code logs -> 2008 -> Mon, 30 Jun 2008< code.20080629.log - code.20080701.log >
--- Log opened Mon Jun 30 00:00:15 2008
01:42
<@Reiver>
gnolam: I'm looking for a machine that sits in the 'sweet spot' of price/performance.
01:43
<@Reiver>
Best GB/$/value hard drives, RAM, etc.
01:43
< Shoukanjuu>
I'd suggest buying a floor model if it's for your parents, unless they need to do something with high end performance
01:44
< Shoukanjuu>
floor model, anything not an emachine, and if need be, install a new HDD, add some RAM
01:44
<@Reiver>
I don't mind doing it by hand.
01:45
<@Reiver>
Further, they just need the tower itself - their old one fritzed in a recent storm.
01:45
<@Reiver>
(Or so they claim. That the LCD wasn't hurt makes me suspect it was Just Old.)
01:45
< Shoukanjuu>
I bought a machine off newegg for 300 or so
01:46
<@Reiver>
Ah, yes.
01:46
<@Reiver>
I live in NZ.
01:46
< Shoukanjuu>
was going to use it for a small scale server box
01:46
< Shoukanjuu>
....Ah.
01:46
<@Reiver>
Premade hardware is substantially more expensive.
01:46
< Shoukanjuu>
Mmm...
01:47
< Shoukanjuu>
I don't like shopping for things like that, since I have no idea on how to make a mac box without mac specific hardware to a certain extent
01:47
< Shoukanjuu>
or where to GET said hardware
01:47
<@McMartin>
Mac boxes are pretty much entirely premade.
01:48
< Shoukanjuu>
I know.
01:48
< Shoukanjuu>
That's...the problem
01:48
< Shoukanjuu>
I don't do a lot of anything else :/
01:50
<@gnolam>
Reiver: then I'd go for a basic Core 2 / DDR2 setup.
01:50
< Shoukanjuu>
Yeah, that'd work
01:52
<@gnolam>
Any brand name motherboard should work. I'd probably go with a P35-based one, just because, well, they're proven.
01:52
<@Reiver>
Aha.
01:52
<@Reiver>
No particular Quirks with modern graphics cards?
01:54
<@gnolam>
I'd go Nvidia under Windows at least, since ATI's drivers are... quirky.
01:55
<@gnolam>
(And by that I mean that they apparently feed their developers a diet of Sugar Frosted Chocolate Crack)
01:56
<@gnolam>
(And that they, as far as I can see, don't even /have/ a QA department)
01:57
<@gnolam>
But unless they're going to try to max out the settings in Crysis, any old card will do, basically.
02:09 * Finerty should rebuild the guts of one of his computers.
02:24
<@ToxicFrog>
ErikMesoy|sleep: I'm always here.
02:24
<@ToxicFrog>
I'm just not always here.
02:24
< Shoukanjuu>
See? See!? I told you!
02:25
< Shoukanjuu>
Toxic Frog is everything. He is you, me, himself...and yet not himself, you, or me
02:25
< Shoukanjuu>
He is both one anf zero, signed and unsigned
02:25
<@ToxicFrog>
Re: sweet spots: for HDDs, 320 or 500 GB. For RAM, 1-2GB. For CPU, I'm not sure if it's Core 2 or A64 X2 this week. Former is more powerful, latter is cheaper and has an easy upgrade path to Phenom.
02:25
< Shoukanjuu>
And he has returned.
02:26
< Shoukanjuu>
Surely, we are not long for this world.
02:37
< Shoukanjuu>
I can't think of anything else to describe toxicfrog with that makes him sound like t he end of all things.
02:54 * Kazriko decided to stick with his x2 and is buying a new mobo for it since nvidia chipsets suck
02:59
<@ToxicFrog>
I haven't had any problems with nvidia-chipsetted motherboards, actually.
02:59
<@ToxicFrog>
Which is more than I can say for their video cards.
02:59
<@McMartin>
Yeah, Spiff is an old nForce-2 and it has served me well for many years.
03:00
<@Kazriko>
every one i've had, had PCI bus issues
03:01
<@Kazriko>
Locking up if you use both a pci tv card and network card, or sound and network, etc
03:01
<@McMartin>
That said, TF's experience with video cards is exactly the opposite of everyone else I've ever met.
03:01
<@Kazriko>
and heavy corruption of data with tv cards if you use more than one
03:02
<@Kazriko>
My Mythtv box still only has one tv card because of that
03:02
<@ToxicFrog>
in fairness, none of the nV boards I've used have had more than one expansion board, the soundcard
03:02
<@ToxicFrog>
The capture card and whatnot go in other machines
03:03
<@ToxicFrog>
However, there's still lots of stuff on the PCI bus, so I'm honestly baffled why it would work with one expansion card but not two
03:03
<@Kazriko>
Anyway, getting an amd 790 board this time
03:03
<@Kazriko>
it still crashes with just one...
03:03
<@Kazriko>
but not nearly as often
03:10 gnolam [lenin@Nightstar-2037.A163.cust.bahnhof.se] has quit [Quit: Z?]
03:11
<@Kazriko>
I've pretty much had problems with every video card i've used since Matrox dropped out of the performance race. Nvidia and ATI both suck in one way or another
03:11
<@ToxicFrog>
I've had no problems at all with ATI on windows, apart from lack of proper pillarboxing support.
03:11
<@ToxicFrog>
Whereas nV has been spiders as far as the eye can see.
03:11
<@ToxicFrog>
On linux, they're both spidery.
03:12
<@Kazriko>
I prefer ati on windows, because of the better dualhead support
03:12
<@Kazriko>
Nvidia has better dualhead in linux though
03:12
<@Kazriko>
nv on windows tends to break games when dualhead is enabled
03:13
<@ToxicFrog>
My experience with nV on linux has been that it has better dualhead support *if* you're willing to spend an hour up to your armpits in xorg.conf
03:13
<@Kazriko>
pretty much..
03:13
<@Kazriko>
I've done that about 3 times...
03:13
<@ToxicFrog>
If you aren't, it's just barely worse than ATI's, which is terrible
03:14
<@Kazriko>
but ATI's is atrocious...
03:14
<@Kazriko>
The cursor is corrupt on the second screen, for instance
03:15
<@Kazriko>
when I was using ati on the linux box, i gave my other screen entirely over to the windows box
03:16
<@Kazriko>
i might try again with the 3850. maybe...
03:16
<@Kazriko>
if it fails in the same way i'll go back to the 8600
03:16
<@ToxicFrog>
Yes, that's my point.
03:16
<@ToxicFrog>
ATI has a graphical configurator that gives you terrible dualhead, which can't really be fixed with xorg.conf.
03:17
<@ToxicFrog>
nV gives you decent dualhead if you edit xorg.conf, but if you are foolish enough to use the provided configuration tool it destroys X completely.
03:17
<@Kazriko>
heh
03:18
<@Kazriko>
I only use linux dualhead in separate screen mode myself
03:18
<@Kazriko>
So it acts like two computer terminals
03:18
<@ToxicFrog>
Seperate X servers?
03:19
<@Kazriko>
yeah
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08:32 ErikMesoy [~ejm@Nightstar-878.bb.online.no] has quit [Quit: Every gun that is made, every warship launched, every rocket fired, signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. The world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children.]
09:05 You're now known as TheWatcher
09:21 ErikMesoy [~ejm@Nightstar-878.bb.online.no] has joined #code
09:23
< ErikMesoy>
ToxicFrog: I'm getting "C:\TotAnn\Total Annihilation.rar: CRC failed in TOTALA\totala1.hpi. The file is corrupt" when trying to unpack TA.rar from your torrent.
09:24
< ErikMesoy>
Someone give me voice and I'll post a picture of the .rar's listed contents with size and whatnot, if that helps.
09:26 mode/#code [+ooooov Doctor_Nick ErikMesoy Raif Shoukanjuu Vornicus DiceBot] by Vornicus
09:27
<@ErikMesoy>
http://s3.tinypic.com/5aq1qv.jpg
09:29
<@ErikMesoy>
("Mappe" = folder, "Programutvidelse" = program extension, "Konfigurasjonsinnsti..." = configuration settings file, and the others should be roughly cognate to English.)
09:38
<@Doctor_Nick>
ugh
09:38
<@Doctor_Nick>
i need to convince some guy that his paranoia about commerical use of his product is unwarranted
09:39
<@Doctor_Nick>
http://unknowngenius.com/blog/wordpress/spam-karma/
09:39
<@Doctor_Nick>
does anyone have any ideas on how i might convince him to release this under an OSI license
09:40
<@McMartin>
Unwarranted isn't the word you want.
09:40
<@McMartin>
It's "wrong"
09:40
<@McMartin>
It's quite warranted, especially if he considers, for instance, being shipped on RHEL discs to be "commercial use".
09:41
<@Doctor_Nick>
his concern is that the end-user gets screwed if his product is used commercially
09:41
<@Doctor_Nick>
i'm saying that's extremely unlikely
09:46
<@Doctor_Nick>
and since he refused to license it for non-commercial usage, Wordpress can't include Spam Karma by default, and most blog hosting companies are using akismet, which is proprietary software
09:46
<@Doctor_Nick>
so now everyone is getting screwed
09:51
<@McMartin>
Under OSI the end-user only gets screwed if it goes commercial and he stops supporting it
09:52
<@McMartin>
If he wants to insist that WordPress keep it used unchanged then he should go GPL which will require them to mirror it if he doesn't keep the source somewhere reasonably public
09:53
<@Doctor_Nick>
yeah
09:54
<@McMartin>
If he's relying on *spammers* not getting ahold of his source, then he's relying on security through obscurity, which may or may not be valid.
09:54
<@Doctor_Nick>
no
09:54
<@Doctor_Nick>
its open source
09:54
<@Doctor_Nick>
well
09:54
<@Doctor_Nick>
shared source
09:54
<@McMartin>
The source is freely available, you mean.
09:54
<@Doctor_Nick>
yes.
09:57
<@Doctor_Nick>
I'm seeing too much of this paranoia about commercial use, and it's short-sighted and harmful
09:57 Vornicus is now known as Vornicus-Latens
09:57
<@McMartin>
It's valid for stuff you'd otherwise CC.
09:58
<@McMartin>
Code is a special case.
09:58
<@McMartin>
It is entirely valid for Johnathan Coulton to demand a cut if you commercially use his songs while freely letting people make YouTube music videos out of them, for instance.
