--- Log opened Wed May 02 00:00:03 2007 |
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03:27 | < BlueTiger> | Hey, could anyone help me with a Ruby on Rails problem? |
03:28 | <@Vornicus> | I haven't much touched config. |
03:29 | < BlueTiger> | well, I'm not sure if it has to do with my config or not |
03:29 | < BlueTiger> | Every time I try to set up the scaffold it tells me "Before updating scaffolding from a new DB schema, try creating a table for your model" |
03:30 | < BlueTiger> | I've verified all the table names and that they are there, etc. |
03:30 | <@Vornicus> | What is the table name? |
03:30 | < BlueTiger> | sandbox |
03:30 | <@Vornicus> | ah |
03:31 | <@Vornicus> | Unless you specifically tell it that you want to use a table named "sandbox", the Sandbox model will assume you want a table called sandboxes |
03:31 | < BlueTiger> | ok |
03:32 | <@ToxicFrog> | ...what if you have a class for which the plural is not ..s? |
03:32 | <@Vornicus> | It knows a large number of exceptions. |
03:32 | < BlueTiger> | aaand that did it. THanks |
03:33 | <@Vornicus> | Also, you can specifically name the table differently. |
03:34 | <@Vornicus> | and the pluralization. Let me see if I can find its list of exceptions |
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06:50 | | * Reiver attempts to find if there isn't a context-menu editor. His mp3 menu is getting frankly rediculous. |
06:54 | <@Vornicus> | A context menu editor for what? |
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06:54 | <@Vornicus> | And which mp3 menu? |
06:56 | < Reiver> | Oh |
06:56 | | Pi [~sysop@Nightstar-6875.hsd1.wa.comcast.net] has joined #code |
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06:56 | < Reiver> | For XP. |
06:57 | < Reiver> | AKA when going through folders and things, when you right-click you get a context menu of your various options. |
06:57 | < Reiver> | I have 'helpful' additions from no less than three media players on this menu. ¬¬ |
07:10 | <@Vornicus> | Ah |
07:11 | <@Vornicus> | Yeah, there's a way to fiddle with that |
07:11 | <@Vornicus> | Last time I tried was Win2k though, so this may be wrong: Settings -> Folder Options -> File Types |
07:12 | <@Vornicus> | And somewhere in there should be a way of seeing and editing the options that show up when you right click a file of a particular type. |
07:14 | < Reiver> | Oooh |
07:14 | | * Reiver investigates. |
07:18 | < Reiver> | Works! |
07:18 | < Reiver> | Thanks. |
07:19 | <@Vornicus> | That's among the more powerful sections of shell that you can get to in there. |
07:19 | | * Reiver nods. |
07:19 | <@Vornicus> | YOu can create new custom commands to open programs with particular flags; you can change the default action on double click... |
07:19 | < Reiver> | Still a number of things I haven't removed - it only brings up Winamp-related options when you click it. But it'll do |
07:19 | < Reiver> | ... -.^ |
07:21 | <@Vornicus> | Lots, and lots of cool things to do in there. |
07:23 | | * Reiver can't see /that/ much shinies, but ok |
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11:05 | | * gnolam ponders blurred lines in OpenGL. |
11:07 | <@Vornicus-Latens> | There's multi-pass blur filters, you'll want to turn on AA on the lines though. |
11:07 | <@Vornicus-Latens> | And have a very small blur aperture, or you'll just get a mess |
11:13 | <@gnolam> | Line AA as in GL_LINE_SMOOTH? |
11:13 | <@Vornicus-Latens> | iirc, something like that, yes |
11:13 | <@Vornicus-Latens> | Sleptime |
11:15 | <@gnolam> | Because that... does not produce the effect I want. |
11:15 | <@gnolam> | In fact, it doesn't seem to do /anything/. |
11:15 | <@gnolam> | Or hmm... I may have forgotten glHint(). |
11:16 | <@gnolam> | No, I hadn't. Damn. |
11:21 | <@gnolam> | Ahh! You had to enable blending. |
11:36 | <@gnolam> | Now I just have to get the segment melding working... |
11:42 | <@McMartin> | Use line strips instead of individual lines? |
11:44 | <@gnolam> | I already am, to the extent the map info allows me. |
11:44 | <@gnolam> | But I believe it can be taken further. |
11:46 | <@gnolam> | (It's the segment switching that kills performance) |
11:46 | <@McMartin> | Hm. |
