--- Log opened Mon Apr 02 00:00:59 2007 |
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05:02 | < KarmaBot> | KarmaBot v1.19. online and ready. Type "!help commands" for command list. |
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19:57 | <@Vornicus> | gah, The Gostak is confusing |
20:20 | <@ToxicFrog> | ALL MY CHAIRS ARE GONE |
20:21 | | * Vornicus recommends getting new ones. |
20:22 | < MyCatVerbs> | ToxicFrog: srsly? Whut? |
20:26 | <@ToxicFrog> | Sorry, temporary insanity. |
20:26 | | * ToxicFrog has watched Here Comes Dr. Tran one time too many. |
20:27 | <@Vornicus> | uh... huh. |
20:28 | < MyCatVerbs> | Oh, cool. Just worried it might've been temporary insanity on the part of someone in charge of your furnishings, rather than you. |
20:28 | < MyCatVerbs> | The former would've sucked. |
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21:35 | <@McMartin> | Vornicus: Did you figure out the directions? |
21:35 | <@Vornicus> | Yeah, the directions were pretty easy. |
21:36 | <@McMartin> | I meant "not just opposites, but which one is North and which one is East" |
21:36 | <@Vornicus> | I think loff is east. |
21:36 | <@McMartin> | Yes. Kirf is also likely north. |
21:37 | <@Vornicus> | I'm not sure which is north and south, but it's either Kirf or Jirf. |
21:37 | <@McMartin> | Gostakian directions are clearly from the ancient "vi" dialect. |
21:37 | <@Vornicus> | heh. I have used vi, uh, twice. |
21:37 | <@McMartin> | They're also nethack's direction codes if you don't happen to have arrow keys. |
21:38 | <@Vornicus> | I don't think I've ever used a keyboard without arrow keys on it. |
21:38 | <@McMartin> | I've used terminals that didn't recognize them. |
21:38 | | * AnnoDomini is forced to use vi in OpSys class. It's a rather hateful experience. |
21:38 | <@McMartin> | (To determine which of brangy and fosk are up and down, you actually have to look outside the game.) |
21:38 | <@McMartin> | (And they're actually "ground" and "sky") |
21:39 | <@McMartin> | The XYZZY awards for Best Use of Medium and Best Puzzle in 2002 were in Gostakian. |
21:39 | <@McMartin> | This gave us the nominee "Brangy and Fosk 2: Another Brangy, Another Fosk" |
21:39 | <@Vornicus> | I've got a glossary going... I've seen the word brangy but I don't know what it means yet. |
21:40 | <@McMartin> | I don't think it's particularly relevant to the game, other than that it's what poltive things smib into when they get zanked |
21:40 | <@Vornicus> | Specifically: > T WARB gives "A lurpid warb of the brangy." |
21:40 | <@McMartin> | Ah. |
21:40 | <@McMartin> | "A mavrous pilter with murgous goaves." |
21:41 | <@Vornicus> | I have 73 words in my dictionary and I don't know what 36 of them mean. |
21:41 | <@McMartin> | Some things are really important to the game but never actually get proper references. |
21:42 | <@McMartin> | Like "doshes", for instance. |
21:42 | <@McMartin> | "distim" does end up getting basically defined. |
21:43 | <@McMartin> | I helps to know the Inform default library messages backwards and forwards, as well. |
21:43 | <@Vornicus> | I don't know what "delcot" means, which is kind of silly. I don't know where I am. |
21:43 | <@Vornicus> | I know some of the messages. |
21:44 | <@McMartin> | Yeah, "delcot"'s one that didn't get defined for me. |
21:44 | <@McMartin> | I worked out that "xyzzy" was "jump" and "zrblm" was "pray". |
21:44 | <@Vornicus> | That's how I figured out what bal, da, and dape |
21:44 | <@Vornicus> | are. |
21:45 | <@McMartin> | "bal" and "da" are apparently some other kind of external reference, but I didn't catch it. |
21:46 | <@Vornicus> | (A delcot without duscats? Hmm.) |
21:47 | <@McMartin> | Internally, I see duscats as some kind of panther, but that's almost certainly Just Me. |
21:49 | <@Vornicus> | heh |
21:51 | <@ToxicFrog> | ...what is this? |
21:51 | <@McMartin> | The Gostak. |
21:51 | <@McMartin> | My personal favorite work of unplayable IF. |
21:52 | <@McMartin> | http://www.wurb.com/if/game/1670 |
22:04 | <@McMartin> | Though I admit that a large part of my joy in the work just comes from the sound of Gostakian. |
22:05 | <@McMartin> | Which I didn't really appreciate until I could figure out which words were verbs. |