09:58
<@Doctor_Nick>
yes
09:59
<@Doctor_Nick>
but if you wanted to use the song in a free software game, you couldn't
09:59
<@Vornicus-Latens>
GPL is approximately equivalent to CC, ime, except that GPL understands that code has a source that you can't even begin to approximate from the finished product.
10:00
<@McMartin>
GPL is approximately equivalent to CC-BY-SA.
10:00
<@Vornicus-Latens>
yeah, that one
10:00
<@Doctor_Nick>
yes
10:00
<@McMartin>
It's the -NC clause that's under discussion here.
10:00
<@McMartin>
Doctor_Nick: And you *can* mix GPL engines with NC content.
10:00
<@McMartin>
They just have to be segregated into separate packages.
10:01
<@McMartin>
Most former-commercial games that have OSS engines fall into that category.
10:01
<@Doctor_Nick>
they can't be distributed with free software only distributions
10:01
<@McMartin>
To which I basically say "Boo fucking hoo." Debian can handle it, there's no reason anyone else can't.
10:02
<@Doctor_Nick>
of course they can "handle" it, but all that's happening is that you're limiting your exposure by doing so
10:02
<@McMartin>
Sometimes exposure alone is not the goal.
10:03
<@McMartin>
And you aren't limiting it much, because Debian is the *most* fanatic about this stuff and even they don't meaningfully restrict access to it.
10:03
<@Doctor_Nick>
Ubuntu is pretty fanatical about it too, they just allow non-free drivers
10:03
<@Doctor_Nick>
but the ubuntu free software guidelines duplicate the DFSG, with the non-free driver exception
10:04
<@McMartin>
And both of them have one-click installs for UQM, which has precisely this GPL/CC-NC split.
10:04
<@McMartin>
The only place where this could possibly have been a problem is demodiscs in magazines, which are arguably commercial.
10:05 Attilla [~The.Attil@92.9.59.ns-21252] has joined #code
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10:05
<@McMartin>
But when you put 100MB of somebody's material as part of your disc, you tell them first, and so they secured individual permission for this.
10:05
<@McMartin>
Meanwhile, if EA wanted to sell it as downloadable content on PSN, that would be lolno.
10:05
<@Doctor_Nick>
ok, fine
10:05
<@Doctor_Nick>
so I get permission from the folks to put it on this disk
10:05
<@McMartin>
I'm telling you, this works.
10:06
<@Doctor_Nick>
but, if someone wants to make a copy of that disk and give it to friends, legally, they would have to get permission from those folks too
10:06
<@McMartin>
No they wouldn't.
10:06
<@McMartin>
They have the same NC license everyone else does,
10:06
<@McMartin>
What they'd need permission to do is sell it to their friends.
10:07
<@McMartin>
Anyone who ends up with a copy of any OSI or CC property gets a license directly from the creators. No sublicensing occurs.
10:07
<@Doctor_Nick>
and, like I said, what if some magazine wants to distribute this disc with a magazine
10:07
<@McMartin>
Then yeah, for NC, they have to ask. But since they do this anyway for more restrictive forms of freeware and shareware, they have whole departments for doing this and it fits into the machinery without a problem.
10:07
<@Doctor_Nick>
you would have to get permission from every single nc licensed thing on there
10:08
<@Doctor_Nick>
and most wouldnt bother with the trouble
10:08 * ErikMesoy pokes ToxicFrog.
10:08
<@McMartin>
Having had to forward enough such requests to the original copyright holders for UQM to get a blanket exemption for demo discs, I can state with considerable confidence that this is not the case.
10:08
<@McMartin>
You're speaking hypothetically about a question of fact that, ANAICT, spins the other way.
10:09
<@McMartin>
There's also a procedural dodge, which is effectively what Debian and Ubuntu do.
10:09
<@McMartin>
"Here's the GPLed code and a script that goes and downloads the NC-only content from a public server."
10:10
<@McMartin>
"It's not being distributed commercially! Anyone can get it from there!"
10:11
<@Doctor_Nick>
if you ignore these kinds of details, it can come back to bite you in the ass
10:11
<@McMartin>
This is really only sensible if your main concern is corporate bootleggers.
10:11
<@McMartin>
And this is a legitimate concern.
10:11
<@McMartin>
WotC's epic fail with D&D3E was that they didn't actually want people publishing paperback versions of the SRD.
10:12
<@McMartin>
While that is, in OSS terms, the first thing you would do with an OSS-licensed piece of material is publish verbatim versions yourself.
10:13
<@McMartin>
But this is all an aside, stemming from the fact that games end up falling on the "this is a creative work" side of the divide with music and books, in the end.
10:13
<@Doctor_Nick>
yes
10:13
<@Doctor_Nick>
but the content of the games is creative work, the game engine is not
10:14
<@McMartin>
Demodisc makers treat their discs the way Reader's Digest treats their issues, so going NC-only on your content won't slow anyone down, *especially* if it was commercial or proprietary freeware in the first place.
10:14
<@McMartin>
The engine is still creative work.
10:14
<@McMartin>
However, there's additional value to be gotten in making it modifiable and propagatable as an uncontrollable entity in its own right, which is essentially never true for music or text.
10:15
<@Doctor_Nick>
remixes? poetry jams?
10:15
<@McMartin>
"You can't sell remixes of my song without negotiating with me first" is SOP.
10:16
<@McMartin>
Poetry jams aren't commercial.
10:16
<@McMartin>
Playing for tips also isn't commercial - you can't stop someone covering your songs while playing for tips even if you reserve all rights.
10:17
<@McMartin>
If there's a cover charge, though, ASCAP and BMI will nail your ass to the wall.
10:21
<@McMartin>
Essentially, for dealing with this guy, the question is whether the problem is that end-users get screwed, or that *he* does.
10:21
<@McMartin>
In the latter case, reasoning with him from the greater good standpoint is unlikely to be effective.
10:22
<@Doctor_Nick>
well, i've found out that the reason he stopped development was because it was supplanted by a free software license alternative, WP-SpamFree
10:22
<@Doctor_Nick>
so the whole thing is moot :B
10:22
<@Doctor_Nick>
licensed
10:23
<@Doctor_Nick>
http://freedomdefined.org/Licenses/NC this has many good arguments against NC licensing
10:24
<@McMartin>
I've heard most of them before.
10:24
<@McMartin>
If you think I'm reflexively in favor of it, you haven't been paying attention to me at all for the past hour.
10:24
<@McMartin>
There are plenty of excuses for it.
10:25
<@McMartin>
And if you're actually a series/continuity developer, there are very strong reasons for keeping core aspects locked down further.
10:26
<@McMartin>
"But your competitors won't be able to do as much with it" is not an argument against this. =P
10:27
<@Doctor_Nick>
i agree that there are many excuses for nc licensing
10:28
<@Doctor_Nick>
and it definitely warrants further analysis
10:28
<@Doctor_Nick>
but my feeling is that most of those aren't valid
10:29
<@McMartin>
I find that the rule of thumb is that code should not have NC clauses and pretty much everything else should.
10:31
<@McMartin>
When you allow open licensing of the content *at all*, which was ANAICT WotC's big mistake. They wanted to let anyone publish supplements and made it legal for people to publish the text of their own books without paying royalties
10:32
<@Doctor_Nick>
is that why wotc went to 3.5
10:33
<@McMartin>
No. It's why 4e went to GSL and tries to discourage people from continuing to support OGL lines.
10:33
<@McMartin>
3.5 was AIUI mostly to fix the heinously broken bits of 3e.
10:34
<@ErikMesoy>
AIUI?
10:34
<@McMartin>
As I Understand It
10:35
<@Doctor_Nick>
tbqh idnawyaysr
10:35
<@McMartin>
I haven't played D&D since Spelljammer was discontinued.
10:38
<@Doctor_Nick>
Dungeons & Dragons publisher Wizards of the Coast shocked the role-playing game industry today with the revelation that anyone wanting to publish material for the new Fourth Edition of D&D, expected out in June of this year, must forgo open licensing entirely as part of their new Game System License.
10:39
<@Doctor_Nick>
is that true?
10:39
<@Doctor_Nick>
http://mxyzplk.wordpress.com/2008/04/19/wizards-of-the-coast-declares-war-on-ope n-gaming/
10:40
<@Doctor_Nick>
this says that, to publish anything under the GSL, you cannot publish anything under the OGL
10:40
<@Doctor_Nick>
which is pretty heinous
10:40
<@McMartin>
anything in that line.
10:40
<@McMartin>
Not period.
10:40
<@Doctor_Nick>
what is meant by "line"
10:40
<@McMartin>
If, say, Evil Hat Productions writes a 4e adventure, they don't have to discontinue FATE.
10:41
<@McMartin>
"Line" is pretty well defined in the RPG industry. It's the big word at the top.
10:41
<@McMartin>
Eberron.
10:41
<@McMartin>
In Nomine.
10:41
<@McMartin>
Spirit of the Century.
10:41
<@McMartin>
These are lines.
10:41
<@McMartin>
I don't recall which third-party d20 worlds are actually any good.
10:42
<@McMartin>
But basically, they can't publish 3e and 4e material together.
10:42
<@Doctor_Nick>
so, if one wants to publish D&D 4e stuff, they can't publish d&d3e stuff
10:42
<@Doctor_Nick>
that's pretty shitty
10:42
<@McMartin>
Meh.
10:42
<@Doctor_Nick>
forced upgrades
10:42
<@McMartin>
It's still freer than the standard deal.
10:43
<@McMartin>
And they're trying to close a floodgate they opened too wide by accident.
10:43
<@Doctor_Nick>
its still shitty
10:43
<@McMartin>
And remember, publishing D&D supplements also means you're directly using their trademarks.
10:43
<@McMartin>
Everyone's still free to not write anything for 4e, just like they didn't write anything for 2e.
10:44
<@McMartin>
And remember, this is just what's allowed without asking permission.
10:44
<@McMartin>
Anyone who can negotiate the ability to run dual lines for themselves gets to.
10:44
<@McMartin>
The idea that permissions are never granted outside the confines of the basic license is peculiar to coding.
10:45
<@McMartin>
The idea that WotC is somehow mandated to give away its core profit centers is laughable.
10:45
<@McMartin>
And it's not like "forced upgrades" isn't the norm in RPGs anyway; you will not get permission to write material for obsolete versions of any system.
10:47
<@McMartin>
(And, again, it ends up being moot because 4e is sufficiently different from 3e that upgrades are not meaningful in the first place.)
10:48
<@Doctor_Nick>
i'd rather just avoid this whole chichanery entirely and use an open gaming system
10:49
<@McMartin>
You are blinded by ideology.
