code logs -> 2008 -> Sun, 20 Jan 2008< code.20080119.log - code.20080121.log >
--- Log opened Sun Jan 20 00:00:07 2008
00:06
< Reiver>
It may be that the length of the Sleep period affects the level of fatigue restored.
00:08 You're now known as TheWatcher
00:10 * McMartin is not an elf.
00:10
<@gnolam>
I never thought you were one.
00:17
< Reiver>
pretty pretty prancing elves?
00:17
< McMartin>
The "tall, thin, archer, intellectual, doesn't sleep but instead dreams while half-awake" thing.
00:19
< Reiver>
Man. Put like that, Mary sue, much?~
00:19
< McMartin>
I didn't say it.
00:19
< McMartin>
gnolam's description of "brain timeslice to dreaming" pretty much covers both Tolkien and D&D elves and what they do instead of sleep.
00:20
< McMartin>
As per the other four traits, I admit it's been awhile since I picked up a bow, but the other three are pretty undeniable. =P
00:20
< Reiver>
Ah, but do you have long flowing hair?
00:20
<@Vornicus>
Are you vaguely effeminate?
00:21
<@gnolam>
So in other words... if I go on a diet, I'll become an elf?
00:21
<@gnolam>
:o
00:22
< McMartin>
Reiver: No, I keep it short. Vorn: I don't think so, but people who think all men need to be steroidal might think so.
00:22 * gnolam is decidedly more PE than ELF.
00:22
< Reiver>
You're safe for the moment, then. I've not heard of a Pretty Pretty Elf with a crew-cut.
00:22 * McMartin COFFs.
00:23
< McMartin>
Layer cut, actually.
00:25 * Reiver wonders what the COFF was for? >.>
00:25
< McMartin>
PE and ELF are executable/object file formats.
00:25
< McMartin>
So is COFF.
00:26
< Reiver>
...
00:26
< Reiver>
pffffff
00:26
< Reiver>
You don't drink, do you?
00:26
< McMartin>
Only on special occasions, and not much.
00:27
< Reiver>
Ah, well. I was going to say that one of these days, should we ever meet, I must buy you a beer. Or preferable equivalent. >.>
01:17
< McMartin>
Anyway
01:17
< McMartin>
Hey Vorn!
01:17
< McMartin>
Does the new Sable build work?
01:17
<@Vornicus>
New Sable build?
01:17
<@Vornicus>
ooh
01:17
<@Vornicus>
let me see.
01:18
< McMartin>
Unlinked but the one you want, since it includes the soundtrack looted from questionable locations~
01:18
< McMartin>
And that chants "we are happy hippos" if you leave it at the main menu for too long
01:20
<@Vornicus>
works, and is awesome
01:21
< McMartin>
hoorj
01:22
<@Vornicus>
What are the soundtrack sources?
01:22
< McMartin>
Well, Game Over is the kzer-za victory ditty
01:22
< McMartin>
the main menu is an old MOD from a demo, and the game music another old IT from some other demo
01:22
< McMartin>
Both looted from MOD archives on the Intertrons and used without permission, hence why that version is not the one on the main website
01:23
<@gnolam>
One would expect some Khachaturian in there.
01:23
< McMartin>
NHOI
01:23
< McMartin>
(HYPERDRV.XM and HIPPOS.MOD, idly)
01:23
< McMartin>
(The Kzer-Za victory ditty is creative commonsed so I can use it without worries, but it's Too Obvious, so.)
01:26
<@gnolam>
I assume "HYPERDRV.XM" is Scirocco's classic mod?
01:29
< McMartin>
Quite so.
01:29
< McMartin>
Though I had to decompile it to notice since someone just kind of pointed me at it.
04:15 gnolam [lenin@85.8.5.ns-20483] has quit [Quit: Z?]
08:27 Thaqui [~Thaqui@Nightstar-14364.jetstream.xtra.co.nz] has left #code [Leaving]
08:50 gnolam [lenin@Nightstar-10613.8.5.253.static.se.wasadata.net] has joined #Code
08:50 mode/#code [+o gnolam] by ChanServ
14:53 * Vornicus fiddles with his Settlers code.
15:00
<@ToxicFrog>
Math question. Is [x,y] an inclusive or exclusive range?
15:00
<@Vornicus>
Inclusive on both ends
15:00
<@ToxicFrog>
So () is exclusive. Thank you.
15:00
<@Vornicus>
[x,y) is inclusive on the left and exclusive on the right
15:00
<@Vornicus>
ranges that have an end at infinity are always exclusive at that end.
15:01
<@ToxicFrog>
Yes, I know.
