * Shoukanjuu cross references an IP |
06:11 | < Vornicus> | New York Metro |
06:11 | < Shoukanjuu> | You crazy...thing you |
06:11 | < Shoukanjuu> | I don't know. Can your kind be CALLED people? >_> |
06:11 | < Shoukanjuu> | :P |
06:11 | < Vornicus> | :P |
06:12 | < Vornicus> | Wasn't that hard, really |
06:12 | < Vornicus> | some VLOOKUPs and INDEXs and MATCHs, and an ISNA or five. |
06:19 | < Vornicus> | But yeah. It has a big data table that describes what cargo you can get where for what price, and then it looks at your starting point and the various missions (which have a cargo amount, a destination, and a reward), and determines what mission gives you the most cash. |
06:20 | < Shoukanjuu> | UGH. This game is pissing me off. Yun Seong's 6BB time. |
06:33 | | Vornicus is now known as Vornicus-Latens |
07:13 | | AnnoDomini [AnnoDomini@Nightstar-29138.neoplus.adsl.tpnet.pl] has joined #Code |
07:13 | | mode/#code [+o AnnoDomini] by ChanServ |
07:40 | | C_tiger [~c_wyz@Nightstar-6750.hsd1.wa.comcast.net] has quit [Ping Timeout] |
07:49 | | C_tiger [~c_wyz@Nightstar-6750.hsd1.wa.comcast.net] has joined #code |
07:56 | | crem [~moo@Nightstar-28703.adsl.mgts.by] has joined #code |
09:43 | | You're now known as TheWatcher |
11:01 | | Thaqui [~Thaqui@Nightstar-11504.jetstream.xtra.co.nz] has left #code [MORE constitution LESS destitution MORE pros...perity.] |
11:50 | | Attilla [~The.Attil@92.0.29.ns-20195] has joined #code |
11:50 | | mode/#code [+o Attilla] by ChanServ |
12:33 | | AnnoDomini [AnnoDomini@Nightstar-29138.neoplus.adsl.tpnet.pl] has quit [Ping Timeout] |
12:39 | | AnnoDomini [AnnoDomini@Nightstar-29503.neoplus.adsl.tpnet.pl] has joined #Code |
12:39 | | mode/#code [+o AnnoDomini] by ChanServ |
12:49 | | ToxicFrog [~ToxicFrog@Admin.Nightstar.Net] has quit [Client exited] |
13:22 | | ToxicFrog [~ben@Nightstar-20147.cpe.net.cable.rogers.com] has joined #code |
14:10 | | gnolam [lenin@Nightstar-2037.A163.cust.bahnhof.se] has joined #Code |
14:10 | | mode/#code [+o gnolam] by ChanServ |
14:22 | | gnolam [lenin@Nightstar-2037.A163.cust.bahnhof.se] has quit [Quit: ] |
17:04 | | ToxicFrog [~ben@Nightstar-20147.cpe.net.cable.rogers.com] has quit [Operation timed out] |
17:05 | | ToxicFrog [~ben@Nightstar-20147.cpe.net.cable.rogers.com] has joined #code |
17:06 | | ToxicFrog is now known as NSGuest-686 |
17:50 | | Attilla [~The.Attil@92.0.29.ns-20195] has quit [Ping Timeout] |
18:06 | | Attilla [~The.Attil@92.16.214.ns-3438] has joined #code |
18:06 | | mode/#code [+o Attilla] by ChanServ |
18:15 | | NSGuest-686 is now known as ToxicFrog |
18:45 | | C_tiger [~c_wyz@Nightstar-6750.hsd1.wa.comcast.net] has quit [Ping Timeout] |
18:59 | | Vornicus-Latens is now known as Vornicus |
20:00 | | * Vornicus crackles with power. |
20:02 | | mode/#code [+o Vornicus] by AnnoDomini |
20:03 | | mode/#code [+ooo Chalcy Reiver ToxicFrog] by TheWatcher |
20:10 | <@McMartin> | GET ON DER KONTROL POINT, DUMMKOPF |
20:11 | | mode/#code [+oo Consul Shoukanjuu] by AnnoDomini |
20:17 | <@ToxicFrog> | Yay! RAID resize complete! |
20:17 | <@ToxicFrog> | Now I just need to resize the overlying filesystem and recreate the write-intent bitmap. |
20:17 | <@TheWatcher> | Good luck with it |
20:19 | <@ToxicFrog> | At this point there's nothing particularly hairy to be done, it's just really tedious |