10:49
<@McMartin>
None of this affects players in the slightest.
10:49
<@ErikMesoy>
They all download the books on TPB anyway? :-p
10:49
<@McMartin>
Well, if you're me, actually, open gaming systems are bad.
10:50
<@McMartin>
Locked systems produce more variety - a monoculture in gaming is a horrendous disadvantage.
10:50 * Kazriko scoffs at the concept of western rpg variety
10:51 * McMartin bludgeons Kazriko with Don't Rest Your Head and Spirit of the Century
10:51
<@McMartin>
SotC actually has a subset under OGL and thus has SRDs online.
10:51
<@McMartin>
But yes, all differences between OGL and GSL and All Rights Reserved only come into effect if you're writing sourcebooks and aren't employed by the company that makes the game.
10:52
<@McMartin>
Everything players do falls under fair use or explicit license grants.
10:52
<@Kazriko>
nearly all of the computer rpgs western-made seem to boil down to typical elf/dwarf/gnome/orc/troll/etc
10:52
<@McMartin>
Kazriko: http://www.faterpg.com/dl/sotc-srd.html
10:52
<@McMartin>
Kazriko: You have *not* been paying attention.
10:52
<@Kazriko>
other than fallout
10:52
<@McMartin>
Or you think "RPG" in this discussion means CRPG, in which case you *still* haven't been paying attention and should go see what BioWare has been up to the past decade or so.
10:53
<@Kazriko>
Mass effect, or something else?
10:53
<@McMartin>
Knights of the Old Republic springs immediately to mind.
10:53
<@Kazriko>
I played nwn... elf/orc/etc
10:53
<@McMartin>
Yes, NWN is a Dungeons & Dragons game.
10:54
<@Kazriko>
ah. played that and it was just playing off yet another already overtread style
10:54
<@Kazriko>
Starwars...
10:54
<@McMartin>
Um
10:54
<@McMartin>
If your claim is that JRPGs are not self-derivative I have no choice but to laugh until I asphyxiate
10:55
<@Kazriko>
and deep down starwars kotor had a very similar system to NWN
10:55
<@Kazriko>
in advancement.
10:55
<@McMartin>
Yes.
10:55
<@McMartin>
Because it, too, was Dungeons and Dragons.
10:55
<@McMartin>
Well.
10:56
<@McMartin>
Star Wars d20.
10:56
<@Doctor_Nick>
http://seankreynolds.livejournal.com/33265.html
10:56
<@McMartin>
Astonishingly, when you implement different genres in the same system, the rules are still the same.
10:56
<@Doctor_Nick>
this is really heinous
10:56
<@McMartin>
I'll also add Mass Effect, Psychonauts, and Beyond Good & Evil to the list of Western RPG games that are not Tolkien-derived.
10:56
<@Kazriko>
There's many that do the same thing, but they tend to mix nearly every aspect up in jrpgs in the main serieses
10:57
<@Kazriko>
psychonauts was a platform adventure game...
10:57
<@Kazriko>
and those are creative in the west
10:57
<@Kazriko>
look at ratchet and clank and spyro
10:57
<@McMartin>
Psychonauts had RPG elements in it.
10:57
<@Kazriko>
far less than R&C
10:57
<@McMartin>
R&C and Spyro were significantly less advancement oriented unless you count buying powerups.
10:57
<@Kazriko>
or even Castlevania SOTN
10:58
<@McMartin>
Not Western.
10:58
<@McMartin>
Psychonauts was more than SotN imo because leveling in Psychonauts actually gives you new abilities.
10:58
<@Kazriko>
You haven't been paying attention to R&C then
10:58
<@McMartin>
In SotN it just makes the numbers go up
10:58
<@Kazriko>
heh
10:58
<@McMartin>
It's true, I haven't. It's on the stack under the Sly Cooper games and Everything Else.
10:59
<@Kazriko>
R&C from the second on were very heavily advancement driven
10:59
<@McMartin>
k
10:59
<@Kazriko>
nearly every weapon changed when leveled up
10:59
<@McMartin>
Well, I thought you leveled weapons by buying upgrades
10:59
<@McMartin>
If you go by that, Gradius is an RPG =P
11:00
<@Kazriko>
that too, but less so than in the first
11:00
<@McMartin>
Anyway.
11:00
<@McMartin>
The West doesn't obsess over the RPG genre because it doesn't sell as well here because it's essentially an interactive spreadsheet...
11:00
<@McMartin>
... but it's still done and it covers a lot of the traditional genres.
11:01
<@Doctor_Nick>
overall, it seems like the GSL is really bad for rpging
11:01
<@McMartin>
Doctor_Nick: ... how.
11:01
<@Kazriko>
the main point is that games like SaGa, FF, Suikoden, etc very heavily mix up their elements
11:01
<@Kazriko>
most US ones stick to the same D20 system
11:01
<@McMartin>
Kazriko: If I were in a bad mood, I'd say they're all "Stick Kurosawa, Evangelion, and Ghost in the Shell in a blender"
11:01
<@McMartin>
Bioware licensed d20.
11:02
<@McMartin>
SSI licensed AD&D before that.
11:02
<@Doctor_Nick>
many game publishers have said that the gsl is incredibly restrictive to the point that they wouldn't be able to support 4e
11:02
<@McMartin>
Fallout licensed GURPS.
11:02
<@McMartin>
Ultima had its own set of systems, and was generally inferior to the others because, well, companies that live or die by good mechanics tend to make good mechanics.
11:02
<@Kazriko>
So it's the same spreadsheet everytime
11:03
<@McMartin>
To wildly overgeneralize, Western RPGs prefer sandboxes to play a spreadsheet to get a cutscene.
11:03
<@Kazriko>
And sandbox games bore the snot out of me
11:03
<@McMartin>
Doctor_Nick: And so they will go out of business? I propose that they will instead write material for their own systems or other licensors instead.
11:04
<@McMartin>
Kazriko: That's purely a matter of taste, if so.
11:04
<@McMartin>
I've found every JRPG I've played to be a grim exercise of deadly willpower with the inexplicable exception of Paper Mario.
11:04
<@Doctor_Nick>
McMartin: which is what's going to happen
11:04
<@McMartin>
Doctor_Nick: So how is this bad?
11:04
<@Doctor_Nick>
so much less variety for 4e
11:04
<@McMartin>
It's not even "WotC gets less money"
11:04
<@McMartin>
So.. play something else too?
11:05
<@Kazriko>
If they mixed the mechanics up more it might be worth the aimlessness and pointless exercises
11:05
<@Doctor_Nick>
I don't even play table-top rpgs
11:05
<@McMartin>
Uh, I've heard many things about NWN and Planescape: Torment and Fallout, but "aimlessness" does not spring to mind.
11:05
<@Kazriko>
fallout is very aimless in places
11:05
<@McMartin>
Doctor_Nick: Take it from someone who does, then. Trading up systems across campaigns is Not An Issue.
11:06
<@Doctor_Nick>
well, good
11:06
<@Kazriko>
especially once you find the purifier then are dumped back into the wasteland with no more overall goal
11:06
<@McMartin>
Kaz: Well, you won.
11:07
<@McMartin>
This isn't an East/West split, it's an individual designer split whether to let the player loose after winning.
11:07
<@McMartin>
What I'm getting from you is that you like linear RPGs with different controlling formulae across games.
11:07
<@Doctor_Nick>
yeah
11:07
<@Kazriko>
But the jp games generally give you more goals after you finish the game
11:08
<@McMartin>
... no they don't. That's rare everywhere.
11:08
<@Kazriko>
Not entirely linear, but goal oriented
11:08
<@McMartin>
You can get examples everywhere, but the vast majority of games everywhere simply end the game when the game is over.
11:08
<@Kazriko>
it's extremely common
11:08
<@Kazriko>
nearly all have an EX mode these dayo
11:08
<@Kazriko>
days
11:09
<@McMartin>
Ehn.
11:09
<@Kazriko>
DQ7 for example opens up several challenge worlds
11:09
<@McMartin>
That's no different from Super Mario Galaxy or, indeed, Assassin's Creed.
11:09
<@McMartin>
It's just that you had your final boss fight early.
11:09
<@Kazriko>
DQ8 has a ton of recipes and dungeons that open up once you beat it once
11:10
<@McMartin>
I repeat my earlier comment~
11:10
<@Kazriko>
the US games are starting to follow suit, or at least the insomniac ones
11:10
<@McMartin>
The only difference between this and having a shitload of sidequests in the first place is that you're explicitly marking some as being of lower priority than actually beating the game.
11:11
<@McMartin>
And yes, I see this more recently everywhere.
11:11
<@McMartin>
I don't think it's East/West. I think it's a currently popular trend.
11:11
<@McMartin>
The earliest Western example I can think of is Myst, where it was roundly derided.
11:11
<@McMartin>
"No game design document should ever end with 'And then the player gets sick of it and quits'."
11:12
<@Kazriko>
I'd play more bioware stuff, but they're sucking up to MS too much
11:13
<@Kazriko>
I need to buy a console to play them or resign myself to a lifetime of their crappy drm junk degrading my computer for all eternity
11:13
<@McMartin>
I'd suggest Telltale, myself.
11:14
<@McMartin>
To date, North America is the only region that's Really Gotten graphic adventures, and it's not even the place where they're popular or profitable =/
11:14
<@Kazriko>
graphic adventures, such as the broken sword games and all the sierra stuff?
11:15
<@Doctor_Nick>
adventure games
11:15
<@Doctor_Nick>
like monkey island
11:15
<@Kazriko>
TBH, many JP rpgs remind me of those with extra battles tossed in and easier puzzles
11:15
<@Doctor_Nick>
remember that game
11:15
<@Doctor_Nick>
that was a good game
11:15
<@Doctor_Nick>
good times
11:15
<@Doctor_Nick>
good tiiiiiimes
11:15
<@McMartin>
Sierra largely did it wrong, but they pioneered it.
11:16
<@Kazriko>
I still haven't managed to play that one
11:16
<@McMartin>
LucasArts did it well for awhile, then Grim Fandango was a huge critical success and nearly drove them bankrupt.
11:16
<@Kazriko>
i still need to try sam and max
11:16
<@McMartin>
The modern episodic ones are by Telltale.
11:16
<@McMartin>
They're the best games in the genre since Grim Fandago, which was 10 years ago.