15:01
<@ToxicFrog>
I just couldn't remember which kind of bracket was which.
15:08
<@ToxicFrog>
This test software is fairly awesome.
15:08
<@ToxicFrog>
Your answer: arccos(1/sqrt(2))
15:08
<@ToxicFrog>
Expected answer: PI/4
15:08
<@ToxicFrog>
Mark: correct
15:09
<@Vornicus>
Cool.
15:17 * AnnoDomini laughs.
15:22 * TheWatcher ponders his assert replacement, hmmmms
15:22
<@TheWatcher>
I'm very tempted to add a log and per-assert ignores rather than global ignore...
15:46
<@ToxicFrog>
Woo, 83%
15:46
<@ToxicFrog>
Now I need to concentrate on being able to do that -without- a crib sheet of trig domains and ranges.
16:08 * Vornicus just Trusts The Machine with trig, usually.
16:08
<@ToxicFrog>
I have to be able to do this sort of thing unassisted for Calc II, sadly.
16:09
<@ToxicFrog>
In particular I need to be able to manipulate functions as well as values, and I need to be able to find exact answers rather than double approximations.
16:13
<@Vornicus>
ah, so
16:13
<@Vornicus>
That is a bit of a pain
16:18
<@ToxicFrog>
I do seem to be getting a handle on it, though.
16:18
<@ToxicFrog>
Although I haven't yet had any "Oooo, so that's why it works" moments like in E-Circuits when KVL/KCL were explained.
16:19
<@Vornicus>
Have you seen the triangle thing?
16:19
<@ToxicFrog>
I know how trig (and arctrig and 1/trig) work, and why, yes.
16:19
<@ToxicFrog>
I just have trouble remembering all the domains and ranges.
16:19
<@Vornicus>
ok.
16:20
<@Vornicus>
ah
16:20 * Vornicus doesn't remember those either.
16:20
<@ToxicFrog>
Given a pen and a sheet of paper I can derive them, but I can't always afford that time on tests.
16:21
<@ToxicFrog>
And what I meant is that I haven't had any blinding epiphanies in C2, just a gradual slog towards competence.
16:24
<@Vornicus>
acos, asec, and acot are all positive ranges; asin, acsc, and atan are all 0-straddling; their domains are like the ranges of their inverses. sin/cos are [-1..1], sec/csc are (-inf..-1] [1..inf), tan/cot are (-inf..inf)
16:25
<@Vornicus>
And all the ranges on arc-thingies are pi wide.
16:26
<@Vornicus>
And Don't Freaking Ask Me About Hyperbolic
16:27
<@ToxicFrog>
We Don't Do Hyperbolic.
16:27
<@ToxicFrog>
Yet, anyways.
16:28
<@Vornicus>
I've never actually used hyperbolic, except in the complex formulations of the circular.
16:28
<@ToxicFrog>
(since learning K{V,C}L, I find myself analyzing circuits for fun.)
16:29
<@Vornicus>
KVL and KCL?
16:29
<@ToxicFrog>
Kirchoff's Voltage Law and Kirchoff's Current Law.
16:30
<@ToxicFrog>
?voltage around any cycle is 0, and ?current through any subgraph is 0.
16:36
<@Vornicus>
oh those, yes
16:40
<@ToxicFrog>
Somehow, it feels like video card generations are happening much more quickly these days.
16:40
<@ToxicFrog>
I just got an X1950 and already the X3xxx cards are out.
16:43
<@Vornicus>
Idunno. There's less and less to distinguish video cards any more; it's kind of like "oh look, the new pentium 4s are out, with slightly faster stuff"
16:44
<@ToxicFrog>
Well, there's The Relentless March Of Shader/DX/OGL Versions.
16:44
<@Vornicus>
Which one wonders when they're going to calm down about.
16:45
<@ToxicFrog>
However, the difference between, say, DX10 and DX9 is much smaller than between DX9 and DX8.
16:45
<@ToxicFrog>
Likewise SM4-SM3-SM2.
16:47
<@ToxicFrog>
That said, the differences are more than just performance. It's just that the last one that actually made a noticeable difference was the jump from SM2 to SM3 in 2005.
16:48
<@ToxicFrog>
The jump from DX9 to DX10 is...slightly prettier water. In some games. And only if you have Vista.
16:48
<@ToxicFrog>
BFD.
16:49
<@TheWatcher>
that actually reminds me, I should pick up a copy of the new Red Book.
16:49
<@ToxicFrog>
And the jump from Shaders 3 to Shaders 4 just seems to be that SM4 is easier to program for; it has more registers, more instruction slots, etc, but the only new capability is bitwise operators.
