--- Log opened Fri Feb 16 00:00:30 2007 |
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19:14 | < Forj> | ok, I'm teaching myself python, and I have a simple question: given the difference between tuples and lists being that tuples are read only, in what circumstances would I prefer to use a tuple? |
19:16 | | * Chalcedon eyes |
19:16 | <@Chalcedon> | how'd I end up the only op.... (not that this makes any difference to half of you...) |
19:17 | | mode/#code [+oo Forj ReivZzz] by Chalcedon |
19:18 | <@Chalcedon> | that makes me feel a whole lot better. |
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19:28 | <@Vornicus> | TUples you can use as keys to a dictionary. |
19:28 | <@Vornicus> | Lists you can't |
19:32 | <@Forj> | so that's a different difference to the read only status of tuples? |
19:32 | <@Vornicus> | THey're related. |
19:32 | <@Forj> | oh, and wootage, my first program works |
19:33 | <@Forj> | it doesn't do much, but it works :P |
19:33 | <@Vornicus> | what's it do? |
19:33 | <@Forj> | ok, I'll obviously get on the manipulating dictionaries later on |
19:33 | <@Forj> | thanks |
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19:34 | <@Forj> | it rolls on a table to generate trap, treasure or monster, and then what type of each, choice of 3 kinds |
19:35 | <@Vornicus> | Tuples are also a bit faster to work with. |
19:36 | <@Forj> | faster in terms of run time, or programming? |
19:36 | <@Vornicus> | RUn time. |
19:36 | <@Vornicus> | in terms of programming, eh, same difference |
19:38 | <@Forj> | yeah, I wasn't sure how that was gonna work, run time made more sense ;) |
19:39 | <@Vornicus> | I personally tend to use tuples until I have a good reason to switch to lists |
19:40 | <@Forj> | because they run faster, and in case you want to then use it as a dictionary key at some point? |
19:42 | <@Vornicus> | Yeah. |
19:42 | <@Vornicus> | Also because there are no modifying methods on them, so I can work more safely. |
19:45 | <@Forj> | makes sense |
19:45 | | * Forj changes his lists to tuples :) |
19:46 | | * Forj has 14 copper pieces |
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23:54 | | * Janus ponders if he can convert a Maya object into something Opengl can use. |
23:55 | < AnnoDomini> | It is obviously impossible. |
23:55 | < AnnoDomini> | :P |
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23:59 | | * Janus ponders the point of Opengl if it's so blasted hard to model for, then. |
23:59 | <@Vornicus> | You can probably do it. |
23:59 | <@Vornicus> | I don't know how Maya works though. |
23:59 | <@McMartin> | I've done it for Lightwave. |
23:59 | <@McMartin> | I note, however, that most modeling software is designed to produce attractive, static renders. |
--- Log closed Sat Feb 17 00:00:12 2007 |