11:17
<@McMartin>
If you can find the LucasArts Archives volumes... 1 and 3, I think it is... those have a bunch of games that play in the (open-source) ScummVM
11:17
<@Kazriko>
ok, will try those. they work on linux yet, or PS3/psp/ps2/gc/ds?
11:17 * McMartin points up
11:17
<@McMartin>
Proprietary data, OSS engine.
11:17
<@McMartin>
ScummVM is in nearly all distros.
11:17
<@Kazriko>
the sam and max ones?
11:18
<@McMartin>
Oh. No, only the original Sam and Max Hit the Road.
11:18
<@Kazriko>
i know about the scummVM games
11:18
<@McMartin>
The episodic ones have a free episode available via Steam, which may work in Wine or whatever WineX is called these days
11:18
<@Kazriko>
still have never managed to beat willy beamish either
11:18
<@Kazriko>
only played a bit in
11:18 * McMartin considers Full Throttle the best of the lot.
11:19
<@McMartin>
Willy Beamish is from the early days when people were still treating it like illustrated IF.
11:19
<@McMartin>
Which doesn't really work.
11:20
<@McMartin>
Doctor_Nick: My opinion on GSL lines up with this comment from the post you linked: "Frankly, I think this will hurt them in the long run. On the other hand, here's hoping we'll see some big things from "non-Wizards, non-d20" companies again for a change. The gaming community could use it, IMO."
11:21
<@Doctor_Nick>
yeah
11:21 * ErikMesoy does the hourly poke of ToxicFrog.
11:21
<@Doctor_Nick>
if the gaming community lights a fire under wotc's ass, maybe they'll see the error of their ways
11:21
<@McMartin>
... you still don't get it.
11:21
<@McMartin>
You're treating 3e as if it were Linux.
11:22
<@McMartin>
It's not. It's like Microsoft's SDK for XNA.
11:22
<@McMartin>
"If everyone develops to our rules, everyone will have to purchase our core books and then all our competitors will die out or work for us."
11:22
<@McMartin>
That was the business case.
11:22
<@McMartin>
What they actually did was let people publish copies of their core books without royalties.
11:23
<@McMartin>
Which is fucking idiotic if you're a publisher.
11:23
<@Doctor_Nick>
I'm saying that, if their business is actively hurt by it when companies move to non-d20 stuff, they'll see that maybe it wasn't a good idea to move to a restrictive license
11:23
<@McMartin>
I'm not convinced it actually will, and if it does, I'm not convinced it will hurt them any worse than the wrangling over trademarks.
11:24
<@Kazriko>
The only spacequest I haven't finished is 5...
11:24 * McMartin wasn't aware of the d20STL before this, but it sorts itself out similarly.
11:25
<@McMartin>
Kazriko: Not worth it.
11:25
<@McMartin>
Blind mazes: They're bad in text, they're still bad in graphics.
11:25
<@McMartin>
Especially when they kill you randomly!
11:25
<@Kazriko>
where was that in the game?
11:25
<@McMartin>
Very near the end.
11:25
<@Kazriko>
ahhh
11:25
<@McMartin>
You spend a very long time crawling through ventilation shafts.
11:26
<@McMartin>
You can leave them into elevator shafts which will get you crushed/splatted.
11:26
<@Kazriko>
i only just killed the terminator bot
11:26
<@McMartin>
Yeah. Ehn.
11:26
<@McMartin>
3 was the height of the series.
11:26
<@McMartin>
Then the designers began a drunken tailspin into obscurity
11:26
<@Kazriko>
3 was a lot of fun
11:26
<@McMartin>
Just like they promised at the end of 3!
11:26
<@Kazriko>
6 was decent iirc
11:27
<@Doctor_Nick>
god
11:27
<@McMartin>
6 broke the shit out of the continuity in 4 and 5.
11:27
<@Doctor_Nick>
i want to play space quest 3 again
11:27
<@Doctor_Nick>
goddammit
11:27
<@Doctor_Nick>
i have to do work :(
11:27
<@Kazriko>
true
11:27
<@McMartin>
But yeah, it was better-designed than 5.
11:27
<@Kazriko>
but from a game standpoint, it was fun :)
11:27
<@McMartin>
My favorite Sierra games were the ones by the Coles.
11:27
<@Kazriko>
4 was very interesting in the storyline
11:27
<@McMartin>
Conquest of (whatever) and the QfG games.
11:28
<@Kazriko>
never played qfg, always looked interesting
11:28
<@McMartin>
They break every rule of adventure games, and yet they still largely work
11:28
<@McMartin>
... from a game design standpoint.
11:28
<@McMartin>
3 through 5 are nearly unplayably buggy.
11:28 * Kazriko is working on Grandia, Secret agent clank, and disgaea now.
11:29 * McMartin is working on the Telltale games and Aquaria.
11:29
<@Kazriko>
The Grandia series has the best combat system i've seen in an rpg
11:31
<@Kazriko>
Such a thin balance between stomping the enemy and having your backside handed to you, based on how well you setup your interruptions and such
11:32
<@McMartin>
"interruptions"?
11:33
<@McMartin>
My standard for this stuff is FFT and X-COM.
11:33
<@Kazriko>
if you do a normal attack, it delays them, a critical delays them more, but if they're in the action window a critical cancels their attack
11:34
<@McMartin>
Is this a question of RL timing or of sorting stuff out on a PERT chart?
11:34
<@Kazriko>
but they can do the same to you
11:34
<@McMartin>
I do think one of the reasons Paper Mario didn't trigger my Why The Hell Am I Doing This button is that you're dealing more with immunities than damage ratios.
11:34
<@Kazriko>
it pauses when you select your attack.
11:35
<@McMartin>
Not quite what I was asking
11:35
<@Kazriko>
JRPGs usually have lots of immunities and special defense/attack relationships...
11:35
<@Kazriko>
Ah, lesse..
11:35
<@McMartin>
I mean, are we looking at something like Perfect Guard in reverse (a la Paper Mario, the Penny Arcade RPGs, the critical strikes in FF8) but based on what the enemy is doing, or does this involve sorting speeds out so you attack then defend.
11:36
<@McMartin>
And yet, with all these enormously complex formulae, it all boils down to DPS vs. HPS.
11:36
<@Kazriko>
each attack has a different length of time in the attack window, then some have travel time while the character moves
11:36
<@McMartin>
While in PMHP is extremely low and HPS is effectively zero unless you give up attacking entirely, so taking four points of damage is Serious Panic Time.
11:36
<@Kazriko>
and the characters go through the wait time at different rates
11:37
<@McMartin>
That sounds like the kind of thing I might have more fun with if it weren't pretending to be combat.
11:37
<@McMartin>
Tetris with decaying bricks or something.
11:38
<@Kazriko>
you almost have to try it to really get a feel for it
11:38
<@McMartin>
Your description sounds like it's like tring to cram Street Fighter into a diceless tabletop RPG.
11:39
<@McMartin>
Which, um, isn't the strongest selling point, I must admit
11:40
<@Kazriko>
lesse...
11:40
<@McMartin>
If you've got a YouTube or something...
11:40
<@Kazriko>
http://www.penny-arcade.com/2006/02/17/
11:41
<@Kazriko>
the 2/22 one has more
11:41
<@Kazriko>
lesse, youtube...
11:43
<@Kazriko>
http://www.youtube.com/watch?v=qtcoVPPzjx4 not the best example, too early for the fun battles
11:43
<@McMartin>
"The stories in most of the JRPGs we get are fucking garbage. Is this a controversial statement? Only the most dominated nihongophile recoils, straining on his Eastern leash. These "stories" are challenges in an of themselves: like a hulking boss creature, they are trials against which the human mind must strive. Exhausting existential retreads that course through the meat of the brain like poison."
11:44
<@Kazriko>
heh. they're not jrpg fans
11:44
<@Kazriko>
personally, i enjoy them mostly as escapism myself, I wonder if he ever played Suikoden 3 though
11:44
<@McMartin>
Is that wheel in the upper left the timing thing?
11:44
<@Kazriko>
yeah
11:45
<@McMartin>
And can you select when to give commands?
11:45
<@McMartin>
(as in, it's not always paused because it's always someone's turn)
11:45
<@Kazriko>
you give commands when your character hits the action bar
11:46
<@McMartin>
... So, how then do you control the timing of your attacks?
11:46
<@Kazriko>
by selecting attacks that will hit at different times, based on their speed to cast
11:47
<@Kazriko>
http://www.youtube.com/watch?v=NVvx_gQwgFg&feature=related
11:47
<@McMartin>
There, I fear, goes all my interest in the system.
11:48
<@Kazriko>
still not the best example, but better
11:48
<@McMartin>
Unless there's also a one-phase "do nothing" maneuver.
11:48
<@McMartin>
Fencing is all about timing.
11:48
<@Kazriko>
that exists
11:48
<@Kazriko>
as well as a trust feather item that can advance the turns of other chars
11:50
<@Kazriko>
without the set times to give orders it would be far too easy to line your attacks up just right
11:51
<@Kazriko>
with this you have to make best use of your limited resources
11:52
<@McMartin>
I kinda predict that two hours in I'd be asking myself why I wasn't playing a fighting game instead, though, given my usual reactions to RPGs of any stripe.
11:53
<@Kazriko>
I do logic puzzles for fun though, so i'm probably not one to talk
11:53
<@Kazriko>
I have only had a very small set of fighting games that I have ever enjoyed...
11:54
<@Kazriko>
and of those only the Soul Calibur series still exists
11:54
<@McMartin>
Heh. Probably my favorite, since I'm not actually very good
11:54
<@McMartin>
And I also have a compulsion in any Street Fighter to solely play as Dan.
11:55
<@Kazriko>
Bushido blade 2 is my favorite
11:55
<@Kazriko>
followed by OMF2097
11:55
<@Kazriko>
soul calibur is a tolerable substitute for an update of those two
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11:56
<@Kazriko>
Heh, I also play disgaea for the geopanel puzzles
12:02
<@Kazriko>
http://www.youtube.com/watch?v=GWhqpsSlPbA
12:03
<@McMartin>
Disgaea is on my "look at for the metalepsis when you get the chance" list.
12:04
<@Kazriko>
heh, you probably wouldn't enjoy it. it's too spreadsheety
12:05
<@Kazriko>
strategy game, but heavy on level grinding
12:05
<@AnnoDomini>
Its major problem in my eyes is the classic Atlus XP-gaining system.
12:05
<@Kazriko>
Funny, it's not even really an atlus game
12:06
<@AnnoDomini>
Well, you still need to kill shit personally to gain XP.
