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--- Day changed Wed Jul 30 2008 |
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15:10 | | * Shoukanjuu yawns, stumbles aroundbecause his calves still hurt |
15:25 | <@AnnoDomini> | How much does a minute of high definition video take up in disk space? |
15:25 | <@AnnoDomini> | I'm looking for a general estimate. |
15:27 | <@ToxicFrog> | Depends on the compression scheme. For H.264, perhaps 10MB/min, very roughly? |
15:28 | <@AnnoDomini> | That's not bad. |
15:29 | | * AnnoDomini is trying to get an idea how much a megapulse is in SR3, expanding from a little note that a minute of cybereye opticam video is 1 megapulse. |
15:30 | <@AnnoDomini> | Pretty good quality sound would be about 1Mb/min, right? |
15:30 | | * Reiver checks, because he can answer that. |
15:31 | <@Reiver> | A CD-quality .wav file is that much. |
15:32 | <@Reiver> | 66 mins, 665MB. |
15:32 | < Shoukanjuu> | \o/ |
15:32 | <@Reiver> | Notable, however, is that I have it in the same directory as its lossless compression file, which was 443MB, ableit with an obscure codec. |
15:32 | <@Reiver> | Er, sorry. 422. |
15:33 | <@ToxicFrog> | What codec? |
15:33 | <@ToxicFrog> | And yeah, uncompressed PCM is around 10MB/min also |
15:33 | <@AnnoDomini> | I rather mean something like MP3. |
15:33 | <@Reiver> | .ape - Monkey's Audio Codec. |
15:33 | <@Reiver> | I'd not heard of it before, but it's apparently pretty good. |
15:33 | <@Reiver> | Hum. |
15:34 | <@ToxicFrog> | A high quality MP3 you're looking at around 1.5-2MB/min |
15:34 | <@ToxicFrog> | About the same for Vorbis |
15:35 | <@Reiver> | About that, yeah. |
15:35 | <@Reiver> | Ogg tends to give slightly higher quality sound rather than smaller file sizes, IME |
15:35 | <@ToxicFrog> | Aah. I've heard of APE, never used it - I favour FLAC for lossless, it's more widely supported. |
15:35 | <@Reiver> | I wasn't arguing, given I was using it on the reccomendation of mr B. Torrent. |
15:36 | <@Reiver> | AKA: "...what the hell did I just download? Oh. Well then!" |
15:36 | <@Reiver> | >_> |
15:36 | <@Reiver> | A quick google search later~ |
16:49 | | * McMartin sends greetings from the USENIX Security Conference, while waiting for the keynote to start. |
16:55 | <@Reiver> | Hi! |
16:55 | <@Reiver> | Make sure to steal a pen. :) |
16:58 | < Shoukanjuu> | What is this USENIX Security Conference? :O |
16:58 | <@McMartin> | http://usenix.org/sec08/ |
16:58 | <@McMartin> | ANd now it starts |
16:58 | < Shoukanjuu> | later then :O |
17:01 | < Shoukanjuu> | Okay, so running apps with Wine on Mac OS X |
17:01 | < Shoukanjuu> | Some applications need to install, but...where does it install to? |
17:02 | < Shoukanjuu> | Apparently it creates a directory |
17:02 | < Shoukanjuu> | But I have found nothing to support that >__> |
17:08 | <@ToxicFrog> | If it's the same as in linux, it's typically in ~/.wine/drive_c and similar |
17:09 | <@ToxicFrog> | With wine Z: being mapped to / |
17:19 | < Shoukanjuu> | I see |
17:19 | < Shoukanjuu> | That helps, thanks |
17:23 | < Shoukanjuu> | And there it is, whoo |
17:23 | < Shoukanjuu> | Thank you |
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21:42 | < Consul> | Hello! I was wondering if anyone might know if an associative array library for C++ that can handle elements of mixed type. |
21:43 | < Vornicus> | Ugh. |
21:43 | < Vornicus> | You don't want to do that in C++. |
21:43 | < Consul> | I'm trying to write a patch manager for software synths/samplers and effects (open source). |
21:44 | < Consul> | It would be really nice if I could just plug the parameter name and value into an array. |
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21:48 | < Consul> | But a parameter can be any of a float, a double, an int, or a string. |
21:48 | < Vornicus> | ;_; |
21:49 | < Vornicus> | A common way of doing that is tagged unions or similar, but I hate those too. |
21:50 | < Consul> | Yeah, this is a conundrum, but it's a conundrum that doesn't involve graph theory, so for that I'm happy at least. :-) |
21:50 | <@TheWatcher> | Doe sit have to be c++? |
21:50 | < Vornicus> | What TW said. Python among others would be better for this job. |
21:51 | <@TheWatcher> | Indeed - python or perl could definitely do that, and have UI toolkit bindings if you need them |
21:51 | < Consul> | Well, I want it to be accessible as an object in C++, as our synths, samplers, and my guitar amp sim will be in C++. |
21:52 | < Consul> | We're writing all of our libraries as header-only, like the Boost libs. |
21:52 | < Consul> | Because we can't be arsed to do it right. |
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21:53 | < Consul> | I suppose I could figure out some pointer tricks. |
21:53 | < Consul> | Pass a label and a pointer to a map object, and leave it up to the programmer of the synth/effect to get the casting right. |
21:54 | < Consul> | No, that won't work. The object has to know each type. |
21:54 | < Consul> | Because it has to be able to write out presets as text files. |
21:54 | < Shoukanjuu> | How does one go about changing a floating point number into hexadecimal >_> |
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22:03 | < Consul> | Could I define a union with the four data types, perhaps? Then I can define a map object mapping a string to the union type. |
22:04 | < Consul> | You still have to know the type stored in it, though, don't you? |
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22:14 | < Consul> | Okay, I think I have a solution. |
22:14 | <@AnnoDomini> | Nuclear War. |
22:14 | < Consul> | Even better. |
22:15 | < Consul> | Since patches need to be saved as text anyway, I'll store presets as string to string maps. Casts can be done back and forth between ints/floats/doubles and strings as settings are stored/retreived. |
22:15 | < Consul> | I'll build functions to do the casting in the class. |
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--- Log closed Thu Jul 31 00:00:01 2008 |