--- Log opened Fri May 18 00:00:18 2007 |
01:19 | | ToxicFrog|W`rkn is now known as ToxicFrog |
--- Log closed Fri May 18 02:00:26 2007 |
--- Log opened Fri May 18 02:00:31 2007 |
02:00 | | TheWatcher[zZzZ] [~chris@Nightstar-29731.dsl.in-addr.zen.co.uk] has joined #code |
02:00 | | Irssi: #code: Total of 17 nicks [9 ops, 0 halfops, 0 voices, 8 normal] |
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02:01 | <@Chalcedon> | its all highly higglety pigglety |
02:02 | <@Vornicus> | There should be a line iterator in C#. |
02:02 | <@Chalcedon> | yeah... if I could find the damn thing |
02:02 | <@Chalcedon> | currently : |
02:02 | <@Chalcedon> | int working = 0; |
02:02 | <@Chalcedon> | foreach (char character in wordListFile) |
02:02 | <@Chalcedon> | { |
02:02 | <@Chalcedon> | string line = ""; |
02:02 | <@Chalcedon> | if (character == '\n') |
02:02 | <@Chalcedon> | { |
02:03 | <@Chalcedon> | working++; |
02:03 | <@Chalcedon> | } |
02:03 | <@Chalcedon> | } |
02:03 | <@Chalcedon> | richTextBox2.Text = Convert.ToString(working); |
02:03 | <@Chalcedon> | returns 0 |
02:03 | <@Chalcedon> | there are 6 \n characters |
02:03 | <@Chalcedon> | oh, sorry, superfluous line |
02:04 | <@Chalcedon> | the help file is only useful if you know /exactly/ what you're looking for. |
02:04 | <@Chalcedon> | 'line iterator' probably won't show anything up unless that's what it's actually called. |
02:04 | | * Chalcedon will check however. |
02:06 | | * Vornicus hunts. |
02:07 | <@Chalcedon> | I think I've found a way to read a line. |
02:07 | <@Chalcedon> | The examples always seem to be overly complex. |
02:11 | <@Chalcedon> | we have progress |
02:11 | | * Vornicus determines that MSDN blows goats. |
02:12 | | * Chalcedon quite agrees |
02:13 | <@Chalcedon> | I think what's bugging me the most is I could do this fairly easily in python. |
02:13 | | * Chalcedon hunts for foodings |
02:13 | <@Chalcedon> | (sorry, thinking on an empty stomach really doesn't work for me) |
02:14 | <@Vornicus> | len([line for line in file]) |
02:14 | <@Vornicus> | It's a one liner in Python. |
02:14 | <@Vornicus> | Well, okay, you really shouldn't do it that way though |
02:16 | <@Chalcedon> | yes, but even doing it properly is considerably easier |
02:18 | <@Vornicus> | sum((1 for line in file(foo))) |
02:20 | <@Vornicus> | actually you don't even need that many parens. sum(1 for line in file(foo)) |
02:21 | < ToxicFrog> | Similar in Lua. In bash it's just wc -l < foo. |
02:33 | <@Chalcedon> | are all characters in single quotes? |
02:34 | <@Chalcedon> | or just newline/tab type characters? |
02:35 | <@Chalcedon> | never mind, I found it. |
02:37 | < ToxicFrog> | All characters. |
02:56 | | * Chalcedon eyes |
02:56 | <@Chalcedon> | there has /got/ to be a better way of doing that |
03:04 | | gnolam [lenin@Nightstar-13557.8.5.253.se.wasadata.net] has quit [Quit: Z?] |
03:07 | | * Chalcedon finds a better way |
03:08 | | ReivZzz is now known as ReivClass |
03:09 | | * Chalcedon EYES VisualStudio |
03:09 | <@Chalcedon> | great. |
03:09 | <@Chalcedon> | the IDE is unstable. Wonderful. |
03:14 | <@Raif> | That'll teach you to try and program things. |
03:27 | <@Chalcedon> | well, it'll certainly teach me to try and program things in C# |
03:54 | | Thaqui [~Thaqui@Nightstar-25913.jetstream.xtra.co.nz] has joined #code |
03:54 | | mode/#code [+o Thaqui] by ChanServ |
04:06 | | Derakon [~Derakon@Nightstar-12737.sea2.cablespeed.com] has joined #code |
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04:06 | | * Derakon considers the case for AABB dynamic objects and convex polygon static objects. |
04:07 | <@Derakon> | I.e. anything that moves, I get lazy with. But I need to be able to sensically collide with oddly-shaped terrain. |
04:20 | <@Pi> | !wtfis AABB |
04:20 | <@Derakon> | Axis-aligned bounding box. |
04:20 | <@Pi> | oic. |
04:25 | <@Derakon> | The main annoying thing about this is that now I have to associate polygons with certain frames of animation. |
04:26 | <@Derakon> | It's just a bunch of extra bookkeeping. >.< |
04:26 | <@Vornicus> | That or you could try a vaguely skeletal model. |
04:27 | <@Derakon> | What're you trying to do, kill me? |
04:27 | <@Vornicus> | Point |
05:03 | | * Derakon finds himself tempted to assign to the this pointer. |
05:10 | <@Vornicus> | Don't do it, man |
05:19 | | * Derakon stands in low water, jumps, does a wall jump, and rapidly goes to morph ball to fit into a slot. Whee! |