12:06
<@Kazriko>
they just translated the first version
12:06
<@Kazriko>
not really
12:06
<@AnnoDomini>
Which means characters like medics don't gain XP.
12:06
<@Kazriko>
geopanel puzzles...
12:06
<@AnnoDomini>
Well, yes, I know, there's also bonus things.
12:06
<@AnnoDomini>
But that's very little.
12:06
<@Kazriko>
and you can put the medics behind and next to your attacking chars
12:07
<@Kazriko>
and they'll join in the combo
12:07
<@AnnoDomini>
And do 0 damage and get no XP anyway.
12:08
<@Kazriko>
In the item world, there's frequent 6000+ xp bonuses
12:08
<@Kazriko>
my clerics lag a bit, but they're still about median on my char list
12:09
<@AnnoDomini>
I don't like item world because there's no plot attached to it. And each is too frickin' long.
12:09
<@Kazriko>
lvl 22-28 when my mainlines are 30-40
12:09
<@Kazriko>
heh
12:10
<@Kazriko>
most games have little plot to level grinding
12:10
<@Kazriko>
and there's actually some plot to the item world
12:10
<@Kazriko>
beating item world gods change the endings
12:11
<@AnnoDomini>
Baby Anno hates level grinding.
12:12
<@Kazriko>
nod
12:12
<@Kazriko>
Disgaea is about the only place i do it... because it's more old school than most games
12:12
<@AnnoDomini>
I don't mind when it's "do some easier quest first" but "run around location X for two weeks drawing aggro" just doesn't cut it for me.
12:12
<@Kazriko>
you almost have to level grind to beat the game
12:20 * ErikMesoy does the hourly poke of ToxicFrog, hoping for some troubleshooting.
12:27
<@Kazriko>
because the main quest is linear, and the sidequests all have to be unlocked by getting absurdly powerful and influencing the council to open the gates
12:29
<@Kazriko>
Disgaea is a game that i couldn't possibly have two of in my rotation... it'd drive me nuts
12:33
<@Doctor_Nick>
ErikMesoy: people sometimes stop functioning for hours at a time
12:33
<@Doctor_Nick>
this is known as "sleep"
12:33
<@ErikMesoy>
I was told by very reliable sources that TF was always here.
12:35 * Kazriko goes all nonfunctional.
12:36
<@Doctor_Nick>
very few people have evolved past the need for sleep
12:37
<@ErikMesoy>
Fine, I'll try again in five-six hours?
12:37
<@Doctor_Nick>
that might be best
12:54 ErikMesoy [~ejm@Nightstar-878.bb.online.no] has quit [Quit: http://ars.userfriendly.org/cartoons/?id=20070626]
13:08
<@Kazriko>
Actually, I think GalCiv 2 and eve online are the only two sandbox games i'm still playing
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13:40 * gnolam fiddles as DNS propagates.
13:46 * ToxicFrog gnars
13:46
<@ToxicFrog>
If he'd waited just an hour and a half...
14:02 Dlordz [~DLORDZ.NE@41.208.50.ns-12776] has joined #code
14:03
< Dlordz>
HEY ALL
14:04 * AnnoDomini turns his black gaze upon Dlordz.
14:04
< Dlordz>
Oh lol
14:04
< Dlordz>
hi AnnoDomini
14:06
<@ToxicFrog>
...good morning.
14:06
< Dlordz>
GM
14:06
< Dlordz>
hi ToxicFrog
14:07
< Dlordz>
hmm luker nick name
14:09
< Dlordz>
Damn its cold here in South africa
14:11
<@ToxicFrog>
Why are you PMing me?
14:12
< Dlordz>
i neva
14:12
< Dlordz>
lol
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16:21
<@gnolam>
Ye gods. What /was/ the TTL on that thing?
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17:20 mode/#code [+o AnnoDomini] by ChanServ
17:41 ErikMesoy [~ejm@Nightstar-878.bb.online.no] has joined #code
18:12
< ErikMesoy>
ToxicFrog: You there?
18:40
<@ToxicFrog>
I am now.
18:40
<@ToxicFrog>
You know, you could have asked earlier and I would have answered when I woke up an hour later.
18:41
< ErikMesoy>
Bad luck, I guess.
18:42
< ErikMesoy>
So. "C:\TotAnn\Total Annihilation.rar: CRC failed in TOTALA\totala1.hpi. The file is corrupt" during unpacking. Any idea?
18:43
<@ToxicFrog>
Tell your torrent client to re-check it.
18:43
<@ToxicFrog>
And make sure that rarball is marked as fully downloaded afterwards.
18:44
< ErikMesoy>
Hmm. Right-clicking on the file in uTorrent, I see "Open", priority settings, and "Don't download". Is the re-checking in some menu?
18:44
<@ToxicFrog>
Right-click the whole torrent and tell it to re-check
18:45
<@ToxicFrog>
I don't think you can tell it to check individual files
18:45
< ErikMesoy>
"Force re-check" is greyed out.
18:46
<@ToxicFrog>
I have just verified that the copy I have is intact, and the nature of bittorrent is such that it verifies each chunk as it is transferred.
18:46
<@ToxicFrog>
Odd. Have you moved it somewhere after downloading it?
18:47
<@Doctor_Nick>
http://www.userfriendly.org/cartoons/archives/08jun/uf011624.gif
18:47
< ErikMesoy>
No. However, I have plugged out the USB stick during rebooting the computer so that it doesn't try to boot from the torrentstick and get stuck.
18:47
<@Doctor_Nick>
the punch line is "gee, ya think!?"
18:47
< ErikMesoy>
Turn off computer, take out USB, boot computer, put in USB, continue torrent.
18:50
< ErikMesoy>
As long as uTorrent quit and restarted nicely, that shouldn't be a problem AFAIK.
18:52
<@ToxicFrog>
No, it shouldn't have been.
18:52
<@ToxicFrog>
But this means you have moved it; c:\TotAnn\ isn't going to be your USB stick.
18:52
<@ToxicFrog>
If I had to guess, I'd guess that re-check isn't available because the files aren't in the place uTorrent was downloading them to.
18:53
< ErikMesoy>
Ah. That was me copying the TA.rar file wholesale over to my main drive and unpacking it there.
18:54
<@ToxicFrog>
Try pointing utorrent at that dir instead? Or move the files back where it expects them to be a recheck.
18:54
< ErikMesoy>
I didn't move, I copied. Everything is still on the USB stick.
18:54
<@ToxicFrog>
Aah.
18:54
<@ToxicFrog>
Well, I can pretty much think of only three possibilities:
18:55
<@ToxicFrog>
- utorrent didn't sync it properly; the version on the USB stick is corrupt and must be repaired
18:55
<@ToxicFrog>
- something went wrong copying from the USB stick to the hdd
18:55
<@ToxicFrog>
- there is something wrong with your unrar software
18:56
< ErikMesoy>
Well, I can test two of those to some extend by trying to copy the files from the USB onto another computer and unzipping them there with another program.
18:56
<@Doctor_Nick>
computers
18:57
< ErikMesoy>
*extent
18:58
<@ToxicFrog>
You can test the first just by putting the USB stick back in and pointing utorrent at it
18:59
<@ToxicFrog>
Or, for that matter, by telling it that the directory on the hdd is the download directory
19:00
< ErikMesoy>
I've put the USB stick back in and uTorrent is continuing happily.
19:00
<@ToxicFrog>
Aright, so force re-check and then see how complete it says the files are.
19:01
< ErikMesoy>
Re-check is greyed out, as I said, this being on the USB stick where everything was originally being downloaded, which I haven't moved or edited, only copied.
19:01
<@ToxicFrog>
Wait, it's greyed out even when it's currently downloading the torrent?
19:02
< ErikMesoy>
Yes. It shows "Downloading" under "status" and has up and down speeds.
19:02
<@ToxicFrog>
...does it become available if you stop it?
19:03
<@Doctor_Nick>
there needs to be a campaign to lobby companies to open-source their abandonware
19:03
<@ToxicFrog>
Agreed
19:03
< ErikMesoy>
Thirded
19:04
<@Doctor_Nick>
somebody start it
19:04
<@Doctor_Nick>
tia
19:04
< ErikMesoy>
I think we need to pick a country to start it in, at least
19:04
< ErikMesoy>
"ten people on the internet" isn't much of a starting point for a campaign.
19:04
<@ToxicFrog>
Although it also needs to get around situations where the developer has the source, but not the rights - I've talked to a few companies about open-sourcing their defunct games and the response is almost always "we'd be cool with that, but $publisher would sue us into oblivion, because they're the ones who actually own it"
19:05
<@ToxicFrog>
And negotiations with the publisher have always ended, and usually started, with them saying "fuck off"
19:05
<@Doctor_Nick>
boo
19:05
< ErikMesoy>
We could start it in the US and start the campaign on resetting copyright back to what the Founding Fathers intended it to be - 14 years.
19:05
< ErikMesoy>
Which, incidentally, is also the optimum copyright term according to a paper I read. Lemme find it.
19:06
<@ToxicFrog>
*current* optimum copyright. It changes over time, generally downward.
19:06
< ErikMesoy>
Voice?
19:06 mode/#code [+vv ErikMesoy NSGuest-7110] by ToxicFrog
19:07 AnnoDomini is now known as Steve
19:07
<+ErikMesoy>
http://arstechnica.com/news.ars/post/20070712-research-optimal-copyright-term-is -14-years.html
19:07
<@Doctor_Nick>
copyright is fucked.
19:07
<@Doctor_Nick>
well
19:07
<@Doctor_Nick>
copyright law
19:07
<+ErikMesoy>
Yep.
19:07
<+ErikMesoy>
And patent law.
19:07
<+ErikMesoy>
Trademark law is decent, though.
19:08
<@ToxicFrog>
Frankly, I would like to see it mandated by law that developers have to keep the source, it has to be released after some period of time in which the game is neither licensed nor in print, and publishers can't fuck with this.
19:08
<+ErikMesoy>
(Also, DEATH to those who want to lump the above under "intellectual property".)
19:08
<@ToxicFrog>
(actually, scratch the "in print")
19:09
<+ErikMesoy>
ToxicFrog: There's a clause like that in California, where the developer/inventor of something can't sign over his rights over something he comes up with to his employer. (And if he does, it just doesn't apply.)
19:09
<@ToxicFrog>
Not quite the same; typically there's two *companies* involved
19:10
<+ErikMesoy>
I know, but it might be an interesting starting point.
