code logs -> 2008 -> Wed, 30 Jul 2008< code.20080729.log - code.20080731.log >
--- Log opened Wed Jul 30 00:00:23 2008
--- Day changed Wed Jul 30 2008
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15:04 mode/#code [-i] by Attilla
15:10 * Shoukanjuu yawns, stumbles aroundbecause his calves still hurt
15:25
<@AnnoDomini>
How much does a minute of high definition video take up in disk space?
15:25
<@AnnoDomini>
I'm looking for a general estimate.
15:27
<@ToxicFrog>
Depends on the compression scheme. For H.264, perhaps 10MB/min, very roughly?
15:28
<@AnnoDomini>
That's not bad.
15:29 * AnnoDomini is trying to get an idea how much a megapulse is in SR3, expanding from a little note that a minute of cybereye opticam video is 1 megapulse.
15:30
<@AnnoDomini>
Pretty good quality sound would be about 1Mb/min, right?
15:30 * Reiver checks, because he can answer that.
15:31
<@Reiver>
A CD-quality .wav file is that much.
15:32
<@Reiver>
66 mins, 665MB.
15:32
< Shoukanjuu>
\o/
15:32
<@Reiver>
Notable, however, is that I have it in the same directory as its lossless compression file, which was 443MB, ableit with an obscure codec.
15:32
<@Reiver>
Er, sorry. 422.
15:33
<@ToxicFrog>
What codec?
15:33
<@ToxicFrog>
And yeah, uncompressed PCM is around 10MB/min also
15:33
<@AnnoDomini>
I rather mean something like MP3.
15:33
<@Reiver>
.ape - Monkey's Audio Codec.
15:33
<@Reiver>
I'd not heard of it before, but it's apparently pretty good.
15:33
<@Reiver>
Hum.
15:34
<@ToxicFrog>
A high quality MP3 you're looking at around 1.5-2MB/min
15:34
<@ToxicFrog>
About the same for Vorbis
15:35
<@Reiver>
About that, yeah.
15:35
<@Reiver>
Ogg tends to give slightly higher quality sound rather than smaller file sizes, IME
15:35
<@ToxicFrog>
Aah. I've heard of APE, never used it - I favour FLAC for lossless, it's more widely supported.
15:35
<@Reiver>
I wasn't arguing, given I was using it on the reccomendation of mr B. Torrent.
15:36
<@Reiver>
AKA: "...what the hell did I just download? Oh. Well then!"
15:36
<@Reiver>
>_>
15:36
<@Reiver>
A quick google search later~
16:49 * McMartin sends greetings from the USENIX Security Conference, while waiting for the keynote to start.
16:55
<@Reiver>
Hi!
16:55
<@Reiver>
Make sure to steal a pen. :)
16:58
< Shoukanjuu>
What is this USENIX Security Conference? :O
16:58
<@McMartin>
http://usenix.org/sec08/
16:58
<@McMartin>
ANd now it starts
16:58
< Shoukanjuu>
later then :O
17:01
< Shoukanjuu>
Okay, so running apps with Wine on Mac OS X
17:01
< Shoukanjuu>
Some applications need to install, but...where does it install to?
17:02
< Shoukanjuu>
Apparently it creates a directory
17:02
< Shoukanjuu>
But I have found nothing to support that >__>
17:08
<@ToxicFrog>
If it's the same as in linux, it's typically in ~/.wine/drive_c and similar
17:09
<@ToxicFrog>
With wine Z: being mapped to /
17:19
< Shoukanjuu>
I see
17:19
< Shoukanjuu>
That helps, thanks
17:23
< Shoukanjuu>
And there it is, whoo
17:23
< Shoukanjuu>
Thank you
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21:42
< Consul>
Hello! I was wondering if anyone might know if an associative array library for C++ that can handle elements of mixed type.
21:43
< Vornicus>
Ugh.
21:43
< Vornicus>
You don't want to do that in C++.
21:43
< Consul>
I'm trying to write a patch manager for software synths/samplers and effects (open source).
21:44
< Consul>
It would be really nice if I could just plug the parameter name and value into an array.
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21:48
< Consul>
But a parameter can be any of a float, a double, an int, or a string.
21:48
< Vornicus>
;_;
21:49
< Vornicus>
A common way of doing that is tagged unions or similar, but I hate those too.
21:50
< Consul>
Yeah, this is a conundrum, but it's a conundrum that doesn't involve graph theory, so for that I'm happy at least. :-)
21:50
<@TheWatcher>
Doe sit have to be c++?
21:50
< Vornicus>
What TW said. Python among others would be better for this job.
21:51
<@TheWatcher>
Indeed - python or perl could definitely do that, and have UI toolkit bindings if you need them
21:51
< Consul>
Well, I want it to be accessible as an object in C++, as our synths, samplers, and my guitar amp sim will be in C++.
21:52
< Consul>
We're writing all of our libraries as header-only, like the Boost libs.
21:52
< Consul>
Because we can't be arsed to do it right.
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21:53
< Consul>
I suppose I could figure out some pointer tricks.
21:53
< Consul>
Pass a label and a pointer to a map object, and leave it up to the programmer of the synth/effect to get the casting right.
21:54
< Consul>
No, that won't work. The object has to know each type.
21:54
< Consul>
Because it has to be able to write out presets as text files.
21:54
< Shoukanjuu>
How does one go about changing a floating point number into hexadecimal >_>
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22:03
< Consul>
Could I define a union with the four data types, perhaps? Then I can define a map object mapping a string to the union type.
22:04
< Consul>
You still have to know the type stored in it, though, don't you?
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22:14
< Consul>
Okay, I think I have a solution.
22:14
<@AnnoDomini>
Nuclear War.
22:14
< Consul>
Even better.
22:15
< Consul>
Since patches need to be saved as text anyway, I'll store presets as string to string maps. Casts can be done back and forth between ints/floats/doubles and strings as settings are stored/retreived.
22:15
< Consul>
I'll build functions to do the casting in the class.
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--- Log closed Thu Jul 31 00:00:01 2008
code logs -> 2008 -> Wed, 30 Jul 2008< code.20080729.log - code.20080731.log >