20:19 | <@ToxicFrog> | Since the filesystem requires a full fsck before and after the resize, and the resize itself - from 200GB to 400GB - will take forever. |
20:22 | <@TheWatcher> | yeeah |
20:22 | <@TheWatcher> | I suggest making some tea. |
20:23 | <@TheWatcher> | Lots of it. |
20:25 | <@McMartin> | I suppose I should go have lunch. |
20:26 | <@ToxicFrog> | I'm having lunch, actually |
20:26 | <@ToxicFrog> | But tea is a good idea |
20:26 | <@ToxicFrog> | I should have thought of it earlier |
20:32 | | * Vornicus crackles with power, writes a thing that eats mac rsrcs. |
20:41 | | C_tiger [~c_wyz@Nightstar-4230.hsd1.ca.comcast.net] has joined #code |
21:41 | <@McMartin> | rsrcs? |
21:42 | <@ToxicFrog> | Alright, time to rock |
21:42 | | ToxicFrog is now known as ToxicFrog|Leela |
21:43 | <@ToxicFrog|Leela> | Filesystem Size Used Avail Use% Mounted on |
21:43 | <@ToxicFrog|Leela> | /dev/md0 396G 145G 248G 37% / |
21:43 | <@ToxicFrog|Leela> | Kick ass |
21:45 | | ToxicFrog [~ToxicFrog@Admin.Nightstar.Net] has joined #code |
21:45 | | mode/#code [+o ToxicFrog] by ChanServ |
21:45 | | You're now known as TheWatcher[T-2] |
21:47 | <@Vornicus> | I don't have that on every computer in the house put together. |
21:47 | <@ToxicFrog> | Aah. That's better. |
21:48 | | * ToxicFrog stretches his sockets. |
21:48 | | ToxicFrog|Leela [~ben@Nightstar-20147.cpe.net.cable.rogers.com] has quit [Quit: Switching clients.] |
21:48 | <@ToxicFrog> | Vornicus: also: |
21:48 | <@ToxicFrog> | /dev/sdi1 459G 313G 147G 69% /static |
21:48 | <@ToxicFrog> | /dev/sdj 184G 173G 12G 94% /static/Media |
21:48 | | You're now known as TheWatcher[zZzZ] |
21:48 | <@ToxicFrog> | /static/Media is clearly too small, though >.< |
21:49 | <@ToxicFrog> | ...actually, this means Orias has now broken the 1TB mark. |
21:49 | <@ToxicFrog> | Woot. |
21:54 | <@Kazriko> | /dev/md2 210G 148G 52G 75% /home << my home drive is too full... |
21:54 | <@ToxicFrog> | Pfft, you still have 52GB free on it. |
21:54 | <@ToxicFrog> | That's loads. |
21:55 | <@Kazriko> | That's only about 5 more virtual servers... |
21:55 | <@Kazriko> | i only have 1 right now though... |
21:55 | <@ToxicFrog> | (1) your virtual servers weigh 10GB? |
21:55 | <@ToxicFrog> | (2) you keep them in /home? |
21:55 | <@Kazriko> | yeah. because my other drives are too small. |
21:55 | <@Kazriko> | /home/libvirt |
21:56 | <@Kazriko> | /dev/md0 3.0G 1.4G 1.5G 48% /var |
21:56 | <@Kazriko> | /dev/md1 16G 7.5G 6.9G 52% /usr |
21:56 | <@ToxicFrog> | Aah. |
21:56 | <@Kazriko> | /dev/md4 726M 583M 107M 85% / |
21:56 | <@ToxicFrog> | What are you doing with them that uses 10GB/server? |
21:57 | <@Kazriko> | Future growth. Actually, the only one I have now is smaller. |
21:57 | <@ToxicFrog> | Your virtualizer doesn't support auto-expanding images? |
21:57 | <@Kazriko> | it does, but I'd have to format the filesystems smaller then reformat to expand... |
21:58 | <@Kazriko> | Because on the virtual servers i lump them all into /, the virtualizer allocates the whole thing when i format the drive. |
21:58 | <@ToxicFrog> | Aah |
21:58 | <@ToxicFrog> | You don't need to reformat, you can always resize2fs |
21:58 | <@ToxicFrog> | But that's still kind of inconvenient |
21:58 | <@Kazriko> | /dev/sda1 9962036 976104 8479888 11% / |