19:10
<@ToxicFrog>
The publisher funds much of the development, and owns most of the result
19:10
<@ToxicFrog>
I'm hoping that as publishing becomes cheaper (Steam, Stardock, home-rolled net publishing, etc) we'll start to see a decline in that model
19:12
<@ToxicFrog>
But one of the contributing factors is that Game Development Is Expensive, which that won't fix.
19:13
<@Doctor_Nick>
ErikMesoy: where did you get Total annihilation
19:13
<+ErikMesoy>
From TF.
19:13
<@ToxicFrog>
I'm seeding it.
19:13
<+ErikMesoy>
Ask him for the torrent link.
19:13
<@Doctor_Nick>
oh
19:13
<+ErikMesoy>
I'm seeing 75% of it ATM.
19:13
<@Steve>
How is babby formed?
19:13
<+ErikMesoy>
*seeding
19:13
<@Doctor_Nick>
can i have the torrent link? :)
19:13
<@Doctor_Nick>
Steve
19:13
<@Doctor_Nick>
: HOW GIRL GET PRAEGNANT
19:13
<+ErikMesoy>
"Well, when a mommy and a daddy love one another very much..."
19:13
<@ToxicFrog>
http://www.mininova.org/tor/1534493
19:14
<@Steve>
They need to do way instain mother;
19:14
<@Steve>
It was on the news this mroing
19:15
<@Doctor_Nick>
yes
19:15
<@Doctor_Nick>
we all saw that flash video
19:16
<@ToxicFrog>
Anyways, yes. I am infuriated by the amount of no-longer-maintained software we don't have the source for, and probably never will.
19:17
<@Steve>
A shadowrun is called for.
19:17
<@Doctor_Nick>
and the easiest way to prevent that is to just open up the source in the first place
19:18
<@ToxicFrog>
Yeah, but good luck with getting that to happen.
19:18
<@ToxicFrog>
A lot of companies are deeply paranoid about their competitors seeing the source.
19:18
<+ErikMesoy>
I'm up for the shadowrun.
19:18
<+ErikMesoy>
I probably have about as much skill at doing so as most of you. :p
19:18
<@ToxicFrog>
And most of the ones that aren't have some kind of mental block where they think open source == free
19:18
<@Steve>
We need a decker.
19:19
<+ErikMesoy>
I'm also a white male Christian US citizen, which means I can wriggle out of a hell of a lot of trouble by abusing my privileges.
19:19
<@Doctor_Nick>
ToxicFrog: that's a symptom of "not invented here" syndrome, that's deeper rooted
19:19
<@Doctor_Nick>
case in point: microsoft
19:19
<@ToxicFrog>
How do you figure?
19:20
<@Doctor_Nick>
microsoft believes that they can do it better than everyone else, and everyone else's stuff is crap and deserves to fail
19:20
<@Doctor_Nick>
opening up their source would lead to people LOOKING AT AND TOUCHING THEIR CODE, SUBMITTING PATCHES, FIXING BUGS
19:20
<+ErikMesoy>
I wonder what, if anything, will change now that the Bill is gone.
19:21
<@ToxicFrog>
Well, ok, first of all, based on some of the internal memos we've seen and on their behaviour in general I don't believe that's the case
19:21
<@Doctor_Nick>
WHO DO THESE PEOPLE THINK THEY ARE?!!? STOP TOUCHING OUR HIGH QUALITY MICROSOFT CODE!!!!! FILTHY SAVAGES
19:21
<@ToxicFrog>
Much of their history consists of using cunning business tactics and marketing to outsell superior software, then locking their customers in
19:21
<+ErikMesoy>
And by "cunning business practices", the DoJ found that they meant "abuse of monopoly power".
19:22
<+ErikMesoy>
Which they try to spin and deny, but hey, that's life.
19:22
<@ToxicFrog>
And I don't mean "superior in my estimation", I mean they have explicitly written "we can't fight this on the merits, so let's either (a) shut it out at the retailers or (b) buy it for our own"
19:22
<@ToxicFrog>
Anyways, that's beside the point.
19:22
<@ToxicFrog>
Open source doesn't imply anything about submitting patches or similar.
19:23
<@ToxicFrog>
This is another common mental block.
19:23
<@ToxicFrog>
And indeed I've spoken with at least one person who thought that open source == anyone can make any change at any time and it's automatically incorporated into the main source tree
19:23
<@Doctor_Nick>
yes
19:24
<@Doctor_Nick>
its not like you have to give everybody commit access
19:25
<@ToxicFrog>
Yeah, but some people, or groups, think that you do
19:25
<@Doctor_Nick>
perceptions are changing, though
19:25
<@ToxicFrog>
Others are worried about exposing secret information - either stuff they want to be able to charge for access for (game engine licensors, such as ID), or stuff that they don't want competitors to be able to interoperate with (Microsoft, Adobe)
19:26
<@Doctor_Nick>
adobe's feeling microsoft's squeeze, and that's going to push them to start being more open with their formats
19:28
<@ToxicFrog>
And still others are under the misapprehension that open source necessarily excludes profit - either because they think all open source is MIT or GPL (and didn't read the whole license), or because they think other people will just start releasing custom builds and undercutting them (and they didn't bother to learn anything about copyright law)
19:28
<@ToxicFrog>
Or because they just have some kind of brain damage that causes them to hear "free" whenever anyone else says "open source"
19:29
<+ErikMesoy>
That's not brain damage. That's intentional misprogramming from certain agents.
19:29
<@Doctor_Nick>
the economics of free software and free culture aren't really well understood
19:29
<@ToxicFrog>
Just because it was deliberately inflicted doesn't mean it's not brain damage.
19:29
<@ToxicFrog>
Doctor_Nick, you're proving my point.
19:29
<@ToxicFrog>
Open source software is not necessarily free software.
19:30
<@Doctor_Nick>
free as in freedom :P
19:30
<@ToxicFrog>
In either sense.
19:30
<@Doctor_Nick>
are you talking about shared source?
19:30
<@ToxicFrog>
Unless the ability to examine the source and make, but not distribute, modifications is sufficiently free in your estimation.
19:31
<@Doctor_Nick>
that's not "open source" by the open source definition
19:31
<@ToxicFrog>
As defined by...?
19:31
<@Doctor_Nick>
OSI
19:32
<@ToxicFrog>
Ok.
19:32
<@Doctor_Nick>
really, in practical terms, open source is just a marketing term for free software
19:32
<@ToxicFrog>
The definition I'm working from - the "let's have a hope in hell of actually getting corporations to do this as a matter of routine in my lifetime" definition - is that anyone who gets a copy of the binaries also gets, or can easily procure, a copy of the source usable to create their own builds.
19:32
<@Doctor_Nick>
bruce perens says that
19:33
<@ToxicFrog>
It implies nothing about cost, distribution channels, support, redistribution of custom builds, source access for people who don't have the binaries, or anything else.
19:33
<@Doctor_Nick>
that's shared source
19:34
<@Doctor_Nick>
wait
19:34
<@ToxicFrog>
I would like to see a clause that modifications can be redistributed to anyone who would otherwise have access, but that makes uptake exponentially harder even though it shouldn't.
19:34
<@ToxicFrog>
And forget about modifications redistributable to everyone.
19:35
<@ToxicFrog>
And by shared source, which shared source? There's like twelve licenses under that name.
19:35
<@Doctor_Nick>
"shared source" means that the source code is availible, but redistribution is restricted in some fashion
19:36
<@Doctor_Nick>
like non-commercial licenses
19:36
<+ErikMesoy>
Anyway, about that campaign.
19:36
<@Doctor_Nick>
MAME is a good example about this
19:36
<@Doctor_Nick>
ErikMesoy: did you start it yet
19:36
<+ErikMesoy>
Not quite.
19:36
<@Doctor_Nick>
GET TO IT
19:37
<@ToxicFrog>
Ok, I usually see "shared source" used to mean "ms shared source" and the licenses under it
19:37
<+ErikMesoy>
Here's an argument to start building on. "I want my friends to play this game. My friends want to buy it. Why are we being denied this by a monopoly?"
19:37
<@Doctor_Nick>
ToxicFrog: when you say "modifications redistributible to everyone", are you talking about modifications for personal use/use within a single entity
19:37
<@ToxicFrog>
I've never heard it used to refer to a general type of license
19:37
<@Doctor_Nick>
ToxicFrog: it's also referred to as "semi-free"
19:37
<+ErikMesoy>
Where do I go about starting it, anyway?
19:37
<@Doctor_Nick>
Most people just start a blog and start ranting
19:38
<@Doctor_Nick>
and hoping they get slashdotted
19:38
<+ErikMesoy>
Pfffft.
19:38
<+ErikMesoy>
Sorry, I've taken the pledge.
19:38
<@Doctor_Nick>
;)
19:38
<+ErikMesoy>
By which I mean, the pledge not to suck at the internet.
19:39
<+ErikMesoy>
It comes with restrictions on never again using a username with a number in it other than my year of birth, not making inane Twitter or blog remarks, not adding more than one Facebook application per month, and stuff like that.
19:39
<+ErikMesoy>
http://valleywag.com/tech/modern-and-awkward/the-pledge-to-not-suck-at-the-inter net-311053.php
19:40
<@ToxicFrog>
Anyways, my underlying argument is that "open source software" is not the same as "free software", nor should it be, and while most open source software is also free, and likewise open source licenses, attempts to make them mean the same thing are counterproductive
19:41
<@Doctor_Nick>
99.9% of the time, when you're talking about software that fits the open source definition, it also fits the free software definition
19:41
<@ToxicFrog>
Yes. And?
19:41
<@ToxicFrog>
Read what I just said.
19:42
<@Doctor_Nick>
and they don't mean the same thing
19:42
<@ToxicFrog>
Most open source software is free sofware. This doesn't make them synonymous.
19:43
<@Doctor_Nick>
"open source" doesn't mean freedom for the user, like "free software" does
19:43
<@ToxicFrog>
Yes. This is what I've been saying this entire time.
19:43
<@Doctor_Nick>
but it also doesn't make companies run for the hills
19:43
<@Doctor_Nick>
ok :)
19:43
<@ToxicFrog>
Also that this is a feature.
19:44
<@Doctor_Nick>
companies hate anything that has the word "free" in it.
19:44
<@Doctor_Nick>
so open source can be thought of as a marketing term for free software, a trojan horse if you will
19:44
<@ToxicFrog>
The bug is twofold; one, that a lot of entities think that free and open source are the same thing
19:44
<@ToxicFrog>
And two, that a lot of entities want them to mean the same thing
19:44
<@ToxicFrog>
See, I consider that a bad thing.