05:19 | <@Derakon> | All for a missile pack and energy tank that I could have trivially retrieved after getting the Gravity suit. |
05:23 | <@Vornicus> | heh |
05:23 | <@Vornicus> | where are you? |
05:23 | <@Vornicus> | Or is this a mod? |
05:23 | <@Derakon> | Metroid Legacy. |
05:24 | <@Vornicus> | ah. I got like 70% on my first and only run through that |
05:25 | <@Derakon> | It's the only one of the mods I've found that I can stand to play. |
05:25 | <@Derakon> | As the others all appear to assume that you're willing to use savestates every half-second. |
06:28 | <@Derakon> | Okay, I've re-inserted polygon code into the engine. It *should* now load polygons, associate them with frames of animation, and then utterly ignore them when it comes time to do collision detection. |
06:29 | <@Derakon> | Sadly, instead it appears to do a bus error. *sigh* |
06:29 | <@Derakon> | Oh. Right, silly me. |
06:46 | | ReivClass is now known as Reiver |
06:52 | | Derakon is now known as Derakon[AFK] |
06:55 | | * Chalcedon eyes |
06:55 | <@Chalcedon> | now I have a /different/ problem with my random number generator. |
06:56 | <@Chalcedon> | it consistently returns /4 different/ numbers. When the range is 1-6 inclusive, it should regularly have two numbers the same of four. |
06:59 | <@Vornicus> | !dice 6P4 |
06:59 | < KarmaBot> | [Vornicus] 6P4 = 6. |
06:59 | <@Vornicus> | ...you're not who I was expecting. |
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06:59 | | mode/#code [+v Schlock] by ChanServ |
06:59 | <@Vornicus> | !dice 6P4 |
06:59 | <+Schlock> | Dice Rolled For Vornicus: 6P4 = 360 |
06:59 | <@Vornicus> | That's the number I was looking for. |
06:59 | <@Vornicus> | !dice 6**4 |
06:59 | <+Schlock> | Dice Rolled For Vornicus: 6**4 = 1296 |
07:00 | <@Vornicus> | you're right, it should return doubles more often. |
07:07 | | MahalGone is now known as Mahal |
07:10 | < Reiver> | Vorn: KarmaBot tends to be summoned when Schlock isn't handy. |
07:10 | < Reiver> | !roll 2d6 |
07:10 | <+Schlock> | Dice Rolled For Reiver: 2d6 (2d6: 4 2 = 6) = 6 |
07:11 | < Reiver> | The nicest thing about it is that it plays nice, though - it unsteals !roll whenever Schlock is sharing a channel. |
07:11 | < Reiver> | !2d6 |
07:11 | < KarmaBot> | [Reiver] rolled 2d6: ((4+4)) = 8. |
07:11 | < Reiver> | While keeping it's other functions. :) |
07:11 | | mode/#code [+oooooo EvilDarkLord GS|Sleeps jerith MyCatVerbs Reiver TheWatcher[zZzZ]] by Reiver |
07:11 | <@Vornicus> | Yeah, I just commented to Anno that I was impressed with that. |
07:11 | | mode/#code [+o ToxicFrog] by Reiver |
07:11 | <@Reiver> | in PM? |
07:11 | <@Vornicus> | No, in #dnd |
07:12 | <@AnnoDomini> | I recall that Reiver was the one who commissioned that function. |
07:12 | <@Reiver> | With the threat of large sticks. :) |
07:12 | <@AnnoDomini> | :D |
07:13 | <@Vornicus> | !1296/360 |
07:13 | < KarmaBot> | [Vornicus] 1296/360 = 3.6. |
07:23 | <@MyCatVerbs> | Bwuh. When'd Schlock arrive? |
07:24 | <@Vornicus> | Just now. |
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08:02 | | You're now known as TheWatcher |
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09:01 | | Vornicus is now known as Vornicus-Latens |
09:43 | <@Reiver> | <kimos> You seem (in my (humble) opinion (which doesn't mean much)) to be (or possibly could be) more of a Lisp programmer (but I could be (and probably am) wrong). |
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10:20 | <@GS|Sleeps> | Reiver: hilarious. |
10:21 | | GS|Sleeps is now known as GeekSoldier |
10:21 | <@Reiver> | Sarcasm? |
10:25 | <@GeekSoldier> | no, serious. |
10:25 | <@Reiver> | Ha. :p |
10:26 | <@GeekSoldier> | I enjoy scheme, and moreover scheme-related humour. |
10:31 | <@MyCatVerbs> | http://www.folklore.org/StoryView.py?project=Macintosh&story=Close_Encounters_of _the_Steve_Kind.txt |
10:31 | <@MyCatVerbs> | Bwahahahahhahahahahhah. |
10:31 | <@GeekSoldier> | hehehe. |
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15:53 | | Reiver is now known as ReivZzz |
16:21 | | You're now known as TheWatcher[afk] |
16:32 | | You're now known as TheWatcher |
17:18 | | You're now known as TheWatcher[afk] |
19:02 | | You're now known as TheWatcher |
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--- Log closed Fri May 18 20:59:32 2007 |
--- Log opened Fri May 18 20:59:43 2007 |
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20:59 | | Irssi: #code: Total of 17 nicks [13 ops, 0 halfops, 1 voices, 3 normal] |
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--- Log closed Sat May 19 00:00:32 2007 |