11:46 | | * McMartin mostly used filled polys in OpenGL, so. |
12:28 | < MyCatVerbs> | http://www.simple-talk.com/opinion/opinion-pieces/fired-with-enthusiasm/ <-- anyone else read this? Strikes me as the besht department manager ever. |
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15:32 | <@gnolam> | Voodoo: If you make a doll, you can control anyone who looks like your doll. |
15:32 | <@gnolam> | IP: If you make a doll, you can control anyone whose doll looks like your doll. |
15:33 | <@AnnoDomini> | What. |
15:33 | <@gnolam> | Humor. Laugh. |
15:33 | <@AnnoDomini> | Haha. |
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17:24 | | * ToxicFrog ponders |
17:24 | <@ToxicFrog> | So, I'm working on shark, but I no longer remember what I needed it for. |
17:24 | <@ToxicFrog> | Except that it was something related to Septerra Core. |
17:24 | <@ToxicFrog> | Oh, right! Finding the card array. |
17:31 | <@gnolam> | http://www.joystiq.com/2007/05/02/student-arrested-for-making-a-map-of-his-schoo l/ |
17:45 | | * ToxicFrog blinkblinks at Opera 9.20's "View Source" command |
17:46 | <@ToxicFrog> | It's a syntax-hilighting HTML editor that lets you apply the changes you make to the page-as-loaded. |
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20:44 | < Janus> | Finally come up with a way to determine if a line is connecting with a sphere! (I think.) |
20:45 | <@Vornicus-Latens> | "connecting with"? |
20:45 | <@Vornicus-Latens> | The usual way is to get point-line distance, which is a simple-ish formula |
20:46 | < Janus> | Yeah, going through it. (Don't tell me the answer yet! I wanna see if I got it right first~) |
20:47 | <@Vornicus-Latens> | heh |
20:50 | < Janus> | See if either ends of the line are inside of the sphere by compare the distance from the center, then check to see if "line_length* tan(theta/2) <= sp_radius" Where theta is the angle from one point of the line to the other from the sphere. |
20:51 | | * Vornicus-Latens ponders |
20:52 | <@Vornicus-Latens> | I don't think that actually works. |
20:52 | <@Vornicus-Latens> | No, it doesn't |
20:52 | < Janus> | Er... "if((length/radius) <= tan(theta/2))"? |
20:53 | <@Vornicus-Latens> | No, see, the thing is |
20:53 | | * AnnoDomini is trying to grok that. What do you mean by 'connecting with'? |
20:53 | <@Vornicus-Latens> | the right measure is along a perpendicular to the line, not along the bisector of the angle |
20:53 | <@AnnoDomini> | Like a wossname... tangent? |
20:54 | < Janus> | Well... I divided the theta by 2, because it's undefined at 90 degrees, and one at 45. |
20:54 | <@Vornicus-Latens> | http://mathworld.wolfram.com/Point-LineDistance3-Dimensional.html <--- down at the bottom. |
20:59 | < Janus> | I figured... with a unit circle radius 1, and a line unit long, "(1/1) <= tan(90/2)" worked out graphically, as it was a line that clipped the outer edge of the sphere. I should have tested it with other angles first... |
21:01 | < Janus> | ... wait. |
21:02 | <@AnnoDomini> | Hm. So taking that formula (for d), it would be... if d == 0 for X and d != 0 for X+epsilon and X-epsilon, where epsilon is a small positive, then the line would connect with the sphere. |
21:03 | <@AnnoDomini> | Or something. |
21:03 | <@AnnoDomini> | Actually, substitute 0 for R, the radius. |
21:06 | < Janus> | Such high math. Or, at least, math with funny words sprinkled about. (The line's length needed to be doubled, now that I look at it. Though, that shouldn't matter too much) |
21:06 | < EvilDarkLord> | Hello, peoples. Would someone know the formula for getting the angles of a triangle on a sphere, given the latitude and longitude of each point? |
21:07 | <@Vornicus-Latens> | http://mathworld.wolfram.com/SphericalTrigonometry.html <--- have fun. |
21:08 | < EvilDarkLord> | Cheers, I think. |
21:08 | < Janus> | Haha, I hope they have something useful for cylinder/line collisions in there, somewhere~ |
21:09 | <@Vornicus-Latens> | http://mathworld.wolfram.com/Line-LineDistance.html |
21:09 | < Janus> | Hot gravy, I'm set then! |
21:10 | | * AnnoDomini notes that in his interpretation of the line problem, X is a point along the line. |
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--- Log closed Thu May 03 00:00:03 2007 |