19:45
<@Doctor_Nick>
why is that a bad thing?
19:45
<@ToxicFrog>
It promotes the conflation of "free" and "open source", which in turn makes it harder to drive adoption of the latter among companies which are averse to the former
19:45
<@Doctor_Nick>
"free software" doesn't mean that you can't sell it
19:45
<@Doctor_Nick>
yes
19:45
<@ToxicFrog>
You consider this a good thing?
19:46
<@Doctor_Nick>
mmm
19:46
<@Doctor_Nick>
In terms of not having a schism between "free software" and "open source" communities, yeah
19:46
<@Doctor_Nick>
in terms of commercial adoption, probably not until we see a shift in perception
19:47
<@ToxicFrog>
It would be nice if we lived in an ideal world, where all the companies had no problems with free software. But we don't, and personally, I'd like to take my victories where I can find them and get them to "open source", if not "free"
19:47
<@Doctor_Nick>
like i said
19:47
<@ToxicFrog>
Rather than trying to convince them to jump straight to "free", failing, and losing more source in the meantime
19:47
<@Doctor_Nick>
when around corporations, just use the term "open source"
19:47
<@ToxicFrog>
Aaaagrugharhgusghs
19:47
<@ToxicFrog>
The point I'm trying to make is that a lot of corporations thing that open source means free
19:47
<@ToxicFrog>
And a lot of entities, including, as far as I can tell, you, want to increase that perception!
19:47
<@Doctor_Nick>
it does
19:47
<@ToxicFrog>
NO!
19:47
<@ToxicFrog>
IT FUCKING DOESN'T!
19:48
<@Doctor_Nick>
most of the time
19:48
<@ToxicFrog>
WE JUST ESTABLISHED THIS
19:48
<@Doctor_Nick>
ok
19:48
<@ToxicFrog>
We just went over this very point, and you agreed!
19:48
<@Doctor_Nick>
lets start over
19:48
<@Doctor_Nick>
the problem is: companies don't understand FOSS
19:49
<@ToxicFrog>
Part of this is that companies think all OSS is FOSS.
19:49
<@ToxicFrog>
Companies that would gladly adopt OSS refuse to, because they see FOSS as the only option.
19:49
<@Doctor_Nick>
so, you use the term "open source" to describe what is "free software", but you don't mention anything about freedom, you just talk about the practical benefits
19:49
<@ToxicFrog>
I absolutely reject this approach.
19:50
<@Doctor_Nick>
ok, so what is your apporach?
19:50
<@ToxicFrog>
Well, first of all, my goal: preserve the source code.
19:51
<@Doctor_Nick>
ok
19:51
<@ToxicFrog>
I don't particularly care, to start with, whether it's FOSS or OSS, as long as the source is preserved, because if it's still around, you can append the F later.
19:51
<@ToxicFrog>
If it's not, it does no good to convince the company to move to FOSS and then "wow, it's a pity we don't have the source for X, Y or Z anymore"
19:51
<+ErikMesoy>
WHERE DO I START THE CAMPAIGN?
19:51
<@Doctor_Nick>
if the source code is made availible under an OSI-approved license, then its probably OSS and FOSS
19:52
<@Doctor_Nick>
ErikMesoy: simmer down, we'll work it out
19:52
<@ToxicFrog>
Leave OSI out of it for the moment.
19:52
<@Doctor_Nick>
maybe we're arguing over semantics
19:52
<@ToxicFrog>
So. My goal is just to get the source.
19:52
<@Doctor_Nick>
when I say OSS, i mean freely availble and freely distributable, like the OSI definition says
19:52
<@ToxicFrog>
Right, you mean FOSS.
19:52
<@Doctor_Nick>
ok
19:53
<@Doctor_Nick>
so thats not OSS
19:53
<@ToxicFrog>
When I say OSS, I mean "anyone who gets the program gets, or can get, the source"
19:53
<@ToxicFrog>
The source is open as in available.
19:53
<@ToxicFrog>
It's not necessarily free, in either the beer or the freedom sense.
19:53
<@Doctor_Nick>
but the distribution doesn't necessarily have to be unrestricted?
19:54
<@ToxicFrog>
I consider that part of free-as-in-freedom.
19:54
<@Doctor_Nick>
ok, well, you're talking about shared source
19:54
<@ToxicFrog>
Take, say, Uplink; game is $20. Another $10 gets you the source code, dev notes and tools. The source can't be redistributed, but binaries based on it can be
19:54
<@ToxicFrog>
I consider this OSS, but not FOSS.
19:55
<@ToxicFrog>
Shared source typically means the MS Shared Source Licenses, which are not what I'm describing here
19:55
<@Doctor_Nick>
not according to the OSI-definition of open source
19:55
<@ToxicFrog>
So let's leave them out of it here
19:55
<@ToxicFrog>
Ok, so what's the OSI definition
19:55
<@Doctor_Nick>
http://www.opensource.org/docs/definition.php
19:55
<@Doctor_Nick>
that thing
19:55
<@Doctor_Nick>
the source code is availible and its freely distributable
19:56
<@ToxicFrog>
Ok.
19:56
<@ToxicFrog>
How is this different from FOSS in their eyes?
19:56
<@Doctor_Nick>
its not, really
19:56
<@ToxicFrog>
Ok.
19:56
<+ErikMesoy>
ToxicFrog: How many bytes are 1) Total Annihilation.rar and 2) totala1.hpi supposed to be?
19:56
<@ToxicFrog>
So, let's call the OSI definition of open source FOSS, for the purposes of this discussion
19:56
<@ToxicFrog>
And my definition OSS.
19:56
<@Doctor_Nick>
the whole reason that the Open Source movement was started was because ESR and company was afraid that companies couldnt deal with "free software" and richard stallman
19:57
<@ToxicFrog>
This is my objection.
19:57
<@ToxicFrog>
You have a company.
19:57
<@ToxicFrog>
You want them to release the source to Cool Program A.
19:57
<@Doctor_Nick>
ok
19:57
<@ToxicFrog>
ErikMesoy: 83617117 and 40709674
19:58
<@ToxicFrog>
So, you go to them and start talking about how cool OSS is and how beneficial it could be and how it will if anything increase their profits.
19:58
<@Doctor_Nick>
ok
19:58
<@ToxicFrog>
The problem here is that thanks to the efforts of the OSI, every time you say "OSS", they hear "FOSS"
19:59
<@ToxicFrog>
And where they would probably have gone for OSS, the "free" part is a dealbreaker; they throw you out the boardroom window with your hair on fire.
19:59
<@Doctor_Nick>
ok
19:59
<+ErikMesoy>
40709674 is correct. Checking the other one because it refuses to give me a precise packed size, only an imprecise packed size and a precise unpacked size (92287886)...
19:59
<@ToxicFrog>
Twenty years later, you've finally convinced them that FOSS is a good idea, but by then the source is long gone.
19:59
<@Doctor_Nick>
so your main worry is that the source code might be lost
20:00
<@ToxicFrog>
Yes, and that it may slow uptake of FOSS in general - perhaps if you sold them on OSS, they would have seen the benefits and moved to FOSS in five years rather than twenty.
20:00
<@Doctor_Nick>
this is a real fear
20:00
<@ToxicFrog>
But mostly it's the source I'm worried about.
20:01
<@ToxicFrog>
Thanks to the widespread conflation of FOSS with OSS, it becomes nearly impossible to sell someone on OSS - you can only offer FOSS, because even if you say OSS, they hear and understand it as FOSS
20:01
<@ToxicFrog>
Which means that it's FOSS or nothing; it becomes next to impossible to convince someone to take a middle ground where the source is available, but not free.
20:01
<@ToxicFrog>
So, in a case where you can actually convince them of FOSS, it's great.
20:02
<@ToxicFrog>
But most of the time? You get shafted and the source is lost forever.
20:03
<@Doctor_Nick>
ok, so what license would the source be under?
20:04
<@ToxicFrog>
My objection to the "sell them FOSS, but call it OSS" tactic is that it both worsens this situation, and is (depending on how charitable you feel like being) terminologically sloppy or deliberately dishonest.
20:04
<@ToxicFrog>
The MS Reference Source License would be acceptable; it's not quite as liberal as I would like, but the parts I have issue with are completely unenforceable anyways.
20:05
<@ToxicFrog>
There's also custom licenses (Uplink, Chrome)
20:05
<@ToxicFrog>
I don't know of any widely accepted licenses for this kind of thing because, again, the conflation of OSS and FOSS means that most open source licenses are also free software licenses
20:05
<@Doctor_Nick>
ok
20:06
<@Doctor_Nick>
so you would be able to look but not be able to redistribute any of the changes
20:06
<@ToxicFrog>
I would consider that an acceptable starting point, yes.
20:06
<@Doctor_Nick>
and it would still be illegal to redistribute the game
20:06
<@ToxicFrog>
Yes.
20:06
<@Doctor_Nick>
welp
20:07
<@ToxicFrog>
I don't consider this an acceptable ending point, but I consider it a way of preserving the source until we can move to something less restrictive, and one which actually has a hope in hell of succeeding
20:07
<@Doctor_Nick>
have you succeeded in selling anyone on this?
20:08
<@ToxicFrog>
I have in fact succeeded in selling a few developers on it, but none of them actually had rights to their source any more, so it could be I wouldn't have if they still did.
20:08
<@ToxicFrog>
I've also failed on others because I was unable to successfully communicate the difference between FOSS and OSS, which is the source of much of my frustration on this issue.
20:09
<@Doctor_Nick>
have you told them to keep the source in escrow until such a time as you've been able to convince the publishers
20:09
<@ToxicFrog>
I've never succeeded in convincing the publishers, is the thing.
20:09
<@ToxicFrog>
Ever.
20:09
<@Doctor_Nick>
Ok
20:09
<@ToxicFrog>
The conversation always comes down to "until you can prove that this will result in immediate, measureable profit for us - not that just that it will cost us nothing, or that it will be good PR, or that it might be profitable - we have nothing to discuss."
20:10
<@Doctor_Nick>
well
20:10
<@Doctor_Nick>
we need to change that
20:10
<@ToxicFrog>
In some cases with a side order of "and we might still be able to license it" - yeah, you'd going to license a 15-year-old game engine to someone...
20:10
<@Doctor_Nick>
this is why we need a visible campaign with money and people willing to help these companies in open sourcing their changes
20:10
<@Doctor_Nick>
er
20:10
<@Doctor_Nick>
source
20:10
<@Doctor_Nick>
er
20:10
<@Doctor_Nick>
whatver
20:10
<@ToxicFrog>
Quite.