22:06 | <@Vornicus> | A lot of words are both verbs and nouns - Deave means both "place" and "reside" |
22:06 | <@McMartin> | Also "in place", when used as an adverb. |
22:07 | <@McMartin> | ("You xyzzy deave, unheamily.") |
22:10 | <@Vornicus> | I have no idea what a gostak is, and I am apparently him. |
22:10 | <@McMartin> | "A construct in a famous linguistics example, just like doshes and distimmage." |
22:11 | <@McMartin> | viz., "Despite the fact that these three words are circularly defined, you can still work out what parts of speech they are and make educated guesses about their root forms." |
22:14 | <@Vornicus> | > T PILTER ... A mavrous plave with murgous goaves, tunking the hoff lutt. |
22:15 | <@ToxicFrog> | ("You jump in place, ###"?) |
22:15 | <@McMartin> | ("You jump on the spot, fruitlessly" is the Inform default message.) |
22:16 | <@Vornicus> | heamy is "useful" |
22:16 | <@McMartin> | (The unheaminess of various actions is a common theme in the early game.) |
22:16 | <@McMartin> | (Shades of Varicella!) |
22:31 | <@Vornicus> | As you gomb the samilen, a droke rebs you. "A gostak!" he doatches. "Here to distim the doshes? You can't. A gamda tunded a gheliper in the delcot, and the gheliper's been pobbing glauds at the doshery. And as for us drokes, well, ever since the gamda, our morleon has been tophthed. But gomb and doatch! Maybe you'll reb something heamy." |
22:32 | <@McMartin> | Aha, the droke. |
22:33 | <@McMartin> | Get out your notepad. |
22:33 | | * Vornicus has his notepad out. |
22:33 | | * McMartin still isn't actually convinced the game is beatable without using the hints, but the hints don't cover all the necessary puzzles. |
22:33 | | * McMartin isn't counting the "Basic commands" section as hints, either. |
22:33 | <@Vornicus> | well, of course not |
22:33 | <@McMartin> | Excuse me. "Bewly Dapes" |
22:34 | <@McMartin> | Hence "In ur bewl, zankin ur gostax" |
22:35 | <@Vornicus> | heh |
22:43 | <@McMartin> | AUGH, water theme from Super Mario 64 stuck in my head |
22:43 | <@Vornicus> | heh |
22:44 | <@AnnoDomini> | "Yes, that's it. Wash away the unclean ones. Purge the land of unbelievers!" |
22:45 | <@McMartin> | Princess Peach makes a terrible Bene Gesserit, and Mario an even worse Maud'Dib. |
22:45 | <@McMartin> | (Mariod'Dib?) |
22:46 | <@AnnoDomini> | Pffft. Heh. |
22:46 | <@McMartin> | (Plus, he kept squishing the worms when he tried to jump on their backs to ride them) |
22:47 | <@Vornicus> | pfffffffffff |
22:49 | | * McMartin has probably spent the past 3 or 4 hours of SM64DS play swearing at Shifting Sands Land. |
22:50 | <@Vornicus> | Shifting Sands Land is, uh, the second or third most difficult level, I think |
22:51 | <@McMartin> | Shifting Sands Land is even more annoying in the DS version because some stars can only be gotten with characters whose jump length and speed are crap. |
22:51 | <@Vornicus> | ...aha |
22:51 | <@Vornicus> | I didn't know that the DS version had multiple characters. |
22:51 | <@McMartin> | DS version adds 30 stars and 3 playable characters. |
22:52 | <@McMartin> | In fact, you start play with Yoshi and can't play Mario until you rescue him, which requires 8 stars. |
22:52 | <@Vornicus> | wack. |
22:52 | <@McMartin> | On the other hand, Luigi has the usual wtf high- and longjump capabilities. |
22:53 | <@Vornicus> | Mario, Luigi, Yoshi, and... Toad? |
22:53 | <@McMartin> | Wario. |
22:53 | <@Vornicus> | ...ah |
22:53 | <@McMartin> | Wario is the one whose jump and speed are crap. |
22:53 | <@McMartin> | However, he's also the only one who can break black bricks. |
22:53 | <@McMartin> | Also, Goombas wander the levels wearing hats. |
22:53 | <@Vornicus> | hats. |
22:53 | <@McMartin> | By stealing their hats, you may assume the power of the character whose hat it resembles. |
22:53 | <@Vornicus> | aha |
22:54 | <@McMartin> | And if Klepto the Condor steals your True Hat, your powers are significantly weakened, and all ? boxes become trapped. |
22:54 | <@McMartin> | From this we conclude either that the Mushroom Kingdom is full of Jaegers, or that the SM64DS designers were Jaegers. |
22:56 | <@Vornicus> | heh |
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--- Log closed Tue Apr 03 00:00:10 2007 |