21:58 | <@Kazriko> | that's my only virtual server right now. |
21:59 | <@Kazriko> | it's a nagios session. |
21:59 | <@Kazriko> | at work i have more of them, but those are all running off images of hard disks |
21:59 | <@Kazriko> | which are 20gig. |
21:59 | <@Kazriko> | i've started creating 4 gig servers there for new ones with JeOS |
22:01 | | * Kazriko needs to clean his drive up. has stuff from computers that were decommissioned in 2002 |
22:02 | <@Kazriko> | Better yet, I should just buy a pair of 750gig drives and recreate teela on those. |
22:02 | <@Kazriko> | or rather, install them as adele. |
22:03 | <@ToxicFrog> | Heh. |
22:04 | <@ToxicFrog> | /dev/md0 is running entirely on SCA drives scavenged from retired test machines from the lab at work. |
22:04 | <@Kazriko> | cool. :) |
22:04 | <@Kazriko> | raid5? |
22:05 | <@Kazriko> | The system that will soonish be known as Adele has 6 SATA internal ports... I should do raid-5 on it, but Raid-0 is so much more convenient. |
22:05 | <@Kazriko> | I can just pull a drive and stick it in another computer to clone it... |
22:05 | <@Kazriko> | toss in a couple more drives in both and it incorporates them... |
22:07 | <@Kazriko> | (Teela becomes Adele when I swap the processor out to a quad-core...) |
22:15 | <@ToxicFrog> | RAID6. |
22:16 | <@ToxicFrog> | RAID5 gives me the jibblies - too much chance of one drive failing, and then another during the rebuild. |
22:16 | <@ToxicFrog> | RAID0 is, um |
22:16 | <@ToxicFrog> | augh |
22:17 | <@ToxicFrog> | For one thing, if you really don't care about actually preserving your data, LVM is more versatile |
22:18 | <@ToxicFrog> | And the performance increase from using RAID0 instead of LVM is negligible. |
22:22 | <@Kazriko> | ahh. |
22:23 | <@Kazriko> | I'm more worried about preserving data on most drives. |
22:23 | <@Kazriko> | I use LVM on the mythtv recording drive. |
22:23 | <@Kazriko> | where I don't care if it dies. |
22:23 | <@ToxicFrog> | Right. My point is that RAID0 offers even less chance of recovery than LVM, for no benefit. |
22:23 | <@Kazriko> | less chance of recovery? |
22:23 | <@ToxicFrog> | In RAID0 the data is striped. |
22:23 | <@ToxicFrog> | Losing a drive will cost you every Nth block. |
22:23 | <@Kazriko> | eh? I must be thinking raid1 |
22:24 | <@McMartin> | That's raw duplication, IIRC |
22:24 | <@ToxicFrog> | Even if the filesystem can be recovered, you'll have data loss on most files. |
22:24 | <@Kazriko> | I have the drives mirrored, so I can pull one out if i want to and it'll keep running. |
22:24 | <@ToxicFrog> | With LVM, you lose a contiguous chunk of data (usually) - everything in it is gone, but the rest can usually be recovered. |
22:24 | <@ToxicFrog> | Yeah, that's RAID1. |
22:24 | <@ToxicFrog> | RAID0 is stripe, RAID1 is mirror. |
22:27 | <@ToxicFrog> | (RAID 2 is bitwise striping with parity, 3 is bytewise with parity, 4 is blockwise with parity, 5 is blockwise with distributed parity, and 6 is blockwise with distributed double parity) |
22:50 | | Thaqui [~Thaqui@Nightstar-11504.jetstream.xtra.co.nz] has joined #code |
22:50 | | mode/#code [+o Thaqui] by ChanServ |
23:16 | <@ToxicFrog> | Sweet. Evince crashes if you remove a file from under it. |
--- Log closed Sat Aug 23 00:00:47 2008 |