20:11
<@Doctor_Nick>
someone start one tia
20:11
<+ErikMesoy>
tia?
20:11
<@ToxicFrog>
TIA?
20:11
<@Doctor_Nick>
thanks in advance
20:11
<+ErikMesoy>
I could register a blog. Something like "alternativetopiracy.blogspot.com"
20:12
<@Doctor_Nick>
but, i mean
20:13
<@Doctor_Nick>
a skilled marketeer would be able to convince them to OSI-license the source and freeware the games
20:13
<+ErikMesoy>
Just for the good PR?
20:13
<@ToxicFrog>
That I doubt. Companies exist to turn a profit.
20:13
<@Doctor_Nick>
good PR and incresed intrest in an old game would spur sales of a new product in the same line
20:14 * Vornicus-Latens considers Bungie.
20:14
<+ErikMesoy>
Might work if they actually have a new product.
20:14
<@Doctor_Nick>
what did bungie do
20:14
<@ToxicFrog>
Aah. You mean older stuff, not new releases.
20:14
<@Vornicus-Latens>
Bungie open sourced the Marathon engine.
20:14
<@Doctor_Nick>
yeah
20:14
<@ToxicFrog>
And then, later, released the game data for free as well.
20:14
<@ToxicFrog>
(much later)
20:14
<@Vornicus-Latens>
Then a couple years later started handing out the Marathon scenarios for free.
20:14
<@Doctor_Nick>
we were talking about open-sourcing abandonware
20:14
<@ToxicFrog>
ErikMesoy: catch
20:15
<@Vornicus-Latens>
-- but they did so while a subsidiary of Microsoft.
20:15
<@ToxicFrog>
File sizes and whatnot in there
20:15
<@Doctor_Nick>
:o
20:15 * ErikMesoy catches
20:15
<@Doctor_Nick>
isn't marathon 2 on xbla?
20:15
<+ErikMesoy>
The Elder Scrolls 1 was open-sourced as part of publicity for TES 4, wasn't it?
20:15
<@Doctor_Nick>
i think so
20:15
<@Vornicus-Latens>
Yep. But it's also available for free with rather a lot of added goodies.
20:16
<+ErikMesoy>
And we're looking for something in that vein?
20:16
<@Doctor_Nick>
that would be optimal, yeah
20:16
<@Doctor_Nick>
"if you liked this old game, check out this new game, its better and its NEW!!!"
20:17
<+ErikMesoy>
ToxicFrog: Checksum for totala1.hpi (the allegedly corrupt file) matches the copied version. Curious.
20:18
<+ErikMesoy>
Also byte size, packed and unpacked.
20:18
<+ErikMesoy>
I'm suspecting the un-rar program now.
20:18
<@ToxicFrog>
Yeah.
20:18
<@ToxicFrog>
What are you using?
20:18
<+ErikMesoy>
I was using winRar.
20:18
<+ErikMesoy>
Will try 7-zip next time.
20:18
<@ToxicFrog>
I used winrar 3.2 to generate these, I think
20:18
<+ErikMesoy>
I'm not sure what version I have.
20:18
<@ToxicFrog>
They work with linux unrar, tho, and should work with winace and 7zip
20:19
<+ErikMesoy>
But the matching values are a good indication, anyway
20:19
<@ToxicFrog>
They probably won't work with pre-3.x versions of winrar, though
20:19
<@Doctor_Nick>
welp
20:19
<@ToxicFrog>
I do note, however, that the checksum winrar is displaying is the one in the rar header
20:19
<+ErikMesoy>
Here's what I was checking against: http://s3.tinypic.com/5aq1qv.jpg
20:19
<@ToxicFrog>
It thinks it's corrupt because, when unpacking it, the checksum of the unpacked data doesn't match the one in the header
20:20
<@ToxicFrog>
Yeah. That's the checksum it *should* have
20:20 mode/#code [+ov ErikMesoy DiceBot] by Vornicus-Latens
20:20
<@ToxicFrog>
It can't determine the checksum it *does* have until it starts unpacking
20:20
<@ToxicFrog>
And if they don't match, it reports the file as corrupt
20:23
<@Doctor_Nick>
i'm getting really terrible downstream
20:24
<@ToxicFrog>
The swarm isn't very large, I'm the only seed, and I have terrible upstream.
20:24
<@ErikMesoy>
I should be able to begin seeding tomorrow or the day after, with the current ETA.
20:24
<@ErikMesoy>
And my official upstream is 50MB/s.
20:24
<@ErikMesoy>
(Not that the effective one is likely be anywhere near that.)
20:24
<@ErikMesoy>
*to be
20:25
<@ToxicFrog>
And now, lunch
20:26
<@ErikMesoy>
However, I suspect my upstream will be more than the average 1KB/s that TF is managing on his poor split telephone line or whatever it is.
20:26
<@ErikMesoy>
(I've managed to hear two urban legends about it already. :-p)
20:26 * gnolam hugs his new ISP.
20:27
<@Doctor_Nick>
what did your new ISP do
20:27
<@gnolam>
I'm paying for 100/10, but it's actually 100/"We guarantee at least 10, but we actually give you the bandwidth we have available".
20:27
<@Shoukanjuu>
niiice
20:27
<@Doctor_Nick>
who's that
20:27
<@gnolam>
So 95/35 at my last measurement.
20:35
<@ErikMesoy>
ToxicFrog: I got around to trying to re-copy Total Annihiliation.rar from the USB to another computer and unzip it there with the latest version of WinRar. Same error message.
20:35
<@ErikMesoy>
Going to try another unzip program as soon as I can install one there.
20:43 Steve is now known as AnnoDomini
20:46
<@ToxicFrog>
What happens if you just unpack from the USB key?
20:46
<@ToxicFrog>
And did you ever get utorrent to re-check?
20:55
<@Doctor_Nick>
urgh
20:55
<@Doctor_Nick>
i'm getting 500B/s downstream
20:55
<@ToxicFrog>
Ok, that's lower than it should be; I'm seeding at 2k, and there's a bunch of peers with more of the torrent than you and more upstream than I have
20:55 Vornicus-Latens is now known as Vornicus
20:55
<@ToxicFrog>
(well, ok, there's three)
20:56
<@ErikMesoy>
I'll try unpacking and re-checking and whatnot in a few minutes, once my sister is done playing Wesnoth on the relevant computer.
20:57
<@ErikMesoy>
(I do most of my chatting and stuff on my personal lappy; the torrent is running on the big house computer with the firmly secured internet line and whatnot.)
21:00
<@ErikMesoy>
Torrent stopped. Re-checking and unpacking.
21:00
<@ErikMesoy>
Holy crap doing extraction inside a USB stick is sloooowwww.
21:00
<@ErikMesoy>
It's estimating that it'll take 1h 29m to unpack 80MBs.
21:04
<@Doctor_Nick>
dont do that
21:04
<@ErikMesoy>
Hmm. Appears to have been a miscalculation, but it's still slow. Sane-ified down to 14m now.
21:05
<@ToxicFrog>
And the re-check finished and said the files were fine?
21:05
<@ErikMesoy>
"E:\Total Annihilation.rar: CRC failed in TOTALA\totala1.hpi. The file is corrupt"
21:05
<@ErikMesoy>
Re-check is 70% done.
21:05
<@ErikMesoy>
...the unpack is running into more errors.
21:06
<@ErikMesoy>
totala3.hpi, totala.exe.nCD, and pretty much everything under \TOTALA\TA-Mutation\ are also corrupt.
21:07
<@ToxicFrog>
So, everything after totala1.hpi
21:07
<@ToxicFrog>
Which is expected; it's a solid archive.
21:07
<@ErikMesoy>
Funny; I didn't get all the other errors when I copied it off and unpacked it.
21:07
<@ErikMesoy>
This is really weird.
21:08
<@ErikMesoy>
Also, the re-check is redoing about 2MB of Total Annihilation.rar
21:08
<@ToxicFrog>
I reiterate: what are the results of the check?
21:08
<@ErikMesoy>
^^
21:08
<@ToxicFrog>
That would be the problem.
21:09
<@ErikMesoy>
I'm wondering where the new errors came from, though.
21:09
<@Vornicus>
new errors are from it not stopping when it hits an error.
21:09
<@ToxicFrog>
What vorn said.
21:28 Attilla [~The.Attil@92.9.59.ns-21252] has quit [Ping Timeout]
21:28 Attilla [~The.Attil@92.9.59.ns-21252] has joined #code
21:28 mode/#code [+o Attilla] by ChanServ
21:51
<@ErikMesoy>
Ooh, that's interesting. A 1978 chessplaying algorithm on a 2008 computer is far worse at chess than a 2008 algorithm on a 1978 computer.
21:51
<@ErikMesoy>
Quantifying how much better is difficult, but the latter seems to find the best move in a situation about 600 times faster.
21:53
<@Doctor_Nick>
so
21:53
<@Doctor_Nick>
did it work
21:53
<@Doctor_Nick>
the ta thing
21:53
<@ErikMesoy>
It's still redownloading after the re-check.
22:09 ErikMesoy is now known as ErikMesoy|sleep
22:23
<@Doctor_Nick>
whenever a program crashes, the computer should simulate bursting into flames
22:35 * Vornicus gives Doctor_Nick a bomb dialog.
22:56 You're now known as TheWatcher[T-2]
23:01 You're now known as TheWatcher[zZzZ]
23:23
<@McMartin>
Ahahahahaha. "I have always wished that my computer would be as easy to use as my telephone. My wish has come true. I no longer know how to use my telephone." - Bjarne Stroustrup
23:23
<@Vornicus>
Yay! Bjarne agrees with me!
23:52
<@Doctor_Nick>
man
23:52
<@Doctor_Nick>
fuck space quest 3
23:53 * AnnoDomini doesn't have a cellphone.
23:53 * AnnoDomini doesn't want a cellphone.
23:53
<@Doctor_Nick>
ok
23:58 * Kazriko has a cellphone, but doesn't want one either.
23:58 * McMartin has one because it's cheaper than landline long-distance.
23:58
<@McMartin>
And I essentially never make local calls.
23:58 * Kazriko uses packet8 at home
23:59 * gnolam has a cell phone but no landline.
--- Log closed Tue Jul 01 00:00:22 2008
code logs -> 2008 -> Mon, 30 Jun 2008< code.20080629.log - code.20080701.log >