code logs -> 2007 -> Sun, 21 Jan 2007< code.20070120.log - code.20070122.log >
--- Log opened Sun Jan 21 00:00:23 2007
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03:15 Janus is now known as Jan[bathipoo]
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03:56
< MyCatVerbs>
I have leik teh worstest idea evar.
03:57
< MyCatVerbs>
Writing Scheme programs to generate FORTRAN programs rather than attempting to do web programming in a fast language directly.
03:57
< MyCatVerbs>
CGI scripts in automatically generated FORTRAN, anyone? Who thinks I should be shot?
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03:59
< AnnoDomini>
Meh.
03:59
< AnnoDomini>
I'm not very vindictive at 5 AM.
03:59
< ToxicFrog>
...why FORTRAN, of all things?
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04:00
< Reiver>
TF: It's used a lot in the scientific community.
04:01
< ToxicFrog>
Yes, but for CGI?
04:04
< MyCatVerbs>
ToxicFrog: because it has teh most awesomest optimizing compilers evar.
04:05
< Reiver>
...Are you doing something that requires extreme computing efficiency?
04:06
< ToxicFrog>
...
04:06
< ToxicFrog>
ISTR that both C and the ML-languages are faster than FORTRAN.
04:06
< ToxicFrog>
And what are you doing in *CGI* that's that speed-critical?
04:07
< Reiver>
To be nitpick, FOTRAN can be faster in certain applications.
04:07
< MyCatVerbs>
Reiver: too lazy. I'm just thinking, hypothetically, if I wanted to do Paul Graham's using-LISP-to-bum-developer-cycles trick while keeping server costs way, way down =)
04:07
< Reiver>
...Ehn?
04:07
< Reiver>
Servers rarely get overloaded due to lack of optimization.
04:07
<@Vornicus>
Well, unless you're Blizzard.
04:07
< MyCatVerbs>
Reiver: high-traffic site on bloody old hardware?
04:08
< ToxicFrog>
And when they *do*, the answer is generally "rewrite your code to not suck plzthx", not "rewrite your code in a faster language"
04:08
< Reiver>
Truth, but that's not just lack of optimization, that's horrid server-side support, from what I've heard.
04:08
< MyCatVerbs>
ToxicFrog: well, that's the thing.
04:09
< MyCatVerbs>
ToxicFrog: Fortran compilers get decent performance out of really shit code, like the stuff that comes out of, say, an autogenerator. e.g. you have to intentionally cripple Fortran compilers to make them even run the Dhrystone tests rather than just noting that the results never get outputted and skipping them.
04:09 Jan[bathipoo] is now known as Janus
04:10
< ToxicFrog>
...and your point is?
04:10
< ToxicFrog>
I mean, the way I'm seeing it, you're spending vastly more time developing it in exchange for a performance increase that, even if significant, is almost certainly unecessary.
04:10
< MyCatVerbs>
ToxicFrog: you'd get the flexibility of LISP while generating and still keep running on cheap kit?
04:11
< ToxicFrog>
*can* you get the flexibility of Lisp in FORTRAN without actually writing a lisp terp in it?
04:11
< ToxicFrog>
I mean, can you fake continuations, say?
04:12
< MyCatVerbs>
Well, it *is* Turing-compl... *STFU's* =D
04:13
< MyCatVerbs>
ToxicFrog: you can get them at the point where you're actually writing out all the mundane crap to go fetch stuff from the database and present it out to the user.
04:13
< MyCatVerbs>
I mean you can use them at that point. >_>
04:52
< Reiver>
TF: Regarding your hardware upgrade.
04:52
< Reiver>
What's your thoughts on it handling Vista/ dx10 capable games?
04:53
< ToxicFrog>
Ha ha ha ha ha ha ha ha ha ha ha ha.
04:53
< ToxicFrog>
I will be installing Vista only at gunpoint.
04:54
< ToxicFrog>
Vista compatibility is not something I even bother considering, because even the stuff that works with it will work poorly.
04:55
< MyCatVerbs>
MS's virtualisation client is currently beerfree, right?
04:55
< MyCatVerbs>
And MS does at least manage to get some of its own software working on Vista, right?
04:56 * Reiver was more meaning apparently hardware without the DRM stuff built-on won't be able to support later high-def games. *shrug*
04:57
< ToxicFrog>
Reiver: the thing is, no existing hardware has that built in to the degree required by Vista, IIRC.
04:57
< ToxicFrog>
Going by their specification documents, it's actually physically and logically impossible to meet the requirements.
04:58
< ToxicFrog>
The day games go Vista-only, if ever, is the day I go "oh well" and start working through my back collection of unplayed SNES and Genesis ROM images and PSX games.
05:04
< Reiver>
Hee. Fair enough.
05:09
< MyCatVerbs>
ToxicFrog: surely that's not the most drastic course of action you could possibly take.
05:10
< MyCatVerbs>
Did you even consider reimplementing all your favourite games working from the sauerbraten engine upwards? Hmm? =D
05:40
< ToxicFrog>
"sauerbraten"?
05:58
< MyCatVerbs>
Freakishly fun opensource FPS.
05:59
< MyCatVerbs>
Takes the goal small code size to extremes - to the extent of scaling up very poorly and being completely impossible to modify the gameplay for in a manner equivalent to how one can with Quake - rather, the code for the base game must be altered instead.
06:00
< MyCatVerbs>
Oh and, while all the models & textures are pretty mediocre, the maps are very well designed.
06:27 * Janus has almost finished his lame 'title-screen' code.
06:28
< Janus>
Does this look good for right now..? It seems a little cold to me. http://img.photobucket.com/albums/v492/tai_ragnarok/Spell-screen000.jpg
06:29
< Janus>
All that stuff is doing the whole... moving/hazy thing too. It's super cool to watch in motion~
06:41
< MyCatVerbs>
Janus: I like it, very much.
06:42
< Janus>
Thanks, Sir MCO.
06:46 * Janus will start working on actual character and background graphics junk when he gets a tablet.
06:48
< MyCatVerbs>
Nah, animated wierdness is cooler.
06:52 * Janus will make certain to have enough animated wacky to bring about rumours of substance abuse then. :P
06:53
< MyCatVerbs>
.....yyyyyYYYYYAAAAAAAYYY!
06:53 * Janus concurs~
07:01
< Janus>
Hee-hee, now all I need to do is come up with an asinine enough story to match it.
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--- Log closed Mon Jan 22 00:00:23 2007
code logs -> 2007 -> Sun, 21 Jan 2007< code.20070120.log - code.20070122.log >