16:51
<@ToxicFrog>
All that said, the 50% performance jump between my current card and the more recent ones is nothing to sneeze at.
16:52
<@Vornicus>
Quite.
16:53
<@ToxicFrog>
I could even afford it! The question is, could I justify it~
16:54
<@Vornicus>
Well, what games do you have that you can't yet turn up to Xtreem Details
16:54
<@ToxicFrog>
Oblivion.
16:54
<@ToxicFrog>
Especially at native resolution of 1680x1050.
16:55
<@ToxicFrog>
I'm not sure how much Oblivion is CPU-bound and how much GPU-bound, though.
16:55
<@ToxicFrog>
Oh, and SupComm, although that I'm almost certain is CPU-bound.
16:56
<@ToxicFrog>
TF2 and HL2 chop a bit in particularly busy scenes.
16:57
<@ToxicFrog>
CoH and Dawn of War could be prettier, too, as could Spellforce.
16:57
<@ToxicFrog>
Oh. And STALKER.
16:57
<@ToxicFrog>
And Thief 3.
16:57
<@ToxicFrog>
The monitor upgrade means a lot of stuff that ran fine with everything cranked up at 1024x768 now runs less fine at 1680x1050.
16:58
<@Vornicus>
So, quite a few.
17:08 You're now known as TheWatcher[afk]
18:43 You're now known as TheWatcher
19:44 You're now known as TheWatcher[afk]
20:13
<@gnolam>
Arghl. Ada.
20:14 Vornotron [~vorn@Admin.Nightstar.Net] has joined #code
20:14 Vornicus [~vorn@Admin.Nightstar.Net] has quit [Ping Timeout]
20:14 Vornotron is now known as Vornicus
20:25
< EvilDarkLord>
Anyone familiar with Cormen, Leiserson, Rivest, Stein: Introduction to Algorithms?
20:34
<@gnolam>
I know /of/ it, but I haven't read it. I opted for the alternative (much cheaper) book in my DALGOPT course instead.
20:34 Vornicus is now known as Finerty
20:35 * gnolam realizes his current lab assignment is actually theoretically impossible.
20:35 * gnolam starts drafting an angry letter.
20:37
< Finerty>
what is your current lab assignment?
20:39
<@gnolam>
Trivial I/O exercises. But with the constraints on the number and types of variables it places on you, following it to the letter (and oh how following it to the letter has been emphasized again and again) becomes a pigeonhole impossibility.
20:41
< Finerty>
heh.
20:55
<@ToxicFrog>
Do tell.
21:20 Derakon [~Derakon@Nightstar-8000.hsd1.wa.comcast.net] has quit [Operation timed out]
21:23
< McMartin>
EDL: I have CLR, but not CLRS.
21:33
< EvilDarkLord>
Ok. It is recommended as a good general introduction to algorithms, was mostly checking whether anyone has very bad experiences of it.
21:33
< McMartin>
Um
21:33
< McMartin>
Introduction, you say?
21:33
< McMartin>
It's a pretty good reference
21:34
< McMartin>
And text for maybe one's third or fourth course on the subject
21:34
< EvilDarkLord>
My first! Though the second one that's coming also uses it.
21:34
< McMartin>
Ah.
21:34
< McMartin>
Well, it's a classic text
21:34
< McMartin>
I must assume that they're being choosy about it
21:35
< EvilDarkLord>
Well, they give references to its chapters in the lecture list, otherwise not so much.
21:37
< McMartin>
If you ever need to, say, implement your own red-black tree, CLR is where you go
21:56 AnnoDomini [AnnoDomini@83.21.9.ns-26492] has quit [Ping Timeout]
22:04 AnnoDomini [AnnoDomini@83.21.70.ns-27145] has joined #Code
22:04 mode/#code [+o AnnoDomini] by ChanServ
23:31 * ToxicFrog eyes the fuck out of libgtop
23:35 * Serah helps.
23:41
<@ToxicFrog>
Turns out it's easier to export Durandal's drives over SSH, mount them on Leela, and run baobab there than it is to build a windows version of baobab.
23:44
< McMartin>
SSH makes many things much easier.
23:45
<@ToxicFrog>
Yes.
23:45
<@ToxicFrog>
If only there were an sshfs client for windows.
23:51
< McMartin>
"I find myself moved by your deep commitment to your rituals and ancestral ways. You may live." "Gee, thanks."
23:59 Doctor_Nick [~nick@68.35.203.ns-3367] has joined #code
--- Log closed Mon Jan 21 00:00:13 2008
code logs -> 2008 -> Sun, 20 Jan 2008< code.20080119.log - code